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  1. More information about "Bank System"

    $29.95 $21.95

    Bank System

    Enhance your server's economy with a comprehensive banking system! Players can manage their finances through ATMs, transfer money, and even earn interest. Fully customizable and integrable with other economy plugins.

    💰 Features
    ATM system: Players can install their own ATMs and receive profit from them. ATMs can break and be repaired. Money transfer system between players. Support for HumanNPC. Ability for players to earn money. Adds banknotes as a new item to the game. Auto Wipe options for each item. Works with third-party economy plugins (optional). Conversion from ServerRewards and Economics. 💻 Commands
    bank - open the bank interface bank.givenote [target] [amount] - give banknotes to the player bank.giveatm [target] - give ATM to the player bank.setbalance [target] - set balance for the player bank.deposit [target] - deposit money to the player bank.withdraw [target] - withdraw money from a player bank.transfer [player] [target] - transfer money from a player to another player bank.wipe [type] (0 - all, 1 - players, 2 - logs, 3 - ATMs) - wipe data bank.convert.economics - convert from Economics bank.convert.serverrewards - convert from ServerRewards 📑 Hooks and API
    The plugin provides several hooks and API methods for developers to integrate with other plugins or custom scripts.
    Hooks:
    private object CanPlayerCreateCard(BasePlayer player) private void OnPlayerCreatedCard(BasePlayer player) private void OnBalanceChanged(ulong member, int amount) API Methods:
    private bool HasCard(BasePlayer player) private bool HasCard(ulong member) private int Balance(BasePlayer player) private int Balance(ulong member) private bool Deposit(BasePlayer player, int amount) private bool Deposit(string member, int amount) private bool Deposit(ulong member, int amount) private bool Withdraw(BasePlayer player, int amount) private bool Withdraw(string member, int amount) private bool Withdraw(ulong member, int amount) private bool Transfer(BasePlayer member, BasePlayer target, int amount) private bool Transfer(string member, string target, int amount) private bool Transfer(ulong member, ulong target, int amount) 🛡️ Permissions
    Permissions can be configured in the plugin's config file. For example: "Permission (example: banksystem.use)": "banksystem.use", Additionally, you can set permissions for ATM breakage percentages. 📚 FAQ
    Q: Where can I see an example of a config?
    A: Config
    Q: How do I spawn an ATM at a monument using BankSystem and MonumentAddons?
    A: Follow these steps to auto-spawn an ATM at your monuments:
    Go to a Monument:
    Position yourself at a monument where you want the ATM to appear (e.g., near a vending machine location). Spawn a Vending Machine:
    Run the following command to spawn a vending machine using MonumentAddons:
    /maspawn vendingmachine.deployed Convert It to an ATM:
    Immediately change the vending machine’s skin to the ATM design by running:
    /maskin 2551771822
    Confirm that 2551771822  matches the ATM skin ID configured in your BankSystem settings. Your ATM is now installed at the monument and will automatically respawn during wipes or map changes.
    Q: How do I fix RUSTNote stack splitting issues?
    A: You need to find "Enable item split control? (if there are errors with stack plugins - it is worth turning off)" in the config and set it to false.
  2. More information about "Lost Horizons | Custom Map By Shemov"

    $49.90 $42.41

    Lost Horizons | Custom Map By Shemov

    Introducing "Lost Horizons," a custom Rust map designed for optimal gameplay on PvE servers. Spanning 4500 in size and featuring approximately 80,000 prefabs, this map is fully compatible with BetterNPC plugins, Train Homes, and Raidable bases.
    Explore the underground railway and a double-track surface railway with two metro entrances and separate spawn train branches. The ring road supports event plugins, while monuments are evenly spaced to optimize FPS load.
    Custom building sites are marked with 'X' on the minimap, and subway construction areas are indicated by 'XU'. Bridges provide easy access for tugboats, and unique raid islands offer exciting challenges. Dive into the immersive world of "Lost Horizons"!
    FEATURES
    Map size: 4500; Prefab count: ~80k; Compatible with BetterNPC plugins (Config for bots in the file),  Train Homes and Raidable bases; Underground railway;- Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; Ring road (compatible with event plugins); Evenly spaced monuments to spread the FPS load of client; Custom building sites (X on the minimap); Custom places for building in the subway (XU on the minimap); Bridges are designed for easy tugboat access; A large number of points with access to fresh water for farms; Custom raid islands. CUSTOM MONUMENTS
    Factory; New hope; Ranch; Woodland; RW Station; Serenity; Creekside; Warehouse; Oil Refinery; Sandalwood; Cloverfield; Bluffton; Cedarwood; A large number of small settlements/single buildings not marked on the road map by road; A lots custom places to build a base. ( "X"/"XU"  on map  ); Custom raid islands; Underwater farm zones ( "O" on map ). FACEPUNCH MONUMENTS
    Combined Outpost; Harbour (2/2); Ferry Terminal; Radtown; Abandoned Supermarket; Oxum's Gas Station; Launch Site; Airfield; Water treatment plant; Trainyard; Power Plant; Arctic Research Base; Desert Military Base; Giant Excavator Pit Stone, Sulfur & HQM quarries; Satellite Dish; Small & Large Oil Rig; Underwater Lab. My Discord: shemov
    A password is attached to the map.  You can edit it.
  3. More information about "Ultimate Industrial Farm - Expand Storage Adapters, Farm automation, Industrial customization, Special Seeds"

