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Could you add a NamesList in the config to pull a random name from for each corpse thats created please?

then my corpses wont be named the dumb things im naming my profiles (mp5, heavyAK, etc..)

Edited by Swedish Chef
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How do I remove the "time left" in the map marker? I have mine set to 99999 because I only want it to despawn after someone completes the event

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So I deleted all my convoy files and started with a fresh install, but now my convoy won't move. When it spawns, the 2 rear bradleys drive up to the crate vehicle, but the crate vehicle doesn't budge.

{
  "Version": "2.0.6",
  "Prefix of chat messages": "[Convoy]",
  "Use a chat? [true/false]": false,
  "GUI Announcements setting": {
    "Do you use the GUI Announcements? [true/false]": false,
    "Banner color": "Grey",
    "Text color": "White",
    "Adjust Vertical Position": 0.03
  },
  "Notify setting": {
    "Do you use the Notify? [true/false]": false,
    "Type": "0"
  },
  "Discord setting (only for DiscordMessages)": {
    "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
    "Do you use the Discord? [true/false]": false,
    "Embed Color (DECIMAL)": 13516583,
    "Keys of required messages": [
      "PreStart",
      "EventStart",
      "PreFinish",
      "Finish",
      "StartHackCrate"
    ]
  },
  "PVE Mode Setting (only for users PveMode plugin)": {
    "Use the PVE mode of the plugin? [true/false]": false,
    "The amount of damage that the player has to do to become the Event Owner": 500.0,
    "Damage coefficients for calculate to become the Event Owner": [
      {
        "Type of target": "NPC",
        "Damage Multiplier": 1.0
      },
      {
        "Type of target": "Bradley",
        "Damage Multiplier": 1.0
      }
    ],
    "Can the non-owner of the event loot the crates? [true/false]": false,
    "Can the non-owner of the event hack locked crates? [true/false]": false,
    "Can the non-owner of the event loot NPC corpses? [true/false]": false,
    "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
    "Can an Npc attack a non-owner of the event? [true/false]": false,
    "Can Bradley attack a non-owner of the event? [true/false]": false,
    "Can the non-owner of the event do damage to Bradley? [true/false]": false,
    "Allow the non-owner of the event to enter the event zone? [true/false]": false,
    "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
    "The time that the Event Owner may not be inside the event zone [sec.]": 300,
    "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
    "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
    "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
    "Darkening the dome (0 - disables the dome)": 12
  },
  "BetterNpc Setting": {
    "Allow Npc spawn after destroying Bradley": false,
    "Allow Npc spawn after destroying Heli": false
  },
  "Setting Up the economy": {
    "Enable economy": false,
    "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
      "Economics",
      "Server Rewards",
      "IQEconomic"
    ],
    "The minimum value that a player must collect to get points for the economy": 0.0,
    "The minimum value that a winner must collect to make the commands work": 0.0,
    "Killing an NPC": 0.3,
    "Killing an Bradley": 1.0,
    "Killing an Heli": 1.0,
    "Killing an sedan": 0.3,
    "Killing an mpdular Car": 0.3,
    "Hacking a locked crate": 0.5,
    "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  },
  "Custom route name": "",
  "If there is a ring road on the map, then the event will be held on it": true,
  "The minimum length of the road on which the event can be held (Recommended values: standard map - 100, custom - 300)": 200,
  "The distance between the machines during spawn (Recommended values: standard map - 3, custom - 10)": 5,
  "Minimum time between events [sec.]": 30,
  "Maximum time between events [sec.]": 60,
  "Time before the starting of the event after receiving a chat message [sec.]": 5,
  "Notification time until the end of the event [sec.] ": 10,
  "Duration of the event [sec.]": 9999,
  "The time for which the convoy stops moving after receiving damage [sec.]": 180,
  "Maximum distance for dealing damage to the convoy": 100.0,
  "The convoy will not attack first [true/false]": false,
  "Remove obstacles in front of the convoy [true/false]": true,
