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rode85

Posted

9 minutes ago, Scalbox said:

legacy wood shelter does not currently support codelocks, only keylocks

Yes sorry the wood shutters that you place to cover windows.

Scalbox

Posted

13 minutes ago, rode85 said:

Yes sorry the wood shutters that you place to cover windows.

I can add them, I'll add them soon, within a few days

Scalbox

Posted

20 minutes ago, TheEye said:

I think you misread what this Person was asking!!!! I believe he mean't "Wood Shutters" !!!!! I could tell them that there is another Mod out there. That does address the Locking of the "Wood Shutters" I believe it's by Umod.

So maybe you could FIX that for them????

this plugin was created to block everything with just 1 plugin, so I also add the windows to the plugin

Scalbox

Posted (edited)

On 1/26/2025 at 8:11 PM, rode85 said:

Yes sorry the wood shutters that you place to cover windows.

Plugin updated, 1.2.0

1) Added lock and door closer support for windows: Wood Shutters

2) Improved door closer positioning

3) Automatic lock closing when dismount of the vehicle

Edited by Scalbox
TheEye

Posted

Thank you for this Update!!!

  • Like 1
rode85

Posted

21 hours ago, Scalbox said:

Plugin updated, 1.2.0

1) Added lock and door closer support for windows: Wood Shutters

2) Improved door closer positioning

3) Automatic lock closing when dismount of the vehicle

Awesome, thank you

steampunkvalley

Posted (edited)

hello! 
It looks like with the new horse behavior, the horse prefab is now:

assets/content/vehicles/horse/ridablehorse2.prefab

It works when changed in the config, but wanted to let you know so you can update the default config. Thanks 🙂
 

Edit - I saw that i was able to add the lock, but couldn't figure out why I couldn't move 👀image.png.e4dd98c23c8048c92250a4e37b20710c.png

Edited by steampunkvalley
Scalbox

Posted

1 hour ago, steampunkvalley said:

hello! 
It looks like with the new horse behavior, the horse prefab is now:

assets/content/vehicles/horse/ridablehorse2.prefab

It works when changed in the config, but wanted to let you know so you can update the default config. Thanks 🙂
 

Edit - I saw that i was able to add the lock, but couldn't figure out why I couldn't move 👀image.png.e4dd98c23c8048c92250a4e37b20710c.png

Hello
the plugin will be updated soon, the new rust update has updated the horses and I have to make a change

Scalbox

Posted

1 hour ago, steampunkvalley said:

hello! 
It looks like with the new horse behavior, the horse prefab is now:

assets/content/vehicles/horse/ridablehorse2.prefab

It works when changed in the config, but wanted to let you know so you can update the default config. Thanks 🙂
 

Edit - I saw that i was able to add the lock, but couldn't figure out why I couldn't move 👀image.png.e4dd98c23c8048c92250a4e37b20710c.png

plugin updated, version 1.2.1

  • Like 1
EXO_Faker

Posted

So im pretty i only gave 1 person permission to the plugin but everyone else in the server is affected by the lock settings like people can't enter their teammates vehicles etc. who doesn't have access to the plugin.

Scalbox

Posted

28 minutes ago, EXO_Faker said:

So im pretty i only gave 1 person permission to the plugin but everyone else in the server is affected by the lock settings like people can't enter their teammates vehicles etc. who doesn't have access to the plugin.

hello
the player just has to type /autolock and enable "share lock with clan members"

Scalbox

Posted

for other problems open a ticket

Scalbox

Posted

1 minute ago, GooberGrape said:

can you lock barrels?

yes

GooberGrape

Posted (edited)

using the BagsOfHolding plugin you cant unlock it?!

 

Edited by GooberGrape
Scalbox

Posted

14 minutes ago, GooberGrape said:

using the BagsOfHolding plugin you cant unlock it?!

I don't know because I don't have that plugin, but if it's an entity then I can add it without any problems

GooberGrape

Posted

can i contact on discord?

Scalbox

Posted

yes: scalbox

steampunkvalley

Posted

Unless I missed something, automatic closing doesn't work for the medieval doors (double and single). Closer isn't applied when deployed, and the command doesn't work either. Auto closing is enabled, and all other doors work as intended.

image.png.c0b968b9f304b5c9acc02cbd74abbf80.png

Scalbox

Posted

6 minutes ago, steampunkvalley said:

A meno che non mi sia sfuggito qualcosa, la chiusura automatica non funziona per le porte medievali (doppie e singole). Closer non viene applicato quando viene distribuito e il comando non funziona neanche. La chiusura automatica è abilitata e tutte le altre porte funzionano come previsto.

immagine.png.c0b968b9f304b5c9acc02cbd74abbf80.png

hello,
these are new items that will be added tomorrow with the new update

  • Like 1
Scalbox

Posted

17 hours ago, steampunkvalley said:

Unless I missed something, automatic closing doesn't work for the medieval doors (double and single). Closer isn't applied when deployed, and the command doesn't work either. Auto closing is enabled, and all other doors work as intended.

image.png.c0b968b9f304b5c9acc02cbd74abbf80.png

Plugin updated, version 1.2.3

 

1) Added: Door Closer for Medieval door

2) Added: Code Lock support for Medieval entities: Mounted Ballista, Battering Ram, Catapult, Siege Tower, Ballista

3) Added: Medieval entities block usage: opening/closing doors, reloading/firing ammo, mounting, driving, pushing, pulling, etc...

  • Love 1
BetterDeadThanZed

Posted

If a codelock is placed on a modular car, you have go to a carlift to change the code. Is there a config option to let players change the code without a cardlift?

zefogo

Posted

hey quick question can you make it too where only the admin can do all this setting so players dont put dont share to clan and some of there teammates cant open doors or anything in base . tbh its a great plugin but is should be only for admin tbh to set this setting 

 

Scalbox

Posted

On 3/1/2025 at 3:51 PM, BetterDeadThanZed said:

If a codelock is placed on a modular car, you have go to a carlift to change the code. Is there a config option to let players change the code without a cardlift?

hi yes,

just look car and type the command /ul code <code>, or update the code for all codelocks via UI, UPDATE ALL button

Scalbox

Posted

23 minutes ago, zefogo said:

hey quick question can you make it too where only the admin can do all this setting so players dont put dont share to clan and some of there teammates cant open doors or anything in base . tbh its a great plugin but is should be only for admin tbh to set this setting 

 

can i add a setting to set sharing via configuration and that cant be changed via UI from player

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  • Like 1

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