Jump to content

BotReSpawn 1.2.9

$40.00
   (39 reviews)

10 Screenshots

  • 333.7k
  • 10.9k
  • 320.89 kB

Recommended Comments



  • Moderator
7 hours ago, Striker said:

Oooo this is a good one .....  Only 423 have the new vers. for $40 its $16,920.

The prev vers. there is 15 316 downloads ... so if it was $10 and only half those paid for the plugin it would be $76,580.

Prove it, show me the supply and demand curves.  If you are going to talk about economics you best have the math right too.  Those are number of downloads over many months and versions.  Current downloads are over five versions.  Right there the numbers are off.  And assuming a lower price point will get several orders of magnitude increase in sales does not match classic economics.  I suspect a lower price would get more sales, but net there is no evidence it would net more proceeds.  If you are going to make such claims, prove it.

And for those pirating plugins your ability to rationalise morally questionable choices is amazing.  Again there are alternative means of having more NPC to shoot on your server that are free other than your time to set up.  Are they as good as BotReSpawn, nope.  But they are in your budget. 

Free plugins offer no guarantee of continued support.  They literally owe you nothing, as you have paid nothing.  I understand it is inconvenient that things changed.  Facepunch was the catalyst, but that seems conveniently forgotten.  Rust as a game will continue to change.  Oxide will continue to change.  Some free plugins will stop working and not get recoded due to the complexity, or inability to continue.  It happened to many plugins this wipe.  Did you dump on all of those authors?  Or is this really about a paid alternative being offered, and not at a tiny price?  If you compare the code, line by line you will realize it is not the old code patched, it is a rewrite.  That is no trivial effort.

I am happy Steen had been working on this, and pushed it out so quickly.  Did I like spending $40 for it, nope.  Was it worth it, yes.  I even bought a copy for a friend I knew could not afford it as I like his servers.  Vested self interest.  Each of us has to decide on the value proposition. I just struggle when logical fallacies, or false equivalencies are used.

  • Like 1
Link to comment
Share on other sites

Mals, just stop. You're cherry picking arguments.
This could go on for ever and accomplish nothing. People vented their frustration, there's no need to ask for more.
 

  • Sad 1
Link to comment
Share on other sites
  • Moderator
On 12/3/2021 at 5:16 PM, Covfefe said:

Why is every zombie in a scientist suit with guns? I don't see Murderer settings anywhere

You lose the heavy breathing for the radio noise.  But you can equip them with the same melee weapons and they go all melee on players.  Working fine on my server.

The overhaul of NPC to a single API after halloween means we will have to wait till next October to have them added back in (if at all).  I personally thought the heavy breathing was super creepy (and miss it).

It is an interesting journey we are on about NPC has had a rough start.  It will be interesting to see how it evolves.

Link to comment
Share on other sites
  • Moderator
20 minutes ago, Grumbles said:

Mals, just stop. You're cherry picking arguments.
This could go on for ever and accomplish nothing. People vented their frustration, there's no need to ask for more.
 

I'm not cherry picking, I thought it too much to reply to each and every logical fallacy presented.  Venting Frustration... You are far more polite than me in putting it that way.

  • Like 1
Link to comment
Share on other sites
1 hour ago, Steenamaroo said:

我想这一定是带着不合适物品的工具箱。

我有插件,删除最不合适的项目,但我认为仍然有少数用户可以放进去。
你能不能确保你的装备腰带只有普通的子弹武器,或者砍掉近战武器?
其中一个可能有一个不受支持的项目或工具或类似的东西。

This problem did not occur when I used the free version, could you fix it?

Link to comment
Share on other sites
1 hour ago, Steenamaroo said:

我想这一定是带着不合适物品的工具箱。

我有插件,删除最不合适的项目,但我认为仍然有少数用户可以放进去。
你能不能确保你的装备腰带只有普通的子弹武器,或者砍掉近战武器?
其中一个可能有一个不受支持的项目或工具或类似的东西。

 

kits_data.json

Link to comment
Share on other sites
2 hours ago, Steenamaroo said:

Hi mate.
Yes, it's because of the - in the profile name.

I'll write in a catch to prevent creation of profiles with - in the name.
For now, you could just remove the - in json and reload.

Thanks for reporting it.

