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Heavy Oil Rig Event 1.1.3

$19.99
   (5 reviews)

7 Screenshots

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Covfefe

Posted

I want this event to be permanent. Completely replace the default oil rig event. No timers except for time between event spawn (after someone has completed the event)

LtServer

Posted

Test this out on my server, I ran into this issue. keypad will not let me interact with it. Red script is showing once I walk towards the key code lock. Any help?

 

image.thumb.png.ce63dc84558311c3a8b89b9f26e418ad.png

  • Like 1
Cahnu

Posted

On 1/17/2023 at 4:46 PM, DarkShdw said:

Test this out on my server, I ran into this issue. keypad will not let me interact with it. Red script is showing once I walk towards the key code lock. Any help?

 

/cdn-cgi/mirage/3e5871e492ef9c809da7b7d4387311cea0a2b8a9791cfa7196f24624b7d6e1dc/1280/https://codefling.com/uploads/monthly_2023_01/image.thumb.png.ce63dc84558311c3a8b89b9f26e418ad.png

Thanks for the screenshot. I’m out of town for a couple days but will be looking into this ASAP. I’ll circle back with you on your support ticket as soon as I have an update. Thanks for your patience. 🙂

  • Like 2
LtServer

Posted

Not a problem, I just disabled the turrets until it gets figured out. I will retry it tonight and see if I can get a better image of the coding on the screen or maybe it will appear in my host panel to copy and paste.

LtServer

Posted

On 1/19/2023 at 9:53 AM, Cahnu said:

Thanks for the screenshot. I’m out of town for a couple days but will be looking into this ASAP. I’ll circle back with you on your support ticket as soon as I have an update. Thanks for your patience. 🙂

I tried to get a better screen shot, the error does not pop up in my webhost panel. Also when I go into the config and turn turrets to spawn to false, go into game do the /heavyoilstart, event does not start. Turn spawn turrets back to true and /heavyoilstart, event works but still same red error codes. its the best I can do, hope it helps.

image.thumb.png.178e0bf79bf8a641b5c4abc73e321b41.png

image.png.542821c11de9ac99974b0774f04ae36e.png

Chill Roleplay

Posted (edited)

The turrets drop loot even when set to false. 😞image.thumb.png.bb848ebcf9d23ad2f9957a8f5dee7056.png

Edited by Chill Roleplay
Cahnu

Posted

On 1/20/2023 at 8:06 PM, Chill Roleplay said:

The turrets drop loot even when set to false. 😞image.thumb.png.bb848ebcf9d23ad2f9957a8f5dee7056.png

That config setting controls if the turrets can be looted after disabling them. (finding the code one of the NPCs drop and entering it into the keypad just below the top floor). If the turrets are destroyed instead, there is nothing currently in place to stop them from looting it. I could look into adding a config setting in a future version for that as well though. 🙂

Wajeeh Agbariya

Posted

Players are not able to destroy the turrets as they are not taking any damage, is there a way to fix this?

Cahnu

Posted

16 minutes ago, Wajeeh Agbariya said:

Players are not able to destroy the turrets as they are not taking any damage, is there a way to fix this?

I'm assuming you are using TruePVE. Something seems to have broken around this integration. I'm looking into it now. If you could create a support ticket under the support tab so others can see the tracked issue I would appreciate it. I'll circle back soon with an update. 🙂

Chill Roleplay

Posted

On 1/21/2023 at 8:36 PM, Cahnu said:

That config setting controls if the turrets can be looted after disabling them. (finding the code one of the NPCs drop and entering it into the keypad just below the top floor). If the turrets are destroyed instead, there is nothing currently in place to stop them from looting it. I could look into adding a config setting in a future version for that as well though. 🙂

I have it set to false but they still drop piles off ammo and aks same with cargo event

Cahnu

Posted

45 minutes ago, Chill Roleplay said:

I have it set to false but they still drop piles off ammo and aks same with cargo event

Yes, that's by design. The config setting "Allow turrets to be looted after they are disabled. (Each turret has an AK and full stacks of ammo)" only prevents players from looting the turrets when they are disabled by using the code lock. This would be a new feature request to add a config setting to also disable loot when they are destroyed. I'll see if I can get something added for this in an update.

