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Auto Turret 360° 1.0.3

$6.99 $5.94
   (1 review)
Message added by xNullPointer95,

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  • 2.5k
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  • 6.39 kB
  • Update details
    v1.0.3
    Released
    Download size6.39 kB
    Total versions4
    Time between versions 12 days
    Typical update pace About every 31 days
    Freshness 27 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments

maxalt

Posted

Nice to meet you!

 

I have a question.

Does this plugin also apply to auto turrets that are generated inside Raidable Bases?

 

Currently, I’m using Raidable Bases built with Fortify.

I have turrets placed on walls and ceilings, but in that state they don’t seem to correctly detect players.

 

If this plugin can apply to those turrets as well—so that any turret, no matter how it’s placed, can correctly detect and attack players—then I would buy it immediately. 🤔

xNullPointer95

Posted

3 minutes ago, maxalt said:

Nice to meet you!

 

I have a question.

Does this plugin also apply to auto turrets that are generated inside Raidable Bases?

 

Currently, I’m using Raidable Bases built with Fortify.

I have turrets placed on walls and ceilings, but in that state they don’t seem to correctly detect players.

 

If this plugin can apply to those turrets as well—so that any turret, no matter how it’s placed, can correctly detect and attack players—then I would buy it immediately. 🤔

Hi, tbh i didn't try it, but it patches its firing arc, so im pretty sure it will work, since the core behavior of AutoTurret (which is shared by all auto turrets) will be patched with a HarmonyPatch 🙂

 

maxalt

Posted

Thank you for the quick reply!

Really? That’s great to hear!

 

At the moment, turrets that are mounted on ceilings or walls will only detect players after they are attacked.

If the player doesn’t shoot first, they can simply walk past the turret without being targeted, which defeats the purpose of having a turret at all. 😭

xNullPointer95

Posted

1 minute ago, maxalt said:

Thank you for the quick reply!

Really? That’s great to hear!

 

At the moment, turrets that are mounted on ceilings or walls will only detect players after they are attacked.

If the player doesn’t shoot first, they can simply walk past the turret without being targeted, which defeats the purpose of having a turret at all. 😭

You are welcome.

Oh thats not cool - Just use Rust defaults then 🙂 

This plugin doesnt touch attack styles or whatever, its only about the firing arc. to grant a 360° detection 🙂

maxalt

Posted

So, do you think turrets placed on walls or ceilings — basically rotated 90° or even 180° from the ground — would also work correctly with this plugin?

Of course, I’m totally fine with just your speculation.

You don’t need to test it or verify anything. 👍

MiMiLand

Posted

Does this product also work with other plugins like Sentry Turrets?

xNullPointer95

Posted

2 hours ago, MiMiLand said:

Does this product also work with other plugins like Sentry Turrets?

Aslong as the component is "AutoTurret" it will work, but i cant guarantee/confirm it, since i dont have the Sentry Turrets Plugin to test.

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