GangstaPichu's Wishlist
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Custom Crops
Create some new items for players to get while farming, Create Drug Farms, Ammo Farms, Weapon Farms, Whatever you set in Configuration for your players to harvest.
MONEY SEED IN IMAGE IS AN EXAMPLE OF A CUSTOMERS CUSTOM CONFIG
ADMIN PERMISSION - customcrops.admin
CANCLONE PERMISSION - customcrops.canclone
HERE IS A SEED PACK TEMPLATE I USED TO CREATE THE PACKS ON DEFAULT CONFIG
CC Template.zip
Developer API
IsCustomCropSeedPack - Will return true if the item is a custom crop seed pack - Takes an Item as an argument
IsCustomCrop - Will return true if the growable is a custom crop - Takes a GrowableEntity as an argument
IsCustomCropSeed - Will return true if the item is a custom crop seed - Takes a Ulong as an argument
The config comes Preset with a seed pack, and seeds to harvest weapons and ammo.
Create as many Seed Packs, and seeds as you like.
Seed packs must be an openable like a loot bag, Seeds must be seeds.
Config comes with a setting to only harvest at ripe, or turn off and set lesser rewards for players that want to harvest early.
Cloning is disabled but can be enabled per seed.
Eating is disabled and will block upon attempt.
Admin Commands
/giveseeds – gives seeds to players inv.
/giveseedpacks - gives seed packs to players inv.
/c.spawnpacks - spawns all packs into a container in front of you, useful if you have alot of custom packs
/c.spawnseeds- spawns all seeds into a container in front of you, useful if you have alot of custom seeds
/c.spawnproduct - spawns all seed final product into a container in front of you
VIDEO DEMO - CONFIG AND LANG BELOW
Config
{ "Settings": { "Only Allow Gather At Ripe State?": true, "Allow Planting in Specified Zones?": false, "Zones": [ "ENTERIDHERE", "ENTERANOTHERHERE" ] }, "Seed Packs": [ { "Seed Pack Shortname": "halloween.lootbag.small", "Seed Pack Name": "Weapons Seed Pack", "Seed Pack SkinID": 3336282159, "Minimum Amount of Seeds": 1, "Maximum Amount of Seeds": 5, "Seed Pack Loot Table": [ { "Shortname": "seed.hemp", "SkinID": 3336288267, "Probability (0-1)": 0.2, "Custom Name": "Rifle Seeds", "Minimum Amount": 1, "Maximum Amount": 5 }, { "Shortname": "seed.hemp", "SkinID": 3336288376, "Probability (0-1)": 0.5, "Custom Name": "Pistol Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.hemp", "SkinID": 3336288463, "Probability (0-1)": 0.3, "Custom Name": "Shotgun Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.yellow.berry", "SkinID": 3336288567, "Probability (0-1)": 0.3, "Custom Name": "Rifle Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.red.berry", "SkinID": 3336288676, "Probability (0-1)": 0.3, "Custom Name": "Shotgun Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.blue.berry", "SkinID": 3336288759, "Probability (0-1)": 0.3, "Custom Name": "Pistol Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 } ] } ], "Seeds": [ { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Rifle Seeds", "Seed SkinID": 3336288267, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 2, "Maximum Amount": 4 }, "Mature": { "Minimum Amount": 3, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 8 }, "Ripe": { "Minimum Amount": 7, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 0, "Maximum Amount": 1 } }, "Seed Loot Table": [ { "Shortname": "rifle.ak", "SkinID": 3335692326, "Probability (0-1)": 0.5, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "rifle.lr300", "SkinID": 3312482754, "Probability (0-1)": 0.5, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Pistol Seeds", "Seed SkinID": 3336288376, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 2 }, "Mature": { "Minimum Amount": 3, "Maximum Amount": 5 }, "Fruiting": { "Minimum Amount": 4, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 5, "Maximum Amount": 9 }, "Dying": { "Minimum Amount": 0, "Maximum Amount": 1 } }, "Seed Loot Table": [ { "Shortname": "pistol.m92", "SkinID": 0, "Probability (0-1)": 0.4, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.prototype17", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.revolver", "SkinID": 0, "Probability (0-1)": 0.6, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.water", "SkinID": 0, "Probability (0-1)": 0.6, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Shotgun Seeds", "Seed SkinID": 3336288463, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "shotgun.double", "SkinID": 1426115707, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 10, "Maximum Amount": 20 }, { "Shortname": "shotgun.m4", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "shotgun.pump", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.yellow.berry", "Seed Name": "Rifle Ammo Seeds", "Seed SkinID": 3336288567, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.rifle", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.rifle.hv", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.rifle.incendiary", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.red.berry", "Seed Name": "Shotgun Ammo Seeds", "Seed SkinID": 3336288676, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.shotgun", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.shotgun.fire", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.shotgun.slug", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.blue.berry", "Seed Name": "Pistol Ammo Seeds", "Seed SkinID": 3336288759, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.pistol.hv", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.pistol.fire", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.pistol", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] } ] }
