Forbidden Lands Rust's Wishlist
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Bank System
Enhance your server's economy with a comprehensive banking system! Players can manage their finances through ATMs, transfer money, and even earn interest. Fully customizable and integrable with other economy plugins.
💰 Features
ATM system: Players can install their own ATMs and receive profit from them. ATMs can break and be repaired. Money transfer system between players. Support for HumanNPC. Ability for players to earn money. Adds banknotes as a new item to the game. Auto Wipe options for each item. Works with third-party economy plugins (optional). Conversion from ServerRewards and Economics. 💻 Commands
bank - open the bank interface bank.givenote [target] [amount] - give banknotes to the player bank.giveatm [target] - give ATM to the player bank.setbalance [target] - set balance for the player bank.deposit [target] - deposit money to the player bank.withdraw [target] - withdraw money from a player bank.transfer [player] [target] - transfer money from a player to another player bank.wipe [type] (0 - all, 1 - players, 2 - logs, 3 - ATMs) - wipe data bank.convert.economics - convert from Economics bank.convert.serverrewards - convert from ServerRewards 📑 Hooks and API
The plugin provides several hooks and API methods for developers to integrate with other plugins or custom scripts.
Hooks:
private object CanPlayerCreateCard(BasePlayer player) private void OnPlayerCreatedCard(BasePlayer player) private void OnBalanceChanged(ulong member, int amount) API Methods:
private bool HasCard(BasePlayer player) private bool HasCard(ulong member) private int Balance(BasePlayer player) private int Balance(ulong member) private bool Deposit(BasePlayer player, int amount) private bool Deposit(string member, int amount) private bool Deposit(ulong member, int amount) private bool Withdraw(BasePlayer player, int amount) private bool Withdraw(string member, int amount) private bool Withdraw(ulong member, int amount) private bool Transfer(BasePlayer member, BasePlayer target, int amount) private bool Transfer(string member, string target, int amount) private bool Transfer(ulong member, ulong target, int amount) 🛡️ Permissions
Permissions can be configured in the plugin's config file. For example: "Permission (example: banksystem.use)": "banksystem.use", Additionally, you can set permissions for ATM breakage percentages. 📚 FAQ
Q: Where can I see an example of a config?
A: Config
Q: How do I spawn an ATM at a monument using BankSystem and MonumentAddons?
A: Follow these steps to auto-spawn an ATM at your monuments:
Go to a Monument:
Position yourself at a monument where you want the ATM to appear (e.g., near a vending machine location). Spawn a Vending Machine:
Run the following command to spawn a vending machine using MonumentAddons:
/maspawn vendingmachine.deployed Convert It to an ATM:
Immediately change the vending machine’s skin to the ATM design by running:
/maskin 2551771822
Confirm that 2551771822 matches the ATM skin ID configured in your BankSystem settings. Your ATM is now installed at the monument and will automatically respawn during wipes or map changes.
Q: How do I fix RUSTNote stack splitting issues?
A: You need to find "Enable item split control? (if there are errors with stack plugins - it is worth turning off)" in the config and set it to false.
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Lost Horizons | Custom Map By Shemov
Introducing "Lost Horizons," a custom Rust map designed for optimal gameplay on PvE servers. Spanning 4500 in size and featuring approximately 80,000 prefabs, this map is fully compatible with BetterNPC plugins, Train Homes, and Raidable bases.
Explore the underground railway and a double-track surface railway with two metro entrances and separate spawn train branches. The ring road supports event plugins, while monuments are evenly spaced to optimize FPS load.
Custom building sites are marked with 'X' on the minimap, and subway construction areas are indicated by 'XU'. Bridges provide easy access for tugboats, and unique raid islands offer exciting challenges. Dive into the immersive world of "Lost Horizons"!
FEATURES
Map size: 4500; Prefab count: ~80k; Compatible with BetterNPC plugins (Config for bots in the file), Train Homes and Raidable bases; Underground railway;- Double-track surface railway with 2 entrances to the metro with separate branches for spawn trains; Ring road (compatible with event plugins); Evenly spaced monuments to spread the FPS load of client; Custom building sites (X on the minimap); Custom places for building in the subway (XU on the minimap); Bridges are designed for easy tugboat access; A large number of points with access to fresh water for farms; Custom raid islands. CUSTOM MONUMENTS
Factory; New hope; Ranch; Woodland; RW Station; Serenity; Creekside; Warehouse; Oil Refinery; Sandalwood; Cloverfield; Bluffton; Cedarwood; A large number of small settlements/single buildings not marked on the road map by road; A lots custom places to build a base. ( "X"/"XU" on map ); Custom raid islands; Underwater farm zones ( "O" on map ). FACEPUNCH MONUMENTS
Combined Outpost; Harbour (2/2); Ferry Terminal; Radtown; Abandoned Supermarket; Oxum's Gas Station; Launch Site; Airfield; Water treatment plant; Trainyard; Power Plant; Arctic Research Base; Desert Military Base; Giant Excavator Pit Stone, Sulfur & HQM quarries; Satellite Dish; Small & Large Oil Rig; Underwater Lab. My Discord: shemov
A password is attached to the map. You can edit it.