    $9.99

    Ultimate Industrial Farm - Expand Storage Adapters, Farm automation, Industrial customization, Special Seeds

    This is an all in one plugin, with a single plugin you can extend the use of storage adaptors on multiple entities.
    Automate farming: Hitch & Trough automatic food supply, automatic dung collection, which you can then send to the composter.
    Automated Chicken Coop, with water collector for automatic refill, container to insert food for automatic refill and for egg collection, change Eggs Production Speed.
    You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight. Automate Planter Box, and much more. Expand your industrial and farming horizons with this plugin!
    You can also customize Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc...
    Customizing settings for Industrial conveyor: change Maximum stack size to move, item movement frequency
    Composter: automatic item split.
    Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants.
    Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box.
    You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode.
    Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id.
    Special Seeds: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
    Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more.
    You can disable food spoilage in the Planter Box container or Chicken Coop.
    Compatible with the Ganja plugin, the Planters Box will automatically harvest weed.
    And much more.
    Expand your industrial and farming horizons with this plugin!
     
    Compatible with Oxide/Umod and Carbon.
     
    VIDEO EXAMPLE
    Below you can see an example video on how to use the plugin.
    ----------------------------------------
    ----------------------------------------
    ----------------------------------------------------------------------------------------------------
    SUPPORTED ENTITIES:
    Beehive Furnace Hobo Barrel Stone Fireplace Mail Box Drop Box Large Planter Box Small Planter Box Triangle Planter Box Rail Road Planter Triangle Rail Road Planter Minecart Planter Bath Tub Planter Single Plant Pot Hitch & Trough Fridge Small Generator Composter Mixing Table Cooking Workbench Recycler Barbeque Cursed Cauldron Camp Fire Survival Fish Trap Auto Turret SAM Site Flame Turret Shotgun Trap Snow Machine Fogger-3000 Chicken Coop More entities will be added in the future or upon request, via a support ticket
    ----------------------------------------------------------------------------------------------------
    FARMING AUTOMATION:
    The plugin allows you to automate farming
    Chicken Coop: A water container is added to the chicken coop, and a storage container where you can add food and where it will find the eggs produced.
    The water for the chicken coop is automatically refilled via the water container and the food is automatically taken from the storage container.
    There is also a Storage Adaptor to move food and eggs as you like.
    You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight, change Eggs Production Speed.
      Hitch & Trough: 2 Storage Adaptors and a storage container are added to the Hitch & Trough.
    1 Storage Adaptor can be used for automatic food refill.
    The dung produced by the horses is collected and automatically moved into a storage container.
    Above this container there is another Storage Adaptor to automate the automatic movement of the dung produced, for example by sending it to a composter.
      Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc...
    Industrial conveyor: change Maximum stack size to move, item movement frequency
     
    Composter: automatic item split.
     
    Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants.
    Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box.
    You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode.
    To use this option, you must have the property enabled in the planter box group or level: "Production Mode, allow use Auto Seeds Refill. Default true": true
    Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id.
    Special Seeds: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
    Compatible with the Ganja plugin, the Planters Box will automatically harvest weed.
    Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more.
    You can disable food spoilage in the Planter Box container or Chicken Coop.
    ----------------------------------------------------------------------------------------------------
    PERMISSIONS:
    The plugin can work in various ways.
    Assigning permissions for individual Storage Adaptors and farming automation Creating custom groups with the ability to set limits for each entity Or a mix of both  
    To use the plugin, it is mandatory to assign ultimateindustrialfarm.use permissions to the player.
    If you want to use the plugin via permissions, these are the available permissions:
    ultimateindustrialfarm.admin: Allows use as admin, e.g. bypassing building permits (soon also bypassing limits) ultimateindustrialfarm.bypass.building_privilege: Allows you to bypass building privileges ultimateindustrialfarm.composter.autosplit: Allows you to enable composter automatic item splitting. The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system. ultimateindustrialfarm.farm.tools_converter: Enable automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more. (or use group instead role) ultimateindustrialfarm.industrial.fishtrap.disable_damage: Disables damage to Survival Fish Trap ultimateindustrialfarm.farm.planterbox.disable_food_spoilage: Disable food spoilage in Planter Box container ultimateindustrialfarm.farm.chickencoop.disable_food_spoilage: Disables food spoilage in the Chicken Coop  
    FOR INDUSTRIAL
    These permissions enable the use of Storage Adaptors on the various entities.
    ultimateindustrialfarm.industrial.nostorageadaptorrequired: Allows you to place Storage Adaptors without having them in your inventory, if used via command, or not to use storage adaptors present in your inventory. ultimateindustrialfarm.industrial.all: Enable use on all industrial entities ultimateindustrialfarm.industrial.beehive: For the entity Beehive ultimateindustrialfarm.industrial.furnace: For the entity Furnace ultimateindustrialfarm.industrial.hobobarrel: For the entity Hobo Barrel ultimateindustrialfarm.industrial.fireplacestone: For the entity Stone Fireplace ultimateindustrialfarm.industrial.mailbox: For the entity Mail Box ultimateindustrialfarm.industrial.dropbox: For the entity Drop Box ultimateindustrialfarm.industrial.planterbox: For the entity PlanterBox ultimateindustrialfarm.industrial.hitchtrough: For the entity Hitch & Trough ultimateindustrialfarm.industrial.fridge: For the entity Fridge ultimateindustrialfarm.industrial.fuelgenerator: For the entity Small Generator ultimateindustrialfarm.industrial.composter: For the entity Composter ultimateindustrialfarm.industrial.mixingtable: For the entity Mixing Table ultimateindustrialfarm.industrial.cookingworkbench: For the entity Cooking Workbench ultimateindustrialfarm.industrial.recycler: For the entity Recycler ultimateindustrialfarm.industrial.barbeque: For the entity Barbeque ultimateindustrialfarm.industrial.cursedcauldron: For the entity Cursed Cauldron ultimateindustrialfarm.industrial.campfire: For the entity Camp Fire ultimateindustrialfarm.industrial.fishtrap: For the entity Survival Fish Trap ultimateindustrialfarm.industrial.autoturret: For the entity Auto Turret ultimateindustrialfarm.industrial.samsite: For the entity SAM Site ultimateindustrialfarm.industrial.flameturret: For the entity Flame Turret ultimateindustrialfarm.industrial.guntrap: For the entity Shotgun Trap ultimateindustrialfarm.industrial.snowmachine: For the entity Snow Machine ultimateindustrialfarm.industrial.fogmachine: For the entity Fogger-3000  
    ultimateindustrialfarm.industrial.auto_recycler: Automatically start the recycler when it receives items via the Storage Adaptor  
    FOR FARMING AUTOMATION
    These permissions enable farming automatizion on the various entities.
    ultimateindustrialfarm.farm.all: Automatize all farming entities ultimateindustrialfarm.farm.chickencoop: Automatize Chicken Coop entity ultimateindustrialfarm.farm.hitchtrough: Automatize Hitch & Trough entity ultimateindustrialfarm.farm.beehive: Allow Beehive customization ----------------------------------------------------------------------------------------------------
    SPECIAL SEEDS:
    The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
    For each Special Seed you can decide:
    The item that must produce (even with a skin)
    The conditions of the item (for items that have condition)
    The quantity of items to produce
     
    Special seeds can produce any item, the only limit is your imagination.
    The basic plugin already provides configured seeds, which you can see below:
    Normal:

     
    For integration with Ganja Plugin, you can produce weed directly:

     
    Crazy seeds 😎



     
    USE SPECIAL SEEDS VIA SHOP, LOOT, VENDING MACHINE
    You need to generate an item with a certain skin id, to get the Special Seed item.
    The name of the item to use and the skin id are present in the configuration file:
    Item name (The item name of the base seed to use for Special Seed). Default seed.hemp
    SkinID
     
