GangstaPichu's Wishlist
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Cooking
By imthenewguy in Plugins
This plugin extends the vanilla cooking system in rust by adding a number of ingredients and advanced recipes to the game.
The ingredients are obtained from any of the 45+ different sources, from ore nodes, to trees, to collectibles such as hemp and pumpkins.
These ingredients are used to create delicious meals that will provide the player with 1 of the 55 different buffs the plugin has to offer, or your own custom buffs should you wish to create your own using permissions from other plugins.
The plugin comes standard with 47 custom recipes and 11 custom ingredients included. It also utilizes a number of rusts existing items, such as pumpkins, corn, wheat and potatoes.
There are over 47 recipes that come with the default configuration.
Each recipe allows for any number of ingredients to be added (default is up to 4), and any number of the 46 buffs to be added to each meal.
Recipes can be easily added via the config. This allows server owners to get creative by creating their own custom meals and buffs.
The above video showcases how new recipes and ingredients can be easily added to your configuration.
The plugin comes with 11 unique custom ingredients, and also utilizes 16 of the default items in rust.
Ingredients can be easily added to the configuration (see the above video).
All non-default ingredients can be found from 49 different sources including cutting trees, mining nodes, collecting hemp etc.
Each sources drop rate can be customized to suit your server, and the sources for ingredients can be changed incredible easily by simply adjusting a number in the config file.
There are 49 unique sources that ingredients can be obtained from from cutting trees to collecting pumpkins.
The chances for each ingredient drop are based on the interaction with that source.
For example, picking a pumpkin offers 1 chance, as it is 1 interaction to pick a pumpking, while cutting a tree may be 10-20 chances (depending on the tool), as it takes a number of hits to fall a tree (this can be adjusted to be based on 1 chance per tree/node etc via the config).
When a roll is successful, it then rolls through each item type and selects the item based on that items "dropWeight", allowing you to make ingredients more or less common than others on the same drop table.
The Farmers Market is an in-built market that allows players to buy and sell ingredients for scrap, server rewards or economics.
By default, the markets stocks will start at 0, and will only increase as players sell their unwanted ingredients to it.
It can be configured to allow all items, or only custom items to be bought and sold through it, and also allows for a maximum stock to be set (default 100), meaing that it cannot have more than 100 of an item type.
The buy/sell values for each ingredient can be adjusted in the config file (default $10 buy, $5 sell).
Starting quantities can also be set if you do not want the market to start at 0.
The market can be accessed by typing in /market (if config is enabled) or by speaking to an NPC that can be spawned with the plugin (addmarketnpc).
Ingredient: A useful ingredient used to make more complex meals.
Woodcutting_Yield: Increases the amount of wood received by a percentage when cutting trees and logs.
Mining_Yield: Increases the amount of ore received by a percentage when mining any ore type.
Skinning_Yield: Increases the amount of animal products received by a percentage when skinning animals.
Heal_Share: Heals those around you for a percentage of the healing you receive.
Heal: Instantly heals you for a percentage of your maximum health.
Food_Share: Shares your food with nearby players, providing them with a percentage of the calories that you consume.
Metabolism_Overload: Increases your maximum calories and hydration capacity by a percentage.
Comfort: Provides an aura of comfort around you. Each nearby player will receive a percentage comfort.
Water_Breathing: Will allow you to breath underwater for the duration.
Fire_Resist: Reduces the damage taken from all sources of fire/heat by a percentage.
Cold_Resist: Reduces the damage taken from the cold by a percentage.
Explosion_Resist: Reduces the damage taken from explosives by a percentage.
Animal_Resist: Reduces the damage taken from animals by a percentage.
Melee_Resist: Reduces the damage taken from attacks made with a melee weapon by a percentage.
Wounded_Resist: If you would enter the wounded state while this buff is active, you will instead be brought to your feet. Any negative modifiers will be removed.
Spectre: You will become invisible to auto-turrets, flame turrets and shotgun traps for the duration.
Madness: This food will make you sound strange to others.
