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imthenewguy

Posted

10 hours ago, BoobleJ said:

Please implement compatibility with Backpacks. If a player has their Ingredient Bag or ingredient in their backpack, the plugin doesn't see this. Seems that the ingredients don't stack automatically when farming them. The items stack fine manually, though just not automatic upon gather.

Thank you

Don't stack where exactly?

The ingredient bag should stack fine because it's not moving a physical item into the bag - its adding an additional value onto the item stack count.

 

Play me out a scenario so I can better understand the issue 🙂

BoobleJ

Posted

On 7/12/2022 at 7:07 PM, imthenewguy said:

Don't stack where exactly?

The ingredient bag should stack fine because it's not moving a physical item into the bag - its adding an additional value onto the item stack count.

 

Play me out a scenario so I can better understand the issue 🙂

I apologize, I was mistaking the issue to be with the Backpacks plugin, when it's actually with moving items into  the Ingredient Bag. here is a video demonstrating the issue. You can see that the 'ingredients' don't stack automatically when moved into the Ingredient Bag, though stack fine when moving into main Inventory or Backpack.

https://www.dropbox.com/s/lgyhvib9w52dwb8/RUST 2022.07.13 - 23.29.49.02.mp4?dl=0

imthenewguy

Posted

1 hour ago, BoobleJ said:

I apologize, I was mistaking the issue to be with the Backpacks plugin, when it's actually with moving items into  the Ingredient Bag. here is a video demonstrating the issue. You can see that the 'ingredients' don't stack automatically when moved into the Ingredient Bag, though stack fine when moving into main Inventory or Backpack.

https://www.dropbox.com/s/lgyhvib9w52dwb8/RUST 2022.07.13 - 23.29.49.02.mp4?dl=0

If you are using a stack modifier plugin, be sure to set the following to false in your config:

Allow cooking to maintain the item integrity using the OnItemStack/CanStackItem hook. Set to false if you use a stack control plugin

It functions fine on my test server. Most likely something to do with a stack modifier plugin.

BoobleJ

Posted

7 hours ago, imthenewguy said:

If you are using a stack modifier plugin, be sure to set the following to false in your config:

Allow cooking to maintain the item integrity using the OnItemStack/CanStackItem hook. Set to false if you use a stack control plugin

It functions fine on my test server. Most likely something to do with a stack modifier plugin.

Thank you, I've set this option to false in the config and reloaded the plugin. I'm unfortunately still experiencing the issue. 😞

imthenewguy

Posted

9 hours ago, BoobleJ said:

Here's an issue with having Ingredients in the Backpack. You will notice that the meals are not highlighted when the Ingredients are in my Backpack. Though If they are in an Ingredient Bag in my Backpack, it works fine.

https://www.dropbox.com/s/68f4zniarfnslf7/RUST 2022.07.14 - 09.16.19.03.mp4?dl=0

If that's a backpack plugin, mine doesn't allow crafting from a backpack plugin, only from the ingredients bag.

If you don't have the chat command perms enabled, or dont have the bag in the inventory, you can't craft from it.

BoobleJ

Posted

1 hour ago, imthenewguy said:

If that's a backpack plugin, mine doesn't allow crafting from a backpack plugin, only from the ingredients bag.

If you don't have the chat command perms enabled, or dont have the bag in the inventory, you can't craft from it.

Thanks, would be great If you could implement Backpacks Plugin support if possible, as many players don't realize this.

BoobleJ

Posted (edited)

@imthenewguy Is there any way you can assist to figure out why this is happening? (Stacking not working automatically in Ingredient Bag)

Edited by BoobleJ
Delltus

Posted

Hello, can you add the possibility of adding a permission, to each resource that have been collected for example if my player has permission he can have lemons on the trees, and moss on the stones for example, it can allow a lot of things, because I use a free plugin https://umod.org/plugins/extra-gather-bonuses it allows not to have two plugins which basically do the same thing, { "Item gathered to get bonus": "wood", "Maximum items that player can get by once": 0, "Permission": "gather.use", "Bonus list": [ { "Shortname": "apple", "Amount min": 1, "Max amount": 5, "Skin": 0, "Display name": "Apple", "Luck": 50 }, I use a permission system which is assigned according to the playing time on the wipe which could unlock new recipes as you go, or resources to loot and share the same opportunity creates a real economy. Maybe I'll buy it then.

imthenewguy

Posted

5 hours ago, Delltus said:

Hello, can you add the possibility of adding a permission, to each resource that have been collected for example if my player has permission he can have lemons on the trees, and moss on the stones for example, it can allow a lot of things, because I use a free plugin https://umod.org/plugins/extra-gather-bonuses it allows not to have two plugins which basically do the same thing, { "Item gathered to get bonus": "wood", "Maximum items that player can get by once": 0, "Permission": "gather.use", "Bonus list": [ { "Shortname": "apple", "Amount min": 1, "Max amount": 5, "Skin": 0, "Display name": "Apple", "Luck": 50 }, I use a permission system which is assigned according to the playing time on the wipe which could unlock new recipes as you go, or resources to loot and share the same opportunity creates a real economy. Maybe I'll buy it then.

Permissions for each item isn't something I would like to add, as it would add unnecessary load on the server for a very niche benefit.