    You can add these items to the in-game Shop, to the loot, in the Vending Machine or wherever you want, very easily.
    For example, this creates a special seed to produce Blueberries:
    Item: seed.hemp | SkinID: 3490773788
    or
    ItemID: -237809779 | SkinID: 3490773788
     
    At the following link you can find all the skins of the special seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857
    Read more about the plugin for special seed giving commands and their configuration below.
    ----------------------------------------------------------------------------------------------------
    GROUPS AND LIMITS
    The plugin creates 4 default groups: Default, vip1, vip2, vip3.
    You can add more groups or rename groups.
    For example, if you change the group vip1 to vip_elite, the permission ultimateindustrialfarm.vip_elite will be created
    If you create a new group, for example vipvanilla, the permission ultimateindustrialfarm.vipvanilla will be created.
    In the configuration file there is this configuration for managing groups:
    Role Permission: Here you can set the configurations for the various roles: Priority. (lower = higher priority) -- Each group has its own property, the lower this number is, the more important the group is. This is useful in the case where a player has more roles assigned. In this case, the group with the lowest priority will be assigned, the most important group. Negative numbers are also allowed.
    Settings
    Enable Composter Auto Split: Allows you to enable composter automatic item splitting. Default False (The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system)
    Industrial Settings
    Enable Customization: If set to true, enables Industrial customization. Default False
    Industrial Conveyor, Maximum stack size to move. Greater value = more items moved: The size of the stack to move, the larger the value, the more items will be moved. Default 128 (vanilla value)
    Industrial Conveyor, item movement frequency. Lower value = faster movement (value is an interval measured in seconds): Frequency in seconds to move items. The lower the value, the faster the items will be moved. Default 5 (vanilla value)
     
    PlanterBox Settings
    Enable Customization: Enable planter box customization. Default false
    Limit of planters box that can be automated. (-1 no limit) (0 disable entity): Limit the number of planters box that can be automated/customized. Default 0
    Enable auto seeding. If set to true the seeds will be planted automatically: Enable automatic seeding. Default false
    Enable automatic harvest. If set to true, plants will be automatically harvested: Enable automatic harvesting. Default false
    Production Mode, if set to TRUE allows to change the type of automatic production: Harvest, Seeds, clones. If set to false only Harvest will be enabled: Production Mode. If set to true, the player can change the production mode via UI, for each Planter Box, choosing between: Harvest, Seeds, Clones. Default false
    Production Mode, allow use Auto Seeds Refill: If set to true it allows the use of the option: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode. Default true
    Tools, if set to TRUE allows the use of farm tools, example: Planter Box Conversion Tool: If set to true, allows the player to use farming tools, such as: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more. Default false
    Harvest plants when they have at least this Ripe value. Value between 0% and 100%: Harvest plants at this RIPE value. Default 1%
    Planter Box container size. Value between 6 and 48: Planter Box container capacity. Default 24
    Light Exposure at 100%: If set to true, sets the light exposure to 100%. Default false
    Water, minimum value always available. Value between 0 and 9000 (6500 is perfect value) (-1 disable): Amount of water always available in the planter box. Default -1
    Ground, minimum value always available. Value between 0% and 100% (-1 disable): If set to true, sets the minimum terrain quality always available. Default -1
    Temperature at 100%: If set to true, sets the temperature to 100%. Default false
    Harvest Production Multiplier: Apply a production multiplier to automatic Harvest. Default 1
    Seed Production Multiplier: Applies a production multiplier to automatically produced Seeds. Default 1
    Clone Production Multiplier: Applies a production multiplier to automatically produced Clones. Default 1
    Collect fibers from crops or dead plants: If set to true, sets fiber collection during auto collection. Default false
    Disable food spoilage in the container: If true disable food spoilage in Planter Box container. Default false
     
