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Raidable Bases 2.9.2

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3 minutes ago, pedrotski said:

Всем привет,

2 вопроса пожалуйста

1. Как я могу сделать так, чтобы это были только базы без NPC и объявлений. Вроде как оффлайн база. 

2. Как я могу выключить большой купол, окружающий базу? 

Заранее спасибо!

1 setting up in the configuration :
 

Event Messages

Announce Raid Unlocked (false)

Announce Buy Base Messages (false)

Announce Thief Message (true)

Announce PVE/PVP Enter/Exit Messages (true)

Show Destroy Warning (true)

Show Opened Message (true)

Show Opened Message For Paid Bases (true)

Show Prefix (true)


GUIAnnouncements

Enabled (false)

Banner Tint Color (Grey)

Maximum Distance (300.0)

Text Color (White)

2.in the date folder.profiles in each profile settings
 

NPCs

Enabled (true)

Murderer Items (metal.facemask, metal.plate.torso, pants, tactical.gloves, boots.frog, tshirt, machete)

Scientist Items (hazmatsuit_scientist, rifle.ak)

Murderer Kits (murderer_kit_1, murderer_kit_2) - Kits have priority over these lists of items

Scientist Kits (scientist_kit_1, scientist_kit_2)

Random Names (none) - Spawn with a custom random name instead of a provided random name

Amount To Spawn (3)

Aggression Range (70.0) - Aggression range is increased by 250 meters when engaged

Despawn Inventory On Death (true)

Health For Murderers (100 min, 5000 max) (150.0)

Health For Scientists (100 min, 5000 max) (150.0)

Minimum Amount To Spawn (1)

Use Dangerous Treasures NPCs (false) - Tells Dangerous Treasures to control and outfit the NPCs instead

Spawn Murderers And Scientists (true)

Scientist Weapon Accuracy (0 - 100) (30.0) - These bots are meant to be savages. 30% is average for highly skilled players, while the average player has 10-20% accuracy

Spawn Murderers (false)

Spawn Random Amount (false)

Spawn Scientists Only (false)

about the dome

Create Dome Around Event Using Spheres (0 = disabled, recommended = 5) (5) - A visible dome for players to distinguish raid bases from player bases

npc and the dome needs to be configured in each profile

 

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5 hours ago, energi_505 said:

tell me how to make 6 profile bases for autospawn, so that only it is spawned,and the remaining 5 difficulties are bought?

 

 

there are 5 difficulties

Quote

      "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": {
        "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": true,
        "Easy": 3,
        "Medium": -1,
        "Hard": -1,
        "Expert": -1,
        "Nightmare": -1
      },

Quote

    "ServerRewards Buy Raid Costs (0 = disabled)": {
      "Easy": 0,
      "Medium": 2000,
      "Hard": 3500,
      "Expert": 5000,
      "Nightmare": 10000
    },

this will set it up so only easy base spawn randomly and you have to buy the rest to get them to spawn. just change the amounts to your liking. both of these settings are in the config.

Quote

"Create Dome Around Event Using Spheres (0 = disabled, recommended = 5)": 5,

set this to 0 in each profile to disable the dome

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3 hours ago, pedrotski said:

Hi there,

2 questions please

1. How can I make it so its just bases with no NPCs or announcments. Kind of just like its an offline base. 

2. How can I turn off the big dome that surrounds the base? 

Thanks in advance!

disable npc in profiles by setting Enabled to false.

Quote

"Spawn Silently (No Notifcation, No Dome, No Map Marker)": false,

set this true in the profiles

 

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30 minutes ago, nivex said:

there are 5 difficulties

this will set it up like this. just change the amount to your liking. both of these settings are in the config.

set the value to 0 in each profile to disable the dome

Hello. thanks for your answer, but alas, I have this information. I just wanted to know if it is possible to create profile 6 and place it on autospavn.without affecting the 5 profiles that are already in the plugin.

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Posted (edited)

33 minutes ago, energi_505 said:

Hello. thanks for your answer, but alas, I have this information. I just wanted to know if it is possible to create profile 6 and place it on autospavn.without affecting the 5 profiles that are already in the plugin.

hi. only if you do it as I stated. you can have multiple profiles with the same difficulty, but you cannot use the same difficulty twice if you are trying to have one autospawn and not the other unless one is PVE and the other is PVP

Quote

      "Include PVE Bases": true,
      "Include PVP Bases": true,

you can separate them with these settings in the config

Edited by nivex
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28 minutes ago, Papanator said:

Hi, purchased the Premium + Tier 3, all loaded up, but no loot spawning? Any help?

