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Posted

How use Localization Settings? Can u show me example (code)? 

Mevent

Posted

21 minutes ago, Collapse said:

How use Localization Settings? Can u show me example (code)? 

They are usually available through the text editor in the gameimage.png.9590fd8175f640c78ff68e9cc6721e53.png

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Bad Cop

Posted

At this moment it works only with your add on plugins? (shop kits etc)

This is beautiful but dont know if will ever work with shoppystock etc

Nobody Rust

Posted

Hello, I only bought the shop plugin later. Can I still get it into the panel without losing all my tabs?

Mevent

Posted

9 minutes ago, Shumway said:

Hello, I only bought the shop plugin later. Can I still get it into the panel without losing all my tabs?

Yes ofc

 

Nobody Rust

Posted

ok and how about sp.install?

MeventSupport

Posted

On 11/8/2024 at 10:48 PM, Shumway said:

ok and how about sp.install?

wdym?

beliy357012

Posted

ServerPanel Installer] Failed to load server panel data. HTTP status code: 404

beliy357012

Posted

> Failed to call hook 'ConsoleMainInstaller' on plugin 'ServerPanelInstaller v1.0.1' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.ServerPanelInstaller.ShowDependenciesStep (BasePlayer player, Oxide.Game.Rust.Cui.CuiElementContainer container, System.Int32 step) [0x0016c] in <29c90e67fd8b492bb946282a58a05641>:0 
  at Oxide.Plugins.ServerPanelInstaller.ShowInstallerUI (BasePlayer player) [0x0041c] in <29c90e67fd8b492bb946282a58a05641>:0 
  at Oxide.Plugins.ServerPanelInstaller.ConsoleMainInstaller (ConsoleSystem+Arg arg) [0x000fc] in <29c90e67fd8b492bb946282a58a05641>:0 
  at Oxide.Plugins.ServerPanelInstaller.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000f5] in <29c90e67fd8b492bb946282a58a05641>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 
 

MeventSupport

Posted

8 minutes ago, beliy357012 said:

> Failed to call hook 'ConsoleMainInstaller' on plugin 'ServerPanelInstaller v1.0.1' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.ServerPanelInstaller.ShowDependenciesStep (BasePlayer player, Oxide.Game.Rust.Cui.CuiElementContainer container, System.Int32 step) [0x0016c] in <29c90e67fd8b492bb946282a58a05641>:0 
  at Oxide.Plugins.ServerPanelInstaller.ShowInstallerUI (BasePlayer player) [0x0041c] in <29c90e67fd8b492bb946282a58a05641>:0 
  at Oxide.Plugins.ServerPanelInstaller.ConsoleMainInstaller (ConsoleSystem+Arg arg) [0x000fc] in <29c90e67fd8b492bb946282a58a05641>:0 
  at Oxide.Plugins.ServerPanelInstaller.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000f5] in <29c90e67fd8b492bb946282a58a05641>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 
 

you need to use a licensed version of the ServerPanel plugin

ShadoW6

Posted

On 8/12/2024 at 12:15 PM, Mevent said:

Yes, you're right, we need to make it possible to roll back everything.

 

Regarding the external editor, many people do not want to go beyond the game, into some editors, etc. It's really convenient for many to set up everything inside the game. Yes, we are limited by the possibilities of the game itself, but I'm trying to make the most of it. 

look how is done Rust Edit it is an external program to make custom map with all asset that are inside the game at first run you setup where is your rust game then you can open map from your server and add custom things like monuments new road river, in almost same way works Alphaloot you where is you game then config file from loottable for example and boom you have it.

So please. 

Mevent

Posted

1 hour ago, ShadoW6 said:

look how is done Rust Edit it is an external program to make custom map with all asset that are inside the game at first run you setup where is your rust game then you can open map from your server and add custom things like monuments new road river, in almost same way works Alphaloot you where is you game then config file from loottable for example and boom you have it.

So please.

Yeah, I'm aware of that, but I still came to the conclusion that an in-game editor would be more convenient.

  • Love 1
ShadoW6

Posted

Redesign any of this plugin are nightmare like for me, the biggest problem are move something from place to place like some button or even some background it is a disaster, and yes i have experience with C#, a bit with C++, but i be honest, making this plugins, you must be patient. for example i was moving some part of the UI to different place, And i was shock how this Anchors and Offsets works.
it not will be better use size and position instead Anchors and Offset.

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