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Forcet

Posted

5 hours ago, Forcet said:

if i test it with the icon of the items which is default it isnt working there too

Okay nvm last oxide update kinda fixed it

MTriper

Posted

3 hours ago, Forcet said:

Okay nvm last oxide update kinda fixed it

You should have reloaded the ImageLibrary and CraftingPanel plugins.

Forcet

Posted

Hi im using the plugin 
 


and wanted to make it possible for the player to place trees and everything but it just spawns the item and not the prefab 

you now?

can you say me if it is a problem on me or did i did something wrong?

DeutscherRitterPlatz

Posted (edited)

1 hour ago, Forcet said:

Hi im using the plugin 
 


and wanted to make it possible for the player to place trees and everything but it just spawns the item and not the prefab 

you now?

can you say me if it is a problem on me or did i did something wrong?

You have to work with SkinId, ItemName, Shortname.
Provided the item has also been stored in the “Place Anything” plugin!

{
          "Item name [required]": "Gambling Wheel",
          "Enable crafting of this item?": true,
          "Item permission [required]": "gamblingWheel",
          "Register this permission?": false,
          "Item description": "Gambling Wheel",
          "Item properties": "Gambling Wheel\nGambling Wheel",
          "Item shortname": "spinner.wheel",
          "Item skinId": 2682493718,
          "Is this a blueprint? ": false,
          "Create an item with the default name (true) or the above name (false)?": true,
          "Item image [optional]": "",
          "Console commands executed after crafting (%steamid%, %username%, %amount%) [optional]": "",
          "Amount per craft": 1,
          "Max craft multiplier": 1,
          "Crafting time [sec]": 5.2,
          "Show notification in game status (if they are enabled)?": true,
          "Workbench level [0 - not needed]": 0,
          "Crafting cost in the economy plugin [0 - disable]": 0,
          "Item variations": [],
          "Crafting ingredients": [
            {
              "Resource name [required]": "Metal Fragments",
              "Use this resource in ingredients?": true,
              "Resource shortname [required]": "metal.fragments",
              "Resource skinId": 0,
              "Required quantity for crafting": 75,
              "Return an item with the default name (true) or the above name (false)?": true
            }
          ]
        }

 

Edited by DeutscherRitterPlatz
Forcet

Posted (edited)

7 minutes ago, DeutscherRitterPlatz said:

You have to work with SkinId, ItemName, Shortname.
Provided the item has also been stored in the “Place Anything” plugin!

{
          "Item name [required]": "Gambling Wheel",
          "Enable crafting of this item?": true,
          "Item permission [required]": "gamblingWheel",
          "Register this permission?": false,
          "Item description": "Gambling Wheel",
          "Item properties": "Gambling Wheel\nGambling Wheel",
          "Item shortname": "spinner.wheel",
          "Item skinId": 2682493718,
          "Is this a blueprint? ": false,
          "Create an item with the default name (true) or the above name (false)?": true,
          "Item image [optional]": "",
          "Console commands executed after crafting (%steamid%, %username%, %amount%) [optional]": "",
          "Amount per craft": 1,
          "Max craft multiplier": 1,
          "Crafting time [sec]": 5.2,
          "Show notification in game status (if they are enabled)?": true,
          "Workbench level [0 - not needed]": 0,
          "Crafting cost in the economy plugin [0 - disable]": 0,
          "Item variations": [],
          "Crafting ingredients": [
            {
              "Resource name [required]": "Metal Fragments",
              "Use this resource in ingredients?": true,
              "Resource shortname [required]": "metal.fragments",
              "Resource skinId": 0,
              "Required quantity for crafting": 75,
              "Return an item with the default name (true) or the above name (false)?": true
            }
          ]
        }

i did that and it didnt worked

{
          "Item name [required]": "Palm Medium",
          "Enable crafting of this item?": true,
          "Item permission [required]": "PalmMedium",
          "Register this permission?": false,
          "Item description": "A palm tree that you can place as decoration for your base.",
          "Item properties": "",
          "Item shortname": "giantcandycanedecor",
          "Item skinId": 2681722770,
          "Is this a blueprint? ": false,
          "Create an item with the default name (true) or the above name (false)?": true,
          "Item image [optional]": "",
          "Console commands executed after crafting (%steamid%, %username%, %amount%) [optional]": "",
          "Amount per craft": 1,
          "Max craft multiplier": 10,
          "Crafting time [sec]": 12.0,
          "Show notification in game status (if they are enabled)?": true,
          "Workbench level [0 - not needed]": 1,
          "Crafting cost in the economy plugin [0 - disable]": 0,
          "Item variations": [],
          "Crafting ingredients": [
            {
              "Resource name [required]": "Wood",
              "Use this resource in ingredients?": true,
              "Resource shortname [required]": "wood",
              "Resource skinId": 0,
              "Required quantity for crafting": 1000,
              "Return an item with the default name (true) or the above name (false)?": true
            }
          ]
        }




and that is from place anything

 

"Palm Medium": {
    "BaseItem": "giantcandycanedecor",
    "SkinID": 2681722770,
    "Prefab": "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_med_a_entity.prefab",
    "NeedsTCAuth": false,
    "CanBePickedUp": false,
    "AdjustHeight": 0.0
  }

 

 

Edited by Forcet
Craft

Posted

ZLevelsRemastered?

MTriper

Posted

20 hours ago, Craft said:

ZLevelsRemastered?

Not supported at this time. I'll see if it's possible to make interaction with this plugin and add it.

DeutscherRitterPlatz

Posted

 

Could you consider implementing a monthly crafting limit for items?

MTriper

Posted

11 hours ago, DeutscherRitterPlatz said:

 

Could you consider implementing a monthly crafting limit for items?

