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Originally developed by @Yun, now maintained by @Iftebinjan

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Question, Does this have a built in pve mode, like a dome that keeps non owner /team of the event out so players aren't fighting over the event?

(personally a fan of built in pve modes vs the pve mode plugin)

thx in advance. 

Edited by Dead Nasty
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13 minutes ago, Dead Nasty said:

Question, Does this have a built in pve mode, like a dome that keeps non owner /team of the event out so players aren't fighting over the event?

(personally a fan of built in pve modes vs the pve mode plugin)

thx in advance. 

Integration with PVE only blocks PVP within the event (using the TruePVE plugin), but a method has not been added to block some players from entering the dome, as the event does not have an "owner"

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7 minutes ago, Yun said:

Integration with PVE only blocks PVP within the event (using the TruePVE plugin), but a method has not been added to block some players from entering the dome, as the event does not have an "owner"

ok, thanks for the speedy response!! 

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19 hours ago, Wizz said:

Your documentation link doesn't work btw.

Fixed! Thx ❤️

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Would it be possible to have the option for a patrol helicopter to spawn when you've started hacking the crate? Also, is there any way to change the HP of the scientists? For example, I use the airborne troops as heavies, and it's a bit silly them having 150 HP and getting slotted almost instantly. I want to make them tough, even upping their range isn't 100% getting the result I wanted.

Edited by Wizz
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On 5/29/2024 at 11:14 AM, Wizz said:

Would it be possible to have the option for a patrol helicopter to spawn when you've started hacking the crate? Also, is there any way to change the HP of the scientists? For example, I use the airborne troops as heavies, and it's a bit silly them having 150 HP and getting slotted almost instantly. I want to make them tough, even upping their range isn't 100% getting the result I wanted.

Ill check it today as soon as I leave my job today (in 8 hours)

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Just been informed by one of my players, that there is a bug, if you drive up in a car, the scientists don't shoot you, you can simply loot the crates from inside your car risk free.

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On 6/12/2024 at 5:36 AM, Wizz said:

Just been informed by one of my players, that there is a bug, if you drive up in a car, the scientists don't shoot you, you can simply loot the crates from inside your car risk free.

hey Can you confirm this? 

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On 5/29/2024 at 8:14 PM, Wizz said:

Would it be possible to have the option for a patrol helicopter to spawn when you've started hacking the crate? Also, is there any way to change the HP of the scientists? For example, I use the airborne troops as heavies, and it's a bit silly them having 150 HP and getting slotted almost instantly. I want to make them tough, even upping their range isn't 100% getting the result I wanted.

PatrolHelicopter added on the latest release.

 

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On 8/28/2024 at 9:10 PM, Iftebinjan said:

hey Can you confirm this? 

I'll give it another test and try and get a video for you. It might have been fixed since, not sure.

6 hours ago, Iftebinjan said:

PatrolHelicopter added on the latest release.

This is awesome, thank you.

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Looks like the helicopter is working good. I've noticed something. When the helicopter drops the crate, it sometimes doesn't drop the scientists it should, and instead kicks out all the vanilla default scientists, who just stand there in the air stuck.

I've cleared and updated my config and plugin, so it's all new to the latest.

20240901171658_1.jpg

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We've encountered the same issue with scientists getting stuck in mid-air. If a player doesn’t complete the event, the scientists remain suspended even after it finishes. On a side note, is there a way to spread them out? They tend to cluster together, perhaps they could form a circle around the crate instead?

Military airfield 1.jpg

Military airfield 2.jpg

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