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Yaki

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  1. im on 1.2.1 and they are spawning on my armored trains. its working for my satdish and convoy events though. will there be a way to disable it for the harbor event as well?
  2. Yaki

    Bradley Tiers

    im on 1.2.1 and they are spawning on my armored trains. its working for my satdish and convoy events though. will there be a way to disable it for the harbor event as well?
  3. Yaki

    Reload on Kill

    thank you! let me know if you have any ideas or want me to make anything else!
  4. Yaki

    Reload on Kill

    Just added support for most animals. simpleshark and rideable horses did not make the list for now. would appreciate a review if youre liking it
  5. Yaki

    Reload on Kill

    thanks for the support! ill see if i can add that!
  6. Yaki

    Reload on Kill

    awesome! ill come back to the weapons for heli and bradley. wanted to get the other stuff out there asap. lmk if you think of anything else!
  7. Yaki

    Reload on Kill

    I just added the ability to reload on npc kills. Going to think more on how to best support heli and bradley since they use the rocket launcher (not currently supported) and multiple players might be attacking them. Open to ideas on it though!
  8. Yaki

    Reload on Kill

    ill see what i can do over the next few days Please let me know if there is anything else you'd like besides: reloading when npcs are killed if they have correct perm reloading when bradley is killed if they have correct perm reloading when heli is killed if they have correct perm reloading when players are killed if they have correct perm (already implemented)
  9. Yaki

    Reload on Kill

    It currently only works for player kills. I could possibly add those features if there is interest.
  10. Yaki

    Reload on Kill

    Version 1.0.3

    36 downloads

    Gives players with permission the ability for their weapon to be automatically reloaded (without the animation) using ammo from their inventory when they kill another player. There are options in the config to: select which weapons will auto reload choose if all weapons should consume ammo or not Permissions: reloadonkill.player - required to auto reload when a player kills another player reloadonkill.npc - required to auto reload when a player kills npcs reloadonkill.animal - required to auto reload when a player kills animals Compatible animals: bear boar chicken polarbear stag wolf Compatible weapons: Abyss Assault Rifle Assault Rifle Assault Rifle - ICE Bolt Action Rifle Crossbow Custom SMG Double Barrel Shotgun Eoka Pistol HMLMG LR-300 Assault Rifle L96 Rifle M249 M39 Rifle M92 Pistol MP5A4 Nailgun Prototype 17 Pump Shotgun Python Revolver Revolver Semi-Automatic Pistol Semi-Automatic Rifle Spas-12 Shotgun Thompson Waterpipe Shotgun Config: { "auto_reload_animal_list": [ "bear", "boar", "chicken", "polarbear", "stag", "wolf" ], "auto_reload_weapon_list": [ "rifle.ak.diver", "rifle.ak", "rifle.ak.ice", "rifle.bolt", "smg.2", "shotgun.double", "pistol.eoka", "hmlmg", "rifle.l96", "rifle.lr300", "lmg.m249", "rifle.m39", "pistol.m92", "smg.mp5", "pistol.nailgun", "pistol.prototype17", "shotgun.pump", "pistol.python", "pistol.revolver", "pistol.semiauto", "rifle.semiauto", "shotgun.spas12", "smg.thompson", "shotgun.waterpipe" ], "consume_inventory_ammo": true }
    $4.99
  11. Hello! If you could message me the specifics of what you would like and your use case, I can probably do it for you. My discord is Yaki#1819
  12. Yaki

    Drug Business

    adding the ability to use RP (server rewards), economics, or even other item shortnames and skin ids would make this plugin more appealing to a lot of other customers (especially myself). i am still debating on buying it just not super confident it will meet my needs effectively if i am being honest.
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