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Customizable Weapons 1.5.26

$30.00
   (3 reviews)
Message added by 0xF,

Any questions? Join the discord https://discord.gg/8nztXhvgDe

3 Screenshots

About Customizable Weapons

The plugin offers a wide range of weapon customization options, allowing you to adjust parameters such as damage, durability and magazine capacity depending on the module or resolution you are carrying. With the ability to create custom items and define unique damage types, the plugin easily works in all areas with weapons, including turrets, npc and bosses.

What I can do with this plugin?

  • The plugin allows you to create weapons that are effective against certain types of players.
  • You can also create NPCs or bosses with weapons that deal significant damage to regular players, while applying special armor from another plugin (CustomizableProtection) to reduce the impact of this type of damage. To improve gameplay, you can use crafting to add armor.
  • In addition, thanks to the plugin, you can create a weapon improvement system from +1 to +20 levels, offering the ability to gradually increase strength with each level. 

Ultimately, the customization possibilities are endless and limited only by your imagination.

Features:

  • Customizability
  • Item setup files are all separately in their own file and folder, making it easy to customize items
  • Support for NPCs, turrets, etc.
  • Ability to create your own items
  • Nice UI, allowing players to see items as best as possible


Permissions:

customizableweapons.give - Permission to issue weapons
customizableweapons.icon.show
customizableweapons.icon.hide
customizableweapons.*****   any permissions you configure, the default with the examples goes vip1, vip2


Console Commands:

cw.give <custom item name> - give yourself a custom item
cw.give <steamid> <custom item name> - give the player a custom item
cw.create <new unique shortname> <shortname> - Add a custom item based on the image of another item
cw.reload - Quick reloading of items


File Hierarhy:

  • CustomizableWeapons
     ↳ • Custom
          ↳ admin.lr.json
     ↳ • Permissions
          ↳ • [0] vip2
                ↳ rifle.lr300.json
          ↳ • [1] vip1
                ↳ rifle.lr300.json
     ↳ • Default
          ↳ bow.compound.json
          ↳ bow.hunting.json
          ↳ crossbow.json
          ↳ hmlmg.json
          ↳ lmg.m249.json
          ↳ multiplegrenadelauncher.json
          ↳ pistol.eoka.json
          ↳ pistol.m92.json
          ↳ pistol.nailgun.json
          ↳ ... etc.

Custom item settings:

{
  "Name": "Admin LR300",
  "Description": "Powerful admin gun",
  "UI Settings": {
    "Name Color (or use <color></color> in name)": "1 0 0 1",
    "Frame Color": "1 0 0 1"
  },
  "Unique SkinId": 2400056213,
  "Shortname": "rifle.lr300",
  "Unbreakable": true,
  "Durability": 1000000.0,
  "Magazine Capacity": 10000,
  "Effects when hit": {
    "Maximum and minimum values in the accumulation": {
      "Max Radiation Poison": 500.0,
      "Max Bleading": 100.0,
      "Min Temperature": -100.0,
      "Max Temperature": 100.0,
      "Max Wetness": 100.0
    },
    "Radiation Poison": 0.0,
    "Bleading": 0.0,
    "Temperature": 0.0,
    "Hunger": 0.0,
    "Thirst": 0.0,
    "Wetness": 0.0,
    "Number of electric balls (recommended to 10)": 0
  },
  "Base damage by type & ammo": {
    "ammo.rifle": {
      "Hunger": 1000000.0,
      "Thirst": 1000000.0,
      "Cold": 1000000.0,
      "Drowned": 1000000.0,
      "Heat": 1000000.0,
      "Bleeding": 1000000.0,
      "Poison": 1000000.0,
      "Bullet": 1000000.0,
      "Slash": 1000000.0,
      "Blunt": 1000000.0,
      "Radiation": 1000000.0,
      "Bite": 1000000.0,
      "Stab": 1000000.0,
      "Explosion": 1000000.0,
      "ElectricShock": 1000000.0,
      "Arrow": 1000000.0,
      "AntiVehicle": 1000000.0,
      "Collision": 1000000.0
    },
    "ammo.rifle.explosive": {
      "Hunger": 1000000.0,
      "Thirst": 1000000.0,
      "Cold": 1000000.0,
      "Drowned": 1000000.0,
      "Heat": 1000000.0,
      "Bleeding": 1000000.0,
      "Poison": 1000000.0,
      "Bullet": 1000000.0,
      "Slash": 1000000.0,
      "Blunt": 1000000.0,
      "Radiation": 1000000.0,
      "Bite": 1000000.0,
      "Stab": 1000000.0,
      "Explosion": 1000000.0,
      "ElectricShock": 1000000.0,
      "Arrow": 1000000.0,
      "AntiVehicle": 1000000.0,
      "Collision": 1000000.0
    },
    "ammo.rifle.incendiary": {
      "Hunger": 1000000.0,
      "Thirst": 1000000.0,
      "Cold": 1000000.0,
      "Drowned": 1000000.0,
      "Heat": 1000000.0,
      "Bleeding": 1000000.0,
      "Poison": 1000000.0,
      "Bullet": 1000000.0,
      "Slash": 1000000.0,
      "Blunt": 1000000.0,
      "Radiation": 1000000.0,
      "Bite": 1000000.0,
      "Stab": 1000000.0,
      "Explosion": 1000000.0,
      "ElectricShock": 1000000.0,
      "Arrow": 1000000.0,
      "AntiVehicle": 1000000.0,
      "Collision": 1000000.0
    },
    "ammo.rifle.hv": {
      "Hunger": 1000000.0,
      "Thirst": 1000000.0,
      "Cold": 1000000.0,
      "Drowned": 1000000.0,
      "Heat": 1000000.0,
      "Bleeding": 1000000.0,
      "Poison": 1000000.0,
      "Bullet": 1000000.0,
      "Slash": 1000000.0,
      "Blunt": 1000000.0,
      "Radiation": 1000000.0,
      "Bite": 1000000.0,
      "Stab": 1000000.0,
      "Explosion": 1000000.0,
      "ElectricShock": 1000000.0,
      "Arrow": 1000000.0,
      "AntiVehicle": 1000000.0,
      "Collision": 1000000.0
    }
  }
}