  "Remove trees in front of the convoy (If the previous one is enabled) [true/false]": true,
  "It is necessary to stop the convoy to open the crate": false,
  "It is necessary to kill all vehicles to open the crate": false,
  "It is necessary to kill all NPC to open the crate": false,
  "List of obstacles": [
    "workcart",
    "minicopter.entity",
    "scraptransporthelicopter",
    "rowboat",
    "rhib",
    "1module_passengers_armored",
    "2module_car_spawned.entity",
    "3module_car_spawned.entity",
    "4module_car_spawned.entity",
    "hotairballoon",
    "saddletest",
    "testridablehorse",
    "servergibs_bradley",
    "loot_barrel_1",
    "loot_barrel_2",
    "loot-barrel-2",
    "loot-barrel-1",
    "oil_barrel",
    "snowmobile",
    "tomahasnowmobile"
  ],
  "If an NPC has been killed, it will not spawn at the next stop of the convoy [true/false]": false,
  "Blocked roads (command /convoyroadblock)": [],
  "Convoy Presets": [
    {
      "Name": "hard",
      "Name displayed on the map (For custom marker)": "Convoy",
      "Automatic startup": true,
      "Probability of a preset [0.0-100.0]": 100.0,
      "Enable the helicopter": true,
      "The number of Bradleys ahead the truck": 2,
      "Number of Modular cars ahead the truck": 0,
      "Number of Sedans ahead the truck": 0,
      "Number of Sedans behind the truck": 0,
      "Number of Modular cars behind the truck": 0,
      "The number of Bradleys behind the truck": 2,
      "Bradley preset": "bradley_1",
      "Sedan preset": "sedan_1",
      "Truck preset": "truck_1",
      "Modular preset": "modular_1",
      "Heli preset": "heli_1"
    },
    {
      "Name": "standart",
      "Name displayed on the map (For custom marker)": "Convoy",
      "Automatic startup": true,
      "Probability of a preset [0.0-100.0]": 0.0,
      "Enable the helicopter": false,
      "The number of Bradleys ahead the truck": 1,
      "Number of Modular cars ahead the truck": 0,
      "Number of Sedans ahead the truck": 1,
      "Number of Sedans behind the truck": 1,
      "Number of Modular cars behind the truck": 0,
      "The number of Bradleys behind the truck": 1,
      "Bradley preset": "bradley_1",
      "Sedan preset": "sedan_1",
      "Truck preset": "truck_1",
      "Modular preset": "modular_1",
      "Heli preset": "heli_1"
    }
  ],
  "Marker Setting": {
    "Do you use the Marker? [true/false]": true,
    "Radius": 0.3,
    "Alpha": 0.6,
    "Marker color": {
      "r": 0.81,
      "g": 0.25,
      "b": 0.15
    },
    "Outline color": {
      "r": 0.0,
      "g": 0.0,
      "b": 0.0
    }
  },
  "Event zone": {
    "Create a PVP zone in the convoy stop zone? (only for those who use the TruePVE plugin)[true/false]": false,
    "Use the dome? [true/false]": false,
    "Darkening the dome": 5,
    "Radius": 70.0
  },
  "GUI": {
    "Use the Countdown GUI? [true/false]": false,
    "AnchorMin": "0 0.9",
    "AnchorMax": "1 0.95"
  },
  "Bradley Configurations": [
    {
      "Name": "bradley_1",
      "HP": 1000.0,
      "Scale damage": 1.0,
      "The viewing distance": 100.0,
      "Radius of search": 100.0,
      "The multiplier of Machine-gun aim cone": 1.1,
      "The multiplier of Machine-gun fire rate": 1.0,
      "Amount of Machine-gun burst shots": 10,
      "The time between shots of the main gun [sec.]": 10.0,
      "The time between shots of the main gun in a fire rate [sec.]": 0.25,
      "Numbers of crates": 6,
      "NPC preset": "Tanker",
      "Location of all NPCs": [
        {
          "Position": "(3, 0, 3)",
          "Rotation": "(0, 0, 0)"
        },
        {
          "Position": "(-3, 0, 3)",
          "Rotation": "(0, 0, 0)"
        },
        {
          "Position": "(3, 0, -3)",
          "Rotation": "(0, 0, 0)"
        },
        {
          "Position": "(3, 0, 0)",
          "Rotation": "(0, 0, 0)"
        },
        {
          "Position": "(-3, 0, 0)",
          "Rotation": "(0, 0, 0)"
        },
        {
          "Position": "(-3, 0, -3)",
          "Rotation": "(0, 0, 0)"
        }
      ],
      "Open crates after spawn [true/false]": false,
      "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0,
      "Own loot table": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 2,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 100,
            "Maximum": 200,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Sedan Configurations": [
    {
      "Name": "sedan_1",
