general2811's Wishlist
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TC Authorized Setup
Open UI - /tssettings (use permission - tcauth.use)
FEATURES:
The maximum number of players that can authorize in a cupboard Only authorized players can open crates (on/off) Only authorized players can look inside and open Furnaces (on/off) Authorized players are automatically not attacked by turrets and SAM site (on/off) Authorized players no longer need codes and keys to open doors (on/off) Automatically if players are registered on the TC (remove building parts) (on/off) Automatically registered your teammates on the TC
PERMISSIONS:
"tcauth.use" - you can use UI (only for config setup)
"tcauth.bypass" - you can use all the functionality
"tcauth.ignore" - you ignore all the functionality
"tcauth.auth.use" - you are automatically authorizing in your teammates TC (AutoTurrets + SAM optional)
"tcauth.lock.use" - you can open what's under lock and key
"tcauth.chest.use" - you can open chests
"tcauth.turret.use" - you are automatically authorized in the turrets and SAM
"tcauth.furnace.use" - you can open the ovens
"tcauth.removebp.use" - you can destroy parts of the building at any time
P.s - (My Discord - tofurahie#4144)
- #tc
- #authorized
- (and 5 more)
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Survival Arena
By imthenewguy in Plugins
Survival Arena is a plugin that spawns a Battle-royal style game, where players must scavenge for equipment and fight to the death, all while staying inside of a shrinking, non-radiated zone.
The plugin spawns a large play area high in the sky and inherits the biome type from the ground below. This means that if the area is suspended above an arctic biome, all of the rocks, trees, logs and bushes will be spawned mirroring that biome type.
Players are teleported into the center building when they join, and once the game begins, they must loot containers to gear up to survive. Players are returned to their original locations when they leave the event or respawn after dying at the event.
Server owners can change or add loot profiles via the config. The plugin will select a random profile when the arena begins and fill the loot containers based on your specifications.
It comes with 2 default loot profiles:
Primitive - spears, melee weapons, bows, crossbows, burlap equipment, revolvers etc GunLoot - more modern weapons.
The plugin uses EventHelper to run automatically, handle joining and leaving, and will allow players to vote to start the game.
Admins can also add additional trees, bushes, logs and loot spawns to the arena via command.
Type: Chat Command: survivalarena Function: Sends the user the UI to start up the game. Loot profiles, spawn height and lobby time can be adjusted here before starting the game. Type: Chat/Console Command: startarena <heightMod> <lobbytime> <arenaName> <lootProfile> Function: Spawns and starts the game using the specified heightmod and lobbytime parameters. You can simply use the command with no parameters to start it using the default settings and a random arena/lootprofile. Type: Chat/Console Command: endarena Function: Ends any active games and despawns the arena. Type: Chat Command: spawnarena <name> Function: Spawns the arena, but does not start the game. Useful for debugging and development. Type: Chat Command: setcentrepoint Function: Sets the arena's new center point at the players location. Useful if you want to move the spawn so it has more biome variety. Be sure not to make it too high or too close to the ground. Type: Chat Command: survival Function: Used to join the game when the lobby is active. Type: Chat Command: saremove Function: Removes the tree, loot container, log or bush that the player is looking at. This will no longer spawn in future games. Type: Chat Command: addtree Function: adds a tree spawn at the players position. Type: Chat Command: addbush Function: adds a bush spawn at the players position. Type: Chat Command: addlog Function: adds a log spawn at the players position. Type: Chat Command: addloot Function: adds a loot spawn at the players position. Type: Chat Command: saleave Function: Leaves the event Type: Console/Chat Command: wipeoldarena Function: Wipes any entities that are at the same height or higher than the arena.
survivalarena.admin
survivalarena.autojoin
If you wish to create your own arena, you may follow this tutorial here: https://youtu.be/BxmcjHjIJDU
Please note that the map file name needs to contain survivalarena or it will not allow the getarena command to work. Also I will not be offering support for this, so use at your own risk.
API
Hook Calls
void OnSurvivalArenaStart() - Called when the lobby starts. void OnSurvivalArenaEnd() - Called when the game is ending. void OnSurvivalArenaWin(BasePlayer player) - Called when a player wins the game. void OnEventLeave(BasePlayer player, string pluginName) - Called when a player leaves the event. object OnEventJoin(BasePlayer player, string pluginName) - Called when a player is attempting to join the event. Returning a string will prevent the player from joining and will print the string to them. void OnEventJoined(BasePlayer player, string pluginName) - Called when a player has successfully joined the arena. void OnPlayerItemsRestored(BasePlayer player) - called when a players items have been restored.
Hook Methods
bool IsEventPlayer(BasePlayer player) - returns true or null if the player is an EventPlayer.
