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started with this forcewipe, plugin not working. what can i do?


 Error while compiling: TrafficDrivers.cs(1278,165): error CS1061: Type `BaseMountable' does not contain a definition for `IsMounted' and no extension method `IsMounted' of type `BaseMountable' could be found. Are you missing an assembly reference?

 

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2 hours ago, Andres Siilbek said:

started with this forcewipe, plugin not working. what can i do?


 Error while compiling: TrafficDrivers.cs(1278,165): error CS1061: Type `BaseMountable' does not contain a definition for `IsMounted' and no extension method `IsMounted' of type `BaseMountable' could be found. Are you missing an assembly reference?

 

update will be in a few hours sry

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5 hours ago, Andres Siilbek said:

started with this forcewipe, plugin not working. what can i do?


 Error while compiling: TrafficDrivers.cs(1278,165): error CS1061: Type `BaseMountable' does not contain a definition for `IsMounted' and no extension method `IsMounted' of type `BaseMountable' could be found. Are you missing an assembly reference?

 

can u please update the server and test again? 

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1 hour ago, Swedish Chef said:

@walkinreyi realiised the stashes of engine parts on the road were from Convoy.. sorry for blaming TrafficDrivers, thanks for being tidy😀

@Neighighforgot to ping you too.. maybe yours is convoy too?

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20 hours ago, Viktorvill said:

Can it be solved so that the leader is not attacked by Botrespawn's bots?

got a quick look on this plugin API and didn't find any useful methods to prevent it
so i think it can only be done by adding the traffic driver to blacklist of botrespawn's config if there is a such option

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Hello!

What I noticed is that he is rated as the leading player. The gunman sitting next to him is not harmed by the botrespawn.

If instead of the leading player it was reedited to an npc, I think the problem would be solved.

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On 2/12/2023 at 4:00 PM, Viktorvill said:

Hello!

What I noticed is that he is rated as the leading player. The gunman sitting next to him is not harmed by the botrespawn.

If instead of the leading player it was reedited to an npc, I think the problem would be solved.

because driver is just a fake player, when the companion is a default scientist npc 
i will add this option (to replace driver with a scientist npc) in the next update which will be probably on next week,

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Hi, is there a solution to this?

 

Hello!

What I noticed is that he is rated as the leading player. The gunman sitting next to him is not harmed by the botrespawn.

If instead of the leading player it was reedited to an npc, I think the problem would be solved.

"because driver is just a fake player, when the companion is a default scientist npc 
i will add this option (to replace driver with a scientist npc) in the next update which will be probably on next week,"

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2 minutes ago, Viktorvill said:

Hi, is there a solution to this?

 

Hello!

What I noticed is that he is rated as the leading player. The gunman sitting next to him is not harmed by the botrespawn.

If instead of the leading player it was reedited to an npc, I think the problem would be solved.

"because driver is just a fake player, when the companion is a default scientist npc 
i will add this option (to replace driver with a scientist npc) in the next update which will be probably on next week,"

the gunman is not harmed by botrespawn? then your botrespawn is not dealing damage to scientist npc's and this option (replacing driver with a scientist npc) will not help in your situation. try checking your botrespawn config for damage settings

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On 2/14/2023 at 7:28 AM, walkinrey said:

because driver is just a fake player, when the companion is a default scientist npc 
i will add this option (to replace driver with a scientist npc) in the next update which will be probably on next week,

I would also like to see the driver as an npc. Plugins that call for player deaths are seeing the drivers as players. This is causing issues with things like rewards and death messages.

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Hello!

I spoke with the creator of Botrespawn.
I received this information from him:

object OnBotReSpawnNPCTarget(ScientistNPC npc, BasePlayer player) // return true/null

Do you know where this should be copied into the plugin file?

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On 4/12/2023 at 11:33 PM, Neighigh said:

I would also like to see the driver as an npc. Plugins that call for player deaths are seeing the drivers as players. This is causing issues with things like rewards and death messages.

 

On 4/13/2023 at 12:11 AM, Viktorvill said:

Hello!

I spoke with the creator of Botrespawn.
I received this information from him:

object OnBotReSpawnNPCTarget(ScientistNPC npc, BasePlayer player) // return true/null

Do you know where this should be copied into the plugin file?

update is ready, will be today

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04/17 18:17:28 | Failed to call hook 'SpawnTrafficCar' on plugin 'TrafficDrivers v1.2.96' (KeyNotFoundException: The given key was not present in the dictionary.)
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0
at Oxide.Plugins.TrafficDrivers.SpawnTrafficCarParams (UnityEngine.Vector3[] path, UnityEngine.Vector3 position, Oxide.Plugins.TrafficDrivers+TrafficDriver+DriveSide side) [0x00055] in <97af39bbdaa6486ab464a4daaa3b4c8c>:0
at Oxide.Plugins.TrafficDrivers.SpawnTrafficCar () [0x00051] in <97af39bbdaa6486ab464a4daaa3b4c8c>:0
at Oxide.Plugins.TrafficDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00313] in <97af39bbdaa6486ab464a4daaa3b4c8c>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

I just installed the both of these and its not spawning cars

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18 hours ago, Gay Sparkly T-Rex said:

04/17 18:17:28 | Failed to call hook 'SpawnTrafficCar' on plugin 'TrafficDrivers v1.2.96' (KeyNotFoundException: The given key was not present in the dictionary.)
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0
at Oxide.Plugins.TrafficDrivers.SpawnTrafficCarParams (UnityEngine.Vector3[] path, UnityEngine.Vector3 position, Oxide.Plugins.TrafficDrivers+TrafficDriver+DriveSide side) [0x00055] in <97af39bbdaa6486ab464a4daaa3b4c8c>:0
at Oxide.Plugins.TrafficDrivers.SpawnTrafficCar () [0x00051] in <97af39bbdaa6486ab464a4daaa3b4c8c>:0
at Oxide.Plugins.TrafficDrivers.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00313] in <97af39bbdaa6486ab464a4daaa3b4c8c>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

I just installed the both of these and its not spawning cars

config?

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On 2/7/2022 at 8:40 PM, geekyplaster said:

Can you add an option to add blue flashing lights so i can use this as traffic cops 🙂 or say add blue flashing lights so players know its an event/feature vehiclepoopoo.thumb.png.9f62641e7aeb8862eb29be7dca021c2d.png.

what skin is that? would love to get my config like those

 

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Recently bought this plugin and I love it! 😊

Do have a few feature requests:
- Would it be possible to make cars spawn with a Turret? (like https://umod.org/plugins/car-turrets )
- In my config I have setup 3 cars, I would like to have 70% car 1, 20% car 2 and 10% car 3, would that be possible?
- I can make Companions be on "Defensive" (don't shoot first), but I would like to have that option for Passengers too, is that possible?

Edited by E-PaiN
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