Lang
{ "CropCannotBeCloned": "[<color=green>Crops</color>] This <color=green>{0}</color> crop cannot be cloned.", "CropItemsGiven": "[<color=green>Crops</color>] You have received <color=yellow>{0}</color> items from your <color=green>{1}</color> crop at the <color=green>{2}</color> state.", "CropNotRipe": "[<color=green>Crops</color>] This <color=green>{0}</color> crop is Not Ripe." }
VIDEO ATTRIBUTION https://www.vecteezy.com/free-videos/plant Plant Stock Videos by Vecteezy
- #customizable crops
- #farming
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(and 1 more)
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Limit Entities
The purpose of this plugin is to restrict the entities that players can build. You can limit any entity based on its prefab. To get the full list of supported prefabs, use the limitentities.list console command.
There are three types of limits available: global, building, and radius. For building limit checks, if a cupboard is placed, the limits of the cupboard owner will apply. If no cupboard is present, the restrictions of the first block's owner will be used. When you run the plugin for the first time, no players will be restricted. To apply limits, you must assign one or more permissions from your config file to a player or group. The plugin also tracks permission changes, so you won't need to restart it after granting a player new permissions or adding them to a VIP group, for example. This plugin is designed to be efficient and performant, even on heavily loaded servers.
The plugin now supports Entity Groups, and group names are translatable. All newly created groups are automatically added to the language files when the plugin loads. You can create as many groups as you like or remove them entirely. Just keep in mind that if you add an entity to a group, you cannot also add it to Limits Entities — you must use the Group name instead.
Extended Power Lights (Deluxe Christmas Lights) support has been added: a new group of limits is now included in the config. The default values are set to -1, meaning no limits. Adjust them according to your needs.
Radius Limits allow you to restrict the number of specific entities within a certain radius. This feature is designed for static deployable entities (like turrets or lights) and helps prevent spam placement in concentrated areas.
ZoneManager integration (may affect performance): IncludeMode means, limits apply only inside the specified zones, if IncludeMode = false, limits apply only outside those zones.
Note: Radius limits only work for static entities (entities that don't move after placement). This feature can be resource-intensive if used with very large radius values or too many entities, so use it judiciously. Note: If you want to have "beautiful" names even on English only, please, install Rust Translation API plugin or you will have short prefab names only. ## Permissions
limitentities.immunity -- Allows player to not being limited by this plugin limitentities.admin -- Allows player to check other player limits and execute console command
More permissions with limits are created in config file (see Configuration section below) ## Commands
/limits <player name | steamid> (optional) -- Get current limits list for a player. If player doesn't have admin permission or player name/id is empty - current player limit will be shown limitentities.list (console only) - print all tracked prefabs list into log file. Requires admin rights (can be used in server console/RCON) ## Configuration
You can remove unnecessary default permissions and also add as many permissions as you want. For cases where the player has more than one, the permission with the higher priority will be applied. Note: For better performance, grant permissions only to players you want to limit, or use an immunity permission to disable limits entirely. Enable or disable notifications and logging. Set the Building Detection Range to be used when a building is not specified (e.g., not a decay entity). Do not set this value too high — it may significantly impact performance! Enable or disable tracking (and limiting) for Power Lights (Deluxe Christmas Lights). Enable or disable tracking (and limiting) for Growable Entities. Set the SteamIDIcon to a specific SteamID to customize the account icon in chat messages. Define the commands list (defaults are limits and limit). Set the percentage (%) at which limit notifications appear. If set to 0, notifications will only show when the limit is reached. Add entity prefab names to the Excluded List to make the plugin completely ignore those prefabs. Add entity skin ID to the Excluded skin IDs to make the plugin completely ignore prefabs with those skin IDs. Enable or disable integration with the ZoneManager plugin. May impact performance!
