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Deep Sea Options 1.0.2

$7.99
   (3 reviews)

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TritonianYeti

Posted

I have not tested scrap helis, but minis and attack helis work on my server.

ManOWar

Posted

2 minutes ago, TritonianYeti said:

I have not tested scrap helis, but minis and attack helis work on my server.

Okay, that's awesome, thank you! I guess if you're flying, you're not asleep after the transition finishes? Have you tested with anyone else on the mini with you? Curious if they're asleep and fall out of the mini.

Bad Cop

Posted (edited)

3 hours ago, ManOWar said:

Okay, that's awesome, thank you! I guess if you're flying, you're not asleep after the transition finishes? Have you tested with anyone else on the mini with you? Curious if they're asleep and fall out of the mini.


Tested with vanilla minis, karuza helis and planes . Tbh i only notice the sleep if vanishing through the deepsea portal

 

 



 

Edited by Bad Cop
ManOWar

Posted (edited)

6 minutes ago, Bad Cop said:


Tested with vanilla minis, karuza helis and planes . Tbh i only notice the sleep if vanishing through the deepsea portal

 

 



 

Okay, thank you for the reply! Sorry, not sure what you mean by vanishing through the Deep Sea portal. Are there multiple ways to enter the Deep Sea other than just traveling out there and crossing through? As you did in your video.

Edited by ManOWar
Bad Cop

Posted

Just now, ManOWar said:

Okay, thank you for the reply! Sorry, not sure what you mean by vanishing through the Deep Sea portal. Are there multiple ways to enter the Deep Sea other than just traveling out there and crossing through?


Hey, no problem. I meant if you enter the deepsea while in noclip

Mounted on vehicle doesnt seem to have this behavior so all good there

TritonianYeti

Posted

Just tested a bit more with one of my admins. If you are in a seat on one of the helis, you are not asleep when you spawn in when you cross the boundary either way. If you are in the back of a scrap heli, you will spawn asleep like normal.

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ManOWar

Posted

8 minutes ago, TritonianYeti said:

Just tested a bit more with one of my admins. If you are in a seat on one of the helis, you are not asleep when you spawn in when you cross the boundary either way. If you are in the back of a scrap heli, you will spawn asleep like normal.

Okay, that's perfect! I appreciate you taking the time to respond and testing things!

ManOWar

Posted

11 minutes ago, Bad Cop said:


Hey, no problem. I meant if you enter the deepsea while in noclip

Mounted on vehicle doesnt seem to have this behavior so all good there

Okay, I gotcha! Yes, I have only been to the Deep Sea as an admin in noclip and was assuming (ass u me) things. lol I had a player testing with boats, and he said anyone not driving the boat was asleep after the transition. Appreciate you taking the time to respond and for creating this plugin. I'm sold!

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TritonianYeti

Posted

I had a question for you in terms of vehicles, I have it configured for all vehicles enabled to cross into the Deepsea.

I also use this plugin on my server: 
 


They hit an invisbile wall and get bounced back when trying to enter the Deepsea. 

I wasnt sure if it was something on this plugin that could be coded in or if it would need to be modified on the Barges plugin as I am not sure how the other plugin is coded, but would it be possible to enable them to go into the Deepsea as well? 

Thanks for the awesome work on this Deepsea plugin and the responsiveness you provide!

BetterDeadThanZed

Posted

On 2/8/2026 at 5:29 AM, WarKingz said:

Will just like to say I love this plugin but have some questions. Players are not seeing the Ghost Ships. I have set it to 6? And will it be possible to have Allow Building In Deep Sea as a permission? 

Are you using Water Bases? If so, update it. The plugin that removed water junk piles for the water bases was causing the ghost ships to disappear.

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Bad Cop

Posted

2 hours ago, TritonianYeti said:

I had a question for you in terms of vehicles, I have it configured for all vehicles enabled to cross into the Deepsea.

I also use this plugin on my server: 
 


They hit an invisbile wall and get bounced back when trying to enter the Deepsea. 

 

 

This one might be a problem, because it is not technically a vehicle as far as the game is concerned.

Seems more like items attached and surrounding a kayak for visuals, possibly the parented items blocking entrance with collision. I would recommend checking with Adem,  I have a feeling he would already be thinking how to change this behavior. 

 

In case of karuza's vehicles, despite consisting of many different prefabs,  they are done in a way so the game considers the whole thing to be a vehicle rather than  individual parts, they even get their own unique prefab path, hence they go through the portal just fine

 

image.png.abff53452e2f0f81026f2dc95ca34986.png

  • Like 1
TritonianYeti

Posted

Awesome, thanks for the reply!

That was kind of where my thoughts led me on it as well considering how the Barges are done and created by that plugin. I will reach out to Adem and see what he says in regards to them.

Cheers!

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