Travel errors occur when used with ZombieHorde

Link to comment
Share on other sites
  • Moderator
5 minutes ago, lengka said:

Travel errors occur when used with ZombieHorde

Can you post the error messages?

What was occurring when the error fired off?

Link to comment
Share on other sites
33 minutes ago, Mals said:

你能张贴错误信息吗?

当错误发生时发生了什么?

 

System.NullReferenceException: Object reference not set to an instance of an object
  at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <fd605909c1234f828aff4652dbdd1011>:0
  at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <fd605909c1234f828aff4652dbdd1011>:0  0b/s in, 0b/s out
  at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.TickAttack (System.Single delta, BaseCombatEntity target, System.Boolean targetIsLOS) [0x00106] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.AttackTick (System.Single delta, BaseEntity target, System.Boolean targetIsLOS) [0x00007] in <fd605909c1234f828aff4652dbdd1011>:0
  at AttackTickAIEvent.Execute (AIMemory memory, AIBrainSenses senses, StateStatus stateStatus) [0x00042] in <fd605909c1234f828aff4652dbdd1011>:0
  at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x000c3] in <fd605909c1234f828aff4652dbdd1011>:0 
  at BaseAIBrain`1[T].Think (System.Single delta) [0x0007e] in <fd605909c1234f828aff4652dbdd1011>:0
  at BaseAIBrain`1[T].DoThink () [0x0000d] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <fd605909c1234f828aff4652dbdd1011>:0
  at NPCPlayer.ServerThink_Internal () [0x0000d] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.TryThink () [0x00000] in <fd605909c1234f828aff4652dbdd1011>:0
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <fd605909c1234f828aff4652dbdd1011>:0
System.NullReferenceException: Object reference not set to an instance of an object
  at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <fd605909c1234f828aff4652dbdd1011>:0
  at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <fd605909c1234f828aff4652dbdd1011>:0  0b/s in, 0b/s out
  at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.TickAttack (System.Single delta, BaseCombatEntity target, System.Boolean targetIsLOS) [0x00106] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.AttackTick (System.Single delta, BaseEntity target, System.Boolean targetIsLOS) [0x00007] in <fd605909c1234f828aff4652dbdd1011>:0
  at AttackTickAIEvent.Execute (AIMemory memory, AIBrainSenses senses, StateStatus stateStatus) [0x00042] in <fd605909c1234f828aff4652dbdd1011>:0
  at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x000c3] in <fd605909c1234f828aff4652dbdd1011>:0 
  at BaseAIBrain`1[T].Think (System.Single delta) [0x0007e] in <fd605909c1234f828aff4652dbdd1011>:0
  at BaseAIBrain`1[T].DoThink () [0x0000d] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <fd605909c1234f828aff4652dbdd1011>:0
  at NPCPlayer.ServerThink_Internal () [0x0000d] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.TryThink () [0x00000] in <fd605909c1234f828aff4652dbdd1011>:0
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <fd605909c1234f828aff4652dbdd1011>:0
System.NullReferenceException: Object reference not set to an instance of an object
  at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <fd605909c1234f828aff4652dbdd1011>:0
  at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <fd605909c1234f828aff4652dbdd1011>:0  0b/s in, 0b/s out
  at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.TickAttack (System.Single delta, BaseCombatEntity target, System.Boolean targetIsLOS) [0x00106] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.AttackTick (System.Single delta, BaseEntity target, System.Boolean targetIsLOS) [0x00007] in <fd605909c1234f828aff4652dbdd1011>:0
  at AttackTickAIEvent.Execute (AIMemory memory, AIBrainSenses senses, StateStatus stateStatus) [0x00042] in <fd605909c1234f828aff4652dbdd1011>:0
  at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x000c3] in <fd605909c1234f828aff4652dbdd1011>:0 
  at BaseAIBrain`1[T].Think (System.Single delta) [0x0007e] in <fd605909c1234f828aff4652dbdd1011>:0
  at BaseAIBrain`1[T].DoThink () [0x0000d] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <fd605909c1234f828aff4652dbdd1011>:0
  at NPCPlayer.ServerThink_Internal () [0x0000d] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.TryThink () [0x00000] in <fd605909c1234f828aff4652dbdd1011>:0
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <fd605909c1234f828aff4652dbdd1011>:0

 

When installed, will appear

Link to comment
Share on other sites

Oh, I keep getting error reports.
this is "Day_Time_Spawn_Amount": 0,
        "Night_Time_Spawn_Amount": 60,
It happens in the config I set like this:

It prints an error at night and sometimes kicks the user for this error.


