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  1. More information about "Tiers Mode"

    $45.00

    Tiers Mode

    Integrate a complete tier/stage system into your mod server. Or just set up a new server with this game mode. By default the plugin will generate 4 Tiers, but you can create all the tiers you consider necessary and configure each tier to your liking. 1 Tier for each day? You can do it.

    I know, the price of this plugin may seem expensive. But it’s several weeks of work on the development of the plugin + all the time I’ll have to spend maintaining it. Below I will show you all the features that are included.
     
     
    Features
    GUI
    Screen Counter:  It shows in the upper left part of the screen a counter with the current tier and time left for the tier to change.
    Windows Info:  Turns the use of the information display on or off. You can block it completely or simply block the information of the next tiers from being consulted.
     
    Alert Modal:  Enable or disable the plugin’s modal alerts that will notify players of blocked things.
     
    Alert Modal Changue Tier:  Enable or disable modal alerts when changing tiers.
     
    Alert Modal Events:  Enable or disable modal alerts when spawning or a server event occurs. Example when an airdrop comes out, the cargoship appears or the oil rig respawns.
     
    Custom Alert Modal:  Activate or deactivate custom modal alerts that you can perform from the  /tieralert msg  command.
    MESSAGES
    Chat:  Notifies by chat of the warnings of the server alerts.
    Welcome Message Chat:  Welcome message in chat when a player connects explaining that they are on a server with Tiers Mode enabled.
    Discord Messages:  Notify on Discord, using the Discord Messages plugin when a Wipe is started or a Tier is changed.
    OPTIMIZATION
    Hooks:  The plugin contains more than 14 oxide hooks for the operation of all features. That is why optimization has been taken care of in the use of each hook. Likewise, those features that are deactivated in each tier and their corresponding hooks are not necessary to work will be automatically deactivated.
    LOCKED OBJECT EDITING INTERFACE

    The plugin has an administrative command  /tier edit  to edit the objects that will be locked by each tier in an intuitive and easy way.
    This way you won’t have to search for the name of the object and add it to the config.
    Tiers Features
    TIER CONFIG
    Tier Name:  Sets the name of the Tier to be displayed. Tier Icon URL:  Set a URL with the image of the Tier. Tier Color:  Set a color to customize the tier. Duration of the tier in Minutes:  Sets the duration of the tier in minutes. If you want it to last an hour you will have to specify  60  minutes. If you want it to be 1 day, 24h =  1440. BUILDING
    Cupboards:  You can set a maximum of curpboards per player or leave it unlimited.
     
    Cupboards Alerts:  Destruction alert system. When a player breaks another player’s locker, the server can be notified. (As long as it is configured like this)
    Maximum Upgrade Level:  Sets the maximum upgrade level in each tier.
     
    WORKBENCH
    Research from Workbench:  Allow or block research from the workbench depending on the tier.
     
    Place All Workbench:  Allow or block placement of all Workbenchs or just the Workbenches you specify.
     
    EVENTS
    You will be able to activate or deactivate the automatic events of the Server according to the tier.
    For example: You will be able to disable the cargoship in the first tier.
    The events that you can configure are:
    Cargoship. Oil Rig. Chinook. Patrol Helicopter. Aidrop. Bradley APC.  
    SELLERS
    You can activate or deactivate the different vendors on the map. As well as vending machines and the use of drones.
    Helicopter Sale. Boat Sales. Horse Sales. Use of Drones. Use of Public Vending Machine (Rads). SPAWNS
    Spawn Cards:  Adjust the spawn of access cards. You can make only the green card appear in the first eras and as it progresses, the blue and red cards appear.
    Spawn Vehicles (Cars):  Configure if you want cars to spawn around the map. You can specify the number of modules that can appear. For example: Make that in the first tier no cars come out, but in the second only cars of 2 modules come out and in the third tier that they come out of 3 modules.
    Use Vehicle MLRS:  Allows or not, to use the MLRS vehicle.
    Use Vehicle Workcart:  Allows or not, to use the Workcart.
    Use Vehicle Locomotive:  Allows or not, to use the Locomotive.
     
