Jump to content

1 Screenshot

Recommended Comments



Flint Monkey

Posted

@AhigaO - love the changes you've made to the plugin. Is it possible to add an indicator for altitude/height in game?

AhigaO

Posted

7 hours ago, Flint Monkey said:

@AhigaO - love the changes you've made to the plugin. Is it possible to add an indicator for altitude/height in game?

what's useful about it?

Flint Monkey

Posted (edited)

7 hours ago, AhigaO said:

what's useful about it?

I've used the Land Flood plugin [1] and plan to add it back next month. The plugin allows you to either flood your map slowly over the time to wipe, or create a storm event and flood the land. I intend to do the second one and players will need to get above a flood level when the storm comes. It'd be helpful for them to have the ability to see what their altitude is above the standard water level (500).

My current workaround: I could use Magic Panel for this with the Magic Coordinates Panel [2] , suppressing the x and y coordinates, but it's not as clean.

Thanks for considering!

[1] https://www.myvector.xyz/index.php?resources/land-flood.3/

[2] https://umod.org/plugins/magic-coordinates-panel

Edited by Flint Monkey
Neibo

Posted

i cant add commands to the list, always i try change to right + it comes back to the 1st command added. Discord i can explain better Neibo#3693

Chill Roleplay

Posted

Suggestion - Please add a option to when hud is minimized it shows online player count. Mu only issue switching to this one is i like the option to have online player count always display

 

Chill Roleplay

Posted

image.png.3810d7213cb27149cf1c0599caac57e9.png This is what I mean could this go here when minimized

 

Twoja Stara

Posted

i would love to have easy abbility to move the icons from the bottom into the top bar. image.png.f994f5601ecc9306465bf233962b885b.png

Mabel

Posted

getting the following error after updating to latest version 

 

Quote

(21:42:22) | Failed to call hook 'IsConvoyVehicle' on plugin 'Convoy v2.1.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+<IsConvoyVehicle>c__AnonStorey3.<>m__0 (Oxide.Plugins.Convoy+ConvoyVehicle x) [0x0001d] in <cb77648d425649dd850107759336b63b>:0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.Convoy.IsConvoyVehicle (BaseEntity entity) [0x00020] in <cb77648d425649dd850107759336b63b>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <cb77648d425649dd850107759336b63b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (21:42:22) | Failed to call hook 'OnEntityKill' on plugin 'Hud v2.1.9' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x0000c] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Plugins.Hud.OnEntityKill (BradleyAPC entity) [0x0003b] in <ec7cf7d3d2134bd8b2ad2cfc9c3254bd>:0 at Oxide.Plugins.Hud.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00634] in <ec7cf7d3d2134bd8b2ad2cfc9c3254bd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 (21:42:22) | [Convoy] The event is over (21:42:22) | Unloaded plugin Convoy v2.1.4 by Adem (21:42:22) | Loaded plugin Convoy v2.1.4 by Adem

 

Chill Roleplay

Posted

[11:07 PM] > Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.Hud.ShowUIMiniPanelOpen (BasePlayer player) [0x0057d] in <be560ab17b334ff5a5ab6cb65b3af8c6>:0 
  at Oxide.Plugins.Hud.<OnPlayerConnected>m__5 () [0x0001e] in <be560ab17b334ff5a5ab6cb65b3af8c6>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0 Failed to call hook 'OnEntitySpawned' on

And

plugin 'Hud v2.1.9' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.Hud.OnEntitySpawned (BaseHelicopter entity) [0x00022] in <7f993aa692b849349559e8786892240a>:0
  at Oxide.Plugins.Hud.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004d9] in <7f993aa692b849349559e8786892240a>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b0157[Better Chat] [Team] [CRP] 

Chill Roleplay

Posted (edited)

> Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.Hud.ShowUIMiniPanelOpen (BasePlayer player) [0x0057d] in <82c556b82f1b4094a5f037841147a0fa>:0 
  at Oxide.Plugins.Hud.<OnPlayerDisconnected>m__8 () [0x00017] in <82c556b82f1b4094a5f037841147a0fa>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0 

 Still getting this one after update should i delete all old files and try again ? the other error is gone tho

Edited by Chill Roleplay
AhigaO

Posted

25 minutes ago, Chill Roleplay said:

> Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.Hud.ShowUIMiniPanelOpen (BasePlayer player) [0x0057d] in <82c556b82f1b4094a5f037841147a0fa>:0 
  at Oxide.Plugins.Hud.<OnPlayerDisconnected>m__8 () [0x00017] in <82c556b82f1b4094a5f037841147a0fa>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0 

 Still getting this one after update should i delete all old files and try again ? the other error is gone tho

Yeah, I think you should.

