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Rust Rewards 3.2.3

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Ragtime

Posted

I do not have any json file in config folder. When I reload the RustRewards I get a timed out response.
"Timed out waiting for plugin to be compiled: RustRewards"
Is the plugin defect or is it something else?

 

  • Administrator
Steenamaroo

Posted

That's an oxide/compiler issue.
Either oxide.unload RustRewards and wait a while then try again,
or just restart the server.

Either should sort it out. 👍

Ragtime

Posted (edited)

I solved the problem by update Oxide.  Thanks

 

Edited by Ragtime
  • Like 1
hid333

Posted

I thought that if I set the zone multiplier to 0, even if the kill points were 10, it would become 0 points within that zone, but that's not the case.
I would like to disable the points generated by kills and deaths within the arena event only in the PvP zone.
I set the multiplier to 0 in the relevant zone, but there was no change in the points. Is 0 not allowed?

  • Administrator
Steenamaroo

Posted

Having a multiplier of zero should result in a reward of zero,
unless you have the config option Add_Multipliers set to true.

hid333

Posted

Whether Add_Multipliers is true or false, I will be able to earn points in the test zone.

63380526-6F4D-4318-9ED1-3F1594CBB81A.png.3cfcfbcbbab8238d07d09b5736b3e312.png

  • Administrator
Steenamaroo

Posted

Sending DM.

Klaxxon

Posted

Is there a way i can disable the /rr ui for players? I turned off all notifications, so there is no reason the ui needs to be able to be accessed

  • Administrator
Steenamaroo

Posted

Hi,
If you have config option Disable_All_Notifications set to true, then the command for UI (rr) should go straight to the UI
that shows categories and scores, for player info, bypassing notification settings UI.

Klaxxon

Posted

21 hours ago, Steenamaroo said:

Hi,
If you have config option Disable_All_Notifications set to true, then the command for UI (rr) should go straight to the UI
that shows categories and scores, for player info, bypassing notification settings UI.

Thank you, but i dont want the players to have access to the categories and scores either. Is that possible?

  • Administrator
Steenamaroo

Posted

Not with the current public version, no, but I'll add in a config true/false to make that menu only available to those with admin permission. 👍

Klaxxon

Posted

Appreciate it so much! Do you have a donation page?

  • Administrator
Steenamaroo

Posted

No trouble.
Just the paypal link on any of my plugins main pages. 👍

 

Yaan

Posted

I set up the reward values for open reward at 1 but its I'm not getting any rp whenever I open a box. 

  • Administrator
Steenamaroo

Posted

Hi,
Are you emptying the container? The rewards is only given once the container no longer exists.
it's a cheap way to ensure people don't get multiple rewards out of the same box.

  • Like 1
Yaan

Posted (edited)

12 hours ago, Steenamaroo said:

Hi,
Are you emptying the container? The rewards is only given once the container no longer exists.
it's a cheap way to ensure people don't get multiple rewards out of the same box.

Absolutely right! Thank you! Quick question, for some reason, before the update it used to show in the chat the progress but not anymore.

Edited by Yaan
  • Like 1
  • Administrator
Steenamaroo

Posted

You mean when it tells you how much RP you just got and what for?

I'm not aware of anything having changed with that.
It might be worth double checking the notification settings in RustRewards UI to make sure it's set to chat and enabled for the categories you want.

SLATE

Posted

Is there a reason this returns a whole number where the rest of the function returns a 2 decimal precision float?

			if (conf.Settings.General.Use_Highest_Multiplier_Only)
				return Math.Round(multis.Max<double>());

 

return Math.Round(multiplier, 2);

I've modified it on my side to return a 2 decimal precision float with no issues.

Мехмед

Posted

Hello, I have a problem. Players are making fields and farming RP. How can I stop this? For example, not giving RP from planted seeds.

SLATE

Posted

1 hour ago, Мехмед said:

Hello, I have a problem. Players are making fields and farming RP. How can I stop this? For example, not giving RP from planted seeds.

its in the config. As far as I know, collectable are the wild ones and the entity ones are the player grown ones.

    "Pickup": {
      "berry-black-collectable": 0.0,
      "berry-blue-collectable": 0.0,
      "berry-green-collectable": 0.0,
      "berry-red-collectable": 0.0,
      "berry-white-collectable": 0.0,
      "berry-yellow-collectable": 0.0,
      "black_berry.entity": 0.0,
      "blue_berry.entity": 0.0,
      "corn.entity": 0.0,
      "corn-collectable": 0.0,
      "diesel_collectable": 0.0,
      "green_berry.entity": 0.0,
      "halloween-bone-collectable": 0.0,
      "halloween-metal-collectable": 0.0,
      "halloween-stone-collectable": 0.0,
      "halloween-sulfur-collectible": 0.0,
      "halloween-wood-collectable": 0.0,
      "hemp.entity": 0.0,
      "hemp-collectable": 0.0,
      "metal-collectable": 0.0,
      "mushroom-cluster-5": 0.0,
      "mushroom-cluster-6": 0.0,
      "potato.entity": 0.0,
      "potato-collectable": 0.0,
      "pumpkin.entity": 0.0,
      "pumpkin-collectable": 0.0,
      "red_berry.entity": 0.0,
      "stone-collectable": 0.0,
      "sulfur-collectable": 0.0,
      "white_berry.entity": 0.0,
      "wood-collectable": 0.0,
      "yellow_berry.entity": 0.0
    }

 

JimmyFalcone

Posted

Would you be able to make cfg for the different types of wood/logs that spawn on the ground?

The new wood log piles they added that spawn everywhere give double money (you get credited twice when it breaks after like 10 seconds)

The various different logs/branches you can break in the forest also give money even though they take significantly less time to break than a tree

  • Administrator
Steenamaroo

Posted

Hi,
I think everything is just governed by "tree".
I'll print out the names of all the ResourceDispensers with gather type 'tree' and see about including each of them in the config. 👍

 

  • Like 1
Мехмед

Posted

Likewise, (Players are making fields and farming RP. How can I stop this? For example, not giving RP from planted seeds.) It would be great if you can find a solution for this too. Also (Loot Table & Stacksize GUI 2.1.6) this plugin creates a bug, after the server restarts I have to reload the Loot & Stack plugin, if I forget it does not give RP for items collected from the ground. I wrote to the Loot & Stack owner, he did not care.

  • Administrator
Steenamaroo

Posted

There's an option Only_Reward_Growables_From_Planters.

 

I'll add Never_Reward_Growables_From_Planters to go with it. 👍

  • Like 1
Мехмед

Posted

I don't understand it very well but I trust you can do it 🙂

 

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