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CarbonAliases Extension is required only if your server runs on Oxide!

Addon isn't required on Carbon servers!

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CrazyCro

Posted

I have a Question...Will this Plugin cause lag? seems like it would being that its a map wide event.

ThePitereq

Posted (edited)

35 minutes ago, CrazyCro said:

I have a Question...Will this Plugin cause lag? seems like it would being that its a map wide event.

It can cause lags in large amounts (over 50) but after 1 week testing it seems harmless for 30-40 meteors per event. Players didn't occur any problems, but it can also depend on machine where you host your server.

If there will be more questions about performance i can add video that shows my FPS, server FPS and server's CPU usage.

Edited by ThePitereq
Luminos

Posted

On 10/20/2021 at 2:26 AM, ThePitereq said:

It can cause lags in large amounts (over 50) but after 1 week testing it seems harmless for 30-40 meteors per event. Players didn't occur any problems, but it can also depend on machine where you host your server.

If there will be more questions about performance i can add video that shows my FPS, server FPS and server's CPU usage.

You are wrong, this plugin will cause delays on any machine.

 

 

ThePitereq

Posted

2 hours ago, Luminos said:

You are wrong, this plugin will cause delays on any machine.

 

 

It will, as any plugin but it will not be felt in the game. On my test server on meteor shower CPU goes 5-7% higher (from 10% to 15-17%) with 30 meteors falling and on main server noone reported any "lag spikes" for last 2-3 weeks. It will consume the same amount of resources when 30 players fire rockets at the same time. So it is as light as possible if you want to keep the meteorite effect.

MOnk3yM4st3r

Posted

no issues when i spawn in 30 40 on my sever.

it would be good to see a option to set max the amount that spawn when using x per player though. 

Luminos

Posted

1 hour ago, ThePitereq said:

It will, as any plugin but it will not be felt in the game. On my test server on meteor shower CPU goes 5-7% higher (from 10% to 15-17%) with 30 meteors falling and on main server noone reported any "lag spikes" for last 2-3 weeks. It will consume the same amount of resources when 30 players fire rockets at the same time. So it is as light as possible if you want to keep the meteorite effect.

Are you sure what you are saying? I can argue with you)

Luminos

Posted

1 hour ago, ThePitereq said:

It will, as any plugin but it will not be felt in the game. On my test server on meteor shower CPU goes 5-7% higher (from 10% to 15-17%) with 30 meteors falling and on main server noone reported any "lag spikes" for last 2-3 weeks. It will consume the same amount of resources when 30 players fire rockets at the same time. So it is as light as possible if you want to keep the meteorite effect.

I know this plugin more than you)

ThePitereq

Posted

28 minutes ago, MOnk3yM4st3r said:

no issues when i spawn in 30 40 on my sever.

it would be good to see a option to set max the amount that spawn when using x per player though. 

I can add that in next update.
 

4 minutes ago, Luminos said:

I know this plugin more than you)

I don't think so.

Luminos

Posted

1 hour ago, ThePitereq said:

I can add that in next update.
 

I don't think so.

)

Luminos

Posted

1 hour ago, ThePitereq said:

I can add that in next update.
 

I don't think so.

Your plugin was released 5 years ago, what you have done now is just a revision.

ThePitereq

Posted

1 hour ago, Luminos said:

Your plugin was released 5 years ago, what you have done now is just a revision.

Uhm, no. I've developed plugins for my server for last 3 years, and in last days I've started public plugin development. This is fresh plugin wrote from scratch in this month.

Luminos

Posted

8 hours ago, ThePitereq said:

Uhm, no. I've developed plugins for my server for last 3 years, and in last days I've started public plugin development. This is fresh plugin wrote from scratch in this month.

XD

Iron

Posted

Can you make this work with a console command?  I need to call the meteor on a players head using a command generated by another plugin.  If it already does work that way could you please let me know the console command.  Thanks

  • Like 1
ThePitereq

Posted

3 hours ago, Iron said:

Can you make this work with a console command?  I need to call the meteor on a players head using a command generated by another plugin.  If it already does work that way could you please let me know the console command.  Thanks

For now there is no console command, but i can add it in next update.

  • Like 2
Iron

Posted

1 hour ago, ThePitereq said:

For now there is no console command, but i can add it in next update.

Thanks, and I cannot seem to get /ms direct <playername> to work. Only accepts playerid.

ThePitereq

Posted

12 minutes ago, Iron said:

Thanks, and I cannot seem to get /ms direct <playername> to work. Only accepts playerid.

Okay. I'll check it again, maybe something broke. But command is case sensitive, so you need to input larger/small letters depends on name. I'll make an update tommorow.

Iron

Posted

ok, case sensitive, that may be it.  Thanks, will try it out

 

Agonos

Posted

Hello. Is it normal that every time I type the command "ms run 5" for example, the 5 meteors always fall in the same place? Isn't that random?

ThePitereq

Posted

3 hours ago, Agonos said:

Hello. Is it normal that every time I type the command "ms run 5" for example, the 5 meteors always fall in the same place? Isn't that random?

Hey. Look at the option All Meteors - Meteor Spread On Map (higher = smaller impact radius). Try to change that value to lower and try again. If it still doesnt work you can send me a screenshot and map size.

Covfefe

Posted

Can you add some sort of global siren when the meteor event starts?

ThePitereq

Posted

21 hours ago, Covfefe said:

Can you add some sort of global siren when the meteor event starts?

I can add an sound, but not sure what sound effects are available to play that sounds like siren.

  • Like 1
Covfefe

Posted

Is this compatible on PVE servers to prevent meteors from hurting bases? Maybe protect everything that has a TC

ThePitereq

Posted

1 hour ago, Covfefe said:

Is this compatible on PVE servers to prevent meteors from hurting bases? Maybe protect everything that has a TC

Yes, You have an option to enable/disable damage to entities.

Covfefe

Posted

8 minutes ago, ThePitereq said:

Yes, You have an option to enable/disable damage to entities.

Will it still damage npcs?

ThePitereq

Posted

14 minutes ago, Covfefe said:

Will it still damage npcs?

Hmmm, not sure about that. There is different option for players. If it will not work and you need that i can add this with sound effect as well.

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