Island Chronicles

Posted

'Cooking v1.3.2' is using deprecated hook 'OnCollectiblePickup', which will stop working on Saturday, 31 December 2022. Please ask the author to update to 'OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player)' 

  • Love 1
youronlylight

Posted

Hi, i got this message in my console today: 

(17:18:36) | 'Cooking v1.3.2' is using deprecated hook 'OnCollectiblePickup', which will stop working on Saturday, 31 December 2022. Please ask the author to update to 'OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player)' 

will there be an update? 

imthenewguy

Posted

3 hours ago, youronlylight said:

Hi, i got this message in my console today: 

(17:18:36) | 'Cooking v1.3.2' is using deprecated hook 'OnCollectiblePickup', which will stop working on Saturday, 31 December 2022. Please ask the author to update to 'OnCollectiblePickup(CollectibleEntity collectible, BasePlayer player)' 

will there be an update? 

Ya I have updated it on my end. Will be included in the next release.

tynearia

Posted (edited)

Is there a way to change the size or quantity of  ingredient bags?  or Could you make a bag for the  standard ingredients as well? There are  two many ingredients to fit in one thirty slot bag and having to swap out the non standard ingredients when you have to use all your inventory for the standard ingredients  is a pain, when you don't know ahead of time what you have the ingredients to make.  it only holds 30 ingredients so if your bag is full you lose everything new collected while the ingredient bag is full so you have to empty your bag into outside storage when not in use.

I tried changing the number  in config for the number of slots in the bag , and it stayed the same 30 slots, even after reloading the plugin.

Thank you for your awesome time consuming plugin. I love it.

Edited by tynearia
Trudy Latté

Posted

Hi me I modified these two lines there to have a bigger bag

"Container asset that will be used for the bag item": "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab",
"How many slots would you like active in the container (do not go above the containers max slots)": 42,

Wajeeh Agbariya

Posted

Failed to call hook 'CanLootEntity' on plugin 'Cooking v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.Cooking.CanLootEntity (BasePlayer player, StorageContainer container) [0x00000] in <148a2fda26814dffbf6ee8f3bea39b3f>:0

at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02154] in <148a2fda26814dffbf6ee8f3bea39b3f>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

 

getting this error in console but no idea what is triggering it

imthenewguy

Posted

39 minutes ago, Wajeeh Agbariya said:

Failed to call hook 'CanLootEntity' on plugin 'Cooking v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.Cooking.CanLootEntity (BasePlayer player, StorageContainer container) [0x00000] in <148a2fda26814dffbf6ee8f3bea39b3f>:0

at Oxide.Plugins.Cooking.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02154] in <148a2fda26814dffbf6ee8f3bea39b3f>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

 

getting this error in console but no idea what is triggering it

I dont see this error myself. Added some failsafes in the hook for next release just to cover all bases, but the only thing it could be eletronic luck or component luck perks firing off and trying to access a list with no items in it. This shouldn't happen though, as it pulls from the servers itemList.

rocco

Posted (edited)

Fixed somehow.

Edited by rocco
Wajeeh Agbariya

Posted

On 9/4/2022 at 3:33 AM, imthenewguy said:

I dont see this error myself. Added some failsafes in the hook for next release just to cover all bases, but the only thing it could be eletronic luck or component luck perks firing off and trying to access a list with no items in it. This shouldn't happen though, as it pulls from the servers itemList.

I think ive figured out what the cause for that error is. I have the animal boxes plugin installed and whenever you open a box and it spawns something that error pops up due to the fact that the container gets destroyed when something spawns from the boxes.

beetle

Posted

Very nice update, thanks.

BoobleJ

Posted

Unable to load the newest version on the plugin;

image.png.93ab823aa1f47ff7853fd4ef8df223eb.png

BoobleJ

Posted (edited)

1 hour ago, BoobleJ said:

Unable to load the newest version on the plugin;

image.png.93ab823aa1f47ff7853fd4ef8df223eb.png

I was able to get pas this error. I'm now getting this error when trying to access Recipe's in the Cooking menu and a blank screen. I'm using all custom recipes and ingredients. I'm just about to  give up on this plugin 😞 Wayy too time consuming to set custom items, especially after an update . I've spent hours today trying to get this working. How do you recommend us setting all custom ingredients and recopies? I've needed to mess with the CS file in order to do this. in the past, so the default recipes don't show up in the menu.

image.thumb.png.adcf03c4dbb584382beb52449bc13cad.png

Edited by BoobleJ
imthenewguy

Posted

I have a feeling youn are updating from a version older than 1.4.0.

1.4.0 required a config deletion.

Delete your config, reload the plugin and it should work fine.

  • Like 1
BoobleJ

Posted

16 hours ago, imthenewguy said:

I have a feeling youn are updating from a version older than 1.4.0.

1.4.0 required a config deletion.

Delete your config, reload the plugin and it should work fine.

I have deleted my config and let the plugin generate a new one. I've then gone into the new config file and added all of my custom Ingredients and Recipes, using the new format. The problem is, the config is revering to default when the plugin is reloaded. There are no errors in the Rust console when reloading the plugin.  I'm not really sure where to go from here. I have just DM'd my config file to you. Would you mind taking a look or testing on your end to see if you encounter the same issue?

imthenewguy

Posted

Pm'd the solution.

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