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Craft Menu 1.1.74

$16.00
   (21 reviews)
Message added by David,

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Kom4nder

Posted (edited)

I'll record a video.

Edited by Kom4nder
Kom4nder

Posted

@David I would like to get an update where it is possible to do the deletion only with a global wipe. I have a regular wipe once a week, and a global wipe once every two weeks - I would like to clean a regular blueprint along with CraftMenu.

Forbidden Lands Rust

Posted

3 minutes ago, Kom4nder said:

@David I would like to get an update where it is possible to do the deletion only with a global wipe. I have a regular wipe once a week, and a global wipe once every two weeks - I would like to clean a regular blueprint along with CraftMenu.

Just Delete player blueprint file on the data folder
if is not that then i misunderstood you

Kom4nder

Posted (edited)

On 1/31/2026 at 10:04 PM, Forbidden Lands Rust said:

Just Delete player blueprint file on the data folder
if is not that then i misunderstood you

No, you misunderstood. 

I want the configuration to be able to delete Blueprints differently, not "Wipe Blueprints at Map Wipe": true, but "Wipe Blueprints at Global Wipe": true.

I want that if the player.blueprints remain, then blueprints CraftMenu remained.

image.png

image.png

Edited by Kom4nder
Gd.Kenni

Posted (edited)

5 hours ago, Kom4nder said:

No, you misunderstood. 

I want the configuration to be able to delete Blueprints differently, not "Wipe Blueprints at Map Wipe": true, but "Wipe Blueprints at Global Wipe": true.

I want that if the player.blueprints remain, then blueprints CraftMenu remained.

image.png

image.png

Sets the value to false, so 😄
the bool detects the wipe, it doesn't care if it's a map wipe or a global wipe, if there's a wipe, it clears the bp or not
And you delete the data players manually

 

Edited by Gd.Kenni
Kom4nder

Posted

49 minutes ago, Gd.Kenni said:

Sets the value to false, so 😄
the bool detects the wipe, it doesn't care if it's a map wipe or a global wipe, if there's a wipe, it clears the bp or not
And you delete the data players manually

 

this is the main problem - I forget to switch true/false due to the schedule features. that's why I would like to make either a separate setup for just map wipe and global wipe, or maybe solve this problem in some other way.

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