Chill Roleplay

Posted

3 minutes ago, Cahnu said:

Yes, that's by design. The config setting "Allow turrets to be looted after they are disabled. (Each turret has an AK and full stacks of ammo)" only prevents players from looting the turrets when they are disabled by using the code lock. This would be a new feature request to add a config setting to also disable loot when they are destroyed. I'll see if I can get something added for this in an update.

Would be appreciated, An ak is rare on our server and having 10 Drop at every oil rig event is extreme. I dont see what the point of disabling the loot is when they can still loot it after they break it

Cahnu

Posted

3 minutes ago, Chill Roleplay said:

Would be appreciated, An ak is rare on our server and having 10 Drop at every oil rig event is extreme. I dont see what the point of disabling the loot is when they can still loot it after they break it

Because otherwise they could loot it immediately after disabling it and take everything. Destroying it to get the loot does seem to be a way to get around that though so I agree it makes sense to have a config for that as well. I've added it to my list of updates for the next version. 🙂

  • Love 1
Stark

Posted

Will this work for custom oil rigs or vanilla oil rigs only?

Cahnu

Posted

@Stark I haven't tested it with a custom oil rig so I can't say. I would imagine it would depend on what's custom about it. If you have someone who is familiar with what's custom about it and how it works I'd be happy to talk to them to try to get a better idea if it should work or not.

Stark

Posted

20 minutes ago, Cahnu said:

@Stark I haven't tested it with a custom oil rig so I can't say. I would imagine it would depend on what's custom about it. If you have someone who is familiar with what's custom about it and how it works I'd be happy to talk to them to try to get a better idea if it should work or not.

Its this custom rig: 

 

Cahnu

Posted

@Stark That looks like a completely custom prefab so I don't think it would work. This plugin looks for the prefab for the base rig to run the event on.

Shemov

Posted

1 minute ago, Cahnu said:

@Stark That looks like a completely custom prefab so I don't think it would work. This plugin looks for the prefab for the base rig to run the event on.

Hi! I am the creator of the oil rig above, this monument is based on the usual oilrig, but everything else except the base is custom. What is required to link your plugin to this monument?

Cahnu

Posted

On 2/10/2023 at 12:27 PM, Shemov said:

Hi! I am the creator of the oil rig above, this monument is based on the usual oilrig, but everything else except the base is custom. What is required to link your plugin to this monument?

I'll reach out to you in DMs to talk through it in detail.

Tanki

Posted

hello, i don't see magicloot compatibility, it work with this or not tested?

Cahnu

Posted (edited)

4 hours ago, Tanki said:

hello, i don't see magicloot compatibility, it work with this or not tested?

Hello, I haven't tested magic loot personally and am not sure if anyone has tried to use it. I looked over magic loot description page and don't see any mention of required hooks or anything. So it may work as is. I'd be happy to test it with you by having you send me your magic loot config and testing locally. Feel free to message me on discord if you'd like to do that. 🙂  Cahnu#5653

Edited by Cahnu
Tanki

Posted

4 hours ago, Cahnu said:

Hello, I haven't tested magic loot personally and am not sure if anyone has tried to use it. I looked over magic loot description page and don't see any mention of required hooks or anything. So it may work as is. I'd be happy to test it with you by having you send me your magic loot config and testing locally. Feel free to message me on discord if you'd like to do that. 🙂  Cahnu#5653

send 🙂

monsterqueen

Posted

Hey there, is this compatible with the recent force wipe? I have had it up on my server all day and its compiled right, I don't see any errors. But it's not spawning and doesn't recognize the start command. Thanks for any help ❤️

Cahnu

Posted

23 minutes ago, monsterqueen said:

Hey there, is this compatible with the recent force wipe? I have had it up on my server all day and its compiled right, I don't see any errors. But it's not spawning and doesn't recognize the start command. Thanks for any help ❤️

There was an issue with the Rust update today. I just pushed an update to fix it. Please download the latest version.

  • Love 1
FandangoChristmas

Posted

A player told me the code didnt work on a event he played. Its the first time I have heard of this happening.

  • Like 1

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