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  1. More information about "JetPack"

    $19.99

    JetPack

    Take your players to new heights in the game of Rust, and get a few laughs watching people try to fly one for the first time! Introducing Jetpack! A plugin that allows your players to soar around like never before in the game of Rust. Grab this plugin and give your players something to talk about! Many functions have already been implemented like the ability to shoot while piloting a jetpack, and the plugin will continue to expand and grow with the community.
    You'll find the configuration covers almost anything you can think of, and you'll see a breakdown of the configuration file in the description below. By default you can simply press the middle mouse wheel to equip and remove the jetpack quickly, you can't run around once you've equipped it. You can customize loot crates the jetpack might appear in, and all of the stats from thrust to rotation and all of the other controls. Be sure to check the permission section and feel free to use the command creatively to give jetpacks as an award for completing other tasks on your server using the commands provided. Make sure you have some lowgrade handy, let's take to the skies!
     

    Сontrols
    Space bar - thrust W/S keys - pitch axis A/D keys - yaw axis  
    Chat commands (check config for permissions)
    /jet - toggle jetpack on & off /givejetpack - give a jetpack to yourself  
    Console commands (admin only)
    givejetpack - give a jetpack to yourself givejetpack SteamID - give a jetpack to player using their SteamID  
    Plugin config
    en –  example of plugin configuration in English
    ru –  example of plugin configuration in Russian
     
    Check out the rest of my work: Adem's Codefling Library
    You can reach out to me in Discord: Adem's Discord Profile
    Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile
    Join the Mad Mappers Discord!
  2. More information about "Cases"

    $25.95 $17.95

    Cases

    Revolutionary cases, the juiciest interface, scroll animations and much more!
     

     
     
    Features
    Beautiful user interface Opening animation Performance Each case is configured separately  
    Commands
    cases (open cases interface) givecase <steamid> <caseid> <amount>   (give a case to the player) givecase * <caseid> <amount>   (give a case to all online players)  
    FAQ
    Q: Where can I see an example of a config?
    A:    Config
    Q:  How do I use Economics to pay for cases?
    A:  
    "Economy": { "Show Balance": true, "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, Q:  How do I use ServerRewards to pay for cases?
    A:  
    "Economy": { "Show Balance": true, "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, Q: I have a question/problem. What should I do?
    A: You can write to me in a PM on the site, create a ticket. Or write me in Discord: mevent
    Q:  How does a player give out Skill Tree XP?
    A:  
    { "Type": "Command", "ID": 7, "Image": "", "Title": "Give 1K XP from SkillTree", "Command (%steamid%)": "givexp %username% 1000", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "", "Skin": 0, "Amount": 1, "Chance": 65.0 }, Q: How can I add cases not for purchase, but just to have them?
    A: For example, if you give cases with the "givecase" command:  
    givecase <steamid> <caseid> <amount>  give a case to the player givecase * <caseid> <amount>  give a case to all online players
  3. More information about "Personal Marketplace"

    $12.99

    Personal Marketplace

    Let your players shop from the safety of their own bases. Give them the ability to place & pickup their own drone Marketplaces, plus they look cool! With all the necessary configurable options, players will love this on any type of server, PvP or PvE.
    To add Marketplaces to server shops, I recommend adding the item rather than the command. You can do this with the following:
    Shortname: box.wooden.large SkinID:  2859284352  
    Features.
    Support for Friends, Clans, Teams Works with rewards shops like Server Rewards, Economics etc. Force on foundation (optional) Pickup by hitting a terminal with a  hammer or chat command Allow multiple marketplaces (optional) Allow players to craft (optional) Configurable crafting cost More control with optional permissions Drop item if building underneath destroyed (optional) Lose condition on pickup (optional) Checks for space before placing (prevents clipping through structures) Config option to add vending machines to Marketplaces Option to block damage to attached vending machines Important Note: Rotate attached vending machines by hitting with a hammer.
    In-Game Commands (Remove / Prefix in F1 Console).
    /marketplace.give (give to self) /marketplace.give <PlayerName>   or <SteamID>  (give to player) /marketplace.craft /marketplace.pickup (Or hit a terminal with hammer) /marketplace.clear  (Clear ALL stored marketplace data) /marketplace.clear <SteamID> (Remove marketplace data for player) Console/RCON Command.
    marketplace.give <PlayerName> or <SteamID>  (give to player) marketplace.clear  (Clear ALL stored marketplace data) marketplace.clear <SteamID> (Remove marketplace data for player) (Use console command in reward shops or give custom skinned item)