When IncludeMode is true, limits apply only to players/entities inside the specified zones.
When IncludeMode is false, limits apply only to players/entities outside those zones. Enabling Prevent Excessive Merging of buildings may affect performance, so use it at your own risk! Use Entity Groups to combine entities and set a shared limit for the entire group. Note: The same entity cannot be listed in both Group Entities and Limits Entities at the same time.
## Localization
Plugins phrases are available on 3 languages out of the box: English, Ukrainian and Russian Plugin supports Rust Translation API which allows you to have entities names on any language Rust supports There is a free version on uMod, why do you even need this plugin?
First of all, this plugin was designed to be efficient and performant. It uses unique caching system that should not consume no additional server resources Much more efficient building limit control system even without cupboard placed More accurate mechanism for notification messages Allows you to prevent entities placement if limit is set to 0 Supports Rust Translation API so you can have full support of any language Rust supports Supports Entity Groups ! Supports checks to prevent excessive merging of buildings Supports Abandoned Bases plugin Supports advanced limits for Power Lights (Deluxe Christmas Lights) Supports setting advanced building detection range Advanced radius-based limiting system for area control Supports Zone Manager plugin Chest Stacks plugin support (v1.4.6+) PlaceryExtended plugin support (v1.2.5+) -
Firework Builder
Create Custom Firework’s with Firework Builder.
HOW IT WORKS
The config comes preset with 7 fireworks.
Viewing the examples you can see how positions, can be tweaked to create a custom build on your specified firework, with certain skins.
Base path, is the Main firework you set.
Additions, spawn after main is set.
Auto ignite is toggleable.
Delay is settable for initial and each part you add.
PERMISSION
fireworkbuilder.admin
COMMANDS
/GFW - GIVES ADMIN ALL FIREWORK BUILDS
/STARTSHOW FIREWORKNAME X Y Z OPTIONALROTATION - THIS WORKS THROUGH RCON OR IN GAME - BE SURE TO ESCAPE QUOTES WHEN USING IN GAME AND TO INCLUDE QOUTES WHEN USING RCON IF MULTI WORD
XYZ IS REQUIRED WHEN USING RCON
FIND USABLE PREFABS HERE
Corrosion Hour
Demo Video
CONFIG
{ "Firework Builds": [ { "Firework Name": "Red Y Boomer", "Firework SkinID": 3376839515, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Blue Y Boomer", "Firework SkinID": 3376857049, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarblue.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleblue.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Green Y Boomer", "Firework SkinID": 3376856584, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortargreen.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortargreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortargreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandlegreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandlegreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandlegreen.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Violet Y Boomer", "Firework SkinID": 3376856830, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarviolet.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandleviolet.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Orange Y Boomer", "Firework SkinID": 3376857264, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Champagne Y Boomer", "Firework SkinID": 3376857610, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarchampagne.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarchampagne.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarchampagne.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } } ] }, { "Firework Name": "Wrecks 2025 Boomer", "Firework SkinID": 3379519345, "Firework BasePath": "assets/prefabs/deployable/fireworks/mortarchampagne.prefab", "Auto Ignite": true, "Ignite Delay": 0, "Additions": [ { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": 45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": 45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarred.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/mortarorange.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": -45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/volcanofirework.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": -45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0, "z": 0 }, "Rotation": { "x": 0, "y": 0, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": 30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": 45, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.18, "z": 0 }, "Rotation": { "x": -30, "y": 90, "z": 0 } }, { "Firework Path": "assets/prefabs/deployable/fireworks/romancandle.prefab", "Ignite Delay": 0, "Position": { "x": 0, "y": 0.14, "z": 0 }, "Rotation": { "x": -45, "y": 90, "z": 0 } } ] } ] }
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Drugs
Add some new Items to your server for your players to find, and take them on a trip on use
REQUIRES IMAGE LIBRARY
With this plugin, you can create as many "Drug Items" as you like. You aren't limited to my drug theme, you can create different drinks, medicine and more, Lang is also provided, for your customization needs.