Wealth: Provides you with a percentage find scrap/economics/points when breaking barrels.
Barrel_Smasher: Provides you with a percentage chance to instantly break a barrel with any amount of damage.
Crafting_Refund: Provides you with a percentage chance to refund components when crafting an item.
Passive_Regen: Will passively regenerate a percentage health each second.
Horse_Stats: Will increase the speed any horse you ride by a percentage.
Fall_Damage_resist: Reduces damage taken from falling by a percentage.
Condition_Loss_Reduction: Reduces the condition loss of all worn and held items by a percentage.
Ingredient_Chance: Increases the chance to obtain cooking ingredients by a percentage.
Upgrade_Refund: Provides you with a percentage chance to receive a free upgrade when upgrading your building blocks.
Research_Refund: Provides you with a percentage chance to receive a scrap refund when using a research bench.
Role_Play: This item provides no buffs as it a Roleplay item.
Anti_Bradley_Radar: Makes you invisible to the Bradley APC.
Fishing_Luck: Provides you with a percentage chance to obtain a random item while fishing.
Farming_Yield: Increases the amount of resources collected by a percentage when harvesting player-grown plants.
Component_Luck: Provides a percentage chance to receive a random component when breaking barrels.
Electronics_Luck: Provides a percentage chance to receive a random electrical item when breaking barrels.
Permission: Used for firing off custom commands such as assigning and removing permissions.
Bleed_Resist: Reduces the damage taken from bleeding by a percentage.
Radiation_Resist: Reduces the damage taken from radiation by a percentage.
Max_Repair: Any item that is repaired while this buff is active, will have its maximum condition reset.
Smelt_On_Mine: Provides you with a percentage chance to receive refined resources instead of ores, when mining sulfur and metal nodes.
Loot_Pickup: Provides you with a percentage chance for all items to be moved directly into your inventory when breaking barrels.
Reviver: Sets a players health to a percentage when bringing them up from the wounded state.
Duplicator: Provides you with a percentage chance to duplicate an item when crafting.
Harvest: Increases the amount of resources collected by a percentage> when harvesting wild entities.
Ingredient_Storage: Stores ingredients.
Extra_Calories: Instantly provides you with a percentage of your maximum calories when consumed.
Extra_Hydration: Instantly provides you with a percentage of your maximum hydration when consumed.
Max_Health: Increases your maximum health by a percentage.
Fishing_Yield: Increases the amount of fish received by a percentage.
Damage_Over_Time: This perk will damage the consumer every second for the set value.
Mining_Hotspot: The player will always hit the hot spot while mining.
Woodcutting_Hotspot: The player will always hit the marker while chopping wood.
Dehydration: Removes hydration when applied.
Damage: Damages the consumer by the value.
Radiation: Gives the consumer radiation equal to the value.
Hunger: Removes calories when applied.
Lifelink: Heals the user for a percentage of damage done.
Default: Default Rust item
AnyTree: Chopping any tree
ArcticTree: Chopping arctic trees
DesertTree: Chopping palm trees
TemperateTree: Chopping temperate trees
TundraTree: Chopping tundra trees
Cactus: Chopping cacti
AnyNode: Mining any node
AnyArcticNode: Mining any arctic nodes
AnyDesertNode: Mining any desert nodes
AnyTemperateNode: Mining any temperate nodes
AnyTundraNode: Mining any tundra nodes
StoneNode: Mining stone nodes
MetalNode: Mining metal nodes
SulfurNode: Mining sulfur nodes
AnyAnimal: Skinning any animal
Deer: Skinning deer
Bear: Skinning bears
Wolf: Skinning wolves
Chicken: Skinning chickens
PolarBear: Skinning polar bears
Shark: Skinning sharks
Boar: Skinning boar
horse: Skinning horses
Fishing: Catching fish
Gut: Gutting fish
Pumpkin: Harvesting pumpkins
Potato: Harvesting potatos
Corn: Harvesting corn
Mushroom: Picking mushrooms
BerryBush: Picking berries
BerryBushBlack: Picking black berries
BerryBushBlue: Picking blue berries
BerryBushGreen: Picking green berries
BerryBushRed: Picking red berries
BerryBushWhite: Picking white berries
BerryBushYellow: Picking yellow berries
Hemp: Harvesting hemp
CollectableSulfur: Collectable sulfur nodes
CollectableStone: Collectable stone nodes
CollectableMetal: Collectable metal nodes
Crafted: Crafted
Foodbox: Food boxes
Excavated: Digging up metal detector sites
Wheat: Picking up wheat
JungleTree: Picking up wheat
Tiger: Picking up wheat
Panther: Picking up wheat
Crocodile: Picking up wheat
Snake: Picking up wheat
AnyJungleNode: Picking up wheat
Command: cook or recipemenu
Action: Opens the recipe menu from anywhere.
Permission: cooking.recipemenu.chat
Command: market
Action: Opens the farmers market from anywhere.
Permission: cooking.market.cmd
Command: ibag
Action: Opens the ingredient bag from anywhere.
Permission: cooking.bag.cmd
Command: addmarketnpc
Action: Creates a farmers market NPC
Permission: cooking.admin
Command: removemarketnpc
Action: Removes the targeted farmers market NPC
Permission: cooking.admin
Command: clearingredientbags
Action: Clears the contents of ingredient bags for all players
Permission: cooking.admin
Command: giverecipe <recipe>
Action: Gives the command user the specified recipe card
Permission: cooking.admin
Command: givemeal <target> <meal> <amount>
Action: Gives the specified meal to the target player.
Permission: cooking.admin
Command: giveingredient <target> <ingredient> <amount>
Action: Gives the specified ingredient to the target player.
Permission: cooking.admin
Command: setmarketquantity <ingredient> <amount>
Action: Sets the available market quantity of the specified item.
Permission: cooking.admin
// Recipe menu chat command cooking.recipemenu.chat // Using the cooking menu cooking.use // Admin related cooking comands cooking.admin // Bypass cooking time cooking.instant // Bypass ingredient requirements cooking.free // Removes ability to gather ingredients cooking.nogather // Allows the ingredient bag to be opened via CMD cooking.bag.cmd // Disables drop notifications cooking.disable.notify.drop // Disables Notify notifications cooking.disable.notify.proc // Disables menu sounds cooking.disable.sound // Allows access to the farmers market via CMD cooking.market.cmd // Allows the user to speak to the market NPC cooking.market.npc // Allows the user to gather ingredients cooking.gather // Required to find recipe cards cooking.recipecards
Economics - Used for the farmers market and the Wealth buff type.
ServerRewards - Used for the market and the Wealth buff type.
SkillTree - Will provide xp when creating meals with the Cooking plugin.
bool CanGatherIngredient(BasePlayer player, uint source) Returning a non-null value will prevent players from receiving ingredients from certain drop sources. the source is the networked ID of the entity.
void OnMealCrafted(BasePlayer player, string meal, Dictionary<string, int> ingredients, bool isIngredient) Called after a meal has been created and given to the player.
bool IsCookingMeal(Item item) Useful if you want to see if an item is from the recipe menu.
bool IsHorseBuffed(RidableHorse horse) Used to prevent stacking modifiers if a horse is buffed by the Cooking plugin.
object OnAddRecipeCardToLootContainer(BasePlayer player, LootContainer container) Returning a non-null value will prevent recipe cards from being added to the container.
object OnIngredientBagDrop(BasePlayer player) Returning a non-null value will prevent the bag from dropping.
void OnMealConsumed(BasePlayer player, Item item, int duration) Triggered when a player successfully consumes a meal. No return types.
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Timed Test Vip
This Plugin give player to vip permission for specific time with Time Permission Plugin. A player can use this command one time but if admin will wipe vipdata player can use this command again.
Configs
{ "Test Vip Enabled": true, "Oxide Vip Group": [ "diamond", "gold", "platinium" ], "Plugin Icon Id": 0, "Test Vip Time(as like hourse)": "12h", "Player Adding All Group?": false } You must change oxide Vip Group with your own oxide group names.
Language Settings:
You can modify the notification messages in different languages under the 'Language' folder.
{ "plugin_pre_tag": "<color=#FF0000>[Test Vip] :</color>", "used_test_vip": "You used the /testvip command before.", "test": "test", "vip_data_clear": "Test vip data wiped.", "dont_have_permission": "You don't have permission to use this command", "added_vip": "{0} Vip added to your account for {1} hour(s)" }
Commands
/testvip -> Giving Vip Perms To Player /vipcleardata -> Clear Data ( for admin ) Discord:
If you find any bugs, need assistance, or have suggestions related to the plugin, you can reach out on Discord. Discord pisagor0104
https://discord.gg/JnQftZeSXD
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Shipwreck
This plugin will allow players to visit the depths of the ocean to discover 3 new locations included in this plugin: a Sunken Cargo Ship, Submerged Ore Farm, and a Shipwrecked Barge.
In the wreckage you will find a high concentration of loot. Just be careful! The COBALT group has already arrived and is exploring the site.
They have submarines and divers already in the water!
Patrol Submarines
Subs do a LOT of damage, but they have low visibility and low accuracy. Very unreliable at Titanic depths. Subs are a serious threat if you arrive in a submarine yourself. Try to sneak up behind them and destroy them, you don't want to be the one to sink, trust me!
Cobalt NPC Divers
High accuracy, but not much armor and don't pack a huge punch. Almost harmless if you arrive in a submarine, but they are still a threat! Keep your eyes on these guys, it might just be you or them!
Killer Sharks
These sharks have smelled all the blood in the water, after being drawn to the area already by all of the disturbance. They are here, they are mad, and they are bloodthirsty and hungry!
The plugin includes 3 locations:
Shipwrecked Cargo Ship
There are three rooms in the Sunken Cargo Ship location that are opened with a keycard. The map type can be selected within the configuration file.
Sunken Barge
A great place to find some Shipping Containers, as well as Killer Sharks! The Cobalt group has been busy in this area, they must have taken this Barge down recently as well.
Submerged Ore Farm
An ore rich location with multiple farmable ore nodes, as well as some other scattered loot including fuel barrels.
Chat commands (only for administrators)
/shipwreckstart – launches the event in a random configuration /shipwreckstart <shipwreckstart> – launches the event in the <eventPresetName> configuration /shipwreckstartmyloc – launches the event in a random configuration in your location /shipwreckstartmyloc<shipwreckstart> – launches the event in the <eventPresetName> configuration in your location /shipwreckstop – stops the event /screatepath– starts recording the route for the npc/shark/sub /ssavepath <npc/shark/subPresetName> – saves route for npcs/sharks/sub /scancelpath – cancels route recording Console commands (RCON only)
shipwreckstart – launches the event in a random configuration shipwreckstart <shipwreckstart> – launches the event in the <eventPresetName> configuration shipwreckstop – stops the event Config
plugin_en – example of plugin configuration in English location_en – example of location configuration in English plugin_ru – example of plugin configuration in Russian location_ru – example of location configuration in Russian Dependencies (optional, not required)
True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks
void OnShipwreckStart() void OnShipwreckStop()
My Discord: adem9554
Join the Mad Mappers Discord here!
Check out more of my work here!
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PookEvent
The PookEvent plugin adds a thrilling and rewarding twist to your Rust server. Brace yourself for encounters with the mischievous Pookie Bear and its glowing lantern, lurking at random locations across the map. However, defeating the Pookie Bear is just the beginning of the adventure.
When players triumph over the Pookie Bear, they will be rewarded with exciting treasures and valuable loot. It's a chance to claim unique items and enhance their survival in the harsh Rust environment. The greater the challenge, the richer the rewards!
