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Covfefe

Posted

Can you make all turrets automatically have weapons and unlimited ammo until destroyed? Kind of like Raidable Bases plugin. Maybe even have a circle of high walls appear when it becomes a raidable base?

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nivex

Posted

I can add this

nivex

Posted

1 hour ago, Covfefe said:

Can you make all turrets automatically have weapons and unlimited ammo until destroyed? Kind of like Raidable Bases plugin. Maybe even have a circle of high walls appear when it becomes a raidable base?

I can add this

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beetle

Posted

Whose house was targeted and broke? Are there any plans to add settings to output to the log file?(steamid~~~RUST in game Name)

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energi_505

Posted (edited)

hello.please tell me how to make it so that the player turns his base to the raid base and credits are deducted for the conversion parameter:
"Economics Cost To Manually Convert (0 = disabled)": 400.0,
it does not work

 

Edited by energi_505
energi_505

Posted

a little typo in the previous post

nivex

Posted

On 6/7/2021 at 9:25 AM, energi_505 said:

hello.please tell me how to make it so that the player turns his base to the raid base and credits are deducted for the conversion parameter:
"Economics Cost To Manually Convert (0 = disabled)": 400.0,
it does not work

 

hi. players must have abandonedbases.convert permission to use the /sar command. they must not have abandonedbases.convert.free otherwise its free.

  • Like 1
energi_505

Posted

19 hours ago, nivex said:

Привет. у игроков должно быть разрешение на использование команды / sar. у них не должно быть заброшенныхbases.convert.free, иначе это бесплатно.

thanks for the answer

 

energi_505

Posted

20 hours ago, nivex said:

Привет. у игроков должно быть разрешение на использование команды / sar. у них не должно быть заброшенныхbases.convert.free, иначе это бесплатно.

prescribed permishen the player can turn his house into a raid base,but all exactly do not write off the currency does for free

 

nivex

Posted

as i said, they must not have abandonedbases.convert.free otherwise its free.

energi_505

Posted (edited)

hello I'm on the same question, it worked, but it turns out that the player has 150 on the balance, turning into a raid base costs 300, he prescribes a team and writes to him in the chat that he does not have enough balance to turn into a raid base and in a second there is a transformation of his base into a raid, in the chat he writes that he paid for the transformation, but on the balance since it was 150 and he only has permission for the team / sar the player only has this abandoned bases. convert

 

Edited by energi_505
Fusion 3.64

Posted

I have 
"Allow PVP": false,
and 
"PVP Delay": 0.0,
set. But it's showing the event as PVP and giving the DoomAndGloom chat response. So basically nobody is participating in the events. I don't know if this is a bug or I'm setting something wrong.

nivex

Posted

3 hours ago, energi_505 said:

hello I'm on the same question, it worked, but it turns out that the player has 150 on the balance, turning into a raid base costs 300, he prescribes a team and writes to him in the chat that he does not have enough balance to turn into a raid base and in a second there is a transformation of his base into a raid, in the chat he writes that he paid for the transformation, but on the balance since it was 150 and he only has permission for the team / sar the player only has this abandoned bases. convert

 

I'll fix this.

  • Like 1
nivex

Posted

1 hour ago, thepiercedweirdo said:

I have 
"Allow PVP": false,
and 
"PVP Delay": 0.0,
set. But it's showing the event as PVP and giving the DoomAndGloom chat response. So basically nobody is participating in the events. I don't know if this is a bug or I'm setting something wrong.

This is fixed in next update.

  • Like 1
energi_505

Posted

9 часов назад nivex сказал:

Я исправлю это.

good.thank you very much in advance for the very good support for your plugins.

  • Like 1
LoneWolf

Posted

Is this compatible with Clans/Friends/DynaCupShare? I ask because I am looking for an alternative to Auto Purge by Misticos as that plugin does not seem to be compatible and purges bases with still active clan players.

nivex

Posted (edited)

4 hours ago, LoneWolf said:

Is this compatible with Clans/Friends/DynaCupShare? I ask because I am looking for an alternative to Auto Purge by Misticos as that plugin does not seem to be compatible and purges bases with still active clan players.

I don't believe there is any incompatibility with DynaCupShare, but I most certainly will never support any plugin that removes players auth from TC. I strongly suggest against using any plugin that removes TC auth under any conditions when using either plugin. These plugins rely explicitly on TC auth and entity owner ids to determine if the base should be destroyed or not. Any plugin that interferes with this will cause issues.

Edited by nivex
nivex

Posted (edited)

I am aware of the issue regarding entities not taking damage in rare situations. I am actively trying to implement a better solution to handle this. Unfortunately, it's no where near as simple as it is with Raidable Bases. CopyPaste tells RaidableBases every entity in the base, whereas Abandoned Bases must find them on its own.

Finding every entity in a compound with multiple TCs or buildings is extremely difficult. This is exactly why CopyPaste has such a difficult time copying compounds in their entirety.

My current solution is an approach I use in AdminRadar where I cache entities. In this case I will be caching each TC and its entities for a quick lookup when needed. It will also need to adjust the cache if it changes due to new entities being added, or existing ones being destroyed. It seems like a rather simple solution so we'll see.

Edited by nivex
Fusion 3.64

Posted

Is it possible to add randomize codes and shut doors to the plugin?

nivex

Posted

1 hour ago, thepiercedweirdo said:

Is it possible to add randomize codes and shut doors to the plugin?

yes I can add this. trying to figure out a bug first. would like to get an update out soon

  • Like 1
Fusion 3.64

Posted (edited)

Quick question.
"Conversions Before Destroying Base"
Does this keep going until the number is reached, or does the base wipe after a raid has been initiated and the timer runs out?
Not really a concern once the TC is taken out. Just curious.

Edited by thepiercedweirdo
nivex

Posted

5 hours ago, thepiercedweirdo said:

Quick question.
"Conversions Before Destroying Base"
Does this keep going until the number is reached, or does the base wipe after a raid has been initiated and the timer runs out?
Not really a concern once the TC is taken out. Just curious.

The former, but it's bugged. I accidentally set a couple variables private so they're not stored in the data file and therefore it's not tracked properly. That's fixed in the next update.

Arnolds Hemmelis

Posted

When on True PVE have made PVP zone, this plugin not allowing raiding houses 

  • Like 1
nivex

Posted

43 minutes ago, Arnolds Hemmelis said:

When on True PVE have made PVP zone, this plugin not allowing raiding houses 

This is a known issue. Will be fixed when I can figure out how to reproduce it.

KingSizeKevin

Posted

Question.  Possible to announce and end an abandoned bases event when the player reaches the TC and destroys it or takes ownership?

I've had multiple players who raid one and then seal it up and then someone comes along and raids it again but its empty and kinda sucks for that player.

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