5 base items are provided, Pills, Drink, Syringe, Smokeable, Edible. Each with their own respective base SFX on Use to match its theme.
Each item has configurable metabolism effects, you can heal or damage on use, take calories or give, and much more, see config for more info.
Each item has customizable in game effects, make the player shake, sway, scream, bleed, vomit upon item use. You can even add your own list and combine different effects as well as edit timing, to create your own curated effects.
Each item has the ability to show custom images, maybe you want to make your player "Trip" and flash some Trippy image on screen. You can get as creative as you want, as you can add as many images as you want, you have control on transparency, fade in, stay, and fade out time to make the perfect experience for your players to enjoy.
Items can spawn in specified containers, just add the prefab path you would like it to spawn in. To cancel that out, simply leave the prefab path as "".
NOTE - WHILE IMAGES ARE SHOWING, OTHER DRUG USES ARE BLOCKED TO ALLOW IMAGE QUEUE TO HANDLE. THIS OVERRIDES COOLDOWN.
BASE ITEM SHORTNAME IN CASE YOU WANT TO USE THEM OR CRAFT THEM FROM ANOTHER PLUGIN
1 - PILLS - ANTI RAD PILLS
2 - DRINK - BASIC SCRAP TEA
3 - SYRINGE - MEDICAL SYRINGE
4 - SMOKEABLES - SMALL HALLOWEEN LOOT BAG
5 - EDIBLE - MUSHROOM
DRUGS CAN NOW GRANT A TEA BOOST ON USE 🍵
Command
ADMIN - /GIVEDRUGS - SPAWNS ALL CUSTOM ITEMS INTO INVENTORY USEFUL FOR TESTING EFFECTS - REQUIRES DRUGS.ADMIN PERMISSION
Demo Video
videoplayback.mp4 (ALT LINK)
Drugs Demonstration
Other Youtuber videos with it featured.
CONFIG
{ "Default Item Use Effects": { "Pill Use Effect": "assets/bundled/prefabs/fx/gestures/take_pills.prefab", "Edible Use Effect": "assets/bundled/prefabs/fx/gestures/eat_generic.prefab", "Drink Use Effect": "assets/bundled/prefabs/fx/gestures/drink_generic.prefab", "Lighter Flick Effect": "assets/prefabs/tools/smoke grenade/effects/ignite.prefab", "Smokeable Use Effect": "assets/bundled/prefabs/fx/door/barricade_spawn.prefab", "Inhale Effect": "assets/prefabs/clothes/diving.tank/effects/scuba_inhale.prefab", "Syringe Use Effect": "assets/bundled/prefabs/fx/hit_notify.prefab", "Sway Effect Pool": [ "assets/content/weapons/_gestures/effects/eat_1hand_celery.prefab", "assets/content/weapons/_gestures/effects/eat_2hand_chewymeat.prefab", "assets/content/weapons/_gestures/effects/drink.prefab" ], "Blood Effect Pool": [ "assets/bundled/prefabs/fx/decals/blood/decal_blood_splatter_01.prefab", "assets/bundled/prefabs/fx/decals/blood/decal_blood_splatter_02.prefab", "assets/bundled/prefabs/fx/decals/blood/decal_blood_splatter_03.prefab" ], "Vomit Effect Pool": [ "assets/bundled/prefabs/fx/gestures/drink_vomit.prefab" ], "Damage Effect Pool": [ "assets/bundled/prefabs/fx/takedamage_hit_new.prefab", "assets/bundled/prefabs/fx/takedamage_hit.prefab", "assets/bundled/prefabs/fx/takedamage_generic.prefab", "assets/bundled/prefabs/fx/screen_land.prefab", "assets/bundled/prefabs/fx/screen_jump.prefab" ], "Scream Effect Pool": [ "assets/bundled/prefabs/fx/player/gutshot_scream.prefab", "assets/bundled/prefabs/fx/player/drown.prefab", "assets/rust.ai/agents/bear/sound/breathe.prefab", "assets/prefabs/npc/murderer/sound/breathing.prefab", "assets/bundled/prefabs/fx/player/beartrap_scream.prefab" ] }, "The Dealer Integration": { "Enable Sales Via The Dealer? (The Dealer Plugin Is available Where you Purchased This Plugin)": false }, "Drugs": [ { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 1, "Item Name": "Hydros", "Skin ID": 3027373420, "Marketable via The Dealer?": false, "Dealer Score (Leaderboard)": 1, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": -20, "Caloric Value (Negative Values Reduce)": -20, "Healing Value (Negative Values Reduce)": 20, "Temperature Value (Negative Values Reduce)": 0, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 3, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.2, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 3 }, { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 3 } ], "Effects Setup": { "Enable Sway