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Deep Sea Options 1.0.8

$8.99 $7.99
   (5 reviews)

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  • 7.5k
  • 840
  • 14.46 kB
  • Update details
    v1.0.8
    Released
    Download size14.46 kB
    Total versions9
    Time between versions 7 days
    Typical update pace About every 4 days
    Freshness Updated today

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Recommended Comments



Vain

Posted

is there an option to adjust the HP and aim of the Scientists? for example primitve mode make them "easier" for prim weapons.

frontier

Posted

when i first bought this  the respawn crates worked perfectly, now.. i cant get a single damn crate to respawn (since last update) can someone post a config that works? coz im not seeing it work with what i have when it was previously working, it just opens and closes deepsea now, which can be done with commands, about to grab a refund if it isnt going to work..

EVOS

Posted (edited)

Can this plugin fully disable the event?

Edited by EVOS
Bad Cop

Posted

15 hours ago, frontier said:

when i first bought this  the respawn crates worked perfectly, now.. i cant get a single damn crate to respawn (since last update) can someone post a config that works? coz im not seeing it work with what i have when it was previously working, it just opens and closes deepsea now, which can be done with commands, about to grab a refund if it isnt going to work..

Hi frontier, below is a tested and working config which:

- Keeps deepsea always open

- Allow build (max 10 foundations)

- Allows any vehicle through

- 15 minute respawn timer 

 

{
  "Control - Schedule (plugin manages open/close mode and timers)": true,
  "Control - Content (plugin sets island/ghost ship/RHIB spawn settings)": true,
  "Control - Travel Rules (plugin changes what can pass through the portal)": true,
  "Control - Building (plugin enforces allow/deny building while in deep sea)": true,
  "Force apply change on plugin reload? (closes + reopens deep sea to apply spawn changes immediately. Recommend manual close/open instead.)": false,
  "Schedule": {
    "Mode (Vanilla | AlwaysOpen | Disabled)": "AlwaysOpen",
    "Open Time Seconds (vanilla wipeDuration)": 999999.0,
    "Cooldown Seconds (time until next opening after closing)": 5400.0,
    "Final Phase Seconds (used for end weather/ramp)": 1800.0,
    "Radiation Warning Phase Seconds (entry blocked when time left is below this)": 300.0,
    "AlwaysOpen - Keep Time Left Around Seconds": 999999.0,
    "AlwaysOpen - Refill When Below Seconds": 3600.0,
    "Disabled - Push Next Opening To Seconds": 9999999.0,
    "Set DeepSea Enabled Flag (restart may be required)": true,
    "DeepSea Enabled": true
  },
  "Content": {
    "Islands": {
      "Count": 6,
      "Spacing Size (bigger = more spread out)": 300.0,
      "Edge Buffer (bigger = further from outer edge)": 750.0,
      "Minimum Spacing (hard minimum distance)": 600.0
    },
    "Ghost Ships": {
      "Count": 4,
      "Spacing Size (bigger = more spread out)": 80.0,
      "Edge Buffer (bigger = further from outer edge)": 450.0,
      "Minimum Spacing (hard minimum distance)": 400.0
    },
    "RHIB Groups": {
      "Count": 4,
      "Spacing Size (bigger = more spread out)": 10.0,
      "Edge Buffer (bigger = further from outer edge)": 1150.0,
      "Minimum Spacing (hard minimum distance)": 300.0
    }
  },
  "Travel Rules": {
    "Allow Any Vehicle": true,
    "Allowed Vehicle Prefabs (If not all vehicles)": [],
    "If any vehicle, require boat type only?": false,
    "Allow Players Without Vehicle": false,
    "Allow Noclip Players": true,
    "Allow Non-Player Passengers (npcs)": false,
    "Allow Non-Player Entity Teleport (npcs)": false,
    "Allow Entry During Radiation Warning Phase": false,
    "Ignore Extra Vehicle Onboard Check (eg copter transported on boat": false,
    "Log entry/exit": false
  },
  "Building": {
    "Allow Building In Deep Sea": true,
    "DeepSea - Limit Foundations": true,
    "DeepSea - Max Foundations Per Player": 10,
    "DeepSea - GameTip: Show remaining on successful place": true,
    "DeepSea - GameTip: Show message when denied": true
  },
  "Notifications": {
    "GameTip - Deep Sea Opening": true,
    "GameTip - Deep Sea Opened": true,
    "GameTip - Deep Sea Closing": true,
    "GameTip - Deep Sea Closed": true
  },
  "Respawn (Crates/NPCs/Hackables)": {
    "Enable Respawn System": true,
    "Check Interval Minutes": 15,
    "Min Distance From Players To Allow Respawn": 100.0,
    "Respawn Hackable Crates Via Ghostship": true,
    "Hackable Crates Count": 2
  }
}

 

Bad Cop

Posted

5 hours ago, EVOS said:

Can this plugin fully disable the event?

