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  1. More information about "AutoBackpacks"

    $12.99

    AutoBackpacks

    AutoBackpacks is an advanced and fully automated backpack management plugin that revolutionizes inventory organization in Rust servers, providing intelligent item sorting, dynamic capacity management, overflow protection, and seamless user experience through multiple interactive UIs.
    Main Features
    🖼️ Dual Interactive UI System: Features a beautiful main configuration UI plus a dedicated Extra Slots UI for managing bonus backpack capacity, both with custom graphics integration via ImageLibrary and real-time updates. 📊 Dynamic Capacity System: Fully customizable tier-based capacity system supporting up to 58 slots for large backpacks and 42 for small backpacks, with automatic permission-based tier assignment and real-time capacity monitoring. 🛡️ Intelligent Overflow Protection: Advanced item redirection system that handles pickups, crafted items, consumable byproducts, and external item arrivals, preventing item loss when inventory is full. 📦 Extra Items Bag System: Automatically creates organized item bags when backpack capacity is reduced or when dropping backpacks with extra slots, with configurable despawn times and bag limits. ⚡ Enhanced Priority System: Four priority modes including new BeltFirst option (BeltFirst, MoveFirst, KeepInMain, MoveToTop) allowing precise control over item placement priorities. 🔄 Smart Sorting System: Advanced sorting algorithms with automatic organization after item movements, configurable cooldowns, and intelligent category-based grouping. 📁 Category Organization: Automatic organization by 14 item categories (Weapons, Tools, Resources, etc.) with customizable priorities and smart stacking algorithms. 💬 Multi-Style Notifications: Four notification types (Chat, GameTip, Toast, None) with per-player cooldowns and contextual messaging for different events. 🎨 Visual Capacity Indicator: Color-coded backpack button overlay showing real-time capacity usage with percentage-based color transitions. 🔧 Advanced Debug Tools: Comprehensive admin commands for troubleshooting inventory states, belt status, and item movement logic. Permissions
    autobackpacks.use: Basic plugin access and core functionality autobackpacks.automove: Automatic item movement to backpacks when inventory is full autobackpacks.smartsort: Smart sorting capabilities during loot collection autobackpacks.priority: Priority system access for advanced item management autobackpacks.categorysort: Category-based organization and sorting features autobackpacks.organize: Manual backpack organization commands autobackpacks.ui: Access to the interactive configuration UI autobackpacks.admin: Administrative commands and plugin management Chat Commands
    /ab - Opens the main interactive configuration UI /ab extra or /ab extraslots - Opens the Extra Slots UI for managing bonus backpack capacity /ab organize or /ab sort - Manually organize backpack contents by category /ab capacity or /ab cap - Display current backpack capacity information /ab inv - Show detailed inventory status (admin debug command) /ab belt - Debug belt/hotbar status (admin command) /ab help - Display comprehensive command help and feature information Config:
    { "EnableUI": true, "EnableSmartSorting": true, "EnableAnalytics": true, "EnableDebug": false, "NotificationCooldown": 2.0, "SmartSortCooldown": 1.0, "MaxMovesPerSecond": 10, "EnablePrioritySystem": true, "PriorityBehavior (BeltFirst:0, MoveFirst:1, KeepInMain:2, MoveToTop:3)": 1, "PriorityItems": [ "wood", "stone", "metal.ore", "cloth", "leather" ], "KeepInMainItems": [ "bandage", "syringe.medical", "ammo.rifle" ], "EnableCategorySorting": true, "AutoSortOnMove": true, "CategorySortOrder": { "Weapon": 1, "Construction": 2, "Items": 3, "Resources": 4, "Attire": 5, "Tool": 6, "Medical": 7, "Food": 8, "Ammunition": 9, "Traps": 10, "Misc": 11, "Component": 12, "Electrical": 13, "Fun": 14 }, "DefaultItemCategories": { "Weapon": true, "Construction": true, "Tool": false, "Resources": true, "Medical": false, "Food": true, "Component": true, "Electrical": false }, "BlacklistedItems": [ "keycard" ], "PluginTitle": "AUTOBACKPACKS", "PluginVersion": "v.2.0.2", "BackpackCapacity": { "EnableCapacityControl": true, "CapacityUpdateCooldown": 