      "HP": 500.0,
      "NPC preset": "Convoy Guard",
      "Location of all NPCs": [
        {
          "Position": "(2, 0, 2)",
          "Rotation": "(0, 0, 0)"
        },
        {
          "Position": "(-2, 0, 2)",
          "Rotation": "(0, 0, 0)"
        },
        {
          "Position": "(2, 0, -2)",
          "Rotation": "(0, 0, 0)"
        },
        {
          "Position": "(-2, 0, -2)",
          "Rotation": "(0, 0, 0)"
        }
      ]
    }
  ],
  "Truck Configurations": [
    {
      "Time to unlock the crates [sec.]": 10.0,
      "Location of the locked crate": {
        "Position": "(0, 0.65, -2.35)",
        "Rotation": "(0, 180, 0)"
      },
      "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0,
      "Own loot table": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 2,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 100,
            "Maximum": 200,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      },
      "Name": "truck_1",
      "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab",
      "Scale damage": 0.5,
      "Modules": [
        "vehicle.1mod.engine",
        "vehicle.1mod.cockpit.armored",
        "vehicle.1mod.passengers.armored",
        "vehicle.1mod.flatbed"
      ],
      "NPC preset": "Convoy Guard",
      "Location of NPCs": [
        {
          "Position": "(2, 0, 2)",
          "Rotation": "(0, 0, 0)"
        },
        {
          "Position": "(-2, 0, 2)",
          "Rotation": "(0, 0, 0)"
        },
        {
          "Position": "(2, 0, -2)",
          "Rotation": "(0, 0, 0)"
        },
        {
          "Position": "(-2, 0, -2)",
          "Rotation": "(0, 0, 0)"
        }
      ]
    }
  ],
  "Modular Configurations": [
    {
      "Name": "modular_1",
      "Prefab Name": "assets/content/vehicles/modularcar/4module_car_spawned.entity.prefab",
      "Scale damage": 0.5,
      "Modules": [
        "vehicle.1mod.engine",
        "vehicle.1mod.cockpit.armored",
        "vehicle.1mod.passengers.armored",
        "vehicle.1mod.passengers.armored"
      ],
      "NPC preset": "Convoy Guard",
      "Location of NPCs": [
        {
          "Position": "(2, 0, 2)",
          "Rotation": "(0, 0, 0)"
        },
        {
          "Position": "(-2, 0, 2)",
          "Rotation": "(0, 0, 0)"
        },
        {
          "Position": "(2, 0, -2)",
          "Rotation": "(0, 0, 0)"
        },
        {
          "Position": "(-2, 0, -2)",
          "Rotation": "(0, 0, 0)"
        }
      ]
    }
  ],
  "Heli Configurations": [
    {
      "Name": "heli_1",
      "HP": 10000.0,
      "HP of the main rotor": 750.0,
      "HP of tail rotor": 375.0,
      "Numbers of crates": 4,
      "Flying height": 20.0,
      "Bullet speed": 250.0,
      "Bullet Damage": 20.0,
      "The distance to which the helicopter can move away from the convoy": 350.0,
      "Speed": 25.0,
      "Open crates after spawn [true/false]": false,
      "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own; 2 - AlphaLoot)": 0,
      "Own loot table": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 2,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 100,
            "Maximum": 200,
            "Chance [0.0-100.0]": 50.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "NPC Configurations": [
    {
      "Name": "Convoy Security",
      "Health": 200.0,
      "Should remove the corpse?": false,
      "Roam Range": 5.0,
      "Chase Range": 110.0,
      "Attack Range Multiplier": 1.0,
      "Sense Range": 60.0,
      "Memory duration [sec.]": 10.0,
      "Scale damage": 1.0,
      "Aim Cone Scale": 0.1,
      "Detect the target only in the NPC's viewing vision cone?": false,
      "Vision Cone": 135.0,
      "Speed": 7.5,
      "Wear items": [
        {
          "ShortName": "metal.plate.torso",
          "skinID (0 - default)": 1988476232
        },
        {
          "ShortName": "riot.helmet",
          "skinID (0 - default)": 1988478091
        },
        {
          "ShortName": "pants",
          "skinID (0 - default)": 1582399729
        },
        {
          "ShortName": "tshirt",
          "skinID (0 - default)": 1582403431
        },
        {
          "ShortName": "shoes.boots",
          "skinID (0 - default)": 0
        }
      ],
      "Belt items": [
        {
          "ShortName": "lmg.m249",
          "Amount": 1,
          "skinID (0 - default)": 0,
          "Mods": [
            "weapon.mod.flashlight",
