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Flammable

Posted

I didn't watch the whole showcase/tutorial video so I'm unsure if you mentioned this already but do EAC/AntiHack violaition system like this plugin or they don't accept each other properly? This Movement Speed plugin is like legit speedhack (perfectly suitable for PVE servers with SkillTree) but because it's a Rust plugin I'm not convinced still it's smooth. Any problems so far?

 

Papi Rusty

Posted

5 hours ago, Flammable said:

I didn't watch the whole showcase/tutorial video so I'm unsure if you mentioned this already but do EAC/AntiHack violaition system like this plugin or they don't accept each other properly? This Movement Speed plugin is like legit speedhack (perfectly suitable for PVE servers with SkillTree) but because it's a Rust plugin I'm not convinced still it's smooth. Any problems so far?

 

works ok just dont crazy with the speeds but atm its insane how fast you can go and its still smooth.

imthenewguy

Posted

6 hours ago, Flammable said:

I didn't watch the whole showcase/tutorial video so I'm unsure if you mentioned this already but do EAC/AntiHack violaition system like this plugin or they don't accept each other properly? This Movement Speed plugin is like legit speedhack (perfectly suitable for PVE servers with SkillTree) but because it's a Rust plugin I'm not convinced still it's smooth. Any problems so far?

 

1.0.0 is fine with speeds up to 10, but any faster and it gets a little bugger. 1.0.1 fixes that issue. Here is a snap I took yesterday.

 

It shouldn't trigger an EAC ban because it's the server causing the player to run faster, and its resetting the antihack for speed regularly.

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OvO

Posted

Is it because I have restarted the server that the functionality sometimes fails and the plugin needs to be reloaded???

Papi Rusty

Posted

had this happen with another mod. which i had to reload as well i think its something with oxide. idk tho still not sure.

SlayersRust

Posted

Would it be possible for us to be able to disable the speed boost in this plugin from running within a DynamicPVP Zone Manager Zone? I'd like to use this one my PVE Server where players are allowed to use its benefits in all areas but we have a single Airfield PVP Zone and was wondering if it would be possible to have this effect disabled in this PVP Zone?

imthenewguy

Posted

19 hours ago, SlayersRust said:

Would it be possible for us to be able to disable the speed boost in this plugin from running within a DynamicPVP Zone Manager Zone? I'd like to use this one my PVE Server where players are allowed to use its benefits in all areas but we have a single Airfield PVP Zone and was wondering if it would be possible to have this effect disabled in this PVP Zone?

Does the plugin allow for the firing of commands when a player enters/exists a location? If so, you can add the new msdisablerun <id> / msenableswim <id> to enter and exit.

 

SlayersRust

Posted

1 hour ago, imthenewguy said:

Does the plugin allow for the firing of commands when a player enters/exists a location? If so, you can add the new msdisablerun <id> / msenableswim <id> to enter and exit.

 

Here are the two plugins I use for this the well known “Zone Manager” and “Dynamic PVP”.

https://umod.org/plugins/dynamic-pvp

https://umod.org/plugins/zone-manager

 

ill try to ask and learn about the commands thing or maybe another plugin exists for such a thing 

SlayersRust

Posted

On 10/20/2024 at 11:19 PM, o ZZZzz said:

Is it because I have restarted the server that the functionality sometimes fails and the plugin needs to be reloaded???

I had the same issue. Where it just stopped working then I had to reload the plugin. Any fix for this? 

Craft

Posted

Performance issues?

steampunkvalley

Posted

On 10/27/2024 at 9:10 PM, SlayersRust said:

I had the same issue. Where it just stopped working then I had to reload the plugin. Any fix for this? 

Same issue here. After every single server restart, we have to reload this plugin for it to work again.

steampunkvalley

Posted

16 hours ago, steampunkvalley said:

Same issue here. After every single server restart, we have to reload this plugin for it to work again.

After more testing today, it looks like it's more than just after the server reboots.

If movement speed works before I reload Skill Tree, this plugin stops working after Skill Tree is reloaded. At that point, after I reload movement speed, it works again.

We are using Carbon.

imthenewguy

Posted

That's weird. I have a test verison on my discord atm, but no one has given feedback about the issue to me as yet.

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