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Customizable Weapons 1.5.19

$30.00
   (2 reviews)
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What's New in Version 1.5.19   See changelog

Released

1.5.19 version

  • Fix for update 02.05.2024 related to the transition to the new version of Harmony. Install only after wipe.
  • Important! This is a much higher version than the one uploaded here earlier. Specifically important is the update 1.5.13 where there was a switch to the library and if you used the basic short name + skin id for recognition to specify in other plugins, you need to make changes in all places where you specified this format to the correct one - short name of the new item, short name is part of the file name up to .json from the Custom folder.

 

1.5.18 version

  • Fix for reloading the custom minigun.

1.5.17 version

  • Fixed NRE inside OnEntityTakeDamage hook

  • Removed "GetOwnerItem == null " message

1.5.16 version

  • Effects returned.

  • Reworked the effect of electric balls when hitting the player/NPC.

    • Reduced radius of the electric balls.

    • Now the first ball appears exactly on the target, and the other balls appear one by one with random delays.

1.5.15 version

  • Added static damage type modifier on decaying entities in config (General -> "Static damage type modifier on decaying entities")

    • Damage modifier of damage types: Cold, Poison, Bleeding, Hunger, Thirst, Suicide, ElectricShock, Drowned, Fall, Heat

  • Added the ability to install static attachments for custom weapons that cannot be removed or destroyed. Attachments are put on when creating a new weapon.

1.5.14 version

  • Fixes damage calculation.

1.5.13 version

  • Added support for carbon

  • Custom items now work together with CustomItemDefinitions library.

  • Love 3

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