    SPEED
    Crafting Rate:  As the tiers progress, you can configure the crafting time to be faster, or always leave it vanilla.
    Research Seconds:  As the tiers progress, you can configure the research time to be faster or leave it vanilla. You can also make it last longer than vanilla.
    Recycler Seconds:  As the tiers progress, you can configure the recycling time to be faster or leave it vanilla. You can also make it last longer than vanilla.
    Gather System:A complete Gather system is integrated so that depending on the tier you can configure it in a different way. In this way the first tier can be vanilla and as you advance from tier the farming ratio will go up. Of course, if you activate it, make sure that you do not use any other similar plugin for this. You can configure the following parameters:
    Dispenser Gather. Dispenser Bonus. Collectible Pickup. Growable Gathered. Survey Gather. Quarry Gather. Excavator Gather. BLOCK
    Items lock Craft:  Blocks the ability to craft items that are locked in the current tier.
    List of Blocked Items:  You can easily edit the locked items in each tier with the  /tier edit  command.
    Deployable lock without Building Permissions:  Blocks the ability to place certain items if the player does not have locker permission. Ideal to prevent players from placing certain items anywhere on the map.
     
    EXECUTION COMMANDS
    You will be able to set your own commands that will be executed when the tier loads. Both in tier changes, and in server restarts. Ideal for disabling certain plugins up to a certain tier. Or to execute another plugin’s command to trigger an event. Or any other idea you can think of.
     
    Permissions
    tiersmode.admin  With this permission you will be able to use the /tier edit command and the /tieralert command. Do not grant this permission to players. tiersmode.bypass.use_workcart  and  tiersmode.bypass.use_locomotive  Permission to bypass Workcart and Locomotive usage lock. tiersmode.bypass.use_mlrs  Permission to bypass the MLRS usage block. tiersmode.bypass.limit_cupboard  Permission to evade the maximum limit of TC. tiersmode.bypass.block_items  Permission to evade blocking of all items. tiersmode.bypass.block_place_no_building  Permission to bypass the build lock of specific items without cabinets. tiersmode.bypass.upgrade  Permission to bypass the building improvement limit. tiersmode.bypass.block_place_all_workbench  Permission to bypass the placement lock of any workbench. tiersmode.bypass.block_research  Permission to bypass the workbench research lock. tiersmode.bypass.block_vending_helis  Permission to evade vendor blocking (Helis, Boats, Horses) tiersmode.bypass.block_vending_boat  Permission to evade vendor blocking (Helis, Boats, Horses) tiersmode.bypass.block_vending_horses  Permission to evade vendor blocking (Helis, Boats, Horses) tiersmode.instant_research  Permission for instant research. tiersmode.alerts.block  Permission to block alerts to that player. tiersmode.instant_recycler  Permission for instant recycling.  
    Commands
    /tier  Opens the info screen if enabled in the config. /tier edit  Opens the edit screen for locked items for tiers. Only with Admin. /tieralert textmsg  Send a message in alert format to all online players on the server. You can only do this if you have admin permission. Configuration
    DEFAULT CONFIGURATION WITH 4 TIERS
    Language
    Language support. By default it will be generated in English. If you are interested in the Spanish language, you just have to ask me privately.
     
    Bonus
    For any problem, doubt, suggestion or assistance do not hesitate to contact me by Discord  ninco90#6219

    If you need me to configure everything from scratch, according to your tastes, for your server I can also do it for an additional fee. Although you should be able to configure everything yourself.
  2. More information about "Caravan"

    $29.99

    Caravan

    This plugin will add Caravans to your server that will attempt to transport valuable loot along the roads. Carriages are used to transport goods along the roads as configured, pulled by Horses. These convoys are accompanied by NPCs, Riders, and Balloons! By default, the plugin comes with 3 different caravan presets.
    The easiest caravan will be fun for early wipe and allows some basic loot for low effort Caravan raids. In order to rob the most difficult caravan, players will need to be tactical about their ambush and it will be much more challenging! The road selection system can make the Caravan less predictable as the NPCs try to find a safe route.
    The Caravan can traverse any road type, including good old country dirty roads. You can set up timers for each preset in the config file, to keep the more difficult Caravan from showing up until later in a wipe!

    Riders
    These can be very dangerous opponents! Unlike regular NPCs, they will quickly close the gap continually shooting at the players as they ride! Riders can be especially effective using short ranged weapons, they are deadly with a shotgun!

     
    Balloons
    These are mobile sniper towers on which several NPCs can be placed. In the config, armor can be added to the balloon, greatly increasing the protection for the Caravan snipers.When the caravan stops, Balloons will start moving around randomly, making it more difficult for players to hide! After defeating all of the snipers, Balloons will fall to the ground and explode.  