            "weapon.mod.holosight"
          ]
        },
        {
          "ShortName": "syringe.medical",
          "Amount": 100,
          "skinID (0 - default)": 0,
          "Mods": []
        },
        {
          "ShortName": "explosive.timed",
          "Amount": 100,
          "skinID (0 - default)": 0,
          "Mods": []
        }
      ],
      "Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0,
      "Kits": [],
      "Own loot table": {
        "Minimum numbers of items": 2,
        "Maximum numbers of items": 4,
        "List of items": [
          {
            "ShortName": "rifle.semiauto",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.pump",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.semiauto",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.09,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "largemedkit",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "smg.2",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.python",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "smg.thompson",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.1,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.waterpipe",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "shotgun.double",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.explosive",
            "Minimum": 8,
            "Maximum": 8,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "pistol.revolver",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.hv",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 0.2,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle.incendiary",
            "Minimum": 8,
            "Maximum": 8,
            "Chance [0.0-100.0]": 0.5,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol.hv",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 0.5,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol.fire",
            "Minimum": 10,
            "Maximum": 10,
            "Chance [0.0-100.0]": 1.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun.slug",
            "Minimum": 4,
            "Maximum": 8,
            "Chance [0.0-100.0]": 5.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun.fire",
            "Minimum": 4,
            "Maximum": 14,
            "Chance [0.0-100.0]": 5.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.shotgun",
            "Minimum": 6,
            "Maximum": 12,
            "Chance [0.0-100.0]": 8.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "bandage",
            "Minimum": 1,
            "Maximum": 1,
            "Chance [0.0-100.0]": 17.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "syringe.medical",
            "Minimum": 1,
            "Maximum": 2,
            "Chance [0.0-100.0]": 34.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.rifle",
            "Minimum": 12,
            "Maximum": 36,
            "Chance [0.0-100.0]": 51.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          },
          {
            "ShortName": "ammo.pistol",
            "Minimum": 15,
            "Maximum": 45,
            "Chance [0.0-100.0]": 52.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Name": "Tanker",
      "Health": 500.0,
      "Should remove the corpse?": false,
      "Roam Range": 5.0,
      "Chase Range": 110.0,
      "Attack Range Multiplier": 1.0,
      "Sense Range": 60.0,
      "Memory duration [sec.]": 60.0,
      "Scale damage": 1.0,
      "Aim Cone Scale": 0.2,
      "Detect the target only in the NPC's viewing vision cone?": false,
      "Vision Cone": 135.0,
      "Speed": 7.5,
      "Wear items": [
        {
          "ShortName": "metal.plate.torso",
          "skinID (0 - default)": 1988476232
        },
        {
          "ShortName": "riot.helmet",
          "skinID (0 - default)": 1988478091
        },
        {
          "ShortName": "pants",
          "skinID (0 - default)": 1582399729
        },
        {
          "ShortName": "tshirt",
          "skinID (0 - default)": 1582403431
        },
        {
          "ShortName": "shoes.boots",
          "skinID (0 - default)": 0
        }
      ],
      "Belt items": [
        {
          "ShortName": "lmg.m249",
          "Amount": 1,
          "skinID (0 - default)": 0,
          "Mods": [
            "weapon.mod.flashlight",
            "weapon.mod.holosight"
          ]
        },
        {
          "ShortName": "syringe.medical",
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      }
    }
  ]
}

