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  1. More information about "Chinook Spawner"

    $9.99

    Chinook Spawner

    This is a versatile plugin that lets you turn any boring monument or map location into a great one by spawning a timed crate event there. 
    Choose a location for the timed crate to spawn by standing there. 
    Then choose a location for the chinook to take off the same way. 
    Choose a place for the chinook to land and unload scientists. 
    Customize your scientists and their kits easily in the configuration. 
     
    Commands:
    /chnookspawn - The main command that displays how to use the plugin. Just follow the easy steps displayed in chat to set up your new event. 
    /chnookspawn add profileName - Adds the location of the timed crate and automatically adds the new event profile to the config
    /chnookspawn cancel - Cancels adding a new spawn. 

    Example config now included. 
    Note: When creating an event in game, it automatically adds the details of the event into the config file. This example config shows a test event I set up to show the details, your config will not have/do not need these example events. 
     
    Questions, Problems, And Support
    For any questions, problems, and everything else, please visit my discord HERE.
    ChnookSpawn.json
  2. More information about "Sewer Branch Event"

    $15.00

    Sewer Branch Event

    The Sewer branch event is a true Zombie scythe event, the idea being that zombies can only be damaged by melee weapons. It can cause exciting moments for players when zombies are killed with swords and shields in the narrow tunnels or underground rooms of the monument. If a player hacks the locked crate, even a few surprise scarecrows will appear in the tunnels.
    Supports PveMode plugin.

    Consolecommand:
    sbestart sbestop
    Hooks:
    void OnSewerBranchEventStart(); void OnSewerBranchEventStop();
    Config:
    { "Plugin version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 3600.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon SteamID": 0, "Event Locked crates hack time": 900.0, "Wood Double Door SkinID": 0, "Door Health": 200.0, "Disable BetterNpc plugin npc's for the duration of the event?": true, "Zombies can only be damaged by melee weapons": true, "Zombies number and position": { "Minimum": 11, "Maximum": 15, "List of position": [ "(-2.435, -7.015, -31.320)", "(26.400, -1.007, -46.929)", "(-46.929, -2.008, -56.086)", "(16.475, -1.275, -56.020)", "(5.987, -2.065, -56.128)", "(4.355, 4.550, -64.303)", "(32.570, 4.550, -64.114)", "(-19.370, 4.725, -54.692)", "(-19.530, 3.913, -39.516)", "(-33.737, 19.826, -38.724)", "(-3.801, 19.671, 30.157)", "(13.266, -1.275, -55.844)", "(15.740, -1.275, -55.844)", "(19.255, -1.275, -55.844)", "(21.459, -1.275, -55.844)" ], "Zombies setting": { "Name": "Sewer Zombie", "Health": 50.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 1.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.6, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "frankensteins.monster.01.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.legs", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.torso", "SkinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "pitchfork", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.beancan", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Elit crates setting": { "Delete the Rust loottable loot?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crates setting": { "Delete the Rust loottable loot?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Messages setting": { "Message before the event starts.": "<color=#ff0000>Sewer Branch Event</color> will start soon", "Warning message before the event stop.": "Sewer Branch Event will end soon!!", "Message when someone event owner": "Someone has become the owner of Sewer Branch Event.", "Start message": "Sewer Branch Event start!", "Stop message": "Sewer Branch Event end!", "Melee weapons": "You can only deal damage to this zombie <color=#ff0000>with melee weapons</color>!", "Map marker name": "Sewer Branch Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }  
  3. More information about "Air Convoy"

    $30.00

    Air Convoy

    The goal of this event is to take down the cargo helicopter carrying a container filled with valuable loot. The helicopter is protected by 1-4 patrol helicopters. The patrol helicopters can be destroyed with special anti-air rockets. 
    Features:
    NPCs parachute out of the helicopters when they are destroyed Configurable loot The convoy does not attack players unless they attack the convoy Patrol Helicopters shoot homing missiles to defend the convoy Fully customizable  
    Anti Air Rocket:
    This is a special rocket designed to take down helicopters. They can be fired both from the ground or from a player attack helicopter and travel 4x faster than a normal HV rocket. To take down a helicopter (with default health) 5 Anti Air Rockets are needed. 
    Shortname: ammo.rocket.smoke
    Skin ID: 3020346473
     
    Loot Api:
    This plugin supports the Loot Api of https://codefling.com/plugins/loot-table-stacksize-gui. This means that the loot of every crate can be configured directly in the Loottable UI - no need to edit config files!
     