2.0, "ShowCapacityMessages": true, "EnablePermissionMonitoring": true, "AutoTransferExcessItems": true, "CapacityTiers": { "Default": { "Permission": "", "LargeBackpackSlots": 28, "SmallBackpackSlots": 12, "Priority": 0 }, "Small": { "Permission": "autobackpacks.capacity.small", "LargeBackpackSlots": 34, "SmallBackpackSlots": 18, "Priority": 1 }, "Medium": { "Permission": "autobackpacks.capacity.medium", "LargeBackpackSlots": 40, "SmallBackpackSlots": 24, "Priority": 2 }, "Large": { "Permission": "autobackpacks.capacity.large", "LargeBackpackSlots": 46, "SmallBackpackSlots": 30, "Priority": 3 }, "Extra": { "Permission": "autobackpacks.capacity.extra", "LargeBackpackSlots": 52, "SmallBackpackSlots": 36, "Priority": 4 }, "Ultimate": { "Permission": "autobackpacks.capacity.ultimate", "LargeBackpackSlots": 58, "SmallBackpackSlots": 42, "Priority": 5 } } }, "ExtraItemsBags": { "EnableExtraItemsBags": true, "BagDespawnTime": 1800.0, "MaxItemsPerBag": 30, "MaxBagsPerPlayer": 5 }, "CapacityColors": { "Color when 90-100% full (HEX format with optional alpha)": "#CC3333", "Alpha transparency for Critical (0-100)": 80, "Color when 70-89% full (HEX format)": "#CC9933", "Alpha transparency for High (0-100)": 80, "Color when 40-69% full (HEX format)": "#CCCC33", "Alpha transparency for Medium (0-100)": 80, "Color when 0-39% full (HEX format)": "#33CC33", "Alpha transparency for Low (0-100)": 80 }, "NCPIntegration": { "Enable NCP Notifications": true, "Use Chat Fallback if NCP Unavailable": true, "Notification Settings": { "Item Moved to Backpack (0=Info, 1=Warning, 2=Error, 3=Success, -1=Disabled)": 0, "Smart Sort Completed": 3, "Backpack Full": 1, "Inventory Full": 1, "No Permission": 2, "Capacity Updated": 0, "Extra Items Bag Created": 1, "Feature Toggled": 3, "Error Messages": 2 } } } Lang:
    { "Plugin.Title": "<size=16><color=#4ade80>AUTO BACKPACKS</color></size>", "Plugin.Prefix": "<color=#4ade80>[AutoBackpack]</color>", "Item.MovedToBackpack": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Moved</color> <color=#FFD700>{0}</color> <color=#DBE2E9>to backpack!</color></size>", "Item.MovedToBelt": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Moved</color> <color=#FFD700>{0}</color> <color=#DBE2E9>to belt!</color></size>", "Item.SmartSorted": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Smart sorted</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items!</color></size>", "Item.Organized": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Organized</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items by category!</color></size>", "Permission.NoMain": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to use this plugin!</color></size>", "Permission.NoCommand": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to use this command!</color></size>", "Permission.NoUI": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to access the UI!</color></size>", "Permission.NoOrganize": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to organize backpacks!</color></size>", "Permission.NoFeature": "<size=12><color=#E45858>·</color> <color=#DBE2E9>You don't have permission to toggle</color> <color=#FFD700>{0}</color><color=#DBE2E9>!</color></size>", "Status.BackpackEquipped": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Backpack:</color> <color=#FFD700>{0}/{1}</color> <color=#DBE2E9>slots used</color></size>", "Status.NoBackpack": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No backpack equipped!</color></size>", "Status.BackpackFull": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Backpack is full!</color></size>", "Status.InventoryFull": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Inventory is full!</color></size>", "Toggle.Enabled": "<size=12><color=#4ade80>·</color> <color=#FFD700>{0}</color> <color=#DBE2E9>is now</color> <color=#4ade80>ENABLED</color></size>", "Toggle.Disabled": "<size=12><color=#E45858>·</color> <color=#FFD700>{0}</color> <color=#DBE2E9>is now</color> <color=#E45858>DISABLED</color></size>", "Toggle.NotificationChanged": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Notification style changed to</color> <color=#FFD700>{0}</color></size>", "Command.Organizing": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Organizing backpack by category...