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Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/KXJBwZ6uj9

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This area is for discussion and questions. Please use the support area for reporting issues or getting help.

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zoidberg

Posted

On 6/19/2024 at 8:43 PM, Monster said:

ImageLibrary installed?

yeah, it is

  • Confused 1
MrIce

Posted

Look at this Zoldberg

Commands (Prefix with / to use in game):

hsgive <Profile ShortName> <Steam64ID> <Amount>

hsbuy list

hsbuy <Profile Shortname>

hsreport (Get details of all active helis)

hsretire (Retire all a player or their teams called Helis, no refunds)

hsclearcd (clear all cooldowns)

hsclearcd <SteamID|Name> (clear cooldown for player)

ZEODE

Posted

On 12/16/2024 at 8:46 PM, zoidberg said:

anyone knows the Shortname for the helisignals, where can I find them ? I tried grenade.smoke as shortname but it wont call in helis.
I want to add them to XDShop.

The information you require is on the first line of the plugin description page:

Quote

Heli Signals allows players with permission to call an Attack Helicopter to their location with a custom Supply Signal,

If you are unsure of a shortname anywhere in Rust, you should familiarise yourself with several sources online which list all item shortnames, I recommend this one by Corrosion Hour Look up "Supply Signal" and you will find what you need. This is the same for any other plugin which might need item shortnames. Use that page to look them up.

BigBroGamerUK

Posted (edited)

Hi, We are having the same problem as YaGirlBrit69, Players can buy a heli signal with RP, and when throwing them down nothing happens. Can you tell me if this is a permissions I need to change please? Thanks.

In console, its coming up: NullReferenceException: Object reference not set to an instance of an object

 

Edited by BigBroGamerUK
ZEODE

Posted

On 11/24/2024 at 8:13 PM, YaGirlBrit69 said:

Hello, I am having an issue with players purchasing and throwing the heli signal and the heli not spawning for them? has anyone else had this issue and know how to fix it?

 

55 minutes ago, BigBroGamerUK said:

Hi, We are having the same problem as YaGirlBrit69, Players can buy a heli signal with RP, and when throwing them down nothing happens. Can you tell me if this is a permissions I need to change please? Thanks.

In console, its coming up: NullReferenceException: Object reference not set to an instance of an object

 

For support, please open a support thread in the correct place and we can troubleshoot.

YaGirlBrit69

Posted

19 hours ago, BigBroGamerUK said:

Hi, We are having the same problem as YaGirlBrit69, Players can buy a heli signal with RP, and when throwing them down nothing happens. Can you tell me if this is a permissions I need to change please? Thanks.

In console, its coming up: NullReferenceException: Object reference not set to an instance of an object

 

I was able to remove and re-upload and that has corrected it so far. 

BigBroGamerUK

Posted

21 hours ago, YaGirlBrit69 said:

I was able to remove and re-upload and that has corrected it so far. 

I tried this, threw one down and it worked. Then after this it stopped working again, even with cooldown cleared. Ive raised a support so hopefully get this sorted before force wipe.

ZEODE

Posted

17 minutes ago, BigBroGamerUK said:

I tried this, threw one down and it worked. Then after this it stopped working again, even with cooldown cleared. Ive raised a support so hopefully get this sorted before force wipe.

Don’t get your hopes up, I am in the middle of moving house and the PC is packed ready to move on the 5th. I’ll look into it after I’m set up, but since only a couple of people are reporting this issue it’s likely an issue with your server such as a plugin conflict rather than an issue with my plugin. Otherwise loads of people would be experiencing it.

Often conflicts with plugins that act on supply signals or times explosives. So first of all look there and see if you can identify any such plugin you are using.

  • Like 1
BigBroGamerUK

Posted

7 minutes ago, ZEODE said:

Don’t get your hopes up, I am in the middle of moving house and the PC is packed ready to move on the 5th. I’ll look into it after I’m set up, but since only a couple of people are reporting this issue it’s likely an issue with your server such as a plugin conflict rather than an issue with my plugin. Otherwise loads of people would be experiencing it.

Often conflicts with plugins that act on supply signals or times explosives. So first of all look there and see if you can identify any such plugin you are using.

Thanks. I did think if it was a permission or conflict. Ill double check playtime signals, air drops etc and see what happens and let you know.

Willem026

Posted

Are there cheat menu's that allow players to spawn in heli's? 
We have had an isse with a player that was able to call in heli's without using a signal. 

Stark

Posted

5 minutes ago, Willem026 said:

Are there cheat menu's that allow players to spawn in heli's? 
We have had an isse with a player that was able to call in heli's without using a signal. 

Have you changed the option to use chat commands in the config?

Willem026

Posted

5 minutes ago, Stark said:

Have you changed the option to use chat commands in the config?