     
    Required Dependency (must install this free plugin)
    NpcSpawn  – link is included and can be found in the ReadMe file included with download  
    Chat commands (admin only)
    /caravanstart - launches the event using a random preset based on your configuration /caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset /caravanstop - stops the event /caravanroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /caravanpathstart - stand at starting point and enter command to start recording a custom route /caravanpathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) /caravanpathcancel - to reset the route  
    Console commands (RCON only)
    caravanstart - launches the event using a random preset based on your configuration caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset caravanstop - stops the event  
    Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Hooks
    void OnCaravanStart() - Сalled when a caravan appears void OnCaravanStop() -Сalled when a caravan disappears void OnCaravanEventWin(ulong userId)  
    Check out the rest of my work: Adem's Codefling Library
    You can reach out to me in Discord: Adem's Discord Profile
    Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile
    Join the Mad Mappers Discord!


  3. More information about "Professions"

    $19.99

    Professions

    Professions is a plugin designed for role play and PVE servers.
    Players can choose from any 7 professions, including:
    Miner - Has a chance to find gold nuggets while mining, which can be sold to the market for scrap/economy. Miners also gather more resources from nodes. Logger - Has a chance to find Pinecones while chopping trees, which can be sold to the market for scrap/economy. Loggers also gather more resources from trees. Skinner - Has a chance to obtain prime meat while butchering animals, which can be sold to the market for scrap/economy. Skinners can also use a command to locate the nearest animal from their position. Skinners also gather more resources from animals. Weaponsmith - Specializes in crafting weapons from melee swords to guns. Tailor - Specializes in crafting clothing and armour. Electrician - Specializes in electrical components and power sources/storage. Mechanic - Specializes in engine parts and vehicle modules. Also gets access to a quest to unlock car parts by destroying cars at the junkyard (using the magnetic crane & shredder).
    The coolest thing about this plugin is that it uses a group system in oxide. This means you can assign permissions from other plugins to a specifc group as part of the professions perks.  
    Example, on my server we use the Vehicle Tow plugin, and have assigned the "vehicletow.user" permission to the mechanic group. This means that if a player is employed as a mechanic, they can use the tow hammer and tow vehicles around!
    We also use the Tree Planter plugin on umod as a perk for loggers, so they can decorate areas with trees.
     
     
     

    When a player chooses a profession, their xp/level will be set to 0.
    Both gathering and crafting skills have a level/xp.
    Gathering: Increasing the gathering level will increase the chance of obtaining the professions unique item (prime meat, gold nugget or pinecone). It will also increase the amount of extra resources you obtain while doing your profession.
    Crafting:  Crafting levels cap at level 3, and are required in order to craft items of equal workbench tier to the players level. For example, a player who is a level 1 weaponsmith cannot craft a semi-automatic rifle, as it requires a tier 2 workbench.  
    This feature can be disabled entirely in the config, if you do not want level requirements for items.
    To gain xp as a crafter, players will need to craft items specific to their profession from level 1 onwards.
    IE weaponsmiths will need to craft items unique to their class in order to get xp.
    XP is calculated based on the components required to make the item. You can adjust the xp rates for each component (such as laptops, metal pipes etc) via the config. Items can also have a multiplier attached to them, offering further xp.
    Another way to obtain xp is to research items specific to your profession. Researching offers 3x the xp you would have received for crafting the item (by default), but allows you to research items that you do not have the level for (IE researching AK at level 1 will still provide you with xp).
    Mechanics in particular have an additional method of levelling. See the Mechanics Quest section below.
     

    Crafting professions can be setup in a number of ways.  
    By default, only professions that specialize in set items will be able to craft them. For example, a weaponsmith is the only profession that can craft a pistol or rifle.
    This can be adjusted in the config to instead use a tax system, charging players who are not part of that profession a scrap or economics tax for crafting it, where as players that are specialized would not be charged this fee. The exception to this is when an item is a "free_craft" item. All players can craft "free_craft" items without issue.
    Example: Joe is a weaponsmith who is in need of a roadsign chest piece. He has the blueprint researched, so he decides to craft it himself. Joe is charged 125 scrap (default) to do so, in addition to the material costs.
    The idea behind this system is to stimulate an economy, forcing players of differeing professions to trade between each other. This has worked with much success on my RP server.
     

    All players have the chance to receive gold nuggets, prime meat and pinecones while gathering (although gathering professions are significantly more likely to find these items).
    These items can be sold at the resource market for scrap or economy dollars (configurable).  
    The market can be access via a chat command (requires permission), or via an NPC (requires HumanNPC).
     