Also, at night, npc's do not use lights.

alwaysuselights : Do not use lights even when in the true state.

Is this a problem with my configuration? Or is it a bug?

136631631613163.PNG

Link to comment
Share on other sites
  • Moderator
56 minutes ago, MooDDang said:

Oh, I keep getting error reports.
this is "Day_Time_Spawn_Amount": 0,
        "Night_Time_Spawn_Amount": 60,
It happens in the config I set like this:

It prints an error at night and sometimes kicks the user for this error.


Also, at night, npc's do not use lights.

alwaysuselights : Do not use lights even when in the true state.

Is this a problem with my configuration? Or is it a bug?

136631631613163.PNG

Can you post the entire config please, it could be some other parameter that is the issue.

Link to comment
Share on other sites
  • Moderator
2 hours ago, lengka said:

 

System.NullReferenceException: Object reference not set to an instance of an object
  at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <fd605909c1234f828aff4652dbdd1011>:0
  at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <fd605909c1234f828aff4652dbdd1011>:0  0b/s in, 0b/s out
  at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.TickAttack (System.Single delta, BaseCombatEntity target, System.Boolean targetIsLOS) [0x00106] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.AttackTick (System.Single delta, BaseEntity target, System.Boolean targetIsLOS) [0x00007] in <fd605909c1234f828aff4652dbdd1011>:0
  at AttackTickAIEvent.Execute (AIMemory memory, AIBrainSenses senses, StateStatus stateStatus) [0x00042] in <fd605909c1234f828aff4652dbdd1011>:0
  at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x000c3] in <fd605909c1234f828aff4652dbdd1011>:0 
  at BaseAIBrain`1[T].Think (System.Single delta) [0x0007e] in <fd605909c1234f828aff4652dbdd1011>:0
  at BaseAIBrain`1[T].DoThink () [0x0000d] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <fd605909c1234f828aff4652dbdd1011>:0
  at NPCPlayer.ServerThink_Internal () [0x0000d] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.TryThink () [0x00000] in <fd605909c1234f828aff4652dbdd1011>:0
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <fd605909c1234f828aff4652dbdd1011>:0
System.NullReferenceException: Object reference not set to an instance of an object
  at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <fd605909c1234f828aff4652dbdd1011>:0
  at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <fd605909c1234f828aff4652dbdd1011>:0  0b/s in, 0b/s out
  at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.TickAttack (System.Single delta, BaseCombatEntity target, System.Boolean targetIsLOS) [0x00106] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.AttackTick (System.Single delta, BaseEntity target, System.Boolean targetIsLOS) [0x00007] in <fd605909c1234f828aff4652dbdd1011>:0
  at AttackTickAIEvent.Execute (AIMemory memory, AIBrainSenses senses, StateStatus stateStatus) [0x00042] in <fd605909c1234f828aff4652dbdd1011>:0
  at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x000c3] in <fd605909c1234f828aff4652dbdd1011>:0 
  at BaseAIBrain`1[T].Think (System.Single delta) [0x0007e] in <fd605909c1234f828aff4652dbdd1011>:0
  at BaseAIBrain`1[T].DoThink () [0x0000d] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <fd605909c1234f828aff4652dbdd1011>:0
  at NPCPlayer.ServerThink_Internal () [0x0000d] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.TryThink () [0x00000] in <fd605909c1234f828aff4652dbdd1011>:0
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <fd605909c1234f828aff4652dbdd1011>:0
System.NullReferenceException: Object reference not set to an instance of an object
  at BaseProjectile.ServerUse (System.Single damageModifier, UnityEngine.Transform originOverride) [0x000e3] in <fd605909c1234f828aff4652dbdd1011>:0
  at NPCPlayer.ShotTest (System.Single targetDist) [0x000f7] in <fd605909c1234f828aff4652dbdd1011>:0  0b/s in, 0b/s out
  at ScientistNPC.ShotTest (System.Single targetDist) [0x00000] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.TickAttack (System.Single delta, BaseCombatEntity target, System.Boolean targetIsLOS) [0x00106] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.AttackTick (System.Single delta, BaseEntity target, System.Boolean targetIsLOS) [0x00007] in <fd605909c1234f828aff4652dbdd1011>:0
  at AttackTickAIEvent.Execute (AIMemory memory, AIBrainSenses senses, StateStatus stateStatus) [0x00042] in <fd605909c1234f828aff4652dbdd1011>:0
  at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x000c3] in <fd605909c1234f828aff4652dbdd1011>:0 
  at BaseAIBrain`1[T].Think (System.Single delta) [0x0007e] in <fd605909c1234f828aff4652dbdd1011>:0
  at BaseAIBrain`1[T].DoThink () [0x0000d] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <fd605909c1234f828aff4652dbdd1011>:0
  at NPCPlayer.ServerThink_Internal () [0x0000d] in <fd605909c1234f828aff4652dbdd1011>:0
  at HumanNPC.TryThink () [0x00000] in <fd605909c1234f828aff4652dbdd1011>:0
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <fd605909c1234f828aff4652dbdd1011>:0

