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Message added by tofurahie,

IN 2.3.0 OLD CONFIG WILL RESET

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MetalHead

Posted

Getting this in the logs now after the update..

Failed to call hook 'OnItemAddedToContainer' on plugin 'SetupFurnaces v2.1.1' (ArgumentNullException: Value cannot be null.
Parameter name: key)
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <4889cca7f3644a7fa341501beb4caacb>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <4889cca7f3644a7fa341501beb4caacb>:0
at Oxide.Plugins.SetupFurnaces.OnItemAddedToContainer (ItemContainer container, Item item) [0x00024] in <80d548bba5414c9c913401fc55f17dc2>:0
at Oxide.Plugins.SetupFurnaces.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000f1] in <80d548bba5414c9c913401fc55f17dc2>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

tofurahie

Posted

  On 3/10/2024 at 9:59 AM, MetalHead said:

Getting this in the logs now after the update..

Failed to call hook 'OnItemAddedToContainer' on plugin 'SetupFurnaces v2.1.1' (ArgumentNullException: Value cannot be null.
Parameter name: key)
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <4889cca7f3644a7fa341501beb4caacb>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <4889cca7f3644a7fa341501beb4caacb>:0
at Oxide.Plugins.SetupFurnaces.OnItemAddedToContainer (ItemContainer container, Item item) [0x00024] in <80d548bba5414c9c913401fc55f17dc2>:0
at Oxide.Plugins.SetupFurnaces.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000f1] in <80d548bba5414c9c913401fc55f17dc2>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0

Expand  

Fixed

  • Like 1
humboldt.scott420

Posted

Hey I want to re-download this and redo my config have you officially added  "legacy furnace"

tofurahie

Posted

  On 3/13/2024 at 7:08 AM, humboldt.scott420 said:

Hey I want to re-download this and redo my config have you officially added  "legacy furnace"

Expand  

Hello, you can add it with the new command (it's pretty easy)
/fadd - you can add new furnace 
/fremove - you can remove added furnace

  • Love 1
Dead Nasty

Posted (edited)

  On 3/13/2024 at 9:32 AM, tofurahie said:

Hello, you can add it with the new command (it's pretty easy)
/fadd - you can add new furnace 
/fremove - you can remove added furnace

Expand  

nvm got it 🙂

Edited by Dead Nasty
GRobies-UK1

Posted (edited)

Hi, I'm playing on a server with this plugin installed. I have all the permissions required for the plugin. I place a large furnace, type /fsetup and no matter how high I change the number in the speed and output multipliers for both default and vip, nothing seems to happen at the furnace end.  Am I missing something ?

Thanks 🙂

 

PS, if I toggle the reorder from on to off, it translates to the furnace end, just not any of the other values

Edited by GRobies-UK1
tofurahie

Posted

  On 5/15/2024 at 2:41 PM, GRobies-UK1 said:

Hi, I'm playing on a server with this plugin installed. I have all the permissions required for the plugin. I place a large furnace, type /fsetup and no matter how high I change the number in the speed and output multipliers for both default and vip, nothing seems to happen at the furnace end.  Am I missing something ?

Thanks 🙂

 

PS, if I toggle the reorder from on to off, it translates to the furnace end, just not any of the other values

Expand  

hello, give me your config file

Nick4576

Posted

Can we add the Legacy furnace in this as well? 

tofurahie

Posted

  On 5/26/2024 at 8:27 PM, Nick4576 said:

Can we add the Legacy furnace in this as well? 

Expand  

/fadd - you can add new furnace 

humboldt.scott420

Posted

I wanna let you know that this plugin is not affecting furnaces or refinerys at monuments.

tofurahie

Posted

  On 6/17/2024 at 4:16 AM, humboldt.scott420 said:

I wanna let you know that this plugin is not affecting furnaces or refinerys at monuments.

Expand  

i know, because it's working by player permission (who placed the entity)

JET SLAP

Posted

@tofurahie how do i get this set up so i burn 1 wood for 1 smelting of metal or sulfur ... so what i mean is if i put 300 wood in the furance i want to put 2 stacks of 300 each in and have it burn all the wood and both stacks off that 300 total if it makes since

tofurahie

Posted

  On 7/4/2024 at 7:35 PM, JET SLAP said:

@tofurahie how do i get this set up so i burn 1 wood for 1 smelting of metal or sulfur ... so what i mean is if i put 300 wood in the furance i want to put 2 stacks of 300 each in and have it burn all the wood and both stacks off that 300 total if it makes since

Expand  

Ores have different cook time so you can't get from 1 wood exactly 1 metal/sulfur/hqm

JET SLAP

Posted

  On 7/5/2024 at 8:50 AM, tofurahie said:

Ores have different cook time so you can't get from 1 wood exactly 1 metal/sulfur/hqm

Expand  

i have just played on a server with no matter the ore you put in you get 1 wood and it will burn both sides of the ore even with 1 wood to both sides of the ore pile, so 1500 wood would do 3000 so 1500 each side of either sulfur, metal or hqm, i was hoping this was that plugin

 

tofurahie

Posted

  On 7/5/2024 at 7:55 PM, JET SLAP said:

i have just played on a server with no matter the ore you put in you get 1 wood and it will burn both sides of the ore even with 1 wood to both sides of the ore pile, so 1500 wood would do 3000 so 1500 each side of either sulfur, metal or hqm, i was hoping this was that plugin

 

Expand  

hmm, maybe i will add it in the future updates

Dead Nasty

Posted

Have random bug where sometimes furnaces/refineries don't smelt at appropriate speed but then if they are picked up and re placed they work at the right speed.

Thx in advance. 

zefogo

Posted

hey i have a 5x server and im trying to make smelting speed faster what should my setting be

 

tofurahie

Posted

  On 10/10/2024 at 6:08 AM, zefogo said:

hey i have a 5x server and im trying to make smelting speed faster what should my setting be

 

Expand  

Hello, you need to set "Quick smelt multiplier" to 5 so it will make furnaces cook 5x faster

zefogo

Posted

  On 10/10/2024 at 7:20 AM, tofurahie said:

Hello, you need to set "Quick smelt multiplier" to 5 so it will make furnaces cook 5x faster

Expand  

HEY i tried that but its slow still. melts one at a time 

 

 

 image.png.8a998e16453ab1af33ef52d12da038f6.png

tofurahie

Posted

  On 10/10/2024 at 7:27 AM, zefogo said:

HEY i tried that but its slow still. melts one at a time 

 

 

 image.png.8a998e16453ab1af33ef52d12da038f6.png

Expand  

did you have a permission? 

Conspir4cy Rustchance.com

Posted

I am also having a hard time getting these furnaces to to smelt quickly. I have base furnaces up to 50x for testing and its doing maybe 5-6 at a time. Any help would be greatly appreciated

tofurahie

Posted

  On 10/14/2024 at 3:17 AM, Conspir4cy Rustchance.com said:

I am also having a hard time getting these furnaces to to smelt quickly. I have base furnaces up to 50x for testing and its doing maybe 5-6 at a time. Any help would be greatly appreciated

Expand  

You need to grant a permission for furnace owner

Dead Nasty

Posted

Can it be made to work on static ones already on the map like outpost etc?

tofurahie

Posted

  On 1/2/2025 at 8:06 PM, Dead Nasty said:

Can it be made to work on static ones already on the map like outpost etc?

Expand  

tomorrow will be done

  • Love 1

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