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kmgaijin's Achievements
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Hi Adem, Thanks for the response. I am using the latest version. The behavior is that the Heli can be shot down (you have to kill both the top and back rotors) but if you are outside of aggro radius, the Heli never responds and simply dies. Using v. 2.3.6.
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I reloaded everything from scratch and did the event myself and a note was on the captain. Not sure why the note was not there a few times.
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Does the captain have his own loot table profile? It has always been set to the same as the pirates. Captain profile: "lootProfile": "pirate", This is the same entry for the pirates profile: Pirate profile: "lootProfile": "pirate",
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There was loot on the captain, just no note with code. Other pirates also had loot.
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This worked previously, but it has been a while since anyone completed the event. I do not know when it stopped working properly
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I experienced the same issue. Killed Captain as the last NPC on boat, but no note spawned. I am NOT using any loot plugins
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I've tried several different settings for the max distance as well as the distance heli will roam. The issue is that the Brad and Heli aren't really considered part of the convoy the sane way as the vehicles are. Players can kill a heli without the heli ever responding because it is staying with the Convoy.
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The heli does not seem to work properly. It will not leave the convoy to attack when it is attacked, even if the setting: "The distance to which the helicopter can move away from the convoy": is set very high. Also, the setting: "Maximum distance for dealing damage to the convoy": does not seem to apply to the heli. Players can abuse and just kill the heli from a long distance without heli attacking back.
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Yes, thank you, I found it in \data\Convoy.json and not in the main \configs\Convoy.json. I think I have it figured out now. The semantics were getting me. When you start logging the route info driving the car, it automatically captures the pathing data, but I was not understanding where this data was saved and how you could add multiple routes to a preset. I think the way it works is as follows. /convoyrootstart - will drop you into a vehicle to start driving the route you want to map for pathing /convoyrootsave presetname - This will save the route data you just collected into a preset in the data\Convoy.json file. If you repeat this process and capture a different route and save it to the same presetname it will add another possible route to that preset in the data\Convoy.json file. I was confused about how to get multiple routes into the same 'Preset' because there seemed to be no setting for 'Preset.' The only setting in the main Convoy.json file is : "Custom route name": "outer1", In my opinion, this would be more clear if this was labeled "Custom Preset name" and the documentation was clear about how the route data is saved to a 'Preset' and not to a specific route.
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OK, so I found the route data is saved in the \data\convoy.json file. However, it saves the individual routes, but I dont see any section where I can set a 'preset' with one or multiple routes. This is the only setting in the main convoy.json file. This looks for a single saved route. "Custom route name": "outer1", How can I set a preset of multiple routes to cycle through?
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I'm having issues creating and storing custom routes. The /convoyrootstart command seems to work, placing me in vehicle to map route. The /convoyrootsave Route1 command ends the mapping and places me out of the vehicle, but nothing is saved to the config .json file. What are the exact commands and the order they need to be ran in to create and save custom routes? Please provide examples. == The the command to save the route posts as if its working, but nothing is saved to the .json file. I should have 3 routes saved: outer1 outer2 outer3 Thank you.
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I'm having issues creating and storing custom routes. The /convoyrootstart command seems to work, placing me in vehicle to map route. The /convoyrootsave Route1 command ends the mapping and places me out of the vehicle, but nothing is saved to the config .json file. What are the exact commands and the order they need to be ran in to create and save custom routes? Please provide examples. Thank you.
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Yes, you can change what they wear as well as the weapons and other belt items they use. "NPC Configurations": [ { "Name": "ConvoyNPC", "Health": 200.0, "Should remove the corpse?": true, "Roam Range": 5.0, "Chase Range": 110.0, "Attack Range Multiplier": 1.0, "Sense Range": 60.0, "Memory duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 135.0, "Speed": 7.5, "Wear items": [ { "ShortName": "metal.plate.torso", "skinID (0 - default)": 1988476232 }, { "ShortName": "riot.helmet", "skinID (0 - default)": 1988478091 }, { "ShortName": "pants", "skinID (0 - default)": 1582399729 }, { "ShortName": "tshirt", "skinID (0 - default)": 1582403431 }, { "ShortName": "shoes.boots", "skinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "smg.thompson", "Amount": 1, "skinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.smoke", "Amount": 10, "skinID (0 - default)": 0, "Mods": [], "Ammo": "" } ],
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Hello, mod is throwing this error. Using Carbon framework. PlayerRanks.cs 'ItemCraftTask' does not contain a definition for 'owner' and no accessible extension method 'owner' accepting a first argument of type 'ItemCraftTask' could be found (are you missing a using directive or an assembly reference?) [CS1061]
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