    Commands:
    airconvoy start - Start the air convoy airconvoy stop  - Stop the air convoy aarocket.give <amount> <optional player> - Give anti-air rockets to the specified player or yourself  
    Permissions:
    airconvoy.admin - Required to use start/stop commands airconvoy.give  - Required to use aarocket.give  
    Hooks:
    void OnAirConvoyStart(); void OnAirConvoyEnd();  

     
    Default Configuration:
    { "Time between events (minutes; set to -1 to disable scheduled events)": 60, "Event duration (minutes)": 30, "Patrol Helicopter count (0 - 4)": 4, "Custom chat prefix": null, "Patrol Helicopter options": { "Health multiplier": 1.0, "Crate count": 2, "Turret range": 80.0, "Time between homing missiles (seconds)": 5, "Time after which a player is not considered hostile anymore (seconds)": 60 }, "Pilot NPC configuration": { "name": "Pilot", "health": 100.0, "enableRadio": true, "roamRange": 10.0, "chaseRange": 20.0, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "removeCorpseAfterDeath": true, "kit": "", "Clothing items": [ { "shortName": "hazmatsuit_scientist", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "pistol.prototype17", "amount": 1, "skinId": 0 } ], "lootTable": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, "Soldier NPC configuration": { "name": "Soldier", "health": 200.0, "enableRadio": true, "roamRange": 40.0, "chaseRange": 40.0, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "removeCorpseAfterDeath": true, "kit": "", "Clothing items": [ { "shortName": "scientistsuit_heavy", "amount": 1, "skinId": 0 } ], "Belt items": [ { "shortName": "lmg.m249", "amount": 1, "skinId": 0 } ], "lootTable": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, "Container Loot Configuration (Max. 6 Crates)": [ { "Crate prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Loot preset name (requires Loottable plugin)": "Container Normal Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Loot preset name (requires Loottable plugin)": "Container Military Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Loot preset name (requires Loottable plugin)": "Container Locked Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab", "Loot preset name (requires Loottable plugin)": "Container Elite Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab", "Loot preset name (requires Loottable plugin)": "Container Ammo Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }, { "Crate prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "Loot preset name (requires Loottable plugin)": "Container Normal Crate", "Custom loot table": { "Enabled": false, "Item list": [ { "Short name": "scrap", "Min amount": 10, "Max amount": 20, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } } ] }  
  4. More information about "Dynamic Monuments"

    $49.99

    Dynamic Monuments

    DynamicMonuments is a groundbreaking plugin for Rust servers that breathes new life into your maps!
    Say goodbye to tedious manual map editing or relying on RustEdit.
    With just a few clicks, your server will be transformed, featuring 18 unique monuments that blend seamlessly into any environment.
     

    Key Features:
    ➕Dynamic Spawning:
    - Monuments can spawn randomly during wipes or with each server restart (optional)
    - Customize spawn frequency and zones through the plugin's configuration
    - A variety of monument complexities, ranging from cozy hideouts to sprawling fortresses
    ➕ 18 Unique Monuments:
    - Water Monuments
    - Coastal Monuments
    - River Monuments
    - Roadside Monuments
    - Modifications for Standard Monuments: (Metro entrances, power line towers, substations, quarries, and more).
    ➕ Personalization:
    - Give players personal monuments
    ➕ Versatility:
    - Compatible with both custom and procedural maps.
    - Automatically adapts to terrain, water, and roads.
    - No RustEdit required! Everything is managed through the plugin's configuration.

