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Roaming NPCs 0.3.0

$29.90
   (4 reviews)

10 Screenshots

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Ryan Branham

Posted

love the plugin, brings life to server for sure, only issue is the fire rate. They seem to fire one bullet every 2-5 seconds. Very slow, even when given an ak or mp5- just pop.........pop.....................pop. Cant wait for bases!

  • Like 5
Cardanian

Posted

Does this work with custom maps? Navmesh?

walkinrey

Posted

18 hours ago, Cardanian said:

Does this work with custom maps? Navmesh?

Works on most custom maps 

will007

Posted

Is there any setting that would allow the NPC to add a wooden box instead of a hidden bag?

walkinrey

Posted

9 hours ago, will007 said:

Is there any setting that would allow the NPC to add a wooden box instead of a hidden bag?

Yep, you can change it in config

  • Like 1
will007

Posted

I noticed that the NPC keeps trying to remove the beehive but can't.

 

DickyRTR

Posted

On 1/3/2026 at 3:48 PM, Ryan Branham said:

love the plugin, brings life to server for sure, only issue is the fire rate. They seem to fire one bullet every 2-5 seconds. Very slow, even when given an ak or mp5- just pop.........pop.....................pop. Cant wait for bases!

Any progress on this @walkinrey

  • Like 1
walkinrey

Posted

22 hours ago, DickyRTR said:

Any progress on this @walkinrey

working on bases atm then we will fix these issues

  • Like 1
El Tio Farru

Posted

Good morning, I’ve just purchased the plugin because it looked very interesting.

I’d like to mention a small detail that may be useful for other users: on Carbon servers, the plugin is not fully compatible out of the box. Some monuments (including custom monuments) don’t always have displayPhrase defined, which causes a NullReferenceException when NPCs are initialized.

To make it work correctly, I had to apply a small fix by adding null-safe checks in the CanVisit method, avoiding direct access to displayPhrase.english when it’s not available.

After this adjustment, the plugin works correctly on Carbon and NPCs spawn without errors.

I’m sharing this here in case it helps other server owners who are not using classic Oxide.

walkinrey

Posted

40 minutes ago, El Tio Farru said:

Good morning, I’ve just purchased the plugin because it looked very interesting.

I’d like to mention a small detail that may be useful for other users: on Carbon servers, the plugin is not fully compatible out of the box. Some monuments (including custom monuments) don’t always have displayPhrase defined, which causes a NullReferenceException when NPCs are initialized.

To make it work correctly, I had to apply a small fix by adding null-safe checks in the CanVisit method, avoiding direct access to displayPhrase.english when it’s not available.

After this adjustment, the plugin works correctly on Carbon and NPCs spawn without errors.

I’m sharing this here in case it helps other server owners who are not using classic Oxide.

i think it’s mostly related to custom maps and rustedit than to carbon/oxide

do you have rustedit dll installed?

El Tio Farru

Posted

17 minutes ago, walkinrey said:

Creo que está más relacionado con los mapas personalizados y rustedit que con Carbon/Oxide.

¿Tienes instalado rustedit dll?

Yes, I do have it installed, but when loading I got the error mentioned and I simply investigated a bit and was able to solve it.

Here's the error message I got when I started the plugin.

Loaded plugin Roaming NPCs v0.3.0 by walkinrey & Max39ru [955ms] Timer of 1s has failed in 'Roaming NPCs v0.3.0 by walkinrey & Max39ru' [callback] (Object reference not set to an instance of an object) at bool Oxide.Plugins.RoamingNPCs+SetupResearcher.CanVisit(MonumentInfo monument) in /home/container/carbon/plugins/RoamingNPCs.cs:line 1702 at bool Oxide.Plugins.RoamingNPCs+ResearcherState.CanAddMonument(MonumentInfo monument) in /home/container/carbon/plugins/RoamingNPCs.cs:line 7135 at void Oxide.Plugins.RoamingNPCs+Monuments.GetMonuments(List<MonumentInfo> interestMonuments, Func<MonumentInfo, bool> canAddMonument, bool isAll) in /home/container/carbon/plugins/RoamingNPCs.cs:line 7590 at void Oxide.Plugins.RoamingNPCs+ResearcherState.Start() in /home/container/carbon/plugins/RoamingNPCs.cs:line 7131 at void Oxide.Plugins.RoamingNPCs+Brain.Start() in /home/container/carbon/plugins/RoamingNPCs.cs:line 4553 at void Oxide.Plugins.RoamingNPCs+CustomPet.Spawn() in /home/container/carbon/plugins/RoamingNPCs.cs:line 3595 at CustomPet Oxide.Plugins.RoamingNPCs.Respawn(DataBot data, bool isRespawn) in /home/container/carbon/plugins/RoamingNPCs.cs:line 2987 at void Oxide.Plugins.RoamingNPCs.InitializationBots(bool isAdminCall) in /home/container/carbon/plugins/RoamingNPCs.cs:line 2927 at void Oxide.Plugins.RoamingNPCs.OnServerInitialized()+() => { } in /home/container/carbon/plugins/RoamingNPCs.cs:line 2679 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
And after the adjustment
Loaded plugin Roaming NPCs v0.3.0 by walkinrey & Max39ru [366ms]

  • Like 1
El Tio Farru

Posted

However, this doesn't detract from the great work and how top-notch the plugin is, by the way, it has to be said. Congratulations!

  • Like 1
ImPachman

Posted

Currently running a linux server,  after a world save it continuously spams 
"Failed to create agent because it is not close enough to the NavMesh". 

Is there any known fix to this? Redoing /rnpc init returns all of the npcs to the map correctly.

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