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Enchanting 1.0.13

$25.00
   (4 reviews)

8 Screenshots

  • 71.5k
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  • Update details
    v1.0.13
    Released
    Download size243.68 kB
    Total versions16
    Time between versions 1 day
    Typical update pace About every 116 days
    Freshness Updated yesterday

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



imthenewguy

Posted

Yeah the wolf prefab seems to be old. Will push an update with the updated prefab.

 

monsterqueen

Posted

18 minutes ago, imthenewguy said:

Yeah the wolf prefab seems to be old. Will push an update with the updated prefab.

 

Thank you! Any thoughts into why the Narcolepsy perk may not be working? We have tried multiple times with this enchant, and nothing.

Screenshot 2026-06-21 185137.png

imthenewguy

Posted

3 hours ago, monsterqueen said:

Thank you! Any thoughts into why the Narcolepsy perk may not be working? We have tried multiple times with this enchant, and nothing.

Screenshot 2026-06-21 185137.png

WHat are you attacking with it? Player or Npc?

monsterqueen

Posted

36 minutes ago, imthenewguy said:

WHat are you attacking with it? Player or Npc?

I tried NPCs and Animals, is it supposed to be player only?

imthenewguy

Posted

It only works against enemies that inherit from the BasePlayer class. It won't hit animals, and it won't hit scientistnpc2 enemies.

hc4stillo

Posted

On 6/22/2026 at 7:36 AM, imthenewguy said:

 

Which animal are you both using in the config?

"Animal prefab for the AnimalEffect [bear, chicken, boar, stag, wolf, horse]"

 

06/23 11:19:09 | [Enchanting] Subscribed to OnPlayerAttack

06/23 11:19:10 | Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab"

06/23 11:19:10 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.Enchanting.SpawnAnimal (UnityEngine.Vector3 pos, BasePlayer player) [0x00037] in <3f4fe5baf0bd4cba911bf055346a6211>:0
at Oxide.Plugins.Enchanting+<>c__DisplayClass112_0.<OnPlayerAttack>b__0 () [0x00000] in <3f4fe5baf0bd4cba911bf055346a6211>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0

06/23 11:19:12 | [Enchanting] Unsubscribed to OnPlayerAttack

 

 "Animal prefab for the AnimalEffect [bear, chicken, boar, stag, wolf, horse]": "wolf",

imthenewguy

Posted

Yeah its an issue with the wolf path. They changed it back to Wolf2 last wipe for some reason.

 

monsterqueen

Posted

4 hours ago, imthenewguy said:

Yeah its an issue with the wolf path. They changed it back to Wolf2 last wipe for some reason.

 

No matter how we use that bow enchant we get that message too 😕

imthenewguy

Posted (edited)

Did you update to version 1.0.13?

Edit: Oops, I forgot to change something. Pushed update again.

 

Edited by imthenewguy

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