    Giving a monument to a player
    9 out of 18 monuments can be given to players for personal placement.
    The dynamic monument is represented as a flare with a unique skin, which can be given to players in any way, such as through an in-game store.
    To spawn the monument, the player must hold the flare and find a suitable location, receiving instructions in the chat and notifications.
    Once placed, the monument is locked to the player, and only they can loot it.
    Chat commands (admin only)
    /killmonument -  destroys the DynamicMonument you're looking at /replacecrate NewCratePresetName - replaces the crate you're looking at on the location with NewCratePresetName /spawnmonument PresetName - spawns a monument in a random position /spawnmonumentmypos PresetName - spawns the monument in your position /killallmonuments - destroys all DynamicMonuments on the server /respawnmonuments - forcibly launches automatic respawn of DynamicMonuments /givemonument PresetName - Console commands (RCON only)
    spawnmonument PresetName - spawns a monument in a random position killallmonuments - destroys all DynamicMonuments on the server respawnmonuments -  forcibly launches automatic respawn of DynamicMonuments givemonument PresetName userID - give the DynamicMonument to the player Plugin Config
    en – example of plugin configuration in English ru – example of plugin configuration in Russian  
    Check out the rest of my work: Adem's Codefling Library
    You can reach out to me in Discord: Adem's Discord Profile
    Join the Mad Mappers Discord!
  5. More information about "Total Control"

    $20.00

    Total Control

    Introducing Total Control, a comprehensive admin tool designed for Rust game servers.
     
    This plugin is built with a full GUI, providing an intuitive and user-friendly interface for server administrators. With Total Control, you can customize every aspect of your Rust server to create a unique gaming experience for your players. Here are some of the features that set Total Control apart:
    Settings Page (New!): The latest addition to Total Control, the Settings page introduces powerful options for customizing server-wide gameplay systems:
    Skip Night: Automatically skip night cycles or use a voting system where players can vote to skip night.
    Time Freeze: Freeze time to any time of the day you choose.
    Day and Night Settings: Configure the start and end of the day, set the percentage of votes required to pass a day skip, and adjust the delay for voting messages. You can also limit the number of nights players can skip before requiring a full night cycle.
    Custom Vote Command: Define the vote day command, with /day as the default.
    PvE/PvP Mode: Set basic PvE or PvP modes, which can be toggled on a timer, or be set to stay permanently on. PvE or PvP mode can be displayed on the player HUD.
    Raid Protection: Implement raid protection with the same flexible settings as the PvE/PvP modes, including timers and toggles.
    StackSize Page: A new addition to Total Control, the StackSize page allows you to set up multipliers for individual items or entire categories, offering greater control over item stacking in your server.
    Item Gather Rate Control: Customize the gather rate for every item in the game to balance resource acquisition and gameplay progression.
    Smelting and Cooking Control: Adjust the smelting speeds for furnaces, mixing tables, campfires, and oil refineries. You can also control the charcoal output amount, the cooked output amount, and the amount of fuel used.
    Reward System: Set up rewards for various in-game actions such as killing scientists, and players, or picking up or mining different items. Rewards can be given in the form of economics (if the Economics plugin is installed) or server rewards (if the ServerRewards plugin is installed) or even scrap.
    Bradley APC and Patrol Heli Rewards: Players can be rewarded for dealing damage to or destroying the Bradley APC and Patrol Heli. There’s also a setting to divide the loot among all players who dealt damage or give all the loot to the player who deals the final blow.
    Total Control allows you to create a Rust server tailored to your community’s playstyle. Whether you’re looking to create a hardcore survival experience or a more casual, resource-rich environment, Total Control gives you the tools to make it happen.
    Accessible In-Game: One of the key features of Total Control is its accessibility. Any admin with the correct permissions can alter any settings directly in the game, even if they don’t have access to server files. Simply open the UI using the /tc command and change any settings as needed.
    Permissions:
    TotalControl.OpenGui    To allow access to the Ui for admin.
    Chat Commands:
    /tc   To Open the Ui for any player with the correct permission

    Feel free to join my Discord!
    Stay up to date with the latest updates, report bugs, share suggestions, and get support for my plugins. You can also promote your Rust server or just hang out and chat!
    🔗 Join here: https://discord.gg/AkwHUs8Qma
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