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Message added by Yun,

I still haven't found out about some rare bugs like "resources being lost" that some people have warned me about, please send me videos if you can find them, but I'll be working on a possible solution! As soon as I get results, I will make a new update.

~ Thank you for waiting.

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I own Furnace Levels by David but he stopped supporting that a while back. One of the issues there was with that was when players moved a deployed furnace.

When picking up an upgraded furnace, it would loose all of the bonuses. Does that happen with this plugin too?

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3 minutes ago, ChristopherS said:

I own Furnace Levels by David but he stopped supporting that a while back. One of the issues there was with that was when players moved a deployed furnace.

When picking up an upgraded furnace, it would loose all of the bonuses. Does that happen with this plugin too?

Absolutely not 😉

We have support for when you pick it up using the hammer and also when you pick it up using the RemoverTool plugin, the furnace level will remain in it, so when you build it somewhere, it will come back with improved attributes.

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4 minutes ago, Yun said:

Absolutely not 😉

We have support for when you pick it up using the hammer and also when you pick it up using the RemoverTool plugin, the furnace level will remain in it, so when you build it somewhere, it will come back with improved attributes.

I'll get this bought this afternoon in that case! Thank you for the quick reply, I've been excitedly waiting for a replacement to that plugin and this looks like an amazing upgrade !

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2 minutes ago, ChristopherS said:

I'll get this bought this afternoon in that case! Thank you for the quick reply, I've been excitedly waiting for a replacement to that plugin and this looks like an amazing upgrade !

Thanks for contributing ❤️

But remember before buying, the plugin has a different system from FurnaceLevels created by David, this plugin is based on increasing the furnace levels, so at each level all statistics are changed, of course, you can configure it so that only every 3 levels improve one stats, this varies from configuration to configuration.

However, it is not possible to improve each attribute, it is necessary to improve the level of the furnace.

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There's a strange symbol in the automatically generated config, and I do not know what it is.

If I need to make a new line etc. I won't know what to use haha.

I've attached an image of what I see, it's a red circular looking thing, but when I copy and paste that, it's an invisible space (or something like that).

image.png.b85bb18c000ab735d3d06645263aefb4.png

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ignore this symbol lmao, it's just a editor invisible character

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IF YOU HAVE A PROBLEM WITH THE OVEN STATUS, WHICH DOES NOT SHOW THE CHARCOAL MULTIPLIER, READ BELOW:

METHOD 1:
Download the latest version of the plugin, delete your config file and reload the plugin;

METHOD 2:
To fix it, it's simple, just decrease the offset down number, if you don't know how to do it, follow the steps below:
In your config file, you will find code like this:

"UI Options": {
  "Oven status": {
    "Anchor": "0.5 0 0.5 0",
    "Offset": "200 20 400 100", // <- This is the offset that you need to change
    .....
  }
},


Just decrese 5 points in the second number:
From "200 20 400 100" to -> "200 15 400 100"

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Possible to add in support for an output multiplier blacklist? Specifically in my case for sulfur.

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1 hour ago, rfizzle said:

Possible to add in support for an output multiplier blacklist? Specifically in my case for sulfur.

Yes, of course! Ill add it in the coming update! Thx for this good suggestion ❤️

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6 hours ago, Yun said:

Yes, of course! Ill add it in the coming update! Thx for this good suggestion ❤️

Ooh. That's given me an idea too if it's not too much work.

Would it be possible to give us an option to set a max output bonus for a specific resource.

What I mean is, let's say the furnace is set to +100% (2x). Could it be possible to limit HQM to +50% and sulphur to +25% etc?

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1 hour ago, ChristopherS said:

Ooh. That's given me an idea too if it's not too much work.

Would it be possible to give us an option to set a max output bonus for a specific resource.

What I mean is, let's say the furnace is set to +100% (2x). Could it be possible to limit HQM to +50% and sulphur to +25% etc?

Yes! Ill add this feature in the v2!

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It does not support ExtrationRareMinerals unlike the old FurnanceLevels. Could you make it compatible, please?

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10 hours ago, Galemystic said:

It does not support ExtrationRareMinerals unlike the old FurnanceLevels. Could you make it compatible, please?

I believe that furnace levels did not support ERM, but I will contact the ERM developer and try to adapt the plugins so that they work in harmony

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The FL is compatible with the ERM, it just stopped updating and can only be baked in electric ovens. If you add this compatibility it would be great!

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11 minutes ago, Flute Remix said:

Is this compatible with any of the furnace splitter plugins? 

I use Furnace splitter from uMod, and it works perfectly with that.

The only thing you need to take into consideration is that this will potentially smelt things faster and have a bonus wood efficiency. That means the wood that gets automatically transferred across will be much more than is actually needed.

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Bought the plugin but need some information about the following things:
1. Is this the VANILLA default furnace behaviour, or is it the plugin default stats before any upgrades are applied? 

