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Covfefe

Posted

Please add map marker settings. I want players to be able to easily find this event instead of searching the entire ocean

MrLiquid

Posted (edited)

there is a moving map marker for the Tug Boat event

Edited by MrLiquid
MrLiquid

Posted

I would comment, my players complain of HUGE frame loss when near the tugboat event.

The_Kiiiing

Posted

14 hours ago, Covfefe said:

Please add map marker settings. I want players to be able to easily find this event instead of searching the entire ocean

There is a map marker, what config options do you need?

The_Kiiiing

Posted

11 hours ago, MrLiquid said:

I would comment, my players complain of HUGE frame loss when near the tugboat event.

It is normal that frame rates are lower close to events, since there are a lot of entities and everything is moving. If you want to improve frame rates I recommend you to lower the amount of npcs on the boat and remove unnecessary interior objects.

  • Like 1
Kleementin

Posted

Can we get a video?

FandangoChristmas

Posted

I havent tested this myself as Im not around to play rust for at least a day, but a player told me that he could snipe and kill Pirates when he wasnt on the Pirate tug, but once he was on the Pirates tug his attacks would not damage the Pirates.

Light Hammer

Posted

On 7/7/2023 at 8:25 AM, The_Kiiiing said:

It is normal that frame rates are lower close to events, since there are a lot of entities and everything is moving. If you want to improve frame rates I recommend you to lower the amount of npcs on the boat and remove unnecessary interior objects.

Hi, would you please elaborate on how to do this? I've been trying to figure out how to change the number of NPC's since I purchased the plugin!

The_Kiiiing

Posted

32 minutes ago, Light Hammer said:

Hi, would you please elaborate on how to do this? I've been trying to figure out how to change the number of NPC's since I purchased the plugin!

In the config under NPC spawn locations just delete the locations you don't want npcs at

The_Kiiiing

Posted

1 hour ago, FandangoChristmas said:

I havent tested this myself as Im not around to play rust for at least a day, but a player told me that he could snipe and kill Pirates when he wasnt on the Pirate tug, but once he was on the Pirates tug his attacks would not damage the Pirates.

This also happens on the cargo ship and is a bug from rust. You will have to wait for facepunch to fix this.

  • Like 1
Light Hammer

Posted

1 minute ago, The_Kiiiing said:

In the config under NPC spawn locations just delete the locations you don't want npcs at

Thank you! I kind of figured that would be my only way, but I didn't want to bork the plugin trying. Would be nice to just select the number of them numerically but I'll take what I can get. I appreciate your time.

BIG_D

Posted

This plugin has numerous issues I'm hoping it worked out soon After putting this in my server, all of the AI/NPCS On the cargo ship became invincible It also makes a very loud metal clinking noise Caused by the hackable crate I hope that your role some revisions soon. It's a cool idea but not ready for release or sell

The_Kiiiing

Posted

6 hours ago, BIG_D said:

This plugin has numerous issues I'm hoping it worked out soon After putting this in my server, all of the AI/NPCS On the cargo ship became invincible It also makes a very loud metal clinking noise Caused by the hackable crate I hope that your role some revisions soon. It's a cool idea but not ready for release or sell

I already replied in your support request. In summary, the NPC issue is caused by facepunch and the issue with loud noises from the crate I am unable to reproduce. Is anyone else here having this issue?

MrLiquid

Posted (edited)

I find when the tugboat runs over floating loot or hits the bottom on the ocean there is a loud bang.. buts that's all I notice

Edited by MrLiquid
Melons

Posted (edited)

My issue
No matter what it just drives right into the island, heads for the NW corner then stright into the island.

tugboat.png

Edited by Melons
  • Like 1
The_Kiiiing

Posted

1 hour ago, Melons said:

My issue
No matter what it just drives right into the island, heads for the NW corner then stright into the island.

tugboat.png

Are you running a procedural or a custom map?

 

Melons

Posted (edited)

4 hours ago, The_Kiiiing said:

Are you running a procedural or a custom map?

 

Custom. if this plugin doesn't work with custom maps you should say so in your description because its kinda useless at this point

Edited by Melons
Melons

Posted

4 hours ago, MrLiquid said:

If I recall correctly, thats the engine noise

That is incorrect. the bashing noise makes you not even wanna be around it.. sounds terrible

BIG_D

Posted

I'm having the same issues and they still won't let me leave a review of any negative.

11 hours ago, Melons said:

My issue
No matter what it just drives right into the island, heads for the NW corner then stright into the island.

tugboat.png

 

5 hours ago, Melons said:

That is incorrect. the bashing noise makes you not even wanna be around it.. sounds terrible

I'm having the exact same issue, but for some reason they removed my discussion Tried leaving a comment mentioning this as well and they removed it too Hopefully he repairs the plug in soon 

Rusty Mike86

Posted

Spelling errors I fixed them on my end but I know there will be some updates. "Priate quotes (inluded in captain's note)"  Also is there way to slow the tugboat down?

kaffeebohne

Posted

I am sure that Kiiing will take care of the matter. He is aware of the "errors" described. (I have these too)

Now we should eat an ice cream in the heat and give him the time - to fix things.

@ Rusty Mike86 - you can take a look at the plugin file (cs). Here are a few notes on boot speed. BUT PLEASE READ CAREFULLY!

 

Rusty Mike86

Posted

I use the truepve plug in a zone manager. Think in the future you can implement these so that it creates a pvp zone around the tugboat?

  • Like 1
MrLiquid

Posted

how can that work if the tugboat is moving? I don't think the zone will move with it?

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