    The mechanics quest is a plugin that is included with this package. If you do not wish to run it, simply remove it from your server (MechanicQuest.cs).
    This plugin will assign mechanics a quest upon employment. The quest involves destroying modular cars at the junkyard using the magnet crane.
    Doing so will provide them with xp per car crushed, as well as medium & High quality parts blueprint unlocks unpon completion of each quest.
    This quest works extremely well with the towing plugin, as players can tow cars to the junkyard for destruction.
     

    Command:  rbag
    Action:  Opens the resource bag to store prime meat, pinecones and gold nuggets.
    Permission:  professions.chat.bag
    Command:  pmarket
    Action:  Opens the resource market to sell prime meat, pinecones and gold nuggets.
    Permission:  professions.chat.market
    Command:  jobmenu
    Action:  Opens the job menu to choose employment/quit your job.
    Permission:  professions.chat.jobmenu
    Command:  clearjobs
    Action:  Clears all job data from all players.
    Permission:  professions.admin
    Command:  updateitems
    Action:  Searches for any new craftable items added to Rust, and adds them to the data file.
    Permission:  professions.admin
    Command:  updatexp
    Action:  Recalculates the xp using the component xp values in the configuration file.
    Permission:  professions.admin
    Command:  setjob
    Parameters:  <player name> <job>
    Action:  Sets to the players job, removing their accumulated xp and levels.
    Permission:  professions.admin
    Command:  class
    Action:  Shows the players class, level and xp until next level.
    Permission:  none
    Command:  printlevels
    Action:  Prints the xp requirement for each level into console.
    Permission:  none
    Command:  updatemultiplier
    Parameters:  <item shortname> <value>
    Action:  Sets the xp multiplier for the desired item when crafting.
    Permission:  professions.admin
    Command:  showitems
    Action:  Prints the item list and xp values for each item in the players profession into the console.
    Permission:  none
    Command:  clearstoragebags
    Action:  Clears all storage bags for every player. This is done automatically on wipe.
    Permission:  professions.admin
    Command:  clearprofessions
    Action:  Clears all professions data.
    Permission:  professions.admin
    Command:  resettax
    Action:  Resets the tax rate for all items back to default.
    Permission:  professions.admin
    Command:  giverbag
    Action:  Gives the user a resource bag item, used to open the resource bag storage without a chat command/permissions.
    Permission:  professions.admin
    Command:  track
    Action:  Finds the closest animal and prints the direction of it from the players location.
    Permission:  skinner
    Command: prof.addnpc
    Action: Adds a job npc at the players location.
    Permission: admin
    Command: prof.removenpc
    Action: Removes the target job npc.
    Permission: admin

    professions.admin professions.chat.bag professions.chat.market professions.chat.jobmenu  

    void OnPlayerEmployed(BasePlayer player, string job) void OnPlayerUnemployed(BasePlayer player, string job)  

  4. More information about "War Mode PVP/PVE"

    $24.99

    War Mode PVP/PVE

    Allows both PVE and PVP players to exist on a server at the same time. PVE players will have certain configurable protections and restrictions. You can have players use a command to flag themselves as PVP/PVE or you can assign it to them when they first spawn. If you have ZoneManager you can also designate specific zones to force player's to be PVE or PVP. Plugin is also compatible with SimpleStatus.
    Note: Video is outdated, see documentation for a full list of new features!

    Documentation:
    A full readme including permissions, commands, and config options is available in  this google doc link.

    Disclaimer:
    Like all of my plugins - this plugin is sold as is. I will be happy to take feature requests into consideration but make no guarantees about which ones get implemented. Please refer to the feature list before you make your purchase!
    Developer API:
    API Methods
    // Returns the mode of the given entity. Also takes into account if the entity is in a forced mode zone. string GetEntityMode(BaseEntity entity); // Returns the group name for the given mode. For example if given 'pve' will return 'warmodepve' string GetModeGroup(string modeId); // Returns the target type for a given entity. Target types are the category that an entity falls into. // For example, if given a BasePlayer entity, it will return 'players'. If given a horse entity is will // return 'horses'. string GetEntityTargetType(BaseEntity entity); Hooks - place these in your plugin and WarMode will call them.
    // Called when a player's mode has been updated or config changes have ocurred that may affect the mode. private void WarMode_PlayerModeUpdated(string userid, string modeId) // Used to override WarMode logic for taking damage. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityTakeDamage(BaseCombatEntity target, HitInfo info) // Used to override WarMode logic for targeting. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityBeTargeted(BasePlayer target, BaseEntity attacker, bool skipVendingCheck) // Used to override WarMode logic for triggering a trap. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityTrapTrigger(BaseTrap trap, BasePlayer basePlayer) // Used to override WarMode logic for looting an entity. // If true/false is returned then WarMode logic will be skipped. Return null to continue WarMode logic. private object CanEntityLoot(BasePlayer looter, BaseEntity target, bool skipVendingCheck)
    FREE Extension Plugins:
    War Mode Admin Panel
    Use the /warmode.config or /wmc command to open a panel that allows admins to update mode rules in game without having to reload the pluign. Requires the warmode.admin permission to use.

