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Raidable Bases 2.9.2

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@Deadpoolplease say again in your native language. the translation is a bit confusing

@DeanoI am trying to fix the issue sorry for the trouble

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Добрый день. Есть проблема с рейдовыми базами.  Игрок покупает базу или активирует на себя, затем выходит с сервера, дожидаясь времени отката.
По истечении времени регистрации купол на базе исчезает, а база остается у первого игрока, зарегистрировавшегося на себя. Игрок заходит на сервер и киянкой начинает забирать двери и турели с этой базы 
Пожалуйста, помогите мне разобраться с этой проблемой. Логов нет - потому что ошибок нет. Спасибо

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this is google translate for above message.

Good afternoon. There is a problem with raid bases. The player buys a base or activates on himself, then leaves the server, waiting for the cooldown time. After the registration time expires, the dome on the base disappears, and the base remains with the first player who registered for himself. The player enters the server and starts picking up doors and turrets from this base with a mallet Please help me deal with this issue. There are no logs - because there are no errors. Thanks

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Any chance we could support multiple currencies on /buyraid?   I wanted to charge economy $ but also put custom loot.  It would be nice if both were enabled then it gives 2 lists of prices on the screen for each economy setting.

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i can't stomach creating anymore UI right now but may consider it later. @KingSizeKevinif someone wants to contribute it then ill definitely add it

 

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Is there a way to increase the radius of the attack zone? is that I had to increase the radius of the walls because I have huge bases but now the attack zone is very close to the walls

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13 minutes ago, chuck norris said:

Is there a way to increase the radius of the attack zone? is that I had to increase the radius of the walls because I have huge bases but now the attack zone is very close to the walls

i dont think so, would the walls radius help?

"Arena Walls": {
    "Radius": 25.0

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23 minutes ago, chuck norris said:

Is there a way to increase the radius of the attack zone? is that I had to increase the radius of the walls because I have huge bases but now the attack zone is very close to the walls

The attack zone is

  "Advanced Protection Radius": {
    "Buyable Events": 50.0,
    "Maintained Events": 50.0,
    "Manual Events": 50.0,
    "Scheduled Events": 50.0
  },

Set by

Since this system is the same as the wall radius, it would work well if you either narrow the range of the wall or widen the range of the wall and then widen the attack zone as well.

These are located at the top of the data file for each difficulty level.

The range of the wall is given by the person above.

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On 5/5/2022 at 5:13 AM, nivex said:

@chuck norrisyour issue is fixed in the next update !

 

13 minutes ago, beetle said:

The attack zone is

  "Advanced Protection Radius": {
    "Buyable Events": 50.0,
    "Maintained Events": 50.0,
    "Manual Events": 50.0,
    "Scheduled Events": 50.0
  },

Set by

Since this system is the same as the wall radius, it would work well if you either narrow the range of the wall or widen the range of the wall and then widen the attack zone as well.

These are located at the top of the data file for each difficulty level.

The range of the wall is given by the person above.

I had actually seen this in the config but I didn't know it was for the attack zone. thank you so much for helping 🙂

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it's supported, but it's not recommended that you increase the protection radius unless your map can support it. it will make it more difficult for the plugin to find a suitable spawn location for such a large radius

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On 5/12/2022 at 12:46 PM, LizardMods said:

 

this is google translate for above message.

Good afternoon. There is a problem with raid bases. The player buys a base or activates on himself, then leaves the server, waiting for the cooldown time. After the registration time expires, the dome on the base disappears, and the base remains with the first player who registered for himself. The player enters the server and starts picking up doors and turrets from this base with a mallet Please help me deal with this issue. There are no logs - because there are no errors. Thanks

 

On 5/12/2022 at 2:30 PM, nivex said:

thanks for the translation I will look into this @Deadpool @LizardMods

Just had an example of that on the server I admin on. This particular base looks to have been there for at least a day as well so it's not despawning like it should. I had to remove it with our removal tool. We've had to disable the plugin until a fix is found as this is to big of an exploit.