Answered in support thread

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2 hours ago, Vasilyi Yrupin said:

How are the turrets still missing in the sphere?

Hi, it is because it cannot find the initiator. This bug is fixed in the next update

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4 minutes ago, nivex said:

Hi, it is because it cannot find the initiator. This bug is fixed in the next update

Any chance you're adding loot weighting in the next update? 🙂 My purchase would be expedited!

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nivex

Posted (edited)

2 hours ago, Bumfuzzler said:

Any chance you're adding loot weighting in the next update? 🙂 My purchase would be expedited!

My priority is to fix the issue with large bases clipping into world geometry, and finish my implementation for custom currencies to buy bases with. Next on the list is your request, and spawning npcs inside of the base.

Edited by nivex
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I always have turrets on my bases. Previously, there was a function to disable turrets if there is no player in the sphere. Where can I find turning on / off the turrets when the player is in the sphere and behind the sphere. Sorry for my English, I'm from Russia

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9 hours ago, Vasilyi Yrupin said:

I always have turrets on my bases. Previously, there was a function to disable turrets if there is no player in the sphere. Where can I find turning on / off the turrets when the player is in the sphere and behind the sphere. Sorry for my English, I'm from Russia

That function was removed. It isn't needed

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nivex

Posted (edited)

2 hours ago, LosGranada said:

hello, any trouble with the Plugin AntiNoobRaid? thx 🙂

hi, AntiNoobRaid ignores this plugin. no issues that I know of.

Edited by nivex
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before i buy i habe questions:

  • possible to sync with playerrank?
  • raid ladder or numbers of raidbases of players sync to a sql?
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11 hours ago, Doldak said:

before i buy i habe questions:

  • possible to sync with playerrank?
  • raid ladder or numbers of raidbases of players sync to a sql?
  • It shouldn't have any issue and playerrank would have to control that anyway
  • In a future update
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On 4/13/2021 at 11:15 PM, Bumfuzzler said:

I was curious if there are any plans to expand the loot tables to include item weight and possibly groupings.

I find I have issues controlling the loot because

  1. all items spawn with the same weight, I wouldn't want certain items to spawn too often
  2. items spawn in boxes in patterns that players would normally not put together, no boxes are organized. for instance, you would normally see weapons together or teas together or medical supplies together.

It would be helpful to be able to control the weight of an item and also potentially how they are grouped together.

Of course, due to the massive size of this plugin, if I've missed something let me know!

 

On 4/14/2021 at 7:29 AM, nivex said:

sure sounds like a good premium feature to me 😛

I've added weights in update 2.0.5 but groupings must wait for a future update.

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4 hours ago, nivex said:

 

I've added weights in update 2.0.5 but groupings must wait for a future update.

Very awesome thank you.

Question. I notice that all radiable bases seem to have stability of 100% across the entire base. Is there a way turn that off?

Reason being, on my server I try to blend raidable bases in to the base population and players are using stability to know what is and what is not a raidable base.

 

 

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1 hour ago, Bumfuzzler said:

Very awesome thank you.

Question. I notice that all radiable bases seem to have stability of 100% across the entire base. Is there a way turn that off?

Reason being, on my server I try to blend raidable bases in to the base population and players are using stability to know what is and what is not a raidable base.

 

 

You can turn it off in the profiles by setting stability to true, but the base may crumble, and there is nothing I can do to help you. This must be fixed in the CopyPaste plugin itself.

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Current issue I'm noticing and not sure what happened or changed. As soon as a player destroys a trap the "raid completed" happens and the base starts the despawn timer. I'm on another server that has this plugin and noticed the same thing. 

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43 minutes ago, T-Nuts said:

Current issue I'm noticing and not sure what happened or changed. As soon as a player destroys a trap the "raid completed" happens and the base starts the despawn timer. I'm on another server that has this plugin and noticed the same thing. 

I'd be more than happy to help. Click the Support tab at the top, and create a thread detailing the issue. I will need the server messages for when the plugin loads as well.

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After the last update, NPCs stopped going outside the dome. Thank you! But there is one reason why they stopped coming out. NPCs just don't spawn on raid bases ... No NPCs no problem?)image.thumb.png.0586f559c7a60c2839d635c1d2ea8242.png

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nivex

Posted (edited)

44 minutes ago, Vasilyi Yrupin said:

After the last update, NPCs stopped going outside the dome. Thank you! But there is one reason why they stopped coming out. NPCs just don't spawn on raid bases ... No NPCs no problem?)

ha, oops, fixed in 2.0.9

Edited by nivex
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