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Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/KXJBwZ6uj9

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This area is for discussion and questions. Please use the support area for reporting issues or getting help.

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ZEODE

Posted

The above issue is now fixed and working as it should. Also added ability to add multi helis to waves

  • Love 1
ZEODE

Posted

5 minutes ago, IPlayRust said:

after reading posts, the heli is still retiring and going after mid fight

Nope, it's not if you have it config correctly. If you have a issue please open a support thread instead of on here.

norikazu

Posted

I apologize if this has been asked before. Is it possible to make the Vanilla patrol helicopter focus only on the team that damaged it? I would like to block damage to bases when the helicopter's rockets hit bases other than the one belonging to the team that caused the damage.

GooberGrape

Posted

How can I add this IN ShopController? 

 

ChristopherS

Posted

3 hours ago, GooberGrape said:

How can I add this IN ShopController? 

 

You would be better off asking the developer of that plugin.

This plugin description provides you with the item name and ID. Usually you just add those to the list.

  • Like 1
GooberGrape

Posted

1 hour ago, ChristopherS said:

You would be better off asking the developer of that plugin.

This plugin description provides you with the item name and ID. Usually you just add those to the list.

 

ZEODE

Posted

5 hours ago, GooberGrape said:

How can I add this IN ShopController? 

 

Please check the instructions on that plugins page to learn how to add items to that shop system.

SlayersRust

Posted

What do I set the  0.35, to if I DO NOT want the Heli to flee at all?

'patrolhelicopterai.use_danger_zones')": false,
    "Percent damage to trigger helicopter Fleeing (Sets server ConVar: 'patrolhelicopterai.flee_damage_percentage')": 0.35,

ZEODE

Posted

On 4/20/2024 at 1:42 PM, SlayersRust said:

What do I set the  0.35, to if I DO NOT want the Heli to flee at all?

'patrolhelicopterai.use_danger_zones')": false,
    "Percent damage to trigger helicopter Fleeing (Sets server ConVar: 'patrolhelicopterai.flee_damage_percentage')": 0.35,

As long as you have the config option above it to allow heli to flee set to false, then you don't need to alter this setting.

SlayersRust

Posted

1 hour ago, ZEODE said:

As long as you have the config option above it to allow heli to flee set to false, then you don't need to alter this setting.

Okay I do have that config option so I'll just leave this set at 0.35 thank you

  • Like 1
MrIce

Posted (edited)

Hello Can I change so player can buy with Scrap here and how or where  And I dont have Server Reward on server

Purchasing Options": {
    "Player Buy Command (Chat or F1 Console)": "hsbuy",
    "Purchasing Currency (ServerRewards|Economics|Custom)": "ServerRewards",
    "Currency Unit Displayed e.g: RP | $ (Not Used for Custom Currency)": "RP",
    "Custom Currency": [
      {
        "ShortName": "scrap",
        "SkinID": 0,
        "Display Name": "Scrap"

Edited by MrIce
ZEODE

Posted (edited)

2 hours ago, MrIce said:

Hello Can I change so player can buy with Scrap here and how or where  And I dont have Server Reward on server

Purchasing Options": {
    "Player Buy Command (Chat or F1 Console)": "hsbuy",
    "Purchasing Currency (ServerRewards|Economics|Custom)": "ServerRewards",
    "Currency Unit Displayed e.g: RP | $ (Not Used for Custom Currency)": "RP",
    "Custom Currency": [
      {
        "ShortName": "scrap",
        "SkinID": 0,
        "Display Name": "Scrap"

You're correct, but you have to change ServerRewards to Custom, so it should look like this:

  "Purchasing Options": {
    "Player Buy Command (Chat or F1 Console)": "hsbuy",
    "Purchasing Currency (ServerRewards|Economics|Custom)": "Custom",
    "Currency Unit Displayed e.g: RP | $ (Not Used for Custom Currency)": "RP",
    "Custom Currency": [
      {
        "ShortName": "scrap",
        "SkinID": 0,
        "Display Name": "Scrap"
      }
    ]
  },

 

Edited by ZEODE
  • Like 1
Wolf

Posted

Hello after the update, it won't load(

HeliSignals - Failed to compile: No overload for method 'State_OrbitStrafe_Enter' takes 1 arguments | Line: 1012, Pos: 24

KingSizeKevin

Posted

Can you add a config option so it doesnt fly away to monuments and crashes like it used to?

EvilDips

Posted

24 minutes ago, KingSizeKevin said:

Can you add a config option so it doesnt fly away to monuments and crashes like it used to?

Try using this in the F1 console:   patrolhelicopterai.monument_crash "false"

  • Love 1
ChristopherS

Posted (edited)

The latest Rust update changed the behaviour of the patrol heli. It now moves from place to place due to something called "danger zones". I've disabled this (set it to false), and the heli's act like they once used to.

Another convar you're looking for is: "patrolhelicopterai.use_danger_zones false"

Edited by ChristopherS
MrIce

Posted (edited)

10 hours ago, rustmmopve said:

heli flees so far away when players are killing the heli. So when the heli shoots for a bit at a player it will go away very far then after 15-20 then it will come back, is there a setting to stop this?

Edit - Think this was because a player died so it was roaming for a while

Have u try this  

Force Helicopter to Return to Player if it Moves Too far Away": true,
    "Force Helicopter to Return Even if Attacking Other Players": true,
    "Force Helicopter to Return To Original Called Position Instead Of Player": false,

 

DONT use MINIGUN on them

 

Edited by MrIce
Deisel

Posted

Ive set the config for these entities to be protected.... all got destroyed. is there somewhere i need to enable this elsewhere in the config?

is it possible im using the incorrect prefab path?

even your default prefabs got destroyed, wood box lrg and planter???

