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7SINS7

Posted

Can you do this for snowmobiles too? Maybe just have them roam the snow biome.

geekyplaster

Posted

Can you add an option to add blue flashing lights so i can use this as traffic cops 🙂 or say add blue flashing lights so players know its an event/feature vehiclepoopoo.thumb.png.9f62641e7aeb8862eb29be7dca021c2d.png.

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Covfefe

Posted

Please make this compatible with convoy 

 

  • Like 2
walkinrey

Posted

12 hours ago, 7SINS7 said:

Can you do this for snowmobiles too? Maybe just have them roam the snow biome.

hmm interesting but difficult to implement

9 hours ago, geekyplaster said:

Can you add an option to add blue flashing lights so i can use this as traffic cops 🙂 or say add blue flashing lights so players know its an event/feature vehicle

good idea i will add it

8 hours ago, Covfefe said:

Please make this compatible with convoy 

hmm, how do you propose to make them compatible? destroy traffic at the start of the convoy event?

7SINS7

Posted

 destroy traffic at the start of the convoy event would be perfect.

  • Like 1
geekyplaster

Posted

Love the plugin and the added flashy lights has made my day 🙂 keep up the good work

 

Perfectangel01

Posted

Love them so far but they get hung on stuff easy

ChogChey

Posted

Does this work with custom maps? And is it possible to have the NPCs choose between a set of kits?

 

walkinrey

Posted

2 hours ago, ChogChey said:

Does this work with custom maps?

yep this plugin works with custom maps. 

2 hours ago, ChogChey said:

And is it possible to have the NPCs choose between a set of kits?

you can create an unlimited number of bots with different clothes and features and attach them to a specific car preset

  • Love 1
Covfefe

Posted

On 2/8/2022 at 1:14 AM, walkinrey said:

hmm interesting but difficult to implement

good idea i will add it

hmm, how do you propose to make them compatible? destroy traffic at the start of the convoy event?

don't allow the convoy to destroy the traffic cars. if the convoy runs into traffic then the traffic stays ahead of the convoy creating TRAFFIC lol

geekyplaster

Posted

Is it possible to make the npc only attack if a player attacks them first?

  • Like 1
walkinrey

Posted

11 hours ago, geekyplaster said:

Is it possible to make the npc only attack if a player attacks them first?

i will add this in a next update

  • Love 1
GooberGrape

Posted

any way to make the drivers avoid ramming into the convoy drivers?

e3673bd595711817fd030097517d03c4.jpg

  • Like 1
walkinrey

Posted

6 minutes ago, Robert Stevens said:

any way to make the drivers avoid ramming into the convoy drivers?

e3673bd595711817fd030097517d03c4.jpg

i can destroy all traffic cars when the convoy event starts

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ChogChey

Posted

Would it be possible to allow us to make custom routes? The plugin works very poorly on my custom map, even placing waypoints with the waypoints plugin manually would work for me.

walkinrey

Posted

9 hours ago, ChogChey said:

Would it be possible to allow us to make custom routes? The plugin works very poorly on my custom map, even placing waypoints with the waypoints plugin manually would work for me.

good idea, i will add this in a next update

Billionaire

Posted

Hello, small problem with the driver. No matter how much I tried to raise his life level, he still dies with 5-6 pistol bullets. On the other hand, for the companion, no worries.

 

ChogChey

Posted (edited)

Some of my players are spawn camping the drivers, is there a way to have them either randomly spawn on the route/road, or give them some temporary spawn protection?

edit: Alternatively, it could be optional to make the guard attack second. It would also be incredibly useful to be able to choose the weapon of the guards.

Edited by ChogChey
  • Like 1
walkinrey

Posted

18 hours ago, Gbutome said:

Hello, small problem with the driver. No matter how much I tried to raise his life level, he still dies with 5-6 pistol bullets. On the other hand, for the companion, no worries.

10 hours ago, ChogChey said:

Some of my players are spawn camping the drivers, is there a way to have them either randomly spawn on the route/road, or give them some temporary spawn protection?

edit: Alternatively, it could be optional to make the guard attack second. It would also be incredibly useful to be able to choose the weapon of the guards.

sorry, but I can’t update the plugins next week yet - when I have time, I’ll definitely look at everything and add/correct

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Billionaire

Posted (edited)

@walkinrey

Hello, would it be possible to have an option so that the vehicle does not deteriorate or they are invincible ??

