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Y2kcavy

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  1. I got this warning after installing this event. if it matters, I am also running Carbon. Warning! 'BradleyGuards' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls.
  2. Y2kcavy

    Raidable Bases

    I have my server set to have a specific number of maintained events. Recently it has not been maintaining that number (12) across the server and only spawns 3. I ran RBE Debug in my console and came up with this. I made no changes from when it was running flawless until now and I don't remember if it happened after the last update for sure. Debug mode: True Scheduled Events Running: False Maintained Events Running: True DEBUG: Last 10 messages: PREVIOUS DEBUG: Maintained: Failed to find position; trying again... PREVIOUS DEBUG: Maintained coroutine is waiting for 1 second. PREVIOUS DEBUG: Maintained: Failed to find position; trying again... PREVIOUS DEBUG: Maintained coroutine is waiting for 1 second. PREVIOUS DEBUG: Blocked by vendingmachine.deployed (-415.7, 0.7, -1295.5) PREVIOUS DEBUG: Blocked by vendingmachine.deployed (-415.7, 0.7, -1295.5) PREVIOUS DEBUG: Maintained coroutine is waiting for 1 second. PREVIOUS DEBUG: Blocked by coffinstorage (606.0, 9.5, -320.6) PREVIOUS DEBUG: Blocked by coffinstorage (606.0, 9.5, -320.6) PREVIOUS DEBUG: Maintained coroutine is waiting for 1 second. [Raidable Bases] DEBUG: Maintained: Failed to find position; trying again... [Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second. [Raidable Bases] DEBUG: Maintained: Failed to find position; trying again... [Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second. [Raidable Bases] DEBUG: Blocked by coffinstorage (1265.2, -0.2, -143.1) [Raidable Bases] DEBUG: Blocked by coffinstorage (1265.2, -0.2, -143.1) [Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second. [Raidable Bases] DEBUG: Too close to another raidable base [Raidable Bases] DEBUG: Too close to another raidable base [Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second. [Raidable Bases] DEBUG: Blocked by newyeargong.deployed (1317.2, 0.0, -110.6) [Raidable Bases] DEBUG: Blocked by newyeargong.deployed (1317.2, 0.0, -110.6) [Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second. [Raidable Bases] DEBUG: Maintained: Failed to find position; trying again... [Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second. [Raidable Bases] DEBUG: Maintained: Failed to find position; trying again... [Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second. [Raidable Bases] DEBUG: Blocked by vendingmachine.deployed (-415.7, 0.7, -1295.5) [Raidable Bases] DEBUG: Blocked by vendingmachine.deployed (-415.7, 0.7, -1295.5) [Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second. [Raidable Bases] DEBUG: Maintained: Failed to find position; trying again... [Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second. Debug mode: False Scheduled Events Running: False Maintained Events Running: True DEBUG: Last 10 messages: PREVIOUS DEBUG: Maintained coroutine is waiting for 1 second. PREVIOUS DEBUG: Maintained: Failed to find position; trying again... PREVIOUS DEBUG: Maintained coroutine is waiting for 1 second. PREVIOUS DEBUG: Maintained: Failed to find position; trying again... PREVIOUS DEBUG: Maintained coroutine is waiting for 1 second. PREVIOUS DEBUG: Blocked by vendingmachine.deployed (-415.7, 0.7, -1295.5) PREVIOUS DEBUG: Blocked by vendingmachine.deployed (-415.7, 0.7, -1295.5) PREVIOUS DEBUG: Maintained coroutine is waiting for 1 second. PREVIOUS DEBUG: Maintained: Failed to find position; trying again... PREVIOUS DEBUG: Maintained coroutine is waiting for 1 second.
  3. Y2kcavy

    Raidable Bases

    I realize this is probably not an issue for Raidable Bases, but I want to share for just the information. I have a PVE server and when the night zombies start the murderer's for Raidable Bases become invincible. I confirmed by unloading the night zombie's plugin which allowed me to then be able to kill the Raidable Bases murderers. The Scientists outside the Raidable Bases were not affected. The murderers will chase outside the dome, but the scientists will stay inside whether the night zombies are running or not.
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