Edited by Rubiks-Q-Bert
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9 hours ago, nivex said:

it's supported, but it's not recommended that you increase the protection radius unless your map can support it. it will make it more difficult for the plugin to find a suitable spawn location for such a large radius

I increased it a little and it's perfect now. I use spawn points on very large islands no problem 🙂

 

image.thumb.png.c775f3b1a219cb4616d8ca488c3f2ca2.png

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@Deadpool @Rubiks-Q-Bertthanks for reporting the issue but it has nothing to do with players going offline. the issue is an error being thrown when the base pastes. it prevents it from being removed properly. this is fixed in the next update

@chuck norrisgood stuff just continue to make sure your maps support it. islands or large areas of flat land are perfect for it.

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is there anything i can do to minimise bases not being despawned?

i just found one, unusual, first time ive only had one. usually its a few together

 

edit: just thinking, i dont have locks on my doors, because i use "Add Code Lock To Unlocked Or KeyLocked Doors": true,

and so whatever this bug is, is leaving bases with no locks on the doors.

shall i stick locks on the doors on the bases and save them in? so theyre not left open..

 

edit: edit: i imagine you can lock the lock before saving lol.. i dont know that behavior

Edited by Swedish Chef
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12 hours ago, nivex said:

thanks for reporting the issue but it has nothing to do with players going offline. the issue is an error being thrown when the base pastes. it prevents it from being removed properly. this is fixed in the next update

 

I don't know if this will help, but on a server where the required dependency file (gdiplus) required by SignArtist does not exist, if I install only the SignArtist plugin and spawn a base with an attached sign, an error occurs the moment I try to spawn the sign and The creation of the base stops in the middle of spawning. I have experienced this problem.

These can also be the same as reported above, such as the act of taking parts of the house, etc., and I'm telling you this because it is a bug that causes a similar situation.

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16 hours ago, Swedish Chef said:

is there anything i can do to minimise bases not being despawned?

i just found one, unusual, first time ive only had one. usually its a few together

 

edit: just thinking, i dont have locks on my doors, because i use "Add Code Lock To Unlocked Or KeyLocked Doors": true,

and so whatever this bug is, is leaving bases with no locks on the doors.

shall i stick locks on the doors on the bases and save them in? so theyre not left open..

 

edit: edit: i imagine you can lock the lock before saving lol.. i dont know that behavior

As far as the bug, probably nothing you can do besides you and your admins checking on them regularly to despawn them if it happens. In our case, we just disable the plugin. Which hurts, as raidable bases is a big part of the server.

Locks, doesn't matter. All our bases are locked before saving and the removal of the locks still happened.

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5 hours ago, Rubiks-Q-Bert said:

All our bases are locked before saving and the removal of the locks still happened.

ah okay, thanks for that, cheers, yea i couldnt think of an easy way to test that with just a couple.. id have to do them all and see what happened lol

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nivex

Posted (edited)

@Swedish Chefsorry you will just have to wait for the update my friend. I am trying, but this other performance issue is stumping me yet again. i will likely release the update then fix the performance issue immediately afterwards as this issue is very important too

as for the locks not being applied this is because the bug causes the plugin to halt before this option is ever processed. fixing the bug also fixes this issue as expected

@beetleheya thanks i appreciate the detailed information, however the issue regarding gdiplus is in the documentation 🙂 its also a separate, but similar, issue as you stated. and is an issue only on Linux machines from what i've seen so far

 

Edited by nivex
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2 hours ago, nivex said:

wait for the update

yea sweet as, wasnt meaning to pressure.. i was just checking to see if i could eliminate the lock issue

nice work, keep on keepin on.

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9 hours ago, nivex said:

 

@beetleheya thanks i appreciate the detailed information, however the issue regarding gdiplus is in the documentation 🙂 its also a separate, but similar, issue as you stated. and is an issue only on Linux machines from what i've seen so far

 

Oh, I didn't check enough, it was an existing bug. Sorry.

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11 hours ago, beetle said:

Oh, I didn't check enough, it was an existing bug. Sorry.

it's not a bug as far as I know. it's an issue with the host not installing the required dependencies for Unity on Linux machines. libgdiplus is that requirement

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What is the config setting so players can make more than one base without getting kicked?

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This may be a question answered already, if so I am sorry. I am looking to add the purchase of raid bases to guishop. I have seen somewhere  that the person used rbevent to do so, but do i need to have the raidbase name in the guishop ? I would like to sell a random raid from a set difficuilty, it that possible?

Thank you for your time.

 

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