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Building Sites [Super Sized Bundle] 1.0.0

$19.99
   (1 review)

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Darth

Posted

Can you tell me the skin id of that item?

I want to create an item in my game server store

  • Like 1
Adem

Posted

On 5/26/2025 at 9:30 PM, Darth said:

Can you tell me the skin id of that item?

I want to create an item in my game server store

You can find them in the plugin's config.

Darth

Posted

46 minutes ago, Adem said:

You can find them in the plugin's config.

thx you

Malkizid

Posted (edited)

Hey, been testing these all out-
I have to say first, they all look fantastic and blend very well into the terrain or biome upon successful spawn.

Have a question on some of the designs,
first the  "Computer_1"  are any Garage door parts of that intended to operate?
I cant get any of them to trigger.  It would be really cool if one or some of the doors or the Giant red door could open.
 
Also the main entrance on Computer_1   is that intended to have a snappable area to attach a door?  as it is not working. 
Like for example the functional garage door on  "Castle_3_Adobe"  or the snappable door area on some of the entrances of "Castle_2"
where a player can snap and place a standard 1 frame door in two of the entrances.


Some  feedback I would like to add:   

All of the designs are very interesting, fun, immersive and epic.  
However I think there are some scale problems with the design process on some  of the Castles,
All with the same idea in mind: Reaching the Roof / Towers / Top areas.

This is all from extensive player testing using ladders to place on the building and/or  attempting to build high enough:

"Castle_1"  essentially impossible to access the towers, there should be some sort of way to climb up. 

"Castle_2"  cant get to the roof, would be really nice. 

"Castle_3_Adobe"   the roof is the least usable area as nothing can be built on it, there is no way for a player to get to the roof with ladders or anything. I think this really makes building there the least fun. In my opionion its one of the best designs, visually but the least functional.

 "Church_1"  is ok  but bordering impossible to get up to, the ladder hatch slot helps but ladder placement is near impossible and building that high is extremely hard.

Mainly, they all have an upper area or tower area, namely the roof (top) sections.
That are very coool but unreachable.

I really think they need a way to walk or climb up to the roof, included in the designs.
Its not possible for the player to get access to the roof area.  

The open designs with no roof are more forgiving, at least,
so the player can build up high easily to have aroof area
or make stairs to the walls or towers or roofs, 
like in "Fort_1"  this is entirely possible to do. 👍


Finally, I know this is not really in your hands but is a shame that there seem to be no colliders around the bottom or sides of the structures,
to stop npcs and animals from walking through the ground and walls of these structures.
I dont know if theres anything that can be done about that but it would be great. 

reminder:  I'm not expecting these changes to be made or even asking,
I think they are important notes to make this a really brilliant package and want to share them. 
 

Edited by Malkizid
  • Like 1

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  • Like 6

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