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Battlepass
Creates quests/missions for users to complete in order to get rewards (currency, items, etc.). Players can spend the currency they receive to open cases. This can become a major plugin for your server. Your players will not get bored! And a nice and user-friendly interface will surprise them even more
Features:
Beautiful user interface Logging purchases / replenishment of the balance (both to the console and to a file) Versatility (can work with various economy plugins) Performance (plugin is faster than existing competitors) Interesting idea The ability to customize absolutely any inscription
Preview
Commands
addfirstcurrency {userid} {amount} (give the player the first currency) addsecondcurrency {userid} {amount} (give the player a second currency) battlepass.wipedata (clear player progress) pass (open interface) battlepass.migrate (migrate to PlayerDatabase) battlepass.convert.128 (convert from 1.28.0)
Item Types
Item Command Plugin
Mission Types
Gather Kill Craft Look Build Upgrade Fishing LootCrate Swipe RaidableBases RecycleItem HackCrate PurchaseFromNpc ArcticBaseEvent GasStationEvent SputnikEvent ShipwreckEvent HarborEvent JunkyardEvent SatDishEvent WaterEvent AirEvent PowerPlantEvent ArmoredTrainEvent ConvoyEvent SurvivalArena KillBoss
FAQ
How to use multiple NPCs in one mission Loot Hackable Crates (config example) Default Config -
Genie
Adds a Genie Lamp to the game, which you can unwrap and receive an award. This will greatly diversify the game on your server. My advice is to add them to your underwater crates and use Dynamic Config to set up rewards over the course of the wipe
Commands
genie.give [targetId] (give a lamp)
Permissions
You can set permission in config, for example: "Permission to rub the lamp": "genie.use",
Config
{ "Genie Image": "https://i.imgur.com/aNIcQzk.png", "Enable opening progress?": true, "Work with Notify?": true, "Delay to receive": 5.0, "Update Frequency": 0.1, "Opening effect (empty - disable)": "assets/bundled/prefabs/fx/gestures/lick.prefab", "Progress effect (empty - disable)": "assets/bundled/prefabs/fx/notice/item.select.fx.prefab", "Finish effect (empty - disable)": "assets/prefabs/misc/xmas/presents/effects/wrap.prefab", "Permission to rub the lamp": "", "Genie lamp Settings": { "Display Name": "Lamp", "ShortName": "xmas.present.small", "Skin": 2540200362 }, "Awards": [ { "Type": "Item", "ID": 1, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "wood", "Skin": 0, "Amount": 3500, "Chance": 70.0 }, { "Type": "Item", "ID": 2, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "stones", "Skin": 0, "Amount": 2500, "Chance": 70.0 }, { "Type": "Item", "ID": 3, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "leather", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 4, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "cloth", "Skin": 0, "Amount": 1000, "Chance": 55.0 }, { "Type": "Item", "ID": 5, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "lowgradefuel", "Skin": 0, "Amount": 500, "Chance": 50.0 }, { "Type": "Item", "ID": 6, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.fragments", "Skin": 0, "Amount": 1500, "Chance": 65.0 }, { "Type": "Item", "ID": 7, "Image": "", "Title": "", "Command (%steamid%)": "", "Plugin": { "Hook": null, "Plugin name": null, "Amount": 0 }, "Display Name (empty - default)": "", "ShortName": "metal.refined", "Skin": 0, "Amount": 150, "Chance": 65.0 } ], "Drop Settings": [ { "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Chance": 50 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "Chance": 5 }, { "Prefab": "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "Chance": 5 } ] }
VIDEO
- #genie
- #genie lamp
- (and 9 more)
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Bank Heist
Spawns custom bank hesits at specified locations.
Optional Plugins
Kits umod
Part 1: Optional Bank Prefab Setup
Part 2: Bank Plugin Setup
Custom Prefabs:
Prefab name should be labled as "bankheist" or "bankheist_1" for multiple banks.
Permission
bankheist.manage // Allow admins to setup bank events bankheist.worker // Stop guards attacking bank workers Commands
1. /bse <type>, spawn prefab entity of type for setup 2. /blp create|remove|update <profile-name>, manage bank loot profiles 3. /bgp create|remove|update|stationary <profile-name>, manage bank guard profiles 4. /bdp create|remove|update <profile-name>, manage bank door profiles 5. /bhm create|remove <bank-name>, create or remove a bank 6. /bhm parent <bank-name> <monument-name>, setup a parent monument for the bank 7. /bhm <guard|loot|door> profile <bank-name> <id> <profile-name>, setup profile for a door or loot to use 8. /bhm <guard|loot|door> remove <bank-name> <id>, remove entity from a specified bank 9. /bhm <guard|loot|door> create <bank-name>, create entity for the specified bank 10. /bhm mmr <bank-name> <radius>, map marker radius 11. /bhm pdr <bank-name> <radius>, player detection radius 12. /bhm tbr <bank-name> <seconds>, seconds before bank will reset 13. /bhm ato <bank-name> <seconds>, seconds before alarm will disable 0 = until bank reset 14. /bhm debug <bank-name> <option>, enable debug information options: loot, door, guard, info, everything 15. /bhm monuments Data
