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I keep getting this error spammed in console unless I unload Convoy

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System.NullReferenceException: Object reference not set to an instance of an object at Item.CanMoveTo (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack) [0x0000b] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit) [0x00013] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at LootSpawn.SpawnIntoContainer (ItemContainer container) [0x0009c] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at LootSpawn.SubCategoryIntoContainer (ItemContainer container) [0x0006c] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at LootSpawn.SpawnIntoContainer (ItemContainer container) [0x00011] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at LootSpawn.SubCategoryIntoContainer (ItemContainer container) [0x0006c] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at LootSpawn.SpawnIntoContainer (ItemContainer container) [0x00011] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at LootContainer.PopulateLoot () [0x00080] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at LootContainer.SpawnLoot () [0x00032] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at LootContainer.ServerInit () [0x0000e] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at BaseNetworkable.Spawn () [0x00035] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at BaseEntity.Spawn () [0x00000] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at SpawnGroup.Spawn (System.Int32 numToSpawn) [0x00093] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at SpawnGroup.Spawn () [0x00014] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at LocalClock.Tick () [0x0002c] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at SpawnGroup.SpawnRepeating () [0x00066] in <8c39bbc11e2d4300a3d505234a0c9f56>:0 at SpawnHandler+d__30.MoveNext () [0x00096] in <8c39bbc11e2d4300a3d505234a0c9f56>:0

 

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Any chance to make this compatible with ZombieHorde plugin? I've got a story behind my zombies (they are enabled to attack NPCs and Bradley also attacks them), but they just chase the convoy and can't damage/don't get shot at, which really defeats what I'm trying to do.

 

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On 3/25/2022 at 1:56 PM, WavyDankk said:

Hello. When people put in HE Grenade launcher ammo into the planes it comes out as smoke grenade ammo. Is there a way to change this? 

 

You need to contact the developer of this plugin. Because my NPCs and Bradley aren't attacking anyone

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On 3/22/2022 at 10:50 AM, Covfefe said:

I keep getting this error spammed in console unless I unload Convoy

 

Hello. Write to me in the discord, I will send you a new version Adem#9554

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Does anyone else get pretty big FPS drops when near the convoy? My players are reporting that their FPS tanks when they go near a convoy.

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16 hours ago, bobbybaker82 said:

Does anyone else get pretty big FPS drops when near the convoy? My players are reporting that their FPS tanks when they go near a convoy.

This is because of the large number of NPCs

 

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Is it possible to add a future config option to only aggro on the attacker(s)? We keep having innocent people getting killed because someone is stupid and throws a rock at bradley.

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On 4/9/2022 at 6:50 AM, bobbybaker82 said:

I didn't see any area in the config to remove NCP's from coming out of bradleys, is that possible?

Yes, it's in Bradley's settings. It is necessary to delete the coordinates of some NPCs

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On 4/11/2022 at 4:05 AM, newp said:

Is it possible to add a future config option to only aggro on the attacker(s)? We keep having innocent people getting killed because someone is stupid and throws a rock at bradley.

There is a separate plugin for this https://codefling.com/plugins/pvemode

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its a lot of fun, a great way to spend the incend/hv rockets you accumulate. im trying to balance it in to a vanilla-ish world.

for the Vehicle Configurations, could you change the "NPC preset" to "NPC presets" and have it choose random from that list for the car?

the reason is then i can tone down a few of the npcs in the car, and still have an impressive looking convoy. i would rather tune the npcs a bit more, rather than remove some..

Edited by Swedish Chef
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in bradley configuration, whats the difference between "The viewing distance": 100.0, and "Radius of search": 100.0?

i havent clicked what it could be yet lol. i can only think of 'sight' for both of them.

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20220413183608_1.thumb.jpg.2519071c91898564051d4155d5e29ff0.jpg

a truck ended up at 0,0

im not 100% sure how, ii had just started the server, there was a convoy active when i shut it down. i noticed it because of the lockedcrate icon on the map, a normal convoy was active with its own truck up on land fine. 

edit: using timedexecute to run a 'convoystop' before the nightly restart works. 

Edited by Swedish Chef
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Could the LockedCrate loot be placed in stack sizes please? 

sorry if i seem to be asking lots.. the plugin is great, really enjoying balancing it down enough for my server.  

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On 4/13/2022 at 12:08 PM, Swedish Chef said:

its a lot of fun, a great way to spend the incend/hv rockets you accumulate. im trying to balance it in to a vanilla-ish world.

for the Vehicle Configurations, could you change the "NPC preset" to "NPC presets" and have it choose random from that list for the car?

the reason is then i can tone down a few of the npcs in the car, and still have an impressive looking convoy. i would rather tune the npcs a bit more, rather than remove some..

You can make several convoys with different presets of cars, in which there will be different Npcs

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The search distance will determine the distance to capture a new target. And the second parameter is the visibility distance to the target

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On 4/13/2022 at 1:32 PM, Swedish Chef said:

in bradley configuration, whats the difference between "The viewing distance": 100.0, and "Radius of search": 100.0?

i havent clicked what it could be yet lol. i can only think of 'sight' for both of them.

 

On 4/13/2022 at 3:46 PM, Swedish Chef said:

Could the LockedCrate loot be placed in stack sizes please? 

sorry if i seem to be asking lots.. the plugin is great, really enjoying balancing it down enough for my server.  

I didn't understand. It's standard size)

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On 4/13/2022 at 1:37 PM, Swedish Chef said:

20220413183608_1.thumb.jpg.2519071c91898564051d4155d5e29ff0.jpg

a truck ended up at 0,0

im not 100% sure how, ii had just started the server, there was a convoy active when i shut it down. i noticed it because of the lockedcrate icon on the map, a normal convoy was active with its own truck up on land fine. 

edit: using timedexecute to run a 'convoystop' before the nightly restart works. 

This game problem. I can't do anything about it. There are plugins that remove garbage at zero coordinate

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Can you add a command /convoyattack <player> to make the entire convoy dismount and go attack/raid that specific player until you type /convoyattackstop?

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4 hours ago, Adem said:

You can make several convoys with different presets of cars, in which there will be different Npcs

i meant, i would like to have different npcs in the car,

if it was "NPC preset" to "NPC presets" then i could have a couple guys with good guns, couple guys not so powerful, making it random would make each encounter different each time

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5 hours ago, Adem said:

 

I didn't understand. It's standard size)

the loot is placed into the lockedcrate in one big lot.

like min 128 - max 784 ammo just gets placed in one lot, maybe 487 ammo. could it be placed according to stacksize? 556 is 128, syringes are 2, whatever the stacksizes are for that server, 

2 reasons for the change, i dont like it that you can just have a huge stack of anything, its easy to take the huge stack and i dont want people to be able to carry it having inventory room.. if i put 30 syringes in there its supposed to be 15 inventory slots taken up. 

and it just doesnt look as good when you open the box and theres only 4 things in there, when its supposed to be 25. 

thanks for answering the other questions 🙂

Edited by Swedish Chef
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9 hours ago, Swedish Chef said:

i meant, i would like to have different npcs in the car,

if it was "NPC preset" to "NPC presets" then i could have a couple guys with good guns, couple guys not so powerful, making it random would make each encounter different each time

just thinking about this.. it probably doesnt matter very much gameplay-wise, i can make a convoy vehicle with 2 seats, and put the big guns in there... i just didnt want 4 there, and didnt think about making a car for him..

would still be nice to have that option, but only for convenience

thanks

Edited by Swedish Chef
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