 

252490_20220421184735_1.png

Edited by Covfefe
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2 hours ago, Covfefe said:

convoy won't move

first thing id do is rename your config to save it, reload plugin, it will generate fresh config, change One thing, reload, change One thing, reload, youll find where its breaking

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16 hours ago, Swedish Chef said:

first thing id do is rename your config to save it, reload plugin, it will generate fresh config, change One thing, reload, change One thing, reload, youll find where its breaking

I managed to get it moving again by using default number of vehicles, (1 of each) and by doing /convoystop and /convoystart a few times.

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8 hours ago, Covfefe said:

I managed to get it moving again by using default number of vehicles, (1 of each) and by doing /convoystop and /convoystart a few times.

hmm dunno, ok ill keep that in mind, im going to do a second pass configuring some convoys,
i havent had that issue yet, but i do have one convoy with brad, truck, brad. another convoy with brad sedan truck sedan sedan, 

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Any idea what this could mean?

Quote

 

Failed to call hook 'CanEntityTakeDamage' on plugin 'Convoy v2.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+c__AnonStorey21.<>m__0 (Oxide.Plugins.Convoy+ConvoyVehicle x) [0x0002c] in :0 at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.Convoy.CanEntityTakeDamage (BaseVehicleModule baseVehicleModule, HitInfo hitinfo) [0x0006d] in :0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0139a] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0

 

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On 4/29/2022 at 7:08 PM, Kobani said:

are there known problems with custom maps? how does the mod react to bridges?

The mod works fine, but in order for the convoy to travel over the bridge, you will have to create a custom route

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On 4/27/2022 at 3:29 AM, Covfefe said:

Any idea what this could mean?

 

I will fix this in the next update. Don't worry, it's nothing serious

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map: ProceduralMap 4300

config: full DEFAULT!

Convoy standing still and not moving

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2 hours ago, Fast_CD said:

map: ProceduralMap 4300

whats the seed? any (other similar) mods installed?

Edited by Swedish Chef
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hi, i had just given myself some surveycharges and threw one beside some twig, just by chance, the convoy had spawned at the same time, somewhere far away, and this error got thrown. 

(20:05:15) | [ServerVar] giving MeatBix 12 x Survey Charge

(20:06:17) | [Convoy] The event has begun

(20:06:17) | Failed to call hook 'OnExplosiveThrown' on plugin 'Convoy v2.0.8' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.Convoy+<OnExplosiveThrown>c__AnonStorey14.<>m__0 (Oxide.Plugins.Convoy+ConvoyVehicle x) [0x0001c] in <c4738d3af126457d9eb14f8e49d58199>:0

at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0002c] in <351e49e2a5bf4fd6beabb458ce2255f3>:0

at Oxide.Plugins.Convoy.OnExplosiveThrown (BasePlayer player, BaseEntity entity, ThrownWeapon item) [0x00019] in <c4738d3af126457d9eb14f8e49d58199>:0

at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00aa2] in <c4738d3af126457d9eb14f8e49d58199>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0

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Hi there ! reat plugins thanks !

We seem to have a conflict with normal spawned cars ! They appear to be filled (no availaible places) after server restart.
Any idea to how Convoy could cause this ? We have no other plugin spawning cars with NPC

Thnak you for your answer 

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On 1/20/2022 at 2:05 PM, Adem said:

Hi! Not at the moment, but if you need it, I can add it in the next update

Hello, I was wondering if this means the convoy will automatically start itself, if so has this or can this be added in an update?

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5 hours ago, Andrew109 said:

Hello, I was wondering if this means the convoy will automatically start itself, if so has this or can this be added in an update?

Hello. The convoy can be started automatically. This is configured in the config

 

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On 1/22/2022 at 11:45 PM, Aqueos said:

Anyone know why this happens? Bradley just decided to turn around in a circle and then drive into this ditch haha. Now the whole convoy is stuck 😂

 

image.thumb.png.e4175d2e04a3388cf9f27a308b9f1819.png

Maybe he got a flat?

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ummm new to pc i bought this thinking i could just add it to my plugins but its a zip file ?? 

and i put it in a converter and it wont allow me to save it to any folder

 

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3 hours ago, SnarlingPenguin27 said:

its a zip file

right click it and therell be something like "extract convoy.." use that, itll give you a folder with the plugin in there. eng/rus , just pick one.

youll get used to where it puts the extracted folder.. theres a couple options

you can delete the zip after extracting and using whatever files. its like a suitcase.. for files..

.zip and .rar are the same-ish thing.

 

edit: just thinking you must be super new to pc.. but youre rust servering it.. nice. msg me if you have any pc questions

Edited by Swedish Chef
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