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Kobani

Posted

1 hour ago, Scalbox said:

Plugin updated

1) Added: Support for new CodeLock: Flight Control Codelock

I tested it on several objects – including minicopters, furnaces, and barrels – but it does not work with the Flight Control codelock. Yes, I have the DLC.

Scalbox

Posted

36 minutes ago, Kobani said:

I tested it on several objects – including minicopters, furnaces, and barrels – but it does not work with the Flight Control codelock. Yes, I have the DLC.

The new code lock is only applied if you have it in your inventory.
Do you want code locks to have the new skin automatically?

Scalbox

Posted

1 hour ago, Kobani said:

I have it in my inventory and also in my hand, but it does not work.

http://kobani.de/codelocknew.mp4

It first takes the codelock without the skin and then the new codelock, if you no longer have the old codelocks.

In any case, do you want it to have the new skin when you add a codelock? I can add it as an option in /autolock.

Kobani

Posted (edited)

I think we might be talking past each other a bit. 😅
The new code lock cannot be placed at all on my side – no matter what I try. It doesn’t work like the other two versions. There’s also an issue with re-skinning it.
http://kobani.de/codelocknew2.mp4

Edited by Kobani
Scalbox

Posted (edited)

3 hours ago, Kobani said:

I think we might be talking past each other a bit. 😅
The new code lock cannot be placed at all on my side – no matter what I try. It doesn’t work like the other two versions. There’s also an issue with re-skinning it.
http://kobani.de/codelocknew2.mp4

If you do it via spray can I can fix the problem, now I'll fix this problem, and implement the system to enable automatic skin change if you have the DLC

Edited by Scalbox
Scalbox

Posted

17 minutes ago, Scalbox said:

If you do it via spray can I can fix the problem, now I'll fix this problem, and implement the system to enable automatic skin change if you have the DLC

in reality the codelock is still there but it becomes invisible

Kobani

Posted

24 minutes ago, Scalbox said:

in reality the codelock is still there but it becomes invisible

Hello,

No, the spray can was just another mistake I noticed.

What is important for me is the ability to attach the pilot lock to objects, just like the standard code lock shown in the video. Currently, this is not possible with update 1.4.9.

You mentioned that this should be possible with the update. However, it cannot be attached when holding it in hand.

Which language do you usually speak? Maybe I need a different translator to express myself more clearly.

Thank you.

Scalbox

Posted (edited)

Yes, you can use the new lock! Here's the video!
 

 


I repeat, use the normal codelocks first, then the ones with the skin!
I also told you that I'll be adding a system to automatically apply the new skin (if you have the DLC), and the SprayCan issue will be fixed.
But the new codelocks work without problems if you have them in your inventory.

Edited by Scalbox
  • Love 1
Kobani

Posted

Ah, got it – now I see it doesn’t work the normal way. Thanks for the videos! A bit complicated, but fine for a start. Thanks. 👍

Scalbox

Posted

19 minutes ago, Kobani said:

Ah, got it – now I see it doesn’t work the normal way. Thanks for the videos! A bit complicated, but fine for a start. Thanks. 👍

It will be fixed and made easier with the next update.

  • Love 1
interactive

Posted

just let you know on some items the new codelock skin cant be use on them and it seasm that you cant lock the new barrel skins aswell 

Scalbox

Posted

5 hours ago, interactive said:

just let you know on some items the new codelock skin cant be use on them and it seasm that you cant lock the new barrel skins aswell 

Yes, I'm aware of this issue; it doesn't work with the new skin on the refinery either. I'm working on fixing it and hope to release an update today.

  • Like 1
Scalbox

Posted

12 hours ago, interactive said:

just let you know on some items the new codelock skin cant be use on them and it seasm that you cant lock the new barrel skins aswell 

Plugin updated @interactive @Kobani

 

1) Fixed: Support for new CodeLock: Flight Control Codelock

2) Fixed: CodeLock disappears/changes position after changing the skin with the spray can

  • Love 1
FeniexGaming

Posted

Small suggestion: add an option to disable the door closer object and have it work like Auto Door, where the door still closes after a set time. This way, you don’t need the physical door closer attached, which you currently have to remove just to pick up the door.

 

  • Like 1
Madstayen

Posted

On 8/14/2025 at 1:00 AM, Scalbox said:

It first takes the codelock without the skin and then the new codelock, if you no longer have the old codelocks.

In any case, do you want it to have the new skin when you add a codelock? I can add it as an option in /autolock.

Can you please add it in the config and UI to select which type of codelock to use?

Scalbox

Posted

"Use only Key Lock. [true] to allow only Key Lock. [false] to allow both Key Lock and Code Lock. (Default: FALSE)": false,

0g.Ghost.7373

Posted

So no way to make it use the new skin if the play has it?

Madstayen

Posted

6 hours ago, Scalbox said:

"Use only Key Lock. [true] to allow only Key Lock. [false] to allow both Key Lock and Code Lock. (Default: FALSE)": false,

Maybe you misunderstood me, my apologies. Let me rephrase my question. Is it possible to add a config option to choose between using the new Flight Control Codelock (If you own the DLC) or the standard codelock?

  • Like 1
Grumpy Old Man

Posted

We use /locker to open the PortableLocker. 
in UltimateLocker you added two months ago an option  Line 15 of the config "     "Add Lock manually - Chat Command": "locker", "

So i check it for locker222 so player can still use /locker. 

now every work that have locker it show "code lock deployed and lock Code: 1234 in chat .

i try to change /locker for /plocker, did not work,  /portlocker did not work,  always place in chat  "code lock deployed and lock Code: 1234 in chat .

i think it create confusion. .

Scalbox

Posted

1 hour ago, Madstayen said:

Maybe you misunderstood me, my apologies. Let me rephrase my question. Is it possible to add a config option to choose between using the new Flight Control Codelock (If you own the DLC) or the standard codelock?

You can already use the new codelocks, soon there will be an option to automatically change the codelock skin, obviously only for those who own the DLC

Scalbox

Posted

18 minutes ago, Grumpy Old Man said:

We use /locker to open the PortableLocker. 
in UltimateLocker you added two months ago an option  Line 15 of the config "     "Add Lock manually - Chat Command": "locker", "

So i check it for locker222 so player can still use /locker. 

now every work that have locker it show "code lock deployed and lock Code: 1234 in chat .

i try to change /locker for /plocker, did not work,  /portlocker did not work,  always place in chat  "code lock deployed and lock Code: 1234 in chat .

i think it create confusion. .

open a ticket

Grumpy Old Man

Posted (edited)

done

Edited by Grumpy Old Man

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