 

When installed, will appear

damageModifier   seems to be the key here, did you alter this: "Bot_Damage_Percent": 40,   so like 0 or a tiny number perhaps?

Link to comment
Share on other sites
"Biomes": {
    "BiomeArid": {
      "type": 2,
      "Spawn": {
        "AutoSpawn": false,
        "BotNames": [
          "코볼트 군인"
        ],
        "BotNamePrefix": "사막부대",
        "Keep_Default_Loadout": false,
        "Kit": [
          "사막코볼트"
        ],
        "Day_Time_Spawn_Amount": 0,
        "Night_Time_Spawn_Amount": 60,
        "Announce_Spawn": false,
        "Announcement_Text": "",
        "BotHealth": 400,
        "Stationary": false,
        "UseCustomSpawns": false,
        "ChangeCustomSpawnOnDeath": false
      },
      "Behaviour": {
        "Roam_Range": 200,
        "Aggro_Range": 20,
        "DeAggro_Range": 90,
        "Peace_Keeper": true,
        "Bot_Accuracy_Percent": 90,
        "Bot_Damage_Percent": 130,
        "Running_Speed_Booster": 0,
        "AlwaysUseLights": true
      },
      "Death": {
        "Spawn_Hackable_Death_Crate_Percent": 0,
        "Death_Crate_CustomLoot_Profile": "",
        "Death_Crate_LockDuration": 10,
        "Corpse_Duration": 15,
        "Weapon_Drop_Percent": 0,
        "Min_Weapon_Drop_Condition_Percent": 50,
        "Max_Weapon_Drop_Condition_Percent": 100,
        "Wipe_Belt_Percent": 0,
        "Wipe_Clothing_Percent": 100,
        "Allow_Rust_Loot_Percent": 100,
        "Respawn_Timer": 5,
        "RustRewardsValue": 0.0
      },
      "Other": {
        "Chute": false,
        "Suicide_Timer": 5,
        "Die_Instantly_From_Headshot": false,
        "Instant_Death_From_Headshot_Allowed_Weapons": [],
        "Disable_Radio": true
      }
    },

Thanks for the reply, this is my setup for spawn npc at night.

Link to comment
Share on other sites
4 hours ago, lengka said:

Travel errors occur when used with ZombieHorde

this should be under "Support", not "Discussion".

Edited by suicidemayhem
  • Sad 1
Link to comment
Share on other sites
  • Moderator
9 hours ago, MooDDang said:
"Biomes": {
    "BiomeArid": {
      "type": 2,
      "Spawn": {
        "AutoSpawn": false,
        "BotNames": [
          "코볼트 군인"
        ],
        "BotNamePrefix": "사막부대",
        "Keep_Default_Loadout": false,
        "Kit": [
          "사막코볼트"
        ],
        "Day_Time_Spawn_Amount": 0,
        "Night_Time_Spawn_Amount": 60,
        "Announce_Spawn": false,
        "Announcement_Text": "",
        "BotHealth": 400,
        "Stationary": false,
        "UseCustomSpawns": false,
        "ChangeCustomSpawnOnDeath": false
      },
      "Behaviour": {
        "Roam_Range": 200,
        "Aggro_Range": 20,
        "DeAggro_Range": 90,
        "Peace_Keeper": true,
        "Bot_Accuracy_Percent": 90,
        "Bot_Damage_Percent": 130,
        "Running_Speed_Booster": 0,
        "AlwaysUseLights": true
      },
      "Death": {
        "Spawn_Hackable_Death_Crate_Percent": 0,
        "Death_Crate_CustomLoot_Profile": "",
        "Death_Crate_LockDuration": 10,
        "Corpse_Duration": 15,
        "Weapon_Drop_Percent": 0,
        "Min_Weapon_Drop_Condition_Percent": 50,
        "Max_Weapon_Drop_Condition_Percent": 100,
        "Wipe_Belt_Percent": 0,
        "Wipe_Clothing_Percent": 100,
        "Allow_Rust_Loot_Percent": 100,
        "Respawn_Timer": 5,
        "RustRewardsValue": 0.0
      },
      "Other": {
        "Chute": false,
        "Suicide_Timer": 5,
        "Die_Instantly_From_Headshot": false,
        "Instant_Death_From_Headshot_Allowed_Weapons": [],
        "Disable_Radio": true
      }
    },

