

This is a simple plugin that will notify a player if the base they hit/shoot/damage is owned by a solo player. Often it can be obvious if the player is solo if they're using a key lock, but if they decide to use code locks, or you're using a plugin like Automatic Authorization then it's not always possible to tell.
Some players would rather not raid a solo because either:
Optional dependencies:
How does it work?
Config example
"door.hinged",
"door.double.hinged",
"window.bars",
"floor.ladder.hatch",
"floor.frame",
"wall.frame",
"shutter",
"wall.external",
"gates.external"
]
UINotify Config example
This is an example of the UINotify Type section where you would choose the icon, title, color etc of the popup. This is not required if you just want the chat message instead.
"Notifications (type - settings)": { "1": { "Background Color": { "HEX": "#000000", "Opacity (0 - 100)": 98.0 }, "Enable Gradient?": true, "Gradient Color": { "HEX": "#90EE90", "Opacity (0 - 100)": 35.0 }, "Sprite": "assets/content/ui/ui.background.transparent.linearltr.tga", "Material": "Assets/Icons/IconMaterial.mat", "Icon Color": { "HEX": "#90EE90", "Opacity (0 - 100)": 100.0 }, "Icon Text": "X", "Icon Text Color": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 }, "Title Key (lang)": "Just a heads up", "Title Color": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 50.0 }, "Text Color": { "HEX": "#FFFFFF", "Opacity (0 - 100)": 100.0 }, "Fade Out": 1.0, "Fade In": 0.1, "Sound Effect (empty - disable)": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Image Settings": { "Enabled": true, "Image": "https://i.imgur.com/vfOfdU9.png", "AnchorMin": "0 0", "AnchorMax": "0 0", "OffsetMin": "12.5 12.5", "OffsetMax": "37.5 37.5" } }
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