Edited by Gbutome
  • Like 1
walkinrey

Posted

2 hours ago, Gbutome said:

@walkinrey

Hello, would it be possible to have an option so that the vehicle does not deteriorate or they are invincible ??

hmm good idea. i will add this option to 15th march update for this plugin

  • Like 1
Covfefe

Posted

Any idea what this means?

Quote

[DEBUG] Reload requested for plugin which is already loading: TrafficDrivers

TrafficDrivers was compiled successfully in 2100ms

Unloaded plugin Traffic Drivers v1.1.0 by walkinrey

[Traffic Drivers] Записанные пути не найдены, загружаем стандартные дороги Rust / Recorded paths not found, load standard Rust roads

Failed to call hook 'SpawnTrafficCar' on plugin 'TrafficDrivers v1.1.0' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.TrafficDrivers.SpawnTrafficCarParams (UnityEngine.Vector3[] path, UnityEngine.Vector3 position, Oxide.Plugins.TrafficDrivers+TrafficDriver+DriveSide side) [0x0004f] in <659f629df8f14fb5864b47bc42daeeea>:0 at Oxide.Plugins.TrafficDrivers.SpawnTrafficCar () [0x00051] in <659f629df8f14fb5864b47bc42daeeea>:0 at Oxide.Plugins.TrafficDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00313] in <659f629df8f14fb5864b47bc42daeeea>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0

[Traffic Drivers] Машин в очереди спавна: 10 | Cars in spawn queue: 10

[Traffic Drivers] Найдено подходящих дорог: 18 / Finded suitable roads: 18

Loaded plugin Traffic Drivers v1.1.0 by walkinrey

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

Admin has spawned

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object

[Raidable Bases] Grid initialization completed in 34 seconds and 273 milliseconds on a 3700 size map. 13 locations are on the grid.

Failed to call hook 'SpawnTrafficCar' on plugin 'TrafficDrivers v1.1.0' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.TrafficDrivers.SpawnTrafficCarParams (UnityEngine.Vector3[] path, UnityEngine.Vector3 position, Oxide.Plugins.TrafficDrivers+TrafficDriver+DriveSide side) [0x0004f] in <659f629df8f14fb5864b47bc42daeeea>:0 at Oxide.Plugins.TrafficDrivers.SpawnTrafficCar () [0x00051] in <659f629df8f14fb5864b47bc42daeeea>:0 at Oxide.Plugins.TrafficDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00313] in <659f629df8f14fb5864b47bc42daeeea>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0

Couldn't find assets/rust.ai/agents/bear/bear.corpse.prefab

[Timed Execute] ran CMD: del assets/rust.ai/agents/bear/bear.corpse.prefab

6214963[6214963] was killed by yoyo[76561199033238321]

Failed to call hook 'SpawnTrafficCar' on plugin 'TrafficDrivers v1.1.0' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.TrafficDrivers.SpawnTrafficCarParams (UnityEngine.Vector3[] path, UnityEngine.Vector3 position, Oxide.Plugins.TrafficDrivers+TrafficDriver+DriveSide side) [0x0004f] in <659f629df8f14fb5864b47bc42daeeea>:0 at Oxide.Plugins.TrafficDrivers.SpawnTrafficCar () [0x00051] in <659f629df8f14fb5864b47bc42daeeea>:0 at Oxide.Plugins.TrafficDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00313] in <659f629df8f14fb5864b47bc42daeeea>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0

Failed to call hook 'SpawnTrafficCar' on plugin 'TrafficDrivers v1.1.0' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.TrafficDrivers.SpawnTrafficCarParams (UnityEngine.Vector3[] path, UnityEngine.Vector3 position, Oxide.Plugins.TrafficDrivers+TrafficDriver+DriveSide side) [0x0004f] in <659f629df8f14fb5864b47bc42daeeea>:0 at Oxide.Plugins.TrafficDrivers.SpawnTrafficCar () [0x00051] in <659f629df8f14fb5864b47bc42daeeea>:0 at Oxide.Plugins.TrafficDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00313] in <659f629df8f14fb5864b47bc42daeeea>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0

