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Message added by jtedal,

Before installing the new version (1.1.3), it is necessary to delete the date files and also delete all wagons on the server (For this you can use the console command clearallwagons)

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DeutscherRitterPlatz

Posted (edited)

42 minutes ago, Dead Nasty said:

Then lower the price of the plugin if it is always gonna be jenky and break players homes... If you know it has issues from day 1, maybe full price ain't it?

Still waiting for the flasher light name to be changed to train home about a year later still...

Here’s a quick solution:
Look for the private void OnLootSpawn(LootContainer container) and add the following line directly under:
Item wagon = ItemManager.CreateByName("electric.flasherlight", 1, SkindIdFlasher);
Then, insert this line:
wagon.name = "Wagon";
Of course, you can customize the name as you like.
This way, the items will have a custom name when they spawn in the crates.

Edited by DeutscherRitterPlatz
  • Love 1
Dead Nasty

Posted

27 minutes ago, DeutscherRitterPlatz said:

Here’s a quick solution:
Look for the private void OnLootSpawn(LootContainer container) and add the following line directly under:
Item wagon = ItemManager.CreateByName("electric.flasherlight", 1, SkindIdFlasher);
Then, insert this line:
wagon.name = "Wagon";
Of course, you can customize the name as you like.
This way, the items will have a custom name when they spawn in the crates.

im not good enough of a coder for that it just errors for me haha i do appreciate it tho. 

DeutscherRitterPlatz

Posted

7 minutes ago, Dead Nasty said:

im not good enough of a coder for that it just errors for me haha i do appreciate it tho. 

Screenshot_181.png.6a1e92f446400a2fec9260680bf39a66.png

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Dead Nasty

Posted

7 minutes ago, DeutscherRitterPlatz said:

Screenshot_181.png.6a1e92f446400a2fec9260680bf39a66.png

thank you. i put it directly under private void line ha. much appreciated, not sure how its not in the plugin already if it was really that easy lol

Dead Nasty

Posted (edited)

Response Deleted

 

 

 

Edited by Dead Nasty
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jtedal

Posted

@Dead Nasty
Hey. Would you like to receive a preliminary test version of the update for TrainHomes, which fixes the problem with saving data?

DeutscherRitterPlatz

Posted

2 minutes ago, jtedal said:

@Dead Nasty
Hey. Would you like to receive a preliminary test version of the update for TrainHomes, which fixes the problem with saving data?

If you’d like, we can also test it additionally, so there are multiple opinions and feedback

jtedal

Posted

Just now, DeutscherRitterPlatz said:

If you’d like, we can also test it additionally, so there are multiple opinions and feedback

I created a ticket for you and me in our discord, but you don't answer me there😅

Alex Saenz

Posted

Plugin does not allow me to put any turrets inside or outside.These are the messages it gives me.

1. [TrainHomes] Building blocks cannot be outside the wagon or above the 1st floor.

2.Cannot Deploy turret without tool cupbroad access

and thats when i build it outside and i have a TC on a foundation.

Dead Nasty

Posted

On 10/19/2024 at 4:16 PM, jtedal said:

@Dead Nasty
Hey. Would you like to receive a preliminary test version of the update for TrainHomes, which fixes the problem with saving data?

sure. 

jtedal

Posted

15 hours ago, Dead Nasty said:

sure. 

Please write to me in the discord or create a ticket so that I can give you the plugin

DblTap

Posted

This plugin is so glitchy it's unusable, after building on it, putting stuff in it you go to move it somewhere and everything disappears, it's still there but you just cant see it. I included a screen shot, all you can see is the two doors i put up but there supposed to be walls, a roof, furnaces, locker and so on you just cant see them and they never come back

glitchy.jpg

DblTap

Posted

So I built my train home, moved it, noticed everything but the doors disappeared then drove the train around and say THIS back where I first built it yet the wall's are still on my train and I know this because I cant jump on or off where the walls are or should be. 

glitch2.jpg

DblTap

Posted

I'd like a refund for this plugin or trade it for one that works please.

jtedal

Posted

4 hours ago, DblTap said:

I'd like a refund for this plugin or trade it for one that works please.

Please create a ticket in our discord server and we will try to solve your problem
https://discord.gg/madmappers

DblTap

Posted

In the new update what do you mean delete the DATE file? I can't find anything that sats DATE

jtedal

Posted

2 hours ago, DblTap said:

In the new update what do you mean delete the DATE file? I can't find anything that sats DATE

data/MM_Data/TrainHomes

Dead Nasty

Posted

every save i get 

 Failed to call hook 'OnServerSave' on plugin 'TrainHomes v1.1.4' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.TrainHomes+Garage.CreateInfoForData (System.UInt64 cupboard) [0x0009e] in <edb5d6c439f14bc3bae39fef64e8d407>:0 
  at Oxide.Plugins.TrainHomes.CreateDataForGarage () [0x00024] in <edb5d6c439f14bc3bae39fef64e8d407>:0 
  at Oxide.Plugins.TrainHomes.CreateData () [0x0001c] in <edb5d6c439f14bc3bae39fef64e8d407>:0 
  at Oxide.Plugins.TrainHomes.WriteData () [0x00000] in <edb5d6c439f14bc3bae39fef64e8d407>:0 
  at Oxide.Plugins.TrainHomes.OnServerSave () [0x00000] in <edb5d6c439f14bc3bae39fef64e8d407>:0 
  at Oxide.Plugins.TrainHomes.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d62] in <edb5d6c439f14bc3bae39fef64e8d407>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

 

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