- #rust custom
- #custom map
- (and 7 more)
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Ultimate Industrial Farm - Expand Storage Adapters, Farm automation, Industrial customization, Special Seeds
This is an all in one plugin, with a single plugin you can extend the use of storage adaptors on multiple entities.
Automate farming: Hitch & Trough automatic food supply, automatic dung collection, which you can then send to the composter.
Automated Chicken Coop, with water collector for automatic refill, container to insert food for automatic refill and for egg collection, change Eggs Production Speed.
You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight. Automate Planter Box, and much more. Expand your industrial and farming horizons with this plugin!
Ability to enable automatic egg hatching.
You can also customize Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc...
Customizing settings for Industrial conveyor: change Maximum stack size to move, item movement frequency
Composter: automatic item split.
Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants.
Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box.
You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode.
Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id.
Special Seeds/Clones: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want. You can enable cloning of special seeds in the plugin configuration.
Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more.
You can disable food spoilage in the Planter Box container or Chicken Coop.
Compatible with the Ganja plugin, the Planters Box will automatically harvest weed.
PVE MODE: PVE MODE can be enabled which allows loot, harvesting, cloning, etc., only to the entity owner and/or his team/clan members.
And much more.
Expand your industrial and farming horizons with this plugin!
Compatible with Oxide/Umod and Carbon.
VIDEO EXAMPLE
Below you can see an example video on how to use the plugin.
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SUPPORTED ENTITIES:
Beehive Furnace Hobo Barrel Stone Fireplace Mail Box Drop Box Large Planter Box Small Planter Box Triangle Planter Box Rail Road Planter Triangle Rail Road Planter Minecart Planter Bath Tub Planter Single Plant Pot Hitch & Trough Fridge Small Generator Composter Mixing Table Cooking Workbench Recycler Barbeque Cursed Cauldron Camp Fire Survival Fish Trap Auto Turret SAM Site Flame Turret Shotgun Trap Snow Machine Fogger-3000 Chicken Coop More entities will be added in the future or upon request, via a support ticket
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FARMING AUTOMATION:
The plugin allows you to automate farming
Chicken Coop: A water container is added to the chicken coop, and a storage container where you can add food and where it will find the eggs produced.
The water for the chicken coop is automatically refilled via the water container and the food is automatically taken from the storage container.
There is also a Storage Adaptor to move food and eggs as you like.
You can also enable Auto Pet, and artificial sunlight, this way the chickens will always have maximum love and maximum sunlight, change Eggs Production Speed.
Ability to enable automatic egg hatching (via configuration or permission)
Hitch & Trough: 2 Storage Adaptors and a storage container are added to the Hitch & Trough.
1 Storage Adaptor can be used for automatic food refill.
The dung produced by the horses is collected and automatically moved into a storage container.
Above this container there is another Storage Adaptor to automate the automatic movement of the dung produced, for example by sending it to a composter.
Beehive: set it to always be outdoors, disable humidity, set temperature, change growth rate, change production speed, multiplies honey production, change how much XP to increase to the Nucleus for each honeycomb produced, Nucleus’s XP start grade, etc...
Industrial conveyor: change Maximum stack size to move, item movement frequency
Composter: automatic item split.
Automate Planter Box: Enable Automatic Seeding, Automatic Harvest. Customization: Harvest plants when they have at least this Ripe value, Planter Box container size, Light Exposure at 100%, Water, minimum value always available, Ground, minimum value always available, Temperature at 100%, Production Multiplier, Collect fibers from crops or dead plants.
Possibility to change the automatic production mode between: Harvest, Seeds, Clones, via UI for each individual Planter Box.
You can also enable: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode.
To use this option, you must have the property enabled in the planter box group or level: "Production Mode, allow use Auto Seeds Refill. Default true": true
Customize planters box based on group/permission, or via levels to create custom planters box based on skin id, creating different configurations based on skin id.
Special Seeds: The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
Compatible with the Ganja plugin, the Planters Box will automatically harvest weed.
Planter Box Conversion Tool: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more.
You can disable food spoilage in the Planter Box container or Chicken Coop.
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PERMISSIONS:
The plugin can work in various ways.
Assigning permissions for individual Storage Adaptors and farming automation Permissions or groups for Storage Adapters auto attach Creating custom groups with the ability to set limits for each entity Or a mix of both
To use the plugin, it is mandatory to assign ultimateindustrialfarm.use permissions to the player.
If you want to use the plugin via permissions, these are the available permissions:
ultimateindustrialfarm.admin: Allows use as admin, e.g. bypassing building permits (soon also bypassing limits) ultimateindustrialfarm.bypass.building_privilege: Allows you to bypass building privileges ultimateindustrialfarm.composter.autosplit: Allