Luuxen's Wishlist
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Crypto
Allows players to have their own personal crypto currency farming rig, craft and maintain the hardware durability with tiered levels but be careful.. other players can attempt to hack your rig and steal
all your hard earned currency!.
Quick Overview:
- Customizable crafting recipes needed for the GPU's and PSU
- Fully configurable stats including reward(currency), durability lose rate, Tier output, hack duration & PVP Bubble size.
- 3 GPU's that have a Tier 1, 2 or 3, the farming rate depends on the tier.
- 1 PSU that also has 3 tiers, the power requirement goes up with each GPU tier meaning your power supply will not be able to handle the requirements.
- Durability for each piece of hardware meaning if you don't maintain and look after your rig, it will breakdown and stop farming...requiring hardware replacements.
PVP :
Players are able to 'hack' each others rigs, all they need is a laptop(targeting computer) in their inventory and they can go to another players base to try and steal their crypto. Once a rig has been found
a PVP bubble will activate and both parties (hacker & owner) will get a notification that the event has begun, if the owner has not killed the hacker by time the "hacker timer" has reached 0..the hacker steals
the owners crypto balance.
Chat Commands:
- "/crypto" - Gives the player a crypto rig to place in their base, each player is limited to 1.
- "/hack" - Will start the hacking event at a players base enabling a PVP bubble and timer.
- "/clearbubble" - Admin use only if they feel the need to remove the PVP event early.
Config Access:
Change these variables to desired amounts for a more personalised experience.
Discord - Nferno#7163
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Bank Heist Bases
Looking for a new and exciting event for your server? Consider the bank heist event plugin and add some of our bank bases to your server, specifically designed for this event.
These 12 bases are ready to add to your server and boost your players' experience.
bank heist pack include 12 bases
(use zone manager )
Traps that can be avoid
automatic doors
good design
enough place for npc's
small maze with Codes around the bank hidden ( up to you to fill the loot boxes )
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Better Metabolism
By ThePitereq in Plugins
RUST Plugin Test Server
TEST MY PLUGINS THERE!
connect play.thepitereq.ovh:28050
Better Metabolism plugin allows you to surpass the limits of calories, hydration, and health.
Adjust the maximum values for hunger, hydration, and health. Flexibility to modify respawn metabolism values. Configure the functionality of health tea when the health bonus is active.
bettermetabolism.default - Permission for first default plugin configuration. Can be removed/modified. bettermetabolism.vip - Permission for second default plugin configuration. Can be removed/modified.
{ "Enable Max Health Option": true, "Increase health to tea level (true) or increase health by tea value (false)": false, "Metabolism Permissions": { "bettermetabolism.default": { "Health": 60.0, "Max Health": 100.0, "Max Calories": 500.0, "Calories": 250.0, "Max Hydration": 250.0, "Hydration": 100.0 }, "bettermetabolism.vip": { "Health": 100.0, "Max Health": 100.0, "Max Calories": 1000.0, "Calories": 600.0, "Max Hydration": 250.0, "Hydration": 100.0 } } } -
Train Build Plugin
By LeroyJenkins420 in Plugins
Description:
THIS PLUGIN DOES NOT ALLOWING BUILDING ON TRAINS, For building on trains please see the remastered version.
This plugin allows players to claim their very own train, currently any train that spawns will have these items applied to it at a chance! To upgrade doors, workbenches, or boxes all the player will have to do is
Attempt to pickup the item with the appropriate amount of materials in their inventory, if they do not have enough the plugin will prompt them with the required amount. After attempting to pick up the item if the player does have enough materials the plugin will verify if they do/do not have the required blueprint (if any) If the player does have the blueprint (if any is required) & has the appropriate amount of materials the item will be upgraded.
Features:
Throttle Syncing for Trains (syncs all throttles on the players trains upon input) Trains spawn with preset items that can be upgraded Electric items are powered by the train (if the train is on the electric entity will be too)! Economy Support Preset Customization via Data File (ONLY TOUCH THIS IS YOU KNOW WHAT YOU'RE DOING!) ALL helicopters can be landed on the train and will not fall off once unmounted! Note: anyone running version 2.1.1 or below will need to delete and update their config!