    Permissions (Optional).
    personalmarketplace.admin (Required for give & clear commands) personalmarketplace.deploy personalmarketplace.pickup personalmarketplace.craft API:
    Plugin devs can prevent conflict with this plugin by utilizing the following:
    Interface.CallHook("MarketplaceCheck", skinID)
    (where skinID = the skinID of the entity you are checking e.g. entity.skinID)
    Returns true if the given entity's skinID matches an item used by this plugin (deployable wooden box item, or Marketplace entity) or null if it is not. Plugin devs can use this to prevent conflict with their plugins if dealing with large wooden boxes or other items which maybe be Marketplace related, now or in the future.

    How to Place.

    As there is no deployable marketplace item in Rust, the plugin uses the large wooden box planner to help guide and align the Marketplace where you want to place it. Keep in mind the marketplace is a very large item, so it is only a guide to help align it. Make sure to place it far away from where you stand and from buildings, if there is not enough room you will not be able to place and you will get a chat message to tell you this. If you don’t get the position right first time, no worries, just pick it up and try again until happy with the placement. Use caution if marketplace condition is enabled, picking up the marketplace too many times will cause it to break and it is NOT repairable!
    Marketplaces are better placed in the middle of a 3x4 or larger foundation for best placement (see below image), but can be placed on open terrain or floors if allowed as such in the config:

     
    Inventory item:


    Custom Icon (to use in reward shops etc):  https://rustynuts.gg/pmicon.png


     
  4. More information about "IQCases"

    $15.00

    IQCases

    IQCases - are the best cases for your server with great features, settings and a nice design!

    Setting up cases :
    Setting up the dropout of items from the case :
    Support for two types of awards : Command and Items Set the displayed chance of getting a reward for the player Set the actual chance of getting a reward for the player Set the number of items from the minimum to the maximum number Set a static amount of dropout items Support for the time format, if there is a privilege or a reward for time in the award Support in drawing award Support for items with SkinID or items from other plugins Setting up the dropout of cases from items :
    The plugin supports the possibility of mining cases for the destruction of barrels or other items (specified in the configuration) The plugin supports the possibility of mining cases for looping boxes (specified in the configuration) The chance of the case falling out is indicated The amount of case loss is indicated Restrictions for the player :
    Set the rights with which the opening of the case will be available Set the rank by which the case opening will be available (IQRankSystem) Addition :
    Set the price for the purchase of cases (IQEconomic/Economics) Set the price for the sale of cases (IQEconomic/Economics) Set the prefix of chat messages (IQChat) Set the starting number of cases for players Set the starting number of cases for players with privileges Interface :  
    The ability to change the design of the plugin, you can edit absolutely the entire interface, all sizes and links are provided in the configuration
    Commands :  
    ChatCommands : /case - open case menu ConsoleCommands : case give [userID] [CaseKey] [Amount] - give player N amount case case remove [userID] [CaseKey] [Amount] - remove player N amount case case.give.all [CaseKey] [Amount] - give all players on the server a case with N amount
    API :
    void OnOpenedCase (BasePlayer player, String CaseKey); - the hook is called after the case is fully opened by the player void OnBuyCase (BasePlayer player, String CaseKey); - the hook is called after the purchase of the case void OnSellCase (BasePlayer player, String CaseKey); - the hook is called after the sale of the case void API_GIVE_CASE(UInt64 userID, String CaseKey, Int32 Amount) - give N amount of key cases to the player void API_REMOVE_CASE(UInt64 userID, String CaseKey, Int32 Amount) - removes N amount of key cases from the player Boolean API_IS_CASE_EXIST(String CaseKey) - checks the existence of the case by the key Int32 API_GET_AMOUNT_CASE(BasePlayer player, String CaseKey) - returns the number of key cases the player has Boolean API_IS_CASE_PLAYER(BasePlayer player, String CaseKey) - checks if the player has a case with the specified key  
     