But beware, for the Pookie Decoy presents a different story. Once players vanquish this cunning decoy, they may face random and unpredictable punishments. These negative effects can test their resilience, introducing obstacles and surprises that require quick thinking and adaptability to overcome.
Will you emerge victorious and reap the spoils, or will you fall victim to the Pookie Decoy's wrath? The fate of your Rust adventure lies in your hands.
The PookEvent plugin empowers you to customize the experience according to your server's preferences. Enable or disable negative effects, fine-tune the rewards, and unleash the full potential of the PookEvent on your server.
Prepare yourself for exhilarating encounters, strategic decision-making, and a world of surprises. The PookEvent plugin injects a dose of excitement into Rust, making every journey an unforgettable adventure.
(Note: Make sure to configure the plugin's settings and intervals to suit your server's gameplay and balance.)
Are you ready to face the PookEvent challenge? Embrace chaos, claim rewards, and conquer the mysteries that await in the world of Rust!
Event Description:
Based on the "Event Interval" set in the config, two Pookie bears will spawn on the map in random locations. One of them, when killed, will reward the player with a random reward and quantity from the config. The other one however, will apply a random negative effect that is enabled in the config.
Admin Commands:
/spawnpookie - Force starts the event.
Chat Commands:
/pg- Displays Pookie grids in chat.
Default Config:
{ "Event Interval (in minutes)": 60, "Event Length (in minutes)": 20, "How many decoys should spawn?": 1, "Item to spawn next to Pookies": "assets/prefabs/deployable/lantern/lantern.deployed.prefab", "Broadcast grids they spawn in?": true, "Show map markers when they spawn?": false, "Color of Map Marker": "#00FF00", "Map Marker Radius": 0.25, "Name color for decoy killer.": "orange", "Name color for pookie killer.": "green", "Enable custom HP for Pookie and Decoy?": false, "Custom Pookie HP Amount": 100, "Custom Decoy HP Amount": 100, "Enable Negative Effects?": true, "Enable Negative Effect Commands?": false, "Give Reward Item AND Currency?": false, "Use ServerRewards?": false, "ServerRewards Amount to give per kill.": 0, "Use Economics?": false, "Economics Amount to give per kill.": 0, "Reward Items (Item Shortname, Quantity)": [ { "Item Shortname": "ammo.rifle", "Item Skin": 0, "Item Name": "", "Minimum Quantity": 1, "Maximum Quantity": 5 }, { "Item Shortname": "apple", "Item Skin": 0, "Item Name": "", "Minimum Quantity": 2, "Maximum Quantity": 3 }, { "Item Shortname": "bandage", "Item Skin": 0, "Item Name": "", "Minimum Quantity": 7, "Maximum Quantity": 11 } ], "Negative Effects (Executes on player for killing Decoy)": [ { "Effect Name": "Health", "Effect Description": "Subtracts amount from players health. (If players health is less than amount, they will die!)", "Enabled": true, "Amount": 25 }, { "Effect Name": "Dehydration", "Effect Description": "Sets players hydration to the value given.", "Enabled": true, "Amount": 25 }, { "Effect Name": "Hunger", "Effect Description": "Sets players hunger to the value given.", "Enabled": true, "Amount": 25 }, { "Effect Name": "Radiation", "Effect Description": "Amount of radiation poisoning you want to give the player.", "Enabled": true, "Amount": 25 }, { "Effect Name": "Bleeding", "Effect Description": "Bleeding amount you want applied to the player.", "Enabled": true, "Amount": 25 }, { "Effect Name": "Spawn Bears", "Effect Description": "Number of bears you want spawned around the player.", "Enabled": true, "Amount": 1 }, { "Effect Name": "Spawn Wolves", "Effect Description": "Number of wolves you want spawned around the player.", "Enabled": true, "Amount": 1 }, { "Effect Name": "Spawn Boar", "Effect Description": "Number of boar you want spawned around the player.", "Enabled": true, "Amount": 1 }, { "Effect Name": "Drop Inventory", "Effect Description": "Drops the players inventory on the ground.(1 = Hot Bar, 2 = Armor, 3 = Main Inventory, 4 = All)", "Enabled": true, "Amount": 1 }, { "Effect Name": "Spikes", "Effect Description": "Spawn a ring of spike traps around a player for x secs.(e.g. Amount = 10 is 10 seconds.)", "Enabled": true, "Amount": 10 } ], "Negative Effect Commands (When using commands, put %steamid% where the player ID would be used in the command)": [ { "Command": "killplayer %steamid%", "Enabled": false }, { "Command": "killplayer %steamid%", "Enabled": false }, { "Command": "killplayer %steamid%", "Enabled": false } ] } Special thanks to @Delco6467 for helping with debugging, testing, and functionality feedback!
