Nobby's Wishlist
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Radtown Event
By The_Kiiiing in Plugins
This plugin adds a high-risk, high-reward element to the newly introduced Radtown Monument. This dynamic event spawns a hazardous shipping container filled with valuable loot but surrounded by dangerous radioactive material. The challenge is twofold: not only must players manage the intense radiation levels, but they must also defend the container from relentless attack drones that aim to destroy it.
Key Features:
Valuable Loot: The container holds rare and powerful resources, making it a highly coveted prize.
Multiple drone attack waves: Drones attack in mul
Intense Radiation: High levels of radiation require careful planning and protective gear to approach safely.
Drone Defense: As players attempt to claim the loot, AI-controlled drones will attack the container. Players must defend it until the crate unlocks.
Catastrophic Explosion: If players fail to protect the container or take too long, it will trigger a massive explosion, devastating the area and killing any nearby players.
Configuration options:
Drone wave count, drone count per wave Drone health and damage Container health Crate Loot and much more ...
This plugin enhances the Radtown Monument with intense, timed gameplay, rewarding those who can outlast both the environment and the drones—but punishing failure with explosive consequences!
Permissions:
radtownevent.admin - Required to run admin commands
Commands:
radtown start - Start the event radtown stop - Stop the event
Developer Api:
void OnRadtownEventContainerDelivered() // Called when the container has been delivered and the event is ready to start void OnRadtownEventStart() // Called when the locked crate inside the container has been hacked void OnRadtownEventEnd(bool success) // Called when the event is over. Success is false when the container exploded
Configuration:
{ "Time between events (minutes)": 60, "Crate hack time (seconds; drone waves will spawn until the crate is fully hacked)": 600, "Container health": 8000, "Time before despawn after event has been completed (seconds)": 300, "Time before despawn if event is not started (minutes)": 30, "Make event zone visible": false, "Drone wave configuration": [ { "Wave number": 1, "Preparation time before drones spawn (seconds)": 5, "Maximum number of concurrent drones": 3, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 100, "Damage per shell": 40, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 0, "Drone health": 100, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 2, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 4, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 20, "Drone health": 150, "Damage per shell": 50, "Target players": false }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 30, "Drone health": 150, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 3, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 5, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage per shell": 40, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 200, "Damage on explosion": 60, "Target players": false } }, { "Wave number": 4, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } }, { "Wave number": 5, "Preparation time before drones spawn (seconds)": 20, "Maximum number of concurrent drones": 8, "Explosive drone configuration": { "Number of attack drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage per shell": 70, "Target players": true }, "Kamikaze drone configuration": { "Number of kamikaze drones to spawn (0 to disable)": 40, "Drone health": 250, "Damage on explosion": 80, "Target players": true } } ], "Locked crate loot table": { "Enabled": false, "Minimum items": 4, "Maximum items": 8, "Item list": [ { "Short name": "scrap", "Min amount": 12, "Max amount": 48, "Chance (1 = 100%)": 1.0, "Skin id": 0, "Custom name": "" } ] } }
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Resistance Islands
Biotech Research Labs chased miracles, only to unleash horror: mutated plants erupted, ripping through concrete walls, now forming 30-year jungles in weeks. Towns decay in months, while planes and ships collapse on mid-trip, since plants bursting even through metal.
Pieced together from found Cobalt Post news fragments*
Features:
- Island Layout: United by bridges and ziplines, balanced distances for quick swimming
- Railway: Covers major islands, passing through mountain tunnels
- Bridges: Easy crossings by car or train, high enough for large boats
- Coastal Caves: Private bays fit even TugBoats
- Desert Lab: Collapsed research lab, NPCs, Blue keycard, elite crates
- Mountain Research Complex: Blue & Red keycards, NPCs, elite crates
- CargoShip (Safe Zone): SafeZone & trading hub
- Winter GreenBunker: Hidden building spot for quiet farmers
- Sailing Yacht: Vibest building spot
- Monuments: Match facepunch keycard progression
- Ziplines: Fast travel across all islands, full coverage
- Tunnels: For trains and cars, through mountains and underwater
- Roads: Smooth curves, no steep slopes, for comfy drive
- Boats: Deep water, high bridges, easy navigation between islands
- Cliffs: Carefully placed, no procedural generation
Map size: 4000
Prefabs: 25000
The map comes with 2 plugins: - MapCore: handles spawning map entities, fixing doors, and respawning collectables at monuments (eg: potted collectable decor hemp plants) - BunkerFix: fixes lighting for plants in GreenBunker planter boxes
Love this map? Discover more unique maps like our Oasis or Cacatua
For any questions or support, feel free to contact us anytime! Discord: https://discord.com/invite/GGgx822❤️
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CACATUA
On a medium-sized map, we tried to place as much content as possible, both custom and default, as compactly and neatly as possible (most of the facepunch monuments). We’ve carefully optimized the layout to ensure excellent performance and ample space for building.
Features:
- Extensive roads and paths for easier farming and smooth player movement
- Evenly placed monuments that align with facepunch keycard progression
- A variety of custom monuments to refersh the gameplay experience
- Prioritized performance, despite the abundance of content
- Cliffs are carefully placed, no procedural generation
Hundreds of players have already played the map, so we expect to provide you with a nice experience.
We hope you enjoy exploring the map as much as we enjoyed creating it!
Map Details:
- Size: 3500
- Prefabs: 25000
Custom Monuments:
– Large Town
– Metallurgical Plant
– Large Swamp
– Bandit Excavator
– Large Cave
– Dish Outpost
– MLRS Convoy
– Hard Cave
– Hobbit House
– Abandoned Supermarket
– GreenHouse
– Warehouse
– Watch Tower
– Forest house
Facepunch Monuments:
– Arctic Research Base
– Launch Site
- Nuclear Missle Silo
– Military Tunnel
– Trainyard
– Airfield
– Oilrig 1
– Oilrig 2
– Sphere Tank
– Bandit Town
– Underwater Labs
– Sewer Branch
– Harbor
– Satellite Dish
– Junkyard
– Lighthouse
– Gas Station
– Supermarket
– Warehouse
– Stables
– Fishing Village
– Mining Quarry
– Swamp B
– Water Wells
If you have any questions about the map, need help or find a bug, please let us know!
Our discord https://discord.com/invite/GGgx822
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Jungle Ziggurat +
🌊 A unique ziggurat with an underground base and an unusual underwater entrance through a flooded cave!
To get inside, you’ll need to leap into a mysterious abyss—don’t worry, you won’t take any damage. After the jump, find the hidden entry; there’s enough air to get through even without an oxygen tank.
Inside, you’ll also find easy-level parkour elements, adding extra variety to your exploration.
The ziggurat features a single red room, and the bunker has two exits on opposite sides (these exits can only be opened from the inside), which helps prevent camping issues like those on Silo.
There is also a red keycard spawner located in a room with medium-level radiation.
🟢 861 prefabs
🟢 21 NPC spawners
🟢 4 normal crate spawners
🟢 8 random spawners
🟢 2 elite spawners
This is quite a challenging monument.
If you have any problems with this prefab, I will help you solve them.
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Station-bar
The station is a bar for your map/your server.
Contents:
- 1 x 1000 ml bottle
- 1 x 1000 ml bottle - 1 x 1000 ml bottle
- 1 x 1000 ml bottle
The world is full of beautiful places. The world is full of beautiful places
! The world is full of beautiful places and the world is full of beautiful places.
(The most important thing is to be able to do it right away.)