I don't plan on adding this feature.

a909a

Posted

Is there anyway we can get the config with all the items as you have above (All DLC etc)

MTriper

Posted

6 minutes ago, a909a said:

Is there anyway we can get the config with all the items as you have above (All DLC etc)

Hi, that's not a possibility.

Stampy

Posted

Would it be possible for you to add an easy way of changing a theme im going for a fallout kind and i dont want to have to edit the .cs file everything there's an update thanks

MTriper

Posted

5 hours ago, Stampy said:

Would it be possible for you to add an easy way of changing a theme im going for a fallout kind and i dont want to have to edit the .cs file everything there's an update thanks

Hi, I have no plans to add this feature. The design of the plugin is specifically made to match the design of the in-game craft panel.

CupsOhJoe

Posted

On 4/30/2024 at 2:03 AM, MTriper said:

Hi, that's not a possibility.

Just curious as to why?

DeutscherRitterPlatz

Posted

2 minutes ago, CupsOhJoe said:

Just curious as to why?

Since the developer can't handle everything for us, it's best to take matters into our own hands. After all, there aren't too many elements, and the configuration is pretty self-explanatory.

  • Like 1
Evil_Orko

Posted

is there any way to allow more than 15 categories?  maybe nested categories if not an increase or an additional page?  thanks - loving the plugin!

MTriper

Posted

15 hours ago, Evil_Orko said:

is there any way to allow more than 15 categories?  maybe nested categories if not an increase or an additional page?  thanks - loving the plugin!

Hi, it is not possible to increase the number of categories and there are no plans to add this. Try to combine similar items into one category or use the Variations section.

Evil_Orko

Posted (edited)

I am populating the items section and have 4 pages but I can't enter page 2.  I can go to 1, 3, and 4 though - any ideas?

CraftingPanel.json

 

::EDIT:: looks like it's throwing this error into the oxide log when i click pg2 and it goes nowhere

 

13:33 [Error] Failed to call hook 'CraftingPanelSortingCommand' on plugin 'CraftingPanel v1.1.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.CraftingPanel.ItemsSection (BasePlayer player, System.String section, System.String activeItem, System.String subSection, System.Int32 page) [0x00493] in <8daf10a9023345dda5861dad76d60a37>:0 
  at Oxide.Plugins.CraftingPanel.CraftingPanelSortingCommand (ConsoleSystem+Arg args) [0x00216] in <8daf10a9023345dda5861dad76d60a37>:0 
  at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001bd] in <8daf10a9023345dda5861dad76d60a37>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 

Edited by Evil_Orko
MTriper

Posted

23 hours ago, Evil_Orko said:

I am populating the items section and have 4 pages but I can't enter page 2.  I can go to 1, 3, and 4 though - any ideas?

CraftingPanel.json 167.52 kB · 1 download

 

::EDIT:: looks like it's throwing this error into the oxide log when i click pg2 and it goes nowhere

 

13:33 [Error] Failed to call hook 'CraftingPanelSortingCommand' on plugin 'CraftingPanel v1.1.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.CraftingPanel.ItemsSection (BasePlayer player, System.String section, System.String activeItem, System.String subSection, System.Int32 page) [0x00493] in <8daf10a9023345dda5861dad76d60a37>:0 
  at Oxide.Plugins.CraftingPanel.CraftingPanelSortingCommand (ConsoleSystem+Arg args) [0x00216] in <8daf10a9023345dda5861dad76d60a37>:0 
  at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001bd] in <8daf10a9023345dda5861dad76d60a37>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 

Hi, you just have an error in the “Light-Up Frame Large” item. It has the wrong shortname. 
Also, I highly recommend using the Variations section for similar items (paintings, mirrors, frames, etc). That way the items will cost the same, but it will reduce the number of pages, config size and server load.


cf1.png.c7511dbdcbadc175380ffe985c15d4fe.png
cf2.png.d7bb9037377ac1ab18c27b249bf042e6.png

  • Love 1
Evil_Orko

Posted

1 hour ago, MTriper said:

Hi, you just have an error in the “Light-Up Frame Large” item. It has the wrong shortname. 
Also, I highly recommend using the Variations section for similar items (paintings, mirrors, frames, etc). That way the items will cost the same, but it will reduce the number of pages, config size and server load.


cf1.png.c7511dbdcbadc175380ffe985c15d4fe.png
cf2.png.d7bb9037377ac1ab18c27b249bf042e6.png

I was hoping to combine t hose items but the costs are different between the wood/scrap/etc frames and couldn't differentiate them in the config.  Thanks for helping to find my error!!

 

  • Like 1
puddingking130

Posted

An idea?

Would it be possible when hitting TAB to add another button to the right of the default crafting button that opens the custom crafting menu and operates just like the default button? Then all we need to do is hit TAB to open and close either crafting menu. 

MTriper

Posted

2 hours ago, puddingking130 said:

An idea?

Would it be possible when hitting TAB to add another button to the right of the default crafting button that opens the custom crafting menu and operates just like the default button? Then all we need to do is hit TAB to open and close either crafting menu. 

The in-game crafting menu opens only on your computer. Therefore, it is impossible to track this moment.

Evil_Orko

Posted

plugin went down with this morning's forced update.  No craft/purchase/give buttons are visible.image.png.a0bddb62d0671f1c0ad36051c1764b9d.png

MTriper

Posted

11 hours ago, Evil_Orko said:

plugin went down with this morning's forced update.  No craft/purchase/give buttons are visible.image.png.a0bddb62d0671f1c0ad36051c1764b9d.png

Hey, I'm solving this problem. As a temporary solution, you can disable the "Allow work with the Backpacks plugin?" setting.

  • Like 1

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