What's New in Version 1.5.19 See changelog
Released
1.5.19 version
- Fix for update 02.05.2024 related to the transition to the new version of Harmony. Install only after wipe.
- Important! This is a much higher version than the one uploaded here earlier. Specifically important is the update 1.5.13 where there was a switch to the library and if you used the basic short name + skin id for recognition to specify in other plugins, you need to make changes in all places where you specified this format to the correct one - short name of the new item, short name is part of the file name up to .json from the Custom folder.
1.5.18 version
- Fix for reloading the custom minigun.
1.5.17 version
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Fixed NRE inside OnEntityTakeDamage hook
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Removed "GetOwnerItem == null " message
1.5.16 version
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Effects returned.
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Reworked the effect of electric balls when hitting the player/NPC.
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Reduced radius of the electric balls.
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Now the first ball appears exactly on the target, and the other balls appear one by one with random delays.
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1.5.15 version
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Added static damage type modifier on decaying entities in config (General -> "Static damage type modifier on decaying entities")
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Damage modifier of damage types: Cold, Poison, Bleeding, Hunger, Thirst, Suicide, ElectricShock, Drowned, Fall, Heat
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- Added the ability to install static attachments for custom weapons that cannot be removed or destroyed. Attachments are put on when creating a new weapon.
1.5.14 version
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Fixes damage calculation.
1.5.13 version
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Added support for carbon
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Custom items now work together with CustomItemDefinitions library.