Effects": true, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": false, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": false, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": false, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": false, "Message to send to the Player": "", "Enable Commands on Use?": false, "Commands to Run on Use (Use {id} to target the Player)": [ "" ] }, { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 2, "Item Name": "Codeine", "Skin ID": 3027539845, "Marketable via The Dealer?": false, "Dealer Score (Leaderboard)": 1, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": 20, "Caloric Value (Negative Values Reduce)": 0, "Healing Value (Negative Values Reduce)": -20, "Temperature Value (Negative Values Reduce)": 0, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.1, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 3 }, { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 3 } ], "Effects Setup": { "Enable Sway Effects": true, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": false, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": false, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": false, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": false, "Message to send to the Player": "", "Enable Commands on Use?": false, "Commands to Run on Use (Use {id} to target the Player)": [ "" ] }, { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 3, "Item Name": "Heroin", "Skin ID": 3027374283, "Marketable via The Dealer?": false, "Dealer Score (Leaderboard)": 1, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": -20, "Caloric Value (Negative Values Reduce)": 0, "Healing Value (Negative Values Reduce)": -40, "Temperature Value (Negative Values Reduce)": 20, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.3, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 3 }, { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 3 } ], "Effects Setup": { "Enable Sway Effects": false, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": true, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": true, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": false, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": false, "Message to send to the Player": "", "Enable Commands on Use?": false, "Commands to Run on Use (Use {id} to target the Player)": [ "" ] }, { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 4, "Item Name": "Bong Hit", "Skin ID": 3386543743, "Marketable via The Dealer?": false, "Dealer Score (Leaderboard)": 1, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": 0, "Caloric Value (Negative Values Reduce)": -100, "Healing Value (Negative Values Reduce)": 30, "Temperature Value (Negative Values Reduce)": 0, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.5, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": true, "Custom Image Path": "https://www.dropbox.com/scl/fi/6qmq7h815yhjx38xqn8g8/dec1.png?rlkey=3rhgv2e6n00y2dvgiw4fjfsrd&st=s3ar804p&dl=1", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 10, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 10 }, { "Enable Custom Images": true, "Custom Image Path": "https://www.dropbox.com/scl/fi/55ub2riuq31s3ap1kv75v/dec2.png?rlkey=h8uc974hqclz1gburbq5gdb1q&st=b8sp2tc2&dl=1", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 10, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 10 } ], "Effects Setup": { "Enable Sway Effects": true, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": false, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": false, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": false, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": false, "Message to send to the Player": "", "Enable Commands on Use?": false, "Commands to Run on Use (Use {id} to target the Player)": [ "" ] }, { "Base Item - 1 (Pills) - 2 (Drink) - 3 (Syringe) - 4 (Smokeables) - 5 (Edible) ": 5, "Item Name": "LSD", "Skin ID": 3027375222, "Marketable via The Dealer?": false, "Dealer Score (Leaderboard)": 1, "Market Price": 0, "Max Discount Buy Variation in %? (Negative Values) (To Simulate Supply & Demand)": 