</color></size>", "Command.Organized": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Backpack organized by category!</color></size>", "Command.ConfigReloaded": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>AutoBackpacks config reloaded!</color></size>", "Help.Title": "<size=16><color=#4ade80>AUTO BACKPACKS SYSTEM</color></size>\n<size=7><color=#9AA297>\n</color></size><size=11>\n</size>", "Help.Description": "<size=14><color=#4ade80>SMART BACKPACK MANAGEMENT </color><color=#9AA297>· </color><color=#DBE2E9>AUTOMATION SYSTEM</color></size>\n<size=12>· <color=#F3E7B3>Auto Move: </color><color=#DBE2E9>Automatically moves items to your backpack when inventory is full</color></size>\n<size=12>· <color=#F3E7B3>Smart Sort: </color><color=#DBE2E9>Intelligently organizes items based on priority and category</color></size>\n<size=12>· <color=#F3E7B3>Category Sort: </color><color=#DBE2E9>Groups items by type for better organization</color></size>\n<size=12>· <color=#F3E7B3>Priority System: </color><color=#DBE2E9>Moves important items first or keeps them in main inventory</color></size>\n\n", "Help.Commands": "<size=14><color=#4ade80>AVAILABLE COMMANDS </color><color=#9AA297>· </color><color=#DBE2E9>QUICK REFERENCE</color></size>\n<size=12>· <color=#FFD700>/ab</color> <color=#9AA297>-</color> <color=#DBE2E9>Open main configuration UI</color></size>\n<size=12>· <color=#FFD700>/ab organize</color> <color=#9AA297>-</color> <color=#DBE2E9>Manually organize backpack by category</color></size>\n<size=12>· <color=#FFD700>/ab help</color> <color=#9AA297>-</color> <color=#DBE2E9>Show this help information</color></size>\n\n", "Help.Footer": "<size=11><color=#DBE2E9>Configure your preferences with </color><color=#FFD700>/ab</color><color=#DBE2E9> command!</color></size>", "UI.BackpackSpace": "BACKPACK SPACE: {0}/{1}", "UI.NoBackpackEquipped": "NO BACKPACK EQUIPPED", "UI.NoPermission": "NO PERMISSION", "Analytics.TotalMoved": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Total items moved:</color> <color=#FFD700>{0}</color></size>", "Capacity.Updated": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Backpack capacity updated to</color> <color=#FFD700>{0}</color> <color=#DBE2E9>slots!</color></size>", "Capacity.Current": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Your backpack capacity:</color> <color=#FFD700>{0}</color> <color=#DBE2E9>slots</color></size>", "Capacity.NoBackpack": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No backpack equipped to check capacity!</color></size>", "ExtraSlots.NoExtraSlots": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No extra slots available!</color></size>", "ExtraSlots.ItemMoved": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Moved</color> <color=#FFD700>{0}</color> <color=#DBE2E9>to main inventory!</color></size>", "ExtraSlots.CannotMove": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Cannot move item - inventory full!</color></size>", "ExtraSlots.TransferredAll": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Transferred</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items to main inventory!</color></size>", "ExtraItems.BagsCreated": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Created</color> <color=#FFD700>{0}</color> <color=#DBE2E9>extra items bags from your backpack!</color></size>", "ExtraItems.ItemsDropped": "<size=12><color=#4ade80>·</color> <color=#DBE2E9>Your extra backpack items have been dropped in bags nearby!</color></size>", "Error.General": "<size=12><color=#E45858>·</color> <color=#DBE2E9>An error occurred. Please try again.</color></size>", "Error.NoItem": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Item not found or invalid!</color></size>", "Error.Processing": "<size=12><color=#E45858>·</color> <color=#DBE2E9>Error processing request. Check console for details.</color></size>", "ExtraSlots.NoItemsToTransfer": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No items to transfer!</color></size>", "ExtraSlots.SomeItemsFailed": "<size=12><color=#E45858>·</color> <color=#FFD700>{0}</color> <color=#DBE2E9>items couldn't be moved - inventory full!</color></size>", "ExtraSlots.NoItemsInExtraSlots": "<size=12><color=#E45858>·</color> <color=#DBE2E9>No items in extra slots to manage!</color></size>" }
  2. More information about "Personal Farmer"

    $39.90

    Personal Farmer

    Take your farms to the next level with Personal Farmer – your own AI-powered farmhand that automates planting, watering, harvesting, crossbreeding, animal care, and more! Whether you’re running a massive plantation, maintaining a chicken coop, or managing bees, your bot is always ready to help.
    Features:
    🌿 Smart Farmhand AI
    • Automatically plants and harvests crops, or produces clones.
    • Can crossbreed clones to achieve specific genes, propagate them and then plant for harvest.
    • Waters crops and fetches water from barrels, water catchers, or rivers.
    • Collects resources (corn, pumpkins, etc.), puts them in composters, and spreads fertilizer.
    • Learns your farm layout – assign plantations, composters, water sources, and storage with ease.
      
    🐓 Chicken Coop Assistant
    • Feeds chickens and collects eggs.
    • Breeds and maintains your chicken population.
    • Gently interacts with chickens to boost their happiness.

    🍯 Beehive Support
    • Collects honeycombs from beehives.
     
    🐴 Hitch Trough Support
    • Helps keep your horses fed.
    • Automatically collects horse dung and puts it in composter to produce fertilizer.

    🧠 Fully Automated Workflow
    • Starts with its own inventory, but can optionally manage all resources autonomously.
    • Auto-stores items like eggs, resources, clones, honey and other loot into assigned containers.

    🔒 Persistent & Secure
    • Saves setup and assigned tasks across server restarts.
    • Use multiple farmers for different bases
    • Only allows interaction on player-owned or authorized buildings – no bots on enemy farms!
     
    ❓ How to Use
    • Receive farmer's sleeping bag by entering /pfarmer command, or give it to players using any other plugin that supports custom items (like shops and etc.)
    • Deploy the bag. Farmer will start to analyze current base.
    • Open tool cupboard and open farm manager. Enable functionality that you need.
     
    📃 Commands
    • givefarmerbag <Steam ID> <Skin ID> <Amount> ("personalfarmer.admin" permission required)
    • /pfarmer <Config command> 
     
    📺 See It in Action! Watch the Video
    👀 Plugin work demonstration:
    📃 Configuration: 
    { "Specify the ID of the farmer generator, the number of digits(8 - 15)": 9, "Farmer settings (key is a sleeping bag skin)": { "3480145757": { "Spawn": { "Permission to give/deploy farmer's sleeping bag (leave empty if allowed to everyone)": "personalfarmer.default", "Command argument to receive sleeping bag (works through the chat command /pfarmer, leave empty to disable)": "default", "Name": { "Localization key": "PersonalFarmer_default", "Localization value": "%OWNER_NAME%'s Farmer" }, "Maximum health": 100.0, "Clothes": { "Unlock container?": false, "List of items": [ { "Item": { "Item shortname or ID": "burlap.shirt", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.trousers", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.gloves.new", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "burlap.shoes", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "hat.boonie", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 } ] } }, "Controller": { "Controller tick (0 - 0.2f)": 0.1, "Brain tick (0.1 - 5f)": 0.1, "Farm zone size where farmer can work": { "x": 100.0, "y": 100.0 }, "Item for watering": { "Give item if there isn't any on farm?": false, "Item setup": { "Item shortname or ID": "bucket.water", "Item skin": 0 } }, "Allow to pickup dropped items?": true, "Can collect resources?": true, "Can mine resources?": true, "Item for mining": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, "Can the farmer heal himself?": true, "Item for heal": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "syringe.medical", "Item skin": 0 } }, "Allow drowning damage?": false, "Allow the farmer to route underwater?": true, "Allow the farmer to go underwater?": true }, "Storage": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "woodbox_deployed", "wicker_barrel", "box.wooden.large", "fridge.deployed" ] }, "Planters": { "List of prefab entities that the farmer can use": [ "planter.large.deployed", "planter.small.deployed", "planter.triangle.deployed", "bathtub.planter.deployed", "minecart.planter.deployed", "plantpot.single.deployed" ], "Can farmer use it?": true }, "Composters": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "composter" ] }, "Chicken coops": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "chickencoop.deployed" ] }, "Beehives": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "beehive.deployed" ] }, "Water tanks": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "waterbarrel", "water_catcher_small", "water_catcher_large" ] } }, "3480146242": { "Spawn": { "Permission to give/deploy farmer's sleeping bag (leave empty if allowed to everyone)": "personalfarmer.vip", "Command argument to receive sleeping bag (works through the chat command /pfarmer, leave empty to disable)": "vip", "Name": { "Localization key": "PersonalFarmer_vip", "Localization value": "%OWNER_NAME%'s VIP Farmer" }, "Maximum health": 150.0, "Clothes": { "Unlock container?": false, "List of items": [ { "Item": { "Item shortname or ID": "jumpsuit.suit.blue", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "shoes.boots", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 }, { "Item": { "Item shortname or ID": "hat.boonie", "Item skin": 0 }, "Custom item name (if not needed leave empty)": "", "Amount": 1 } ] } }, "Controller": { "Controller tick (0 - 0.2f)": 0.1, "Brain tick (0.1 - 5f)": 0.1, "Farm zone size where farmer can work": { "x": 100.0, "y": 100.0 }, "Item for watering": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "waterjug", "Item skin": 0 } }, "Allow to pickup dropped items?": true, "Can collect resources?": true, "Can mine resources?": true, "Item for mining": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "lumberjack.pickaxe", "Item skin": 0 } }, "Can the farmer heal himself?": true, "Item for heal": { "Give item if there isn't any on farm?": true, "Item setup": { "Item shortname or ID": "syringe.medical", "Item skin": 0 } }, "Allow drowning damage?": false, "Allow the farmer to route underwater?": true, "Allow the farmer to go underwater?": true }, "Storage": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "woodbox_deployed", "wicker_barrel", "box.wooden.large", "fridge.deployed" ] }, "Planters": { "List of prefab entities that the farmer can use": [ "planter.large.deployed", "planter.small.deployed", "planter.triangle.deployed", "bathtub.planter.deployed", "minecart.planter.deployed", "plantpot.single.deployed" ], "Can farmer use it?": true }, "Composters": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "composter" ] }, "Chicken coops": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "chickencoop.deployed" ] }, "Beehives": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "beehive.deployed" ] }, "Water tanks": { "Can farmer use it?": true, "List of prefab entities that the farmer can use": [ "waterbarrel", "water_catcher_small", "water_catcher_large" ] } } } }
  3. More information about "Dynamic Monuments [Jungle Bundle]"