Supported Plugins:
Economics (Mr Blue): https://umod.org/plugins/economics No Fuel Requirements (K1llyOu): https://umod.org/plugins/no-fuel-requirements
Commands & Presets:
Locomotive: Admin Console Command: spawn locomotive.entity Preset 1: 2 doors (upgradeable) 1 window shutter 2 SirenLights (upgradeable into turrets)
WagonB (Green Wagon): Admin Console Command: spawn wagonb Preset 1: 4 small boxes (upgradeable) 1 public bed 5 doors (upgradeable) 2 shelves 1 T1 (upgradeable) 1 furnace (upgradeable into electric furnace) Preset 2: 2 Doors (upgradeable) 2 public beds 1 furnace (upgradeable into electric furnace) 4 small boxes (upgradeable) 1 Fridge 2 Windows
WorkCartCovered: Admin Console Command: spawn workcart_aboveground2.entity Preset 1: 3 doors (upgradeable) 1 shelve 1 small box (upgradeable)
Gambling Caboose: Admin Console Command: spawn caboose.entity Features: 2 doors (upgradeable)
WagonC (Flat Wagon): Admin Console Command: spawn wagonc Features: has 2 different presets Preset 1: 1 Magnet Crane 1 Car Lift Preset 2: 2 Car Lifts Preset 3: (Party Wagon) 1 Pool 3 Arcades 3 Fridges 2 Umbrellas 1 Poker Table 6 Dance floors 2 Speakers
Config:
{ "TrainConfig": { //DO NOT EDIT THIS VVVV "Version Number": { "Major": 2, "Minor": 1, "Patch": 2 }, //DO NOT EDIT THIS ^^^^ "Train Chance Properties": { "Upgrade Chance": 50.0 }, "Train Enabled Properties": { "Enable/Disable Specific Train Presets": { "locomotive.entity": { "1": true }, "trainwagonb.entity": { "1": true, "2": true }, "workcart_aboveground2.entity": { "1": true }, "traincaboose.entity": { "1": true }, "trainwagonc.entity": { "1": true, "2": true, "3": true } }, "Locomotive Build Enabled": true, "TrainWagonB Build Enabled": true, "WorkCart Build Enabled": true, "Gambling Caboose Build Enabled": true, "Car Wagon Build Enabled": true, "Party Wagon Build Enabled": true }, "Use Economy": false, "Currency Symbol": "$", "Train Wagon Max Health": 5000.0, "Train WagonB Start Health": 5000.0, "Remove Locomotive Collision": true, "Remove Wagon Collision": true, "Remove Work Cart Collision": true, "Remove Car Wagon Collision": true, "Remove Gaming Caboose Collision": true, "Remove Other Train Collision (lootables)": true, "Remove Train Barricade Collision (underground tunnels)": true, "Max Car Speed": 25.0, "Max Train Engine Speed": 12.0, "Train Engine Force": 250000.0, "Allow Turrets": true, "Sync Train Throttles": true, "Despawn Time": 480.0, "Max Train Pop": 24.0, "Max Train Couple Speed": 9.0 }, "ItemUpgradeCost": { "Required Item Upgrade Costs": { "door.hinged.wood": { "69511070": 150 }, "door.double.hinged.wood": { "69511070": 200 }, "door.hinged.metal": { "479143914": 5, "317398316": 25 }, "door.double.hinged.metal": { "479143914": 5, "317398316": 25 }, "workbench1.deployed": { "69511070": 500, "-932201673": 500, "317398316": 20 }, "workbench2.deployed": { "69511070": 1000, "-932201673": 1250, "317398316": 100 }, "electric.sirenlight.deployed": { "1523195708": 1, "634478325": 1, "317398316": 10 }, "furnace": { "1523195708": 1, "634478325": 1, "317398316": 10 }, "woodbox_deployed": { "-151838493": 250, "69511070": 50 } } }, "EconomyUpgradeCosts": { "ItemUpgradeCosts": { "door.hinged.wood": 10, "door.double.hinged.wood": 10, "door.hinged.metal": 10, "door.double.hinged.metal": 10, "workbench1.deployed": 10, "workbench2.deployed": 10, "electric.sirenlight.deployed": 10, "furnace": 10, "woodbox_deployed": 10 } } }
- #build on trains
- #trains
- (and 8 more)
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ObjectStacks
The ObjectStacks plugin enables players to stack specific objects in Rust, maximizing space efficiency and creating organized storage areas. The plugin is easy to configure and supports a wide range of objects, with settings that can be adjusted directly in the configuration file.