 

"Protected Prefab List (Prefabs Listed Here Will Never Take Damage)": [
        "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab",
        "assets/prefabs/deployable/planters/planter.large.deployed.prefab",
        "assets/prefabs/deployable/barricades/barricade.metal.item.prefab",
        "assets/prefabs/deployable/barricades/barricade.sandbags.item.prefab",
        "assets/prefabs/deployable/furnace.large/furnace.large.item.prefab",
        "assets/prefabs/deployable/oil refinery/small_oil_refinery.item.prefab",
        "assets/prefabs/deployable/playerioents/app/smartalarm/smartalarm.item.prefab",
        "assets/prefabs/deployable/playerioents/batteries/large/large.rechargable.battery.item.prefab",
        "assets/prefabs/deployable/playerioents/batteries/medium/medium.rechargable.battery.item.prefab",
        "assets/prefabs/deployable/playerioents/batteries/small.rechargable.battery.item.prefab",
        "assets/prefabs/deployable/playerioents/gates/branch/electrical.branch.item.prefab",
        "assets/prefabs/deployable/playerioents/gates/combiner/electrical.combiner.item.prefab",
        "assets/prefabs/deployable/playerioents/generators/generator.small.item.prefab",
        "assets/prefabs/deployable/playerioents/generators/solar_panels_roof/solarpanel.large.item.prefab",
        "assets/prefabs/deployable/playerioents/splitter/splitter.item.prefab",
        "assets/prefabs/deployable/single shot trap/guntrap.deployed.prefab",
        "assets/prefabs/deployable/windmill/generator.wind.scrap.item.prefab",
        "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",
        "assets/prefabs/npc/flame turret/flameturret.deployed.prefab",
        "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab"

ZEODE

Posted

On 5/11/2024 at 12:49 AM, Deisel said:

Ive set the config for these entities to be protected.... all got destroyed. is there somewhere i need to enable this elsewhere in the config?

is it possible im using the incorrect prefab path?

even your default prefabs got destroyed, wood box lrg and planter???

 

"Protected Prefab List (Prefabs Listed Here Will Never Take Damage)": [
        "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab",
        "assets/prefabs/deployable/planters/planter.large.deployed.prefab",
        "assets/prefabs/deployable/barricades/barricade.metal.item.prefab",
        "assets/prefabs/deployable/barricades/barricade.sandbags.item.prefab",
        "assets/prefabs/deployable/furnace.large/furnace.large.item.prefab",
        "assets/prefabs/deployable/oil refinery/small_oil_refinery.item.prefab",
        "assets/prefabs/deployable/playerioents/app/smartalarm/smartalarm.item.prefab",
        "assets/prefabs/deployable/playerioents/batteries/large/large.rechargable.battery.item.prefab",
        "assets/prefabs/deployable/playerioents/batteries/medium/medium.rechargable.battery.item.prefab",
        "assets/prefabs/deployable/playerioents/batteries/small.rechargable.battery.item.prefab",
        "assets/prefabs/deployable/playerioents/gates/branch/electrical.branch.item.prefab",
        "assets/prefabs/deployable/playerioents/gates/combiner/electrical.combiner.item.prefab",
        "assets/prefabs/deployable/playerioents/generators/generator.small.item.prefab",
        "assets/prefabs/deployable/playerioents/generators/solar_panels_roof/solarpanel.large.item.prefab",
        "assets/prefabs/deployable/playerioents/splitter/splitter.item.prefab",
        "assets/prefabs/deployable/single shot trap/guntrap.deployed.prefab",
        "assets/prefabs/deployable/windmill/generator.wind.scrap.item.prefab",
        "assets/prefabs/npc/autoturret/autoturret_deployed.prefab",
        "assets/prefabs/npc/flame turret/flameturret.deployed.prefab",
        "assets/prefabs/npc/sam_site_turret/sam_site_turret_deployed.prefab"

In the config for each Heli Signal profile there is an option to set true or false:

Quote

"Block damage ALWAYS to entities in the protected prefab list": true,

Setting this to true will prevent damage to the prefabs in the list. This can be set individually for each heli.

  • Love 1
m3dus4

Posted (edited)

Some Playerr reported me, that XP wont work anymore just Easy heli is the only one giving exp, medium, hard, expert, and nightmare no longer give xp when u kill them

Edited by m3dus4
ZEODE

Posted

On 5/14/2024 at 8:11 PM, m3dus4 said:

Some Playerr reported me, that XP wont work anymore just Easy heli is the only one giving exp, medium, hard, expert, and nightmare no longer give xp when u kill them

Please don't post the same support request on multiple sites and Discords. It makes it harder to keep track of issues and is unecessary.

  • Like 1
ZEODE

Posted (edited)

On 5/20/2024 at 1:28 AM, rustmmopve said:

what is the convar for the new update so heli disabled crash

patrolhelicopterai.monument_crash

 

If you are using the latest version of the plugin, there is now a config option to disable it for you when the plugin loads.

Edited by ZEODE
ZEODE

Posted

On 5/21/2024 at 7:01 PM, rustmmopve said:

so do i still need to use patrolhelicopterai.monument_crash as well as disabling in the config?

It does the same thing, so it doesn't matter

f0kus

Posted

Hello. I have a problem with the reward for the downed helicopter. if you shoot it down and it falls, you get a reward, but if it explodes in the air, then you don’t. How to fix it ?

EvilDips

Posted

I have a suggestion, would it be possible to make the Discord event alerts to post embeds instead of the normal text?

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