    Configuration :  
    { "Plugin interface customization": { "Use sound effects in conjunction with the interface": true, "PNG: Toggle switch turned left (35х20)": "https://i.imgur.com/6moqO9u.png", "PNG: Toggle switch turned right (35х20)": "https://i.imgur.com/hB3jlO3.png", "PNG: Back panel of information about the number of cases (277x46)": "https://i.imgur.com/CVwUO8y.png", "PNG: Back panel of inventory button (178x46)": "https://i.imgur.com/MmB7paC.png", "PNG: Back panel of balance information (122x46)": "https://i.imgur.com/61im43h.png", "PNG: Glow effect for cases (909x377)": "https://i.imgur.com/ZURvF4x.png", "PNG: End cap (if there is no item in the case) (143x155)": "https://i.imgur.com/uHTdwjY.png", "PNG: Back page (60x60)": "https://i.imgur.com/5iHnDXC.png", "PNG: Next page (60x60)": "https://i.imgur.com/LR2j88f.png", "PNG: Button 'Open Case ' (350x46)": "https://i.imgur.com/zvtUYCS.png", "PNG: 'Buy' button (172x46)": "https://i.imgur.com/hV4Xksf.png", "PNG: 'Sell' button (172x46)": "https://i.imgur.com/OFjBLhn.png", "PNG: Button Lock Picture (172x46)": "https://i.imgur.com/8KOy2pU.png", "PNG: The picture next to the displayed chance (13x13)": "https://i.imgur.com/wBWiYSE.png", "PNG: Images that will be displayed at the reward depending on the DISPLAYED CHANCE of falling out [Chance(0-100)] - PNG (143x155) (The order of filling: From greater to lesser chance)": { "50": "https://i.imgur.com/CR545Ie.png", "25": "https://i.imgur.com/VIM8jSa.png", "10": "https://i.imgur.com/fz3Foqr.png", "0": "https://i.imgur.com/fz3Foqr.png" } }, "Settings cases": { "free_case": { "Link to case picture (350x350)": "https://i.imgur.com/lHmpqOk.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 0, "Case sale price (If set to 0 - the case cannot be sold)": 0 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 79, "The displayed chance of getting this reward": 70, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "wood", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3000, "Max amount": 5000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 60, "The displayed chance of getting this reward": 60, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "stones", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1000, "Max amount": 3000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metal.fragments", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 500, "Max amount": 2000 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "icepick.salvaged", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 50, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "grenade.f1", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 35, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "flamethrower", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 60, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "pistol.revolver", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "pistol.python", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 4, "The displayed chance of getting this reward": 8, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.lr300", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 3, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "supply.signal", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "scrap", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 50, "Max amount": 200 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "door.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/hGXoUms.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/zzsL6qZ.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/X0VAteL.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "addgroup %STEAMID% vip 3d", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 259200, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "components_case": { "Link to case picture (350x350)": "https://i.imgur.com/j7pA2qD.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 20, "Case sale price (If set to 0 - the case cannot be sold)": 10 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "riflebody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "smgbody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "semibody", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 20, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metalpipe", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 10 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 25, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "techparts", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 50, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "roadsigns", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 5, "Max amount": 30 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "metalspring", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 15 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sewingkit", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 10, "Max amount": 25 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 50, "The displayed chance of getting this reward": 75, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sheetmetal", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 70, "The displayed chance of getting this reward": 80, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "tarp", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 5 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 35, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "gears", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 8 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 50, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "propanetank", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 10 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "blueprints_case": { "Link to case picture (350x350)": "https://i.imgur.com/2jTQUla.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 70, "Case sale price (If set to 0 - the case cannot be sold)": 25 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 3, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rocket.launcher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 5, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "rifle.bolt", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 5, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "smg.thompson", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 8, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "shotgun.pump", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 14, "The displayed chance of getting this reward": 20, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "pistol.python", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "pistol.revolver", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.lasersight", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.silencer", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 40, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "weapon.mod.flashlight", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "door.double.