    $39.99

    Dynamic Monuments [Jungle Bundle]

    ‼️Note: This is an add-on, not a standalone plugin. It requires the Dynamic Monuments plugin to be installed (sold separately).

    🌴Enhance your Rust world with Jungle Bundle — a rich and immersive monument pack for the Dynamic Monuments plugin!
    Explore dense jungle environments and mysterious ancient sites, or configure them to appear in any biome you prefer.
     

    Included in the addon:
    7 land monuments 1 coastal location 1 dam 2 modified in-game locations Player-placeable locations:
    The Mayan Pyramid The Tree House Eye of the Jungle Eclipse Fort Bone Cape The Ancient Dam Installation Instructions:
    Make sure you have the latest version of the Dynamic Monuments plugin installed Move the contents of the data/DynamicMonuments folder from the archive you downloaded into the oxide/data/DynamicMonuments folder on your server Reload the plugin
      Check out the rest of my work:  Adem's Codefling Library
    Join the Mad Mappers Discord!
  4. More information about "Heli Tower"

    $12.90

    Heli Tower

    - Heli Tower is a public self-defense tower against patrol helicopters.
    - Use this tower on your Rust server to create patrol helicopter events.
     
    INCLUDES
    First floor. Two defense floors. Upper floor with shops. Elevator. Repair bench. Recyclers. Automatic lighting for the night.
  5. More information about "ATM (Cash Machine)"

    $18.90

    ATM (Cash Machine)

    Plugin will automatically turn every vending machine with matching skin id (config file) into ATM. It's up to user to decide how and where they going to be place.  
     
     Manual placement  
    Vending machines can be placed manually by admin (deploying or spawning) and then turned into ATM by using /setatm command. Monument Addons (auto spawn)
    To avoid having manually spawn ATMs each wipe I highly recommend using MonumentAddons. This plugin will handle respawning of vending machines, they will be spawned on same monuments  through future map changes. Setup is very simple, requires just two commands,  /maspawn vendingmachine.deployed  to spawn vending machine at monument and then /maskin  3042408530 to change vending machine skin.   Rust Edit
    In order to include ATMs at your custom map/monument you will have place card reader inside Rust Edit. To activate card readers simply look at them and type /setreader.    


     


     
     
     

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