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Message added by ZEODE,

Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/KXJBwZ6uj9

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KingSizeKevin

Posted

Could you add support for BotReSpawn API?  So when a heli tier is killed, it will trigger a custom profile on BotReSpawn?

Integrating with the most popular bot plugin could be beneficial to everyone 🙂

 

"npc quantity can be left at 0 so it spawns whatever the profile is set up for, or the author/caller can, alternatively, specify their own quantity."

  • Like 1
KingSizeKevin

Posted

Question, is it possible to ignore the Supply Signal cooldown plugin, the same you did for the bradley signals?  I don't want that plugin to react to this one when players throw heli signals.  It has a really bad dupe glitch also that duplicates the items.

ZEODE

Posted (edited)

On 2/25/2023 at 2:54 PM, KingSizeKevin said:

Could you add support for BotReSpawn API?  So when a heli tier is killed, it will trigger a custom profile on BotReSpawn?

Integrating with the most popular bot plugin could be beneficial to everyone 🙂

 

"npc quantity can be left at 0 so it spawns whatever the profile is set up for, or the author/caller can, alternatively, specify their own quantity."

Sorry, I thought id replied to this already. Yes that sounds like something I can look at for sure. I like the idea. I will try and include in a future update.

10 hours ago, KingSizeKevin said:

Question, is it possible to ignore the Supply Signal cooldown plugin, the same you did for the bradley signals?  I don't want that plugin to react to this one when players throw heli signals.  It has a really bad dupe glitch also that duplicates the items.

I thought id added this already, I will check what’s going on and sort it. Was it you that reported the issue before with Bradley Drops? I need to remember what I added to fix it 🤣

Edited by ZEODE
ZEODE

Posted (edited)

On 3/6/2023 at 3:11 AM, KingSizeKevin said:

Question, is it possible to ignore the Supply Signal cooldown plugin, the same you did for the bradley signals?  I don't want that plugin to react to this one when players throw heli signals.  It has a really bad dupe glitch also that duplicates the items.

OK I had to remember what we did here to fix this issue. Now I remember, the issue lies with Signal Cooldown plugin. The current version of his plugin does not do any checks to make sure it only acts on certain Supply Signals, but he doesn't provide an API I can use to prevent his plugin acting on my plugins signals. I had submitted a patch a while ago but he hasn't responded to it. I have submitted a new patch to include a check for Heli Signals and have sent him a message on Discord too.

In the meantime, you can add the following directly under line 93 in the Signal Cooldown plugin:

            if (Interface.CallHook("IsBradleyDrop", entity.skinID) != null) return;
            
            if (Interface.CallHook("IsHeliSignalObject", entity.skinID) != null) return;

This will resolve the issue for you until MisterPixie accepts the patch or modifies the plugin to make it compatible.

So it should look like this:

SupplyCooldownFix.png.4c7e11471658dfd84702f162dbeaa22c.png

Thanks.

Edited by ZEODE
  • Like 1
dan owen

Posted

add the option for alphaloot profiles 🙂

  • Like 1
ZEODE

Posted

41 minutes ago, dan owen said:

add the option for alphaloot profiles 🙂

Not necessary, if you wish AlphaLoot to populate the Bradley crates, enable it as such in AlphaLoot and disable custom loot config option in Bradley Drops. AlphaLoot will then handle the loot as desired.

The extra loot option can be used in addition to custom loot or your normal loot plugin. 👍🏻

  • Like 1
KingSizeKevin

Posted (edited)

On a 100% PvE server, players are taking helis from other bases and it is damaging them.  Am I overlooking a config option to disable damage to bases not owned by the player?  If not can it be added?

Edited by KingSizeKevin
ZEODE

Posted

1 hour ago, KingSizeKevin said:

On a 100% PvE server, players are taking helis from other bases and it is damaging them.  Am I overlooking a config option to disable damage to bases not owned by the player?  If not can it be added?

You’re existing PVE plugin should control heli damage?

But yes, I will Be adding a separate config option in the next update to control damage. But keep in mind that if used in future it might conflict with any existing PVE rules.

So to clarify, are you wanting the heli to damage bases of those who called it in? But not bases owned by another player or team?

KingSizeKevin

Posted

Correct. It should damage the base of the person/team who called it, but not their neighbors.  

The other popular call heli plugin completely ignores other players other than whoever called it.   Your plugin seems to target neighbors in the area also.  THis is not good because most PvE servers lock the heli to a player/team now, so neighbors get blasted, but they can't even kill the heli.  Ideally it should both ignore people who aren't on the team/clan/friends system, and also only damage TC's associated with those players.

  • Like 1
dan owen

Posted

add no escape option to the plugin, we have it so people can steal others helis on my server but people are now using it to help them with raid defence

 

ZEODE

Posted

12 hours ago, dan owen said:

add no escape option to the plugin, we have it so people can steal others helis on my server but people are now using it to help them with raid defence

 

Good idea, I will add this on the next update which should hopefully be up over the weekend. 👍🏻

ZEODE

Posted

On 3/11/2023 at 9:28 PM, KingSizeKevin said:

Correct. It should damage the base of the person/team who called it, but not their neighbors.  

The other popular call heli plugin completely ignores other players other than whoever called it.   Your plugin seems to target neighbors in the area also.  THis is not good because most PvE servers lock the heli to a player/team now, so neighbors get blasted, but they can't even kill the heli.  Ideally it should both ignore people who aren't on the team/clan/friends system, and also only damage TC's associated with those players.

The new update includes these options now.

On 3/17/2023 at 2:01 AM, dan owen said:

add no escape option to the plugin, we have it so people can steal others helis on my server but people are now using it to help them with raid defence

 

New update now has NoEscape option

  • Love 1
KingSizeKevin

Posted (edited)

edit: disregard, my config was broken

Edited by KingSizeKevin
  • Like 1
KingSizeKevin

Posted

Suggestion: Add a config option to block throwing supply signals when in a monument.

ZEODE

Posted (edited)

On 3/29/2023 at 5:13 PM, KingSizeKevin said:

Suggestion: Add a config option to block throwing supply signals when in a monument.

Damn it, I literally just updated it then saw this. I can look at adding that in a future update for sure.

Edited by ZEODE
  • Like 1
RaidRedemption

Posted

I'm not taking damage from the heli bullets, only the rockets and fire. When I unload the TruePVE plugin i take damage. What do I need to add to the TruePVE plugin to make players take damage please?? Thanks

ZEODE

Posted (edited)

14 hours ago, RaidRedemption said:

I'm not taking damage from the heli bullets, only the rockets and fire. When I unload the TruePVE plugin i take damage. What do I need to add to the TruePVE plugin to make players take damage please?? Thanks

Please open a Support Thread and we can discuss it there and get it sorted for you 🙂

 

Edit: Scratch that, the latest update will fix this issue. The plugin should now be fully compatible with TruePVE using your existing TruePVE config and rulesets.

Edited by ZEODE
  • Like 2
Stark

Posted

Increase the price

 

  • Love 1
ZEODE

Posted

56 minutes ago, Stark said:

Increase the price

 

🤣 

  • Like 1
Rise

Posted

Hey Zeode,

Kind of connected to another users request about being able to see what Heli is out as an admin. Would you consider adding support for Custom Status Framework that would display which Heli is currently out on the map? 

The reason for this would be so that players less comfortable with a higher tier heli would know to avoid it 😄 

 

  • Like 1
ZEODE

Posted (edited)

6 hours ago, Rise said:

Hey Zeode,

Kind of connected to another users request about being able to see what Heli is out as an admin. Would you consider adding support for Custom Status Framework that would display which Heli is currently out on the map? 

The reason for this would be so that players less comfortable with a higher tier heli would know to avoid it 😄 

 

Hi, thanks for the suggestion. I will certainly consider it and see. Not sure how many would find it useful though.

Edited by ZEODE
  • Like 1
fyubr

Posted

Hey how would I go about editing

 

 

 

so it would instead say /hsbuy easy500|medium1000 

 

etc to display prices for each? Also if its possibly for the bradley one aswell? Thanks for your time!

image.png

ZEODE

Posted

17 hours ago, fyubr said:

Hey how would I go about editing

 

 

 

so it would instead say /hsbuy easy500|medium1000 

 

etc to display prices for each? Also if its possibly for the bradley one aswell? Thanks for your time!

image.png

You can edit this in the oxide/lang/HeliSignals.json file 🙂

ZEODE

Posted

On 5/3/2023 at 7:45 PM, fyubr said:

Hey how would I go about editing

 

 

 

so it would instead say /hsbuy easy500|medium1000 

 

etc to display prices for each? Also if its possibly for the bradley one aswell? Thanks for your time!

image.png

Also, use the hsbuy list command as explained in the plugin page 👍🏻

WouayNote

Posted

impossible to order a helicopter since this morning. The commands no longer work it says easy signal type not recognized please check and try again.

this problem happens since the update of the plugin.

waiting for an answer thank you in advance.

heli signal.jpg

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