{ "BankEntries": [ { "bank display name": "Test Bank", "parent monument name": null, "time between resets": 1800.0, "alarm timeout seconds": 120.0, "alarm disable when all crates are looted": true, "spawn position": { "x": -668.1162, "y": 24.8576756, "z": 15.70411 }, "spawn rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "player detection radius": 100.0, "map marker origin": { "x": 0.0, "y": 0.0, "z": 0.0 }, "map marker radius": 100.0, "map marker opacity": 0.6, "map marker ready color": "#2eff74", "map marker reset color": "#ff2e2e", "map marker outline color": "#ffffff", "loot spawn group entries": [ { "Id": 3177, "Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Profile": "loot1", "Position": { "x": -0.04071045, "y": 0.04530716, "z": 0.196435928 }, "Rotation": { "x": -0.00194311875, "y": 283.140167, "z": 359.913574 } } ], "door spawn group entries": [ { "Id": 3593, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 1.49249268, "y": 0.166625977, "z": -6.467394 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } }, { "Id": 9537, "Prefab": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "Profile": "door1", "Position": { "x": 4.67230225, "y": 0.354122162, "z": 5.18401432 }, "Rotation": { "x": 0.0, "y": 13.3333187, "z": 0.0 } } ], "npcs spawn group entries": [ { "Id": 1765, "Prefab": null, "Profile": "guard1", "Position": { "x": 3.79986572, "y": -0.289468765, "z": -7.350936 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 1227, "Prefab": null, "Profile": "guard1", "Position": { "x": 7.863037, "y": -0.0256900787, "z": 4.15430927 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 2957, "Prefab": null, "Profile": "guard1", "Position": { "x": 1.5680542, "y": 0.0291461945, "z": 4.185258 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } }, { "Id": 3914, "Prefab": null, "Profile": "guard1", "Position": { "x": -0.6699219, "y": 0.08488846, "z": -3.12963676 }, "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 } } ] } ] } Loot Profiles Example
{ "ProfileEntries": { "loot1": { "MinItems": 2, "MaxItems": 5, "SkinId": 0, "HackableSeconds": 60.0, "LootItems": [ { "Shortname": "shotgun.m4", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.m39", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.semiauto", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "military flamethrower", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "weapon.mod.extendedmags", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.2", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.thompson", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "homingmissile.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.bolt", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.l96", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "ammo.rocket.basic", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.hv", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rifle.explosive", "ItemName": null, "SkinID": 0, "MinAmount": 1000, "MaxAmount": 1000, "IsBlueprint": false }, { "Shortname": "ammo.rocket.mlrs", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "ammo.rocket.fire", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "submarine.torpedo.straight", "ItemName": null, "SkinID": 0, "MinAmount": 100, "MaxAmount": 100, "IsBlueprint": false }, { "Shortname": "rifle.ak", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "hmlmg", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "smg.mp5", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rifle.sks", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "rocket.launcher", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false }, { "Shortname": "lmg.m249", "ItemName": null, "SkinID": 0, "MinAmount": 1, "MaxAmount": 1, "IsBlueprint": false } ] } } } Door Profiles Example
{ "ProfileEntries": { "door1": { "Health": 10000.0, "SkinId": 0 } } } Guard Profiles Example
{ "ProfileEntries": { "guard1": { "Name": "Bank Guard", "WearItems": [ { "ShortName": "metal.facemask", "SkinID": 0 }, { "ShortName": "metal.plate.torso", "SkinID": 0 }, { "ShortName": "roadsign.kilt", "SkinID": 0 }, { "ShortName": "hoodie", "SkinID": 0 }, { "ShortName": "pants", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "rifle.ak", "Amount": 1, "SkinID": 0, "Mods": [ "weapon.mod.holosight", "weapon.mod.lasersight" ], "Ammo": "ammo.rifle" } ], "Kit": "", "Health": 250.0, "RoamRange": 5.0, "ChaseRange": 25.0, "SenseRange": 75.0, "ListenRange": 37.5, "AttackRangeMultiplier": 8.0, "CheckVisionCone": false, "VisionCone": 180.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "TurretDamageScale": 0.25, "AimConeScale": 0.35, "DisableRadio": false, "CanRunAwayWater": true, "CanSleep": false, "SleepDistance": 0.0, "Speed": 8.5, "HomePosition": "", "MemoryDuration": 30.0, "Stationary": true, "UseUnderGround": false } } } Configuration
{ "enable notifications": true, "enable visible bubble": true, "enable visible marker": true, "enable alarm trigger": true, "enable eliminate guards": true, "enable zone messages": true, "prevent worker looting bank": false, "prevent teleport from bank": false, "blocked zone commands": [], "spawnable prefabs": { "garage-door": "assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab", "vault-door": "assets/bundled/prefabs/modding/asset_store/bankheist_package/bankheist_vol03/prefabs/door.vault.static.prefab", "toptier-door": "assets/prefabs/building/door.hinged/door.hinged.toptier.prefab", "toptier-d-door": "assets/prefabs/building/door.double.hinged/door.double.hinged.toptier.prefab", "hackable-crate": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "elite-crate": "assets/bundled/prefabs/radtown/crate_elite.prefab", "crate-normal": "assets/bundled/prefabs/radtown/crate_normal.prefab", "crate-normal_2": "assets/bundled/prefabs/radtown/crate_normal_2.prefab" } }