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Tugboat Pirates
By The_Kiiiing in Plugins
Experience the thrill of high-seas plunder with "Tugboat Pirates". Encounter a Tugboat, brimming with NPC pirates protecting their valuable loot. Engage in intense battles, eliminate the captain for an access code, and seize the treasure.
Features
Tugboat with Pirate NPCs and loot patrols the ocean Kill the captain to get access to the loot room Fully configurable boat interior Boat location marked on the map Fully customizable NPCs (you can even give them rocket launchers in their kits) Event starts automatically (configurable time, can be disabled) Announcements via gametip and/or chat NPC are turret NPC that do not move from their station on the Tugboat
Door code of the loot room can be found in the captain's corpse (pirate quotes can be changed in the config)
Commands
All Commands require the admin permission
tugboatstart - Manually start the event tugboatstop - Manually end the event tugboatentity - Add entitys to the tugboat config. Documented below.
Tugboat Editor
The tugboat editor can be used to add entites to the configuration file without manually editing it.
Make sure you have the permission tugboatpirates.admin, Place an entity where you want it on a tugboat, look at it and use the command tugboatentity add Save the entity to the config file with tugboatentity save, Reload the plugin for the changes to take effect
Hooks
(void) OnTugboatPiratesStarted() // Called when the event has started (void) OnTugboatPiratesCompleted(ulong steamId) // Called when the event has been completed (void) OnTugboatPiratesEnded() // Called after the event has ended
Permissions
tugboatpirates.admin - Required to use admin commands
Configuration
{ "Time between events (minutes, set to -1 to disable scheduled events)": 60, "Event duration (seconds)": 3600, "Show toast when event starts": true, "Announce event in chat": true, "Boat leave time before despawning (seconds)": 120, "Time before boat despawn when captain is killed (seconds)": 1200, "Boat configurations": [ { "Location offset (used when spawning multiple boats)": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Npc profile for captain (must be a valid profile)": "captain", "Npc spawn locations and profiles": { "back_right": "pirate_lr", "back_left": "pirate_lr", "upper_front_right": "pirate_lr", "upper_front_left": "pirate_lr", "upper_back_right": "pirate_lr", "upper_back_left": "pirate_lr", "roof_back": "pirate_lr", "entrance_right": "pirate_lr", "entrance_left": "pirate_lr", "roof_right": "pirate_lr", "roof_left": "pirate_lr", "front": "pirate_lr", "right": "pirate_mp5", "left": "pirate_mp5" }, "Interior objects (crates, decoration, etc.)": [ { "Prefab path": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "Rotation": 180.0, "Position on boat": { "x": 0.0, "y": 2.0, "z": 4.2 }, "Skin id": 1394363785, "Loot profile (only for crates, leave empty for default loot)": "" }, // Removed some lines for readability reasons ] } ], "Npc profiles": { "pirate_lr": { "name": "Pirate", "health": 200.0, "enableRadio": true, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "lootProfile": "pirate", "kit": "", "Clothing items": [ { "shortName": "hat.boonie", "amount": 