Features:
Flexible Configuration: Easily add objects in the config file and define a Y-offset and specific permissions for each object.
Advanced Stacking Options: Set maximum stacking limits based on user permissions (e.g., standard users vs. VIPs).
Contextual Stacking: Stacking is only allowed in areas with building privileges, supporting game balance and preventing overuse.
Automatic Permission Registration: Permissions for each configurable object are automatically registered.
Supported Objects:
electric_battery_rechargable_medium
electric_battery_rechargable_small
electric_furnace
electric_generator_small
coffin_storage
box_wooden_large
box_wooden
composter
Permissions: The plugin uses a dynamic permission system that allows specific actions (such as stacking) to be permitted or denied for different user groups. Example of a permission:
objectstacks.storage_barrel_b.use - Allows stacking of storage barrel type B for regular users.
objectstacks.storage_barrel_b.vip - Allows stacking of storage barrel type B for VIP users.
Configurability: Administrators can easily add or edit objects and their settings in the configuration file. This includes setting Y-offsets and assigning permissions for each object.
{ "Can stack only in Building Privileged zones?": true, "Blacklisted Skins": [ 123, 1223 ], "Permissions & their amount of stacked furnaces allowed": { "objectstacks.box_wooden.use": 2, "objectstacks.box_wooden.vip": 4, "objectstacks.box_wooden_large.use": 2, "objectstacks.box_wooden_large.vip": 4, "objectstacks.coffin_storage.use": 2, "objectstacks.coffin_storage.vip": 4, "objectstacks.composter.use": 2, "objectstacks.composter.vip": 4, "objectstacks.electric_battery_rechargable_large.use": 2, "objectstacks.electric_battery_rechargable_large.vip": 4, "objectstacks.electric_battery_rechargable_medium.use": 2, "objectstacks.electric_battery_rechargable_medium.vip": 4, "objectstacks.electric_battery_rechargable_small.use": 2, "objectstacks.electric_battery_rechargable_small.vip": 4, "objectstacks.electric_furnace.use": 2, "objectstacks.electric_furnace.vip": 4, "objectstacks.electric_generator_small.use": 2, "objectstacks.electric_generator_small.vip": 4, "objectstacks.storage_barrel_b.use": 2, "objectstacks.storage_barrel_b.vip": 4, "objectstacks.storage_barrel_c.use": 2, "objectstacks.storage_barrel_c.vip": 4 }, "Objects and offsets": { "assets/prefabs/deployable/composter/composter.prefab": { "YOffset": 1.5, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "composter" }, "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "box_wooden_large" }, "assets/prefabs/deployable/playerioents/batteries/large/large.rechargable.battery.deployed.prefab": { "YOffset": 1.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_large" }, "assets/prefabs/deployable/playerioents/batteries/medium/medium.rechargable.battery.deployed.prefab": { "YOffset": 1.3, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_medium" }, "assets/prefabs/deployable/playerioents/batteries/smallrechargablebattery.deployed.prefab": { "YOffset": 0.34, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_battery_rechargable_small" }, "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab": { "YOffset": 1.15, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_furnace" }, "assets/prefabs/deployable/playerioents/generators/generator.small.prefab": { "YOffset": 0.7, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "electric_generator_small" }, "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": { "YOffset": 0.55, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "box_wooden" }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "storage_barrel_b" }, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": { "YOffset": 0.9, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "storage_barrel_c" }, "assets/prefabs/misc/halloween/coffin/coffinstorage.prefab": { "YOffset": 0.6, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "coffin_storage" } } }