    I HIGHLY recommend you use this extension!
     
    WarModeAdminPanel.cs



    War Mode Spawn UI
    Provides a UI that is shown to players when they first spawn that prompts them to choose whether they want to be PVP or PVE.   Also supports custom modes. Localization and config options available. This can also be configured to appear when players use the /flag command.
    WarModeSpawnUI.cs
     

     
    War Mode Rules UI
    Using the /rules command (which is configurable) players can see a list of what restrictions they have for their current mode. These ruling will update dynamically based on your config settings.

    WarModeRulesUI.cs

     
    War Mode Badges
    Customizable UI elements that will appear on the player's HUD to indicate what their current mode is.
    WarModeBadges.cs

  5. More information about "Personal Animal"

    $30.00

    Personal Animal

    Bring these intelligent animal companions to your server! They can fight, gather resources, carry supplies, and even be ridden. Choose from various customizable animals: bear, boar, chicken, deer, wolf, crocodile, panther or tiger!
     
    Features:
    ✔️ Resource Gathering & Looting
    • Collect essential resources like wood, stone, and ore.
    • Automatically gather resources within 50 meters using auto-pickup.
    • Loot crates and boxes for valuable items.
    ✔️ A True Companion
    • Command your animal to attack enemies, structures, or objects.
    • Ride your animal for faster travel.
    • Store items in the animal’s inventory (configurable up to 36 slots).
    • Keep your companion healthy with a nutrition system that restores health.

    Total Customization & Control
    🎯 Animal Settings
    • Select your preferred animal: Bear, Boar, Chicken, Deer, or Wolf.
    • Configure max health, respawn time, and combat abilities.
    • Adjust damage rates, player interactions, and looting permissions.
    🛠️ User-Friendly Controls & UI
    • Assign commands with a customizable buttons.
    • Display 3D arrows over targets for better visibility.
    • Fully customize the GUI layout, colors, and refresh rate.
    • Blacklist specific items from your animal’s inventory bag.
    🍖 Feeding System
    • Enable nutrition settings to maintain your animal’s health.
    • Configure health restoration values for different food items.
       
    Useful Commands:
    ✅ /panimal – Spawn or despawn your animal.
    ✅ /panimal follow – Have your animal follow you.
    ✅ /panimal health – Check your animal’s current health.
    ✅ /panimal auto-pickup enable/disable – Turn resource auto-collection on or off.
    ✅ /panimal where – Locate your animal on the map.
    📸 See It in Action! Watch the Video
    📃 Configuration:
    {   "Controls setup": {     "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE",     "Range of action of the assignment button": 25.0,     "Display 3D arrows over a target?": true,     "Arrow display duration": 2   },   "GUI setup": {     "How many seconds to update the GUI?": 6,     "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay",     "Panel position": {       "type": "RectTransform",       "anchormin": "1 1",       "anchormax": "1 1",       "offsetmin": "-170 -104",       "offsetmax": "-10 -10"     },     "Second position of the panel (used if the player has a personal bot)": {       "type": "RectTransform",       "anchormin": "0.0 0.0",       "anchormax": "1.0 1.0",       "offsetmin": "0.0 0.0",       "offsetmax": "0.0 0.0"     },     "1 panel color": "#7f8c8d",     "2 panel color": "#bdc3c7",     "Health bar color": "#2ecc71",     "Shortcut buttons": []   },   "Setting up personal animals by permission": {     "personalanimal.wolf": {       "The name of the animal to be selected through the command when spawning": "wolf",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "wolf",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.bear": {       "The name of the animal to be selected through the command when spawning": "bear",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "bear",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.boar": {       "The name of the animal to be selected through the command when spawning": "boar",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "boar",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.chicken": {       "The name of the animal to be selected through the command when spawning": "chicken",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "chicken",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.stag": {       "The name of the animal to be selected through the command when spawning": "stag",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "stag",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.polarbear": {       "The name of the animal to be selected through the command when spawning": "polarbear",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "polar-bear",       "Maximum health": 400,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     }   },   "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [     "foodbox",     "vehicle_parts"   ] }  
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