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Deep Sea Options 1.0.9

$8.99
   (8 reviews)

2 Screenshots

  • 10.5k
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  • Update details
    v1.0.9
    Released
    Download size14.43 kB
    Total versions11
    Time between versions 1 day
    Typical update pace About every 3 days
    Freshness 11 days ago

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FandangoChristmas

Posted

2 hours ago, Mankus said:

 

No problem.

There are 4 island prefabs, each with this file path:
"assets/bundled/prefabs/deepsea/islands/deepsea_island_tropical4.prefab"
simply change the numeric value to 1, 2, 3 or 4  

example from using admin commands in f1 console: spawn deepsea_island_tropical2    
but placement will be tricky since its only line of sight, unless you can get the coordinates for rotation etc.
console should suggest the correct format if its a little different

Yes I'm pretty sure closing the deep sea will wipe what was there. Even if you have persist buildings on etc. in the plugin

I think to identify the island yo ucan use something like "EntityOwner" from umod,   the one with /prod chat command to identify any prefab you look at in game.  Since the islands are prefabs, if there is another of the same type also spawned in your instance, you could rule it out quickly enough.

Ty for the tips! I had found prefab names of the 4, I will prod the other Islands. All I know is that it was the biggest Island. When I get into it later I will give it a shot!

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