  • Sad 1
Chill Roleplay

Posted

still happens every time a player spawns or dies

AhigaO

Posted (edited)

On 10/15/2022 at 1:06 PM, Chill Roleplay said:

still happens every time a player spawns or dies

can you give me your config file

Edited by AhigaO
Chill Roleplay

Posted

15 hours ago, AhigaO said:

can you give me your config file

Sent to you on discord 😄

byond1991

Posted (edited)

nevermid 

 

Edited by byond1991
mofokk

Posted

I love this, but I have a suggestion. Having used your plugin for a while, it’s unbelievable to me how many times I have to tell a player the menu pop down is there.  Until told of it (it's even explained in my server info panel)  I have shortcuts to a lot of stuff within it.    Could we have a way to display the word Menu instead of, or as well as, the Chevrons ?

  • Like 1
AhigaO

Posted

48 minutes ago, mofokk said:

I love this, but I have a suggestion. Having used your plugin for a while, it’s unbelievable to me how many times I have to tell a player the menu pop down is there.  Until told of it (it's even explained in my server info panel)  I have shortcuts to a lot of stuff within it.    Could we have a way to display the word Menu instead of, or as well as, the Chevrons ?

aren't the menus open by standard? and that to close it, you need to click on the icon (thereby learn that it can close/open) or do I misunderstand you?

mofokk

Posted

51 minutes ago, AhigaO said:

aren't the menus open by standard? and that to close it, you need to click on the icon (thereby learn that it can close/open) or do I misunderstand you?

Unless it's because I have my menu set to close after 15 seconds?   My menu doesn't appear open when you join the server, If you want to see the menu you must click it to scroll it open.  Your comment would have been another solution, for sure, but I don't think mine is working that way. 

AhigaO

Posted

1 hour ago, mofokk said:

Unless it's because I have my menu set to close after 15 seconds?   My menu doesn't appear open when you join the server, If you want to see the menu you must click it to scroll it open.  Your comment would have been another solution, for sure, but I don't think mine is working that way. 

All right, I'll think of something.

  • Like 1
Perfectangel01

Posted

Hud is not showing Bradley is active.

  • Like 1
Zoxyy

Posted

 

Hello I think the plugin is clearly crashing my server. The fact that the bradley is no longer detected poses a problem and creates errors in the console, errors that do not allow the stability of the plugin. it's really problematic. the coordinates are not good either, if you are in M7 it will show you M6, there are too many small problems which in the end cause a very big one! the server crash, and that's not possible.

Perfectangel01

Posted (edited)

1 hour ago, KaoKao said:

 

Hello I think the plugin is clearly crashing my server. The fact that the bradley is no longer detected poses a problem and creates errors in the console, errors that do not allow the stability of the plugin. it's really problematic. the coordinates are not good either, if you are in M7 it will show you M6, there are too many small problems which in the end cause a very big one! the server crash, and that's not possible.

I am having some of the same issues that I reported last week. It doesn't detect Bradley is out. It also causes issues with the Convoy Plugin.

Edited by Perfectangel01
20K

Posted (edited)

Can we please get an update on loan design it’s a bit outdated from the one here

Edited by KING SWAT
Lexo_Getti

Posted

I was wondering if you can add notification for large and small Oil Rig or most events in game with maybe a toggle for the ones you want displayed like cargo and the bradlley etc.....

suicidemayhem

Posted

Getting this error, even with fresh install, no custom config. Never had issues before updating to this version. Any advice?

781372212_serverhuderror.JPG.469e2a6dbb50096fef1293b9c7e2e99e.JPG

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 19
  • Sad 2
  • Confused 1
  • Love 17

User Feedback

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.4k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.