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 4, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "door.hinged.toptier", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 70, "The displayed chance of getting this reward": 60, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "ladder.wooden.wall", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 35, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "wall.external.high.stone", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 30, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": true, "Shortname item": "gates.external.high.stone", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } } ] }, "raiders_case": { "Link to case picture (350x350)": "https://i.imgur.com/COSxi3t.png", "Setting up the sale and purchase of cases (IQEconomic/Economics)": { "Case purchase price (If set to 0 - the case cannot be bought)": 70, "Case sale price (If set to 0 - the case cannot be sold)": 0 }, "Setting Restrictions": { "Permission that give the opportunity to open a case (leave the field empty - it will be available to everyone)": "", "IQRankSystem : Rank giving the opportunity to open a case (leave the field blank - it will be available to everyone)": "" }, "Setting rewards from a case": [ { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 7, "The displayed chance of getting this reward": 13, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "multiplegrenadelauncher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 5, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rocket.launcher", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 6, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "rifle.ak", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 40, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "grenade.beancan", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 5, "Max amount": 15 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 1, "The displayed chance of getting this reward": 2, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "lmg.m249", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 8, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "explosive.timed", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 13, "The displayed chance of getting this reward": 30, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "explosive.satchel", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 3, "Max amount": 8 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 35, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "sulfur", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1500, "Max amount": 3500 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 15, "The displayed chance of getting this reward": 25, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "gunpowder", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1000, "Max amount": 2500 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 25, "The displayed chance of getting this reward": 45, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "ammo.rifle.explosive", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 128, "Max amount": 128 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 0, "Chance of dropping this reward": 3, "The displayed chance of getting this reward": 10, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "ammo.rocket.basic", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 3 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 0 } }, { "Select reward type: 0 - Item, 1 - Command": 1, "Chance of dropping this reward": 10, "The displayed chance of getting this reward": 15, "PNG for reward (85x85) (if not required - leave blank) (not required for regular items)": "https://i.imgur.com/hGXoUms.png", "Item setting (if item type is selected)": { "Is this a blueprint? true - yes/false - no": false, "Shortname item": "", "SkinID item": 0, "Quantity setting (if you need a static value - set both fields to the same value)": { "Min amount": 1, "Max amount": 1 } }, "Command setting (if Command type is selected)": { "Console command (%STEAMID% - will be replaced by the player's Steam64ID)": "command your plugin %STEAMID%", "Seconds. Time for which the reward will be issued - leave 0 if this award is not issued for a while and fill in the field below (only affects the visual display)": 0, "Amount. If it is a custom item or a reward that is issued in N quantity (affects visual display only)": 1 } } ] } }, "Setting up compatible plugins": { "Setting up IQChat": { "IQChat : Custom chat prefix": "<color=#F6C0DC>[IQCases]</color>\n", "IQChat : Custom chat avatar (If required)": "0", "IQChat : Use UI Notifications": false } }, "Setting the starting number of cases for the player": [ { "Case key to issue (from the list of your cases)": "free_case", "Permissions for obtaining cases (it will work if the player receives these rights or enters the server with them) (leave blank - will be available to everyone)": "", "Number of cases to issue": 3 }, { "Case key to issue (from the list of your cases)": "raiders_case", "Permissions for obtaining cases (it will work if the player receives these rights or enters the server with them) (leave blank - will be available to everyone)": "iqcases.raider", "Number of cases to issue": 1 } ], "Case drop setting (supports looting and destroying objects) : [ShortPrefabName] = Setting": { "crate_elite": [ { "Case drop chance": 10, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "components_case" }, { "Case drop chance": 5, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "blueprints_case" }, { "Case drop chance": 5, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "iqcases.vip", "Case key to issue (from the list of your cases)": "raiders_case" } ], "loot-barrel-1": [ { "Case drop chance": 10, "Number of cases to issue": 1, "Permission to receive a case (environment empty - will be available to everyone)": "", "Case key to issue (from the list of your cases)": "components_case" } ] } } Lang :  
    { "UI_TITLE_CASE_INFO_ITEMS": "<b>Possible items and their chances in this case</b>", "UI_TUBLER_INVENTORY_PLUGIN": "To plugin inventory", "UI_TUBLER_INVENTORY_PLAYER": "Your inventory", "UI_PROFILE_TITLE_YOUR_AMOUNT_CASE": "Quantity cases", "UI_PROFILE_DESCRIPTION_YOUR_AMOUNT_CASE": "{0} piece", "UI_PROFILE_TITLE_YOUR_INVENTORY": "Your inventory", "UI_PROFILE_DESCRIPTION_YOUR_INVENTORY": "clickable", "UI_PROFILE_TITLE_IQECONOMIC_BALANCE": "Balance:", "UI_PROFILE_DESCRIPTION_AMOUNT_IQECONOMIC_BALANCE": "{0}", "UI_ITEM_LIST_ITEM_NAME": "<b>Item</b>", "UI_ITEM_LIST_COMMAND_NAME": "<b>Reward</b>", "UI_CASE_BUTTON_OPEN_CASE": "<b>OPEN CASE</b>", "UI_CASE_BUTTON_NO_OPEN_AMOUNT_CASE": "<b><size=17>NOT ENOUGH CASES</size></b>", "UI_CASE_BUTTON_SELL_BUTTON": "<b>SELL</b>", "UI_CASE_BUTTON_BUY_BUTTON": "<b>BUY</b>", "UI_CASE_TITLE_INVENTORY": "<b>INVENTORY</b>", "UI_CASE_DESCRIPTION_INVENTORY": "This is where all your belongings knocked out of cases go.\nYou can pick them up at any time!", "UI_CASE_BUTTON_BACK_CASE": "Back", "UI_CASE_INITIALIZE": "Cases are currently being initialized, possibly later", "UI_CASE_IQRANK_BLOCKED": "Rank required {0}", "UI_CASE_PERMISSION_BLOCKED": "Not permissions", "UI_ITEM_TIME_DAYS": "D", "UI_ITEM_TIME_HOURSE": "H", "UI_ITEM_TIME_MINUTES": "M", "UI_ITEM_TIME_SECONDS": "S", "CASE_MESSAGE_FIND_CASE": "You have successfully found a case, check your cases!", "CASE_MESSAGE_NO_DUEL": "You cannot use cases during a duel", "CASE_MESSAGE_FULL_INVENTORY": "Your inventory is full!\nItem has been dropped on the ground!" }  
  5. More information about "[Pack3] 60 Raidable Bases Different Designs From Easy To Nightmare Difficulty"