0, "Maximum Bonus Variation in %? (Positive Values) (To Simulate Supply & Demand)": 0, "Cooldown (Blocks Other Drug Uses)": 20, "Hydration Value (Negative Values Reduce)": -30, "Caloric Value (Negative Values Reduce)": 0, "Healing Value (Negative Values Reduce)": 25, "Temperature Value (Negative Values Reduce)": 0, "Radiation Value (Negative Values Reduce)": 0, "Minimum Amount To Spawn into a Container": 1, "Maximum Amount To Spawn into a Container": 2, "Chance out of 100% to Spawn into a Container (0 = 0% - 1 = 100%)": 0.5, "Container to Spawn this Item in": "assets/bundled/prefabs/radtown/crate_normal.prefab", "Custom Image Setup": [ { "Enable Custom Images": true, "Custom Image Path": "https://www.dropbox.com/scl/fi/aem7f55mlz4fa9khwjdu4/deb8.png?rlkey=zmnklt38ils1tycxqq9h2ix7j&st=dv6fgive&dl=1", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 10, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 10 }, { "Enable Custom Images": false, "Custom Image Path": "", "Custom Image Alpha": "1", "Time for Custom Image to Fade In": 1, "Time for Custom Image to Stay": 1, "Time Before Custom Image to FadeOut": 3 } ], "Effects Setup": { "Enable Sway Effects": true, "Sway Effect Repeats": 3, "Time Between Sway Repeats": 1, "Time Before Sway Triggers": 2, "Enable Blood Effects": false, "Blood Effect Repeats": 3, "Time Between Blood Repeats": 2, "Time Before Blood Triggers": 1, "Enable Vomit Effects": false, "Vomit Effect Repeats": 1, "Time Between Vomit Repeats": 0, "Time Before Vomit Triggers": 3, "Enable Damage Effects": false, "Damage Effect Repeats": 2, "Time Between Damage Repeats": 2, "Time Before Damage Triggers": 0, "Enable Scream Effects": true, "Scream Effect Repeats": 2, "Time Between Scream Repeats": 3, "Time Before Scream Triggers": 4 }, "Custom Effects Setup": [ { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 2, "Time Between Custom Repeats": 3, "Time Before Custom Triggers": 5 }, { "Enable Custom Effect": false, "Custom Effect Path": "", "Custom Effect Repeats": 1, "Time Between Custom Repeats": 4, "Time Before Custom Triggers": 2 } ], "Tea Effect Setup": { "Enable Tea Effects?)": false, "Tea Modifier Type? (1 = Wood Yield, 2 = Ore Yield, 3 = Rad Resist, 4 = Rad Exposure Resist, 5 = Max Health, 6 = Scrap Yield)": 1, "Tea Duration In Seconds": 60, "Tea Boost Value (1.2 = 120%)": 1.2 }, "Send Message to Player on Use?": false, "Message to send to the Player": "", "Enable Commands on Use?": false, "Commands to Run on Use (Use {id} to target the Player)": [ "" ] } ] }
Lang
{ "Overdose": "[<color=red>DRUGS</color>] Don't Overdose...", "Trip": "[<color=red>DRUGS</color>] You are still Tripping out...", "Trippy": "[<color=red>DRUGS</color>] That was Trippy..." }
ATTRIBUTION
vecteezy(.)com/free-vector/cannabis-leaf
vecteezy(.)com/video/42542591-4k-smoke-motion-background-white-smoke-on-black-background
vecteezy(.)com/png/21103956-realistic-smoke-effect
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Armor Slot Manager
This plugin allows you to manage additional armor slots on clothing. It provides the ability to customize the chances of slots appearing when items are spawned, as well as when they are created (crafting), with the ability to customize privileges for different groups of players.
The main features of the plugin:
Setting the chance of slots appearing when crafting or spawning an item Adds the possibility of 4 slots for armor Allows you to adjust the chance of each slot appearing Allows you to adjust the odds for different groups/users Plugin Config
config As of March 10, the standard configuration already includes all items that can have slots configured.
If you are a user of the plugin for instant craft, then you may need minor improvements that will allow you to track the fact that the player has created an item.
Check out more of my work here JTedal's library.
Come see our whole teams work Mad Mapper Library.
Come by the Mad Mapper Discord for support, feedback, or suggestions!
- #jtedal
- #mad mappers
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(and 12 more)
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