"Default Oven Settings (This will override the ovens' default attributes)": {
    "Speed multiplier (Default = 1.0)": 1.0,
    "Fuel Efficiency (Default = 0.75)": 0.75,
    "Resource Output Multiplier (Default = 1.0)": 1.0,
    "Charcoal Multiplier (Default = 1.0)": 1.0
  },

Fuel Efficiency especially?

Also, what's this exactly? - "Base fuel speed on smelting speed multiplier?": false,
And what's the difference between using legacy mode and the normal mode? I don't want to revert the official furnace changes if this legacy mode modifies how furnaces work with the old UI. I only want to implement proper x2 smelting speed while disabling the rest of the multipliers completely and only have 1 upgrade. I'm unsure which of the 2 modes is better for my purpose.

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Is it possible to completely remove this oven status? Or do I have to push it out of the screen by setting the anchors/offsets to something weird? I know that I might sound ridiculous for trying to disable half of the plugin, but I want to force players to upgrade with scrap for their x2 furnace speed, nothing more.

image.png.6caa728a1b8fb341267eadabcfc7f594.png

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5 hours ago, Flammable said:

Bought the plugin but need some information about the following things:
1. Is this the VANILLA default furnace behaviour, or is it the plugin default stats before any upgrades are applied? 

"Default Oven Settings (This will override the ovens' default attributes)": {
    "Speed multiplier (Default = 1.0)": 1.0,
    "Fuel Efficiency (Default = 0.75)": 0.75,
    "Resource Output Multiplier (Default = 1.0)": 1.0,
    "Charcoal Multiplier (Default = 1.0)": 1.0
  },

Fuel Efficiency especially?

Also, what's this exactly? - "Base fuel speed on smelting speed multiplier?": false,
And what's the difference between using legacy mode and the normal mode? I don't want to revert the official furnace changes if this legacy mode modifies how furnaces work with the old UI. I only want to implement proper x2 smelting speed while disabling the rest of the multipliers completely and only have 1 upgrade. I'm unsure which of the 2 modes is better for my purpose.

If you want to add exactly one level, change its current behavior to default plug-in mode (just set "legacy mode" to false), and now just set the furnace status of the next level, this will make the player only need upgrade the furnace once to receive all level 2 attributes.

Answering your questions:

1. Yes, this is the vanilla default behavior.

2. In the current version of the furnace updates (this will be changed in the next v2) you have an option called “Fuel Efficiency”, this is an option that by increasing this attribute your wood will burn slower, should be a good thing initially, but it is inverse, players need to burn the wood faster, not slower, and so the fuel efficiency becomes real shit, and this option called "Base Fuel Speed in Casting Speed Multiplier?" is to synchronize the wood burning speed with the casting speed. Therefore, whenever you increase the smelting speed of your furnace, it will burn the wood faster as well.
 

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5 hours ago, Flammable said:

Is it possible to completely remove this oven status? Or do I have to push it out of the screen by setting the anchors/offsets to something weird? I know that I might sound ridiculous for trying to disable half of the plugin, but I want to force players to upgrade with scrap for their x2 furnace speed, nothing more.

image.png.6caa728a1b8fb341267eadabcfc7f594.png

For now, just leaving the empty message in the lang file will solve your problem, but this will be changed in the upcoming version 2.0.

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I'm good, thanks for all the explanations. I have changed the offset to something that pushes the UI out of the screen. Also disabled the legacy mode and only have 1 upgrade level with 2.0 speed and the rest is vanilla in this upgrade. I like it because it doesn't opens the UI at max level. Only still can't get what's best for x2 speed config. Do I have to use this "Base Fuel Speed in Casting Speed Multiplier?" or nope. Maybe for x2 speed is not a big deal if it's enabled or disabled.

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5 minutes ago, Flammable said:

I'm good, thanks for all the explanations. I have changed the offset to something that pushes the UI out of the screen. Also disabled the legacy mode and only have 1 upgrade level with 2.0 speed and the rest is vanilla in this upgrade. I like it because it doesn't opens the UI at max level. Only still can't get what's best for x2 speed config. Do I have to use this "Base Fuel Speed in Casting Speed Multiplier?" or nope. Maybe for x2 speed is not a big deal if it's enabled or disabled.

I think it would be a good idea to use, as 2x is a low speed, synchronizing the wood and ores would be the best option!

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Please tell me what is the meaning of the fuel burning rate parameter, before it was Fuel economy, and now who will upgrade it so that it burns faster??

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1 minute ago, BenDer said:

Please tell me what is the meaning of the fuel burning rate parameter, before it was Fuel economy, and now who will upgrade it so that it burns faster??

The intention of burning it faster is to produce charcoal faster, but you can choose to use the old version of the plugin

Edited by Yun
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