Hello, yes it can stop deepsea from opening permanently.

 

On 2/27/2026 at 9:07 AM, Vain said:

is there an option to adjust the HP and aim of the Scientists? for example primitve mode make them "easier" for prim weapons.

Not part of the plugin at this time

Bad Cop

Posted

On 2/26/2026 at 7:58 PM, Kobani said:

Thanks, I tested your config. The timer works now and DeepSea stays open.
Unfortunately, the loot still isn’t respawning. Only the NPCs are.

Hi Kobani, i've tested with the latest version for quite some time and crates were respawning correctly, no real reason they shouldnt

 

Here's my current example config for alwaysopen/building enabled/respawn/allow all vehicle

 

{
  "Control - Schedule (plugin manages open/close mode and timers)": true,
  "Control - Content (plugin sets island/ghost ship/RHIB spawn settings)": true,
  "Control - Travel Rules (plugin changes what can pass through the portal)": true,
  "Control - Building (plugin enforces allow/deny building while in deep sea)": true,
  "Force apply change on plugin reload? (closes + reopens deep sea to apply spawn changes immediately. Recommend manual close/open instead.)": false,
  "Schedule": {
    "Mode (Vanilla | AlwaysOpen | Disabled)": "AlwaysOpen",
    "Open Time Seconds (vanilla wipeDuration)": 999999.0,
    "Cooldown Seconds (time until next opening after closing)": 5400.0,
    "Final Phase Seconds (used for end weather/ramp)": 1800.0,
    "Radiation Warning Phase Seconds (entry blocked when time left is below this)": 300.0,
    "AlwaysOpen - Keep Time Left Around Seconds": 999999.0,
    "AlwaysOpen - Refill When Below Seconds": 3600.0,
    "Disabled - Push Next Opening To Seconds": 9999999.0,
    "Set DeepSea Enabled Flag (restart may be required)": true,
    "DeepSea Enabled": true
  },
  "Content": {
    "Islands": {
      "Count": 6,
      "Spacing Size (bigger = more spread out)": 300.0,
      "Edge Buffer (bigger = further from outer edge)": 750.0,
      "Minimum Spacing (hard minimum distance)": 600.0
    },
    "Ghost Ships": {
      "Count": 4,
      "Spacing Size (bigger = more spread out)": 80.0,
      "Edge Buffer (bigger = further from outer edge)": 450.0,
      "Minimum Spacing (hard minimum distance)": 400.0
    },
    "RHIB Groups": {
      "Count": 4,
      "Spacing Size (bigger = more spread out)": 10.0,
      "Edge Buffer (bigger = further from outer edge)": 1150.0,
      "Minimum Spacing (hard minimum distance)": 300.0
    }
  },
  "Travel Rules": {
    "Allow Any Vehicle": true,
    "Allowed Vehicle Prefabs (If not all vehicles)": [],
    "If any vehicle, require boat type only?": false,
    "Allow Players Without Vehicle": false,
    "Allow Noclip Players": true,
    "Allow Non-Player Passengers (npcs)": false,
    "Allow Non-Player Entity Teleport (npcs)": false,
    "Allow Entry During Radiation Warning Phase": false,
    "Ignore Extra Vehicle Onboard Check (eg copter transported on boat": false,
    "Log entry/exit": false
  },
  "Building": {
    "Allow Building In Deep Sea": true,
    "DeepSea - Limit Foundations": true,
    "DeepSea - Max Foundations Per Player": 10,
    "DeepSea - GameTip: Show remaining on successful place": true,
    "DeepSea - GameTip: Show message when denied": true
  },
  "Notifications": {
    "GameTip - Deep Sea Opening": true,
    "GameTip - Deep Sea Opened": true,
    "GameTip - Deep Sea Closing": true,
    "GameTip - Deep Sea Closed": true
  },
  "Respawn (Crates/NPCs/Hackables)": {
    "Enable Respawn System": true,
    "Check Interval Minutes": 15,
    "Min Distance From Players To Allow Respawn": 100.0,
    "Respawn Hackable Crates Via Ghostship": true,
    "Hackable Crates Count": 2
  }
}

 

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