    $30.00

    [Pack3] 60 Raidable Bases Different Designs From Easy To Nightmare Difficulty

    Good Morning/Evening!
    If you don't have time to build your own Raidable Bases you can use those bases to add on your server for everyone to love and hate at the same time! 🤭💣
    Those bases are similar to my Pack2 with misleading patchways and fake doors with no loot behind them.

    This pack has 12 bases of each difficulty, ready to be added onto the server and used with "Raidable Bases" plugin.
    All have cupboards, chests, furnaces for loot to be distributed into and all kinds of traps to not make it too easy for players.
    There's no loot in the walls! They are bases that could be used by players and all loot is accessible, some are just hidden behind other items like Grills/Windows/Workbenches or Fireplaces
    Some of the bases are build in Fortify but theres no double walls/floors!
    Each difficulty requires different amount of sulfur/explosives to get all the boxes knowing the best path - that can be changed by adding/removing doors you can make changes as your heart desires.
    Easy - 21-26 satchels
    Medium - 56-68 satchels
    Hard - 55-65k sulfur
    Expert - 75-85k sulfur
    Nightmare - 95-110k sulfur
    To remove turret limitation you need to add this command to your server config: sentry.maxinterference 999
    Your free to use any loottables with those bases, all boxes/furnaces and cupboards are empty.
    For the turrets, they need to be set to Requires Power Source (false) in the plugin config since they are not connected to a powersource.
    Unzip the "JsonPack3" file (copy the files, not the whole folder) and place them in your oxide/data/copypaste directory.
    Suggested keeping the stability setting for Raidable Bases to False.
    I wanted to create a feeling those bases were used by players so they are decorated - some more than others 🧡

    If you have any questions just send me a message!
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