Thanks for the reply, this is my setup for spawn npc at night.

It seems it was cut off, maybe attach it as a file?  the above lines look okay other than autospawn is false.

Link to comment
Share on other sites
  • Administrator

I'm trying to read everything and stay on top of reports but yes, please do use the Support section particularly when pasting errors - It's much easier to keep track of and make sure everything is being answered.

For anyone with the error containing
System.NullReferenceException: Object reference not set to an instance of an object   at BaseProjectile.ServerUse
can you please ensure that your kit belts contain only normal bullet weapons or melee/slashing weapons?

If I can find out what specific weapon, or rogue item, causes this to happen, I'll code in protection against it.

Link to comment
Share on other sites
1 hour ago, Mals said:

잘린 것 같은데 파일로 첨부해도 될까요? 위의 줄은 autospawn이 false인 것 외에는 괜찮아 보입니다.

It prints an error so i was set it to false. 
and i use it normally set this  true .

Thank you for your interest. I am attaching my config file.
However, there doesn't seem to be a problem with the settings themselves.
I think this has to do with the restrictions on morning and night summons.

and just in case...
my server uses CUSTOM MAP. will this be a problem?

BotSpawn.zip

Link to comment
Share on other sites
2 hours ago, MooDDang said:

It prints an error so i was set it to false. 
and i use it normally set this  true .

Thank you for your interest. I am attaching my config file.
However, there doesn't seem to be a problem with the settings themselves.
I think this has to do with the restrictions on morning and night summons.

and just in case...
my server uses CUSTOM MAP. will this be a problem?

BotSpawn.zip 18.74 kB · 2 downloads

 

Oh, I'm really sorry. You attached the botspawn, not the botrespawn.

14 hours ago, MooDDang said:

Oh, I keep getting error reports.
this is "Day_Time_Spawn_Amount": 0,
        "Night_Time_Spawn_Amount": 60,
It happens in the config I set like this:

It prints an error at night and sometimes kicks the user for this error.


Also, at night, npc's do not use lights.

alwaysuselights : Do not use lights even when in the true state.

Is this a problem with my configuration? Or is it a bug?

136631631613163.PNG


That config file outputs an error powerful enough to kick the user when summoning an npc at night, like the following quote:

Link to comment
Share on other sites
Just now, MooDDang said:

 

Oh, I'm really sorry. You attached the botspawn, not the botrespawn.


That config file outputs an error powerful enough to kick the user when summoning an npc at night, like the following quote:

This zip is my data file

BotReSpawn.zip

Edited by MooDDang
Link to comment
Share on other sites

It's hard to read all this and not feel torn as I agree w/all of it. I'll start by saying thanks Steen for having made it available, to us all, free of charge for so long w/support. This has obviously impacted so many of us and while some may have difficulty expressing how disappointing this is w/out resorting to something cringe-worthy...if I'm being honest i do feel somewhat let down. At the very least BotReSpawn could be $20 initially with the additional costs paid when these "new/upcoming features" become available and are stably released. I'd be willing to bet that approach would calm much of the grumbling.

  • Like 1
Link to comment
Share on other sites

Anyone know what the       "type": 0, variable is?

What options are there for this variable?

 

Thanks...

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 12
  • Sad 5
  • Haha 1
  • Love 25

User Feedback

1.3m

Downloads

Total number of downloads.

6.5k

Customers

Total customers served.

95.7k

Files Sold

Total number of files sold.

1.9m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.