Default item settings:

{
  "Shortname": "multiplegrenadelauncher",
  "Unbreakable": false,
  "Durability": 200.0,
  "Magazine Capacity": 6,
  "Effects when hit": {
    "Maximum and minimum values in the accumulation": {
      "Max Radiation Poison": 500.0,
      "Max Bleading": 100.0,
      "Min Temperature": -100.0,
      "Max Temperature": 100.0,
      "Max Wetness": 100.0
    },
    "Radiation Poison": 0.0,
    "Bleading": 0.0,
    "Temperature": 0.0,
    "Hunger": 0.0,
    "Thirst": 0.0,
    "Wetness": 0.0,
    "Number of electric balls (recommended to 10)": 0
  },
  "Base damage by type & ammo": {
    "ammo.grenadelauncher.buckshot": {
      "Hunger": 0.0,
      "Thirst": 0.0,
      "Cold": 0.0,
      "Drowned": 0.0,
      "Heat": 0.0,
      "Bleeding": 0.0,
      "Poison": 0.0,
      "Bullet": 15.0,
      "Slash": 0.0,
      "Blunt": 0.0,
      "Radiation": 0.0,
      "Bite": 0.0,
      "Stab": 0.0,
      "Explosion": 0.0,
      "ElectricShock": 0.0,
      "Arrow": 0.0,
      "AntiVehicle": 0.0,
      "Collision": 0.0
    },
    "ammo.grenadelauncher.he": {
      "Hunger": 0.0,
      "Thirst": 0.0,
      "Cold": 0.0,
      "Drowned": 0.0,
      "Heat": 0.0,
      "Bleeding": 0.0,
      "Poison": 0.0,
      "Bullet": 0.0,
      "Slash": 0.0,
      "Blunt": 55.0,
      "Radiation": 0.0,
      "Bite": 0.0,
      "Stab": 0.0,
      "Explosion": 35.0,
      "ElectricShock": 0.0,
      "Arrow": 0.0,
      "AntiVehicle": 0.0,
      "Collision": 0.0
    },
    "ammo.grenadelauncher.smoke": {
      "Hunger": 0.0,
      "Thirst": 0.0,
      "Cold": 0.0,
      "Drowned": 0.0,
      "Heat": 0.0,
      "Bleeding": 0.0,
      "Poison": 0.0,
      "Bullet": 0.0,
      "Slash": 0.0,
      "Blunt": 0.0,
      "Radiation": 0.0,
      "Bite": 0.0,
      "Stab": 0.0,
      "Explosion": 0.0,
      "ElectricShock": 0.0,
      "Arrow": 0.0,
      "AntiVehicle": 0.0,
      "Collision": 0.0
    }
  }
}


Defaut Config:

{
  "Icon Position (0 - Off | -1 - left by 1 slot, 1 - right by 1 slot | ..)": -2,
  "Global Settings": {
    "Give Options": {
      "Attachments": {
        "weapon.mod.8x.scope": false,
        "weapon.mod.burstmodule": false,
        "weapon.mod.extendedmags": false,
        "weapon.mod.flashlight": false,
        "weapon.mod.holosight": false,
        "weapon.mod.lasersight": false,
        "weapon.mod.muzzleboost": false,
        "weapon.mod.muzzlebrake": false,
        "weapon.mod.simplesight": false,
        "weapon.mod.silencer": false,
        "weapon.mod.small.scope": false
      }
    },
    "Disable the mechanics of unloading ammunition when removing the magazine?": false,
    "Disable the magazine bonus when you change capacity?": false,
    "Limit the number of bullets loaded in the weapon to the capacity of the magazine set for the player holding the weapon?": true
  }
}
  • Like 1
  • Love 3

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