1, "skinId": 965553937 }, { "shortName": "hoodie", "amount": 1, "skinId": 2984978438 }, { "shortName": "pants", "amount": 1, "skinId": 2984977257 }, { "shortName": "attire.hide.boots", "amount": 1, "skinId": 861468674 } ], "Belt items": [ { "shortName": "rifle.lr300", "amount": 1, "skinId": 0 } ] }, "pirate_mp5": { "name": "Pirate", "health": 150.0, "enableRadio": true, "senseRange": 50.0, "visionCone": 135.0, "damageScale": 1.0, "memoryDuration": 60.0, "lootProfile": "pirate", "kit": "", "Clothing items": [ { "shortName": "hat.boonie", "amount": 1, "skinId": 965553937 }, { "shortName": "hoodie", "amount": 1, "skinId": 2984978438 }, { "shortName": "pants", "amount": 1, "skinId": 2984977257 }, { "shortName": "attire.hide.boots", "amount": 1, "skinId": 861468674 } ], "Belt items": [ { "shortName": "smg.mp5", "amount": 1, "skinId": 0 } ] }, "captain": { "name": "Captain", "health": 100.0, "enableRadio": false, "senseRange": 0.0, "visionCone": 0.0, "damageScale": 1.0, "memoryDuration": 0.0, "lootProfile": "pirate", "kit": "", "Clothing items": [ { "shortName": "hat.boonie", "amount": 1, "skinId": 965553937 }, { "shortName": "tshirt", "amount": 1, "skinId": 811762477 }, { "shortName": "pants.shorts", "amount": 1, "skinId": 849256923 }, { "shortName": "attire.hide.boots", "amount": 1, "skinId": 861468674 } ], "Belt items": [ { "shortName": "mace.baseballbat", "amount": 1, "skinId": 0 } ] } }, "Loot profiles": { "crate_2": [ { "Short name": "scrap", "Min amount": 2, "Max amount": 20, "Chance": 1.0, "Skin id": 0 }, { "Short name": "metal.refined", "Min amount": 4, "Max amount": 8, "Chance": 0.5, "Skin id": 0 }, { "Short name": "gears", "Min amount": 1, "Max amount": 3, "Chance": 0.2, "Skin id": 0 }, { "Short name": "sewingkit", "Min amount": 1, "Max amount": 3, "Chance": 0.2, "Skin id": 0 }, { "Short name": "rope", "Min amount": 1, "Max amount": 3, "Chance": 0.2, "Skin id": 0 }, { "Short name": "sheetmetal", "Min amount": 1, "Max amount": 2, "Chance": 0.2, "Skin id": 0 }, { "Short name": "grenade.molotov", "Min amount": 1, "Max amount": 2, "Chance": 0.1, "Skin id": 0 }, { "Short name": "grenade.f1", "Min amount": 1, "Max amount": 4, "Chance": 0.1, "Skin id": 0 }, { "Short name": "telephone", "Min amount": 1, "Max amount": 1, "Chance": 0.1, "Skin id": 0 }, { "Short name": "multiplegrenadelauncher", "Min amount": 1, "Max amount": 1, "Chance": 0.1, "Skin id": 0 } ], "pirate": [ { "Short name": "scrap", "Min amount": 2, "Max amount": 6, "Chance": 1.0, "Skin id": 0 }, { "Short name": "bottle.vodka", "Min amount": 1, "Max amount": 1, "Chance": 0.7, "Skin id": 0 }, { "Short name": "pistol.eoka", "Min amount": 1, "Max amount": 1, "Chance": 0.2, "Skin id": 0 }, { "Short name": "ammo.handmade.shell", "Min amount": 5, "Max amount": 10, "Chance": 0.2, "Skin id": 0 }, { "Short name": "rope", "Min amount": 1, "Max amount": 3, "Chance": 0.3, "Skin id": 0 }, { "Short name": "sewingkit", "Min amount": 1, "Max amount": 2, "Chance": 0.3, "Skin id": 0 } ] }, "Priate quotes (inluded in captain's note)": [ "If rum can’t fix it, ye are not using enough rum.", "But… why is the rum gone?", "Be who you arrrr...", "All for rum and rum for all!", "Land was created to provide a place for boats to visit.", "If ye can read this ye be stupid." ] }
