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Professions 1.0.12

$19.99
   (3 reviews)

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imthenewguy

Posted

The only checks around the type of entity is based on the short prefab name.

 

if (entity.ShortPrefabName.Contains("module") && !entity.ShortPrefabName.Contains("chassis"))

This means that if entities with a shortname like "1module_storage" or "1module_taxi" enter, it would register it as progress, but entities like "car_chassis_4module" and "car_chassis_2module" won't be considered.

Id check what modules the cars that are being crushed have on them.

  • Like 1
hid333

Posted

Occupation-specific collectible items such as pine cones
Although it can be obtained in other occupations Is this the specification?
Miner → Quit → Become a logger
Obtained a Gold Nugget while mining stone.

jaybee3

Posted

Any way to lock Skilltree's Mining, Woodcutting and Skinning trees unless you have the appropriate job?

imthenewguy

Posted

49 minutes ago, jaybee3 said:

Any way to lock Skilltree's Mining, Woodcutting and Skinning trees unless you have the appropriate job?

Yeah you can enable permission based trees in skill trees config and set the tree perms to each profession.

  • Like 1
jaybee3

Posted

On 6/2/2024 at 4:03 PM, imthenewguy said:

Yeah you can enable permission based trees in skill trees config and set the tree perms to each profession.

Ah in the permissiong group created for the Profession! That's pretty cool.

jaybee3

Posted (edited)

Any way to split out the xp requirements for the crafting professions? Or would you recommend tweaking the component costs to suit?

Also is there anyway for /showitems to show the tier of the items. Common complaint from players is they have no clue what they can or cannot craft off the bat

One more point: If tax is used, it would be good if Weaponsmiths at level 1 could still craft the higher tier gear for the tax amount (like all other players) rather than just being blocked from crafting. It sets them back versus others, as they grind out their levels.

Last point, as we use skilltree as well and the professions are tied to skilltree tree perms, it would be great if when they changed job there was an option to either keep or refund the tree's skill points, as the tree is then locked to them. 

Edited by jaybee3
Snaplatack

Posted

Anyway to add a Chef profession that can us the Cooking plugin you have @imthenewguy

imthenewguy

Posted

Not with the current state of Professions. Have been contemplating a re-write though.

 

Snaplatack

Posted

1 hour ago, imthenewguy said:

Not with the current state of Professions. Have been contemplating a re-write though.

 

If A rewrite will be done, not syaing you said there will be one guarnteed, can it possibly support custom jobs with the exp boost for each action? So liek I can add the chef and the chef can have a slight boost when picking plants but the farmer will have more of a boost.

Papi Rusty

Posted

add gui for current proffesion and progress please!

  • Like 2
HairToThePie

Posted

Would love to see some options for Mutiple job allocation. Like when you max out a job as a solo you can then get a second job exc.

I found the bonus was their for clans as another member could just craft what you needed. Where as the solo's had a much harder time getting the things they needed. Depending on the tax that is. 

Sure you could quit a job and level it up a few time to get around it, But I love the idea of mastering your job and then learning another. 

  • Love 1

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