 

Covfefe

Posted

Nothing is spawning for me. I'm using Gravis Island map

Quote

trafficdrivers.debug

[Traffic Drivers] Всего машин трафика: 0 / Traffic cars amount: 0

Quote

{
  "Enable path recorder?": true,
  "Vehicle presets": {
    "3-х модульный транспорт": {
      "Modules": [
        "vehicle.1mod.engine",
        "vehicle.1mod.storage",
        "vehicle.1mod.cockpit.with.engine"
      ],
      "Add codelock?": false,
      "Add door lock?": false,
      "Engine parts tier (0-3, 0 to spawn without parts)": 3,
      "Fuel amount (-1 for max amount)": -1,
      "Water amount for fuel tank (not necessary, -1 for max amount)": -1,
      "Max speed": 10.0,
      "Enable infinite fuel": true,
      "Driver preset name (leave blank to spawn random driver)": "Zombie Driver",
      "Destroy car after driver death?": false,
      "Block access to engine parts?": true,
      "Destroy engine parts after driver death?": true,
      "Add flashing lights to car driver module?": true,
      "Vehicle and passenger immortal time after spawn": 5.0,
      "Make vehicle immortal?": false,
      "Detonator (for vehicle despawn)": {
        "Add a detonator to the car after the death of the driver (useful to despawn cars)": true,
        "In how many seconds detonator will be blow up": 1.0
      },
      "Loot in Storage Module": {
        "Add loot to Storage Module": false,
        "Loot": [
          {
            "Item shortname": "wood",
            "Item skin": 0,
            "Item name (not necessary)": null,
            "Spawn chance": 100.0,
            "Item amount": {
              "Minimum": 1000.0,
              "Maximum": 10000.0
            }
          },
          {
            "Item shortname": "stones",
            "Item skin": 0,
            "Item name (not necessary)": null,
            "Spawn chance": 100.0,
            "Item amount": {
              "Minimum": 5000.0,
              "Maximum": 50000.0
            }
          }
        ]
      }
    }
  },
  "Driver presets": {
    "Водитель Ярик": {
      "Display driver name": "Zombie Driver",
      "Bot skin (0 - random)": 0,
      "Bot health": {
        "Minimum": 100.0,
        "Maximum": 150.0
      },
      "Bot loot": [],
      "Driver will be moving with default speed (1) or will be increase max. speed for a while (2) when attacked?": 2,
      "Damage receive rate": 0.5,
      "Clothes": [
        {
          "Item shortname": "scarecrow.suit",
          "Item skin": 0
        }
      ],
      "Companion": {
        "Spawn companion for driver? (he will shoot and protect him)": true,
        "Display companion name": "Zombie Passenger",
        "Companion health": {
          "Minimum": 100.0,
          "Maximum": 150.0
        },
        "Clothes": [
          {
            "Item shortname": "attire.banditguard",
            "Item skin": 0
          },
          {
            "Item shortname": "scarecrow.suit",
            "Item skin": 0
          }
        ],
        "Weapons": [
          {
            "Item shortname": "rifle.ak",
            "Item skin": 0
          }
        ],
        "Damage receive rate": 0.5,
        "Damage rate": 2.0
      }
    }
  },
  "Limits, spawn and interaction setup": {
    "Maximum amount of cars": {
      "Minimum": 10.0,
      "Maximum": 15.0
    },
    "Minimum road width": 100,
    "After how many seconds destroy stuck car?": 60.0,
    "Delay between spawn next car": 5,
    "Prevent bots from attacking drivers and companions?": true,
    "Convoy plugin support": {
      "Enable the Convoy plugin support?": true,
      "Destroy traffic vehicles at the start of the Convoy plugin event?": false,
      "Destroy traffic vehicles when colliding with Convoy plugin event vehicles?": true
    }
  }
}

 

walkinrey

Posted

21 minutes ago, Covfefe said:

Nothing is spawning for me. I'm using Gravis Island map

 

Write me in discord walkinrey#2924

Covfefe

Posted

6 minutes ago, walkinrey said:

Write me in discord walkinrey#2924

Sent you a friend request

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