    Storage Adaptors Limits: Here you can set the limit of Storage Adaptors that you can add to the entity. You can set the limit for each entity.
    0 disables the use of Storage Adaptors for this entity.
    -1 you can add Storage Adaptors without limits
    Farming Automation Limits: Here you can set the limit of how many farming entities can be automated.
    You can set the limit for each entity.
    0 disables auto farming for this entity.
    -1 auto farming for this entity without limits.
    More for Chicken Coop:
    Enable Chicken Auto Pet: If enabled, the chickens will have Auto Pet, so that the chickens always have the love at its maximum, and make them happy automatically. Default False
    Enable Artificial Sunlight: If enabled, the chickens will have artificial light automatically, so that they always have maximum sunlight, and make them happy automatically. Default False
    Artificial Sunlight Value, from 0 to 100: If Enable Artificial Sunlight is TRUE, you can set the value of artificial sunlight to a value between 0 and 100. However, if for example you set the value of artificial sunlight to 40 and the chicken receives 50 as real sunlight, then the value will not be changed. You can think of this property as the minimum value of sunlight below which the value cannot go. Default 0.0
    Eggs Production. Minimum minutes between production: Minimum time in minutes for egg production. Default 10 minutes
    Eggs Production. Maximum minutes between production: Maximum time in minutes for egg production. Default 50 minutes
    Eggs will be produced in this time interval. 
    Disable food spoilage in the container: If true disables food spoilage in the Chicken Coop. Default false
    More for Beehive
    Force Beehive Outside: Forces the Beehive to always be considered outside, even if placed inside the base. Default False
    Disable Humidity: If set to true, disables humidity, so that humidity is always at the best value. Default false
    Temperature, from 0 to 50 (0 do not modify). 23 is perfect value: Set the temperature you prefer. If the value is 0, it does not change the temperature. The optimal value is 23. Default 0.0
    Growth rate of the honeycomb in the hive and directly affects the rate at which honey is generated: Change the growth rate, to increase or decrease production. Default 1 (vanilla value)
    Configure the speed at which hives produce honey. A lower value would make hives produce honey faster: Change the production speed, to increase or decrease the production time. Default 120 seconds (vanilla value)
    Multiplies honey production (if value is less than or equal to 1, does not change production): Apply a multiplier to the honeycomb produced. Default 1 (vanilla value)
    How much the Nucleus's XP should be increased per honeycomb generated: Changes the number of XP to be increased at the Nucleus for each honeycomb produced. Default 2 (vanilla value)
    Nucleus’s XP start grade: Changes the grade of the Nucleus’s when inserted into the Beehive. Default 3 (vanilla value)
     
    NB: speed produce, the value for the production speed does not directly indicate the time to produce 1 honey. In Rust Vanilla, it basically takes about 5 cycles of 120 seconds to produce honey, so 1 honey every 10 minutes.
    If you set the speed to 20 seconds, it means that it will take you 1:40 minute to produce 1 honey.
    You just calculate the seconds * 5, and you get the production time.
     
    Once the group is created, you will need to assign the related permission to the player, for example: ultimateindustrialfarm.vip1
    In this case you can avoid assigning permissions for each individual entity.
    If the limit for an entity is different from 0, the player will be able to add the Storage Adaptor to the entity or automate the entities for farming without the need to assign permissions for the individual entities.
    When he reaches the limit, he will not be able to add new Storage Adaptors for the entity or automate other entities for farming.
    The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
     
    PLANTER BOX LEVEL
    For planters box in addition to groups/permissions, it is possible to create planters of different levels, with different configurations, based on the configured skin id.
    By default 3 levels are created, but you can add as many levels as you like.
    The possible configurations are the same as those possible via groups/roles but with the addition of a section where you can specify the skinID to use for the various planters box for the various levels.
    Custom planters box based on level can be created in the configuration file, in the property: PlanterBox Settings by Levels
    "Level Name": "Level 1", "SkinID": { "3482073279": "Large Planter Box", "3482079353": "Small Planter Box", "3482085291": "Triangle Planter Box", "3482090118": "Rail Road Planter", "3482093630": "Triangle Rail Road Planter", "3482100135": "Minecart Planter", "3482097188": "Bath Tub Planter", "3482102785": "Single Plant Pot" }  
    Level Name: The name of the level, e.g. Level 1, Level 2, Planter Bronze, Planter Gold, etc... SkinID: Here you define the skinIDs for the planters box for this particular level. You can specify the skinID for each type of planter box and you can use any skin you like. There are some predefined skins that you can use, and they are available at the following link: https://steamcommunity.com/sharedfiles/filedetails/?id=3482077360
    Here is an example:

     
    The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
    ----------------------------------------------------------------------------------------------------
    COMMANDS FOR PLAYERS:
    Commands can be typed in chat (by putting the / character in front of the command)
    /uif help -- Print help information. /uif ad or /uif adaptor -- Adds the Storage Adapter to the entity you are looking at. /uif fm or /uif farm -- Automate farming/Apply custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif unfm or /uif unfarm -- Remove the Automated farming/Custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif farm_convert or /uif fc -- Automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more.  
    COMMANDS FOR ADMIN:
    Commands can be typed in chat (by putting the / character in front of the command), from console or Rcon.
    To use these commands you must have the role: ultimateindustrialfarm.admin
    /uif.give <skinID> <quantity> -- Allows you to give the Special Seed item to yourself. You need to pass these parameters: skinID of the configured special seed
    The quantity of items.
    /uif.give <skinID> <quantity> <steamID> -- Allows you to give the Special Seed item to a player. You need to pass these parameters: skinID of the configured special seed
    The quantity of items.
    The SteamID of the player to give the items to
    ----------------------------------------------------------------------------------------------------
    CONFIGURATION:
    In the configuration file, in addition to the section for RolePermission, these properties are present
    TimeZone: Default: Europe/London
    Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console.
    ChatPrefix: Chat message prefix.
    Use Clan/Team. If TRUE allows placing Industrial Storage Adaptor or Automatize Farm on clan/team member entities: If set to true it allows you to place the Storage Adaptor or Automatize Farm on clan/team member entities. Default True
    ShowMessageInfo (If set to TRUE, show a message info to the player, when place an entity for farming that can be automated): If set to true, show a message about how to automate the entity when an entity that is enabled for auto farming or customization is placed. Default true
    Show UI to enable auto farming or view auto farming/customization information: If set to true it displays a when opening an entity for farming which can be automated or custom configurations applied, if you have permissions. Default true
    Show UI even if you don't have permissions. Only as a preview if for example it requires VIP: Show the UI also to players without permissions, as a preview. They will not be able to perform operations, this is to show the existence of this option if for example permissions are only available with VIP. Default true
    Auto farming/customization information does not show default values: If set to true, do not show default values in the information screen. Default false
    Farming Automation. Interval to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Beehive, ecc.): How many seconds should it handle the process to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Chicken Coop, Beehive, ecc.). Default 20 (seconds)
    Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance: Set this value to true only if you want to use the auto split system of the composter, so as to improve performance if you do not use the auto split system. Default false
    Improve performance by disabling some checks during auto split. If set to true, it may cause some fertilizer to fall out of the composter in some cases: Improve performance by disabling some controls during the auto split of the composter. It increases performance a lot but it may cause some fertilizer to fall out of the composter in some cases. Default false
    Disable Survival Fish Trap damage: If set to true disables damage to Survival Fish Trap. Default false
    Disable hooks call during Planter Box auto-collection: Disable hooks call during Planter Box auto-collection, for example disable the call to the OnGrowableGathered hook. Default false
    Enable Ganja plugin integration. Enable Planter Box automatic weed harvesting (Only in HARVEST mode): If enabled, integrate the plugin with the Ganja plugin and the Planter Box will automatically automatically harvest weed. Default false
    Debug Mode. Print debug information in console: If set to True, prints warning/error messages to the console, for debugging problems. Default False
     
    SPECIAL SEEDS CONFIGURATION:
    The configuration for Special Seeds is present in the file: SpecialSeeds.json
    Enabled: If set to false, the item cannot be given or used in production. If an item exists and then Enabled is set to false, the plant will not give any items when harvested. Default true
    DisplayName: The name of the special seed the player will see
    Description: A description of the Special Seed item. It has no effect on the player’s Item, it is just for internal use to remind you what this Item does.
    Base seed Item name (The item name of the base seed to use for Special Seed): The name of the item that must be used to create the Special Seed. Default seed.hemp
    Special Seed SkinID: The skinID of the Special Seed. This ID is used to give items via command. Example 3490773788 for blueberries
    Item name to produce: Here you enter the name of the item that the special seed is to produce. Example blueberries
    SkinID of item to produce: Here you can enter the skin ID that the item produced by the special seed will have. Default 0
    Produced Item, custom Display name. Leave it blank to use the default product item name: Changes the name of the item produced by the special seed. Leave it blank to use the default name of the item produced. Default “”
    Minimum Condition of item to produced. Value from 0 to 100%: The minimum conditions that the item produced by the special seed will have (if the item has the condition). Default 50%
    Maximum Condition of item to produced. Value from 0 to 100%: The maximum conditions that the item produced by the special seed will have (if the item has condition). The produced item will have as a condition value a random value between the minimum and maximum. Default 100%
    Produce the same amount as the basic seed. (If set to true, ignores Minimum/Maximum quantity to produce): If set to true, the items produced will be the same amount as the base seed's production. For example, if the hemp seed produces 40 cloth and the special seed uses the hemp seed as its base seed, then the special seed will produce 40 items, ignoring the Minimum and Maximum production settings. Default false
    Minimum Quantity to produce: The minimum amount of items the special seed must produce. Default 2
    Maximum Quantity to produce: The maximum amount of items the special seed should produce. The maximum amount of items produced will be a random value between the minimum and maximum amounts. Default 6
    Use Planter Box Production Multiplier: If set to true, uses the production multiplier associated with the Planter Box. Item production will be multiplied by the multiplier set on the Planter Box. Default false
     
    At the following link you can find all the skins of the special seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857
     
    ----------------------------------------------------------------------------------------------------
    LOCALIZATION:
    The plugin is translated into the following languages:
    English
    Italian
    Spanish
    French
    German
    Dutch
    Turkish
    Chinese (Simplified - zh-CN)
    Chinese (Traditional - zh-TW)
    Translation files are located in the /oxide/lang or /carbon/lang folder, here is an example of a /oxide/lang/en/UltimateIndustrialFarm.json translation file.
    You can add translations for other languages by adding them to the folder: /oxide/lang or /carbon/lang
    ----------------------------------------------------------------------------------------------------
    NEW FEATURES:
    These new features are planned to be added:
    Storage Adapter support for Mining Quarry and Mining Pump Jack You can also propose new features via a support ticket
    ----------------------------------------------------------------------------------------------------
  4. More information about "Config Editor UI"

    $25.00 $12.50

    Config Editor UI

    Are you tired of editing config files in a text editor? This plugin allows you to edit configurations and data files directly in-game.
     
    Features:
    Edit config files and data files via in-game UI Prevents syntax errors like missing commas Option to reload plugin when saving a config file Intuitive UI Works with any JSON file  
    Command:
    /config  
    Permission:
    configeditorui.use  

  5. More information about "Badlands"

    $49.90

    Badlands

    Nuclear war, what could be worse than that. War is a harbinger of death. I present to your attention a map in the post-nuclear world. Nuclear bombs were dropped long ago on this once beautiful island, radiation destroyed most of the living world, craters formed and a handful of people were able to take refuge in shelters. You are one of the lucky ones who have been in the shelter for a long time, you were born in the shelter and do not know what is happening on the surface.
    In the craters formed after the missile strike, they served as excellent places for the construction of cities and factories, the remaining technologies allowed the surviving population to develop. On this map you will find many custom monuments in an unusual style, and the music plugin from  KpucTaJl  will add to you the atmosphere of the old world. Monorails run along the entire outskirts of the island, which fit very well into the atmosphere.
    Remember, the wasteland does not spare anyone, good luck! I express my gratitude to  STAR  for providing the  DELTA  monument.
    Description 2
    Size: 4000к
    Prefab Count: ~60к
    Operation of the "SoundRustEdit" plugin
    In some moments there is a radio that plays and the music changes, there are 12 different songs from the Fallout game in the plugin
    How can I view the map?
    You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.
    Discord Server:  https://discord.gg/UpUXuxs4Vx
    Custom monuments:
    Sunctuary Vault 103 Concord City Camp in Pit Vault 118 General Atomics Robotics Opencast Mine Large Dam Rad Farm Radar Vault Tec Barge Village Junk Town Olivia Station Open Air Cinema Diner Starline Restaurant Mobile Station Red Rocket (2 options) Monorails and railway tracks Many islands, for those who like to live far from the mainland Places to build (some can only be accessed by air transport) Monuments from Facepunch:
    Launch Site Nuclear Missile Silo Outpost Ferry Terminal Junkyard Water Treatment Plant Train Yard Airfield Military Tunnel Power Plant Giants Excavator OilRig (2) Harbor Bandit Camp Sewer Branch Lighthouse Fishing Village Ranch The Dome Satellite Dish Roadsite Monument Underground Tunnels Arctic Research Base Underwater Lab Ziggurat Required Dependencies:https://github.com/k1lly0u/Oxide.Ext.RustEdit

    This map is constantly supported and updated for the current version of the game with all updates!
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