I am not the server owner, but i wil ask him if he have changed it or not. Thanks for the reply!

ZEODE

Posted

21 hours ago, Willem026 said:

Are there cheat menu's that allow players to spawn in heli's? 
We have had an isse with a player that was able to call in heli's without using a signal. 

Nope

21 hours ago, Stark said:

Have you changed the option to use chat commands in the config?

There is no such option

ChardaZAR

Posted

The heli's dont seem to use their rockets
Only their machine guns

I've tweaked some settings in the config to try force them to use rockets and napalm, but still no luck

What am I doing wrong?

 

NukeSter

Posted

Failed to call hook 'OnEntityTakeDamage' on plugin 'HeliSignals v1.2.26' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.HeliSignals.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00045] in <9842f502a2084a5fb46fcd3de073556d>:0 
  at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005a0] in <9842f502a2084a5fb46fcd3de073556d>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 

KingSizeKevin

Posted

Suggestion: Players commonly abuse the difficulty of getting the loot by making the heli crash into the ocean.  We also dont want it to flee to the nearest monument, as that conflicts with people who may be running the monument.  Could we add an option to just flee in-land?  So if it is taken over water, it will flee back into land and crash on land instead of in the ocean?

ZEODE

Posted

1 hour ago, KingSizeKevin said:

Suggestion: Players commonly abuse the difficulty of getting the loot by making the heli crash into the ocean.  We also dont want it to flee to the nearest monument, as that conflicts with people who may be running the monument.  Could we add an option to just flee in-land?  So if it is taken over water, it will flee back into land and crash on land instead of in the ocean?

There is a config option to prevent fleeing already. No option to make it crash only on land.

KingSizeKevin

Posted

2 hours ago, ZEODE said:

There is a config option to prevent fleeing already. No option to make it crash only on land.

I know.  We already use the prevent fleeing option so that Heli fights stay personal and dont affect other players.

 I just meant adding the ability to prevent it from crashing in the ocean.  Flee to land option.  NPCs dont spawn if it lands in the ocean and it makes the loot too valuable for people that abuse it by making it crash in the ocean.  Thanks for the consideration.

ZEODE

Posted (edited)

22 hours ago, KingSizeKevin said:

I know.  We already use the prevent fleeing option so that Heli fights stay personal and dont affect other players.

 I just meant adding the ability to prevent it from crashing in the ocean.  Flee to land option.  NPCs dont spawn if it lands in the ocean and it makes the loot too valuable for people that abuse it by making it crash in the ocean.  Thanks for the consideration.

Oh I see,  I will have a think about possible ways to achieve this and decide if it’s something I want to add

Edited by ZEODE
Donald Varino

Posted

If this has been asked please accept my apologies. I have a player that purchaes 2 Easy Heli's and that player throws 1 of them. He then tries to throw another right away and it tells him there is a 5 minute cooldown but it returns the signal back to his inventory and also gives him another one. In other words it's duping. If he repeats this multiple time it keeps duping the Heli signals. I personally tried it myself as admin and it does not do this.  Any ideas what's wrong.

ZEODE

Posted

On 2/23/2025 at 12:53 AM, Donald Varino said:

If this has been asked please accept my apologies. I have a player that purchaes 2 Easy Heli's and that player throws 1 of them. He then tries to throw another right away and it tells him there is a 5 minute cooldown but it returns the signal back to his inventory and also gives him another one. In other words it's duping. If he repeats this multiple time it keeps duping the Heli signals. I personally tried it myself as admin and it does not do this.  Any ideas what's wrong.

There are discussions regarding this already in these pages and in support section. Also on my Discord. The issue is because you are using a plugin which limits throwing supply signals, such as Signal Cooldown. There is a fix on my Discord.

Wajeeh Agbariya

Posted

Are there any plans to use alphaloot profiles for the loottable

ZEODE

Posted

12 hours ago, Wajeeh Agbariya said:

Are there any plans to use alphaloot profiles for the loottable

I don't understand what you mean. If you want to use AlphaLoot for the heli loot, just leave the Heli Signals loot options false and enable Alpha Loot to manage heli crates.

Wajeeh Agbariya

Posted

13 hours ago, ZEODE said:

I don't understand what you mean. If you want to use AlphaLoot for the heli loot, just leave the Heli Signals loot options false and enable Alpha Loot to manage heli crates.

i understand that but alphaloot now allows you to create multiple profiles for the loot and it would be better if we can specify what profile each tier needs to use for its loot

ZEODE

Posted

On 3/15/2025 at 12:35 AM, Wajeeh Agbariya said:

i understand that but alphaloot now allows you to create multiple profiles for the loot and it would be better if we can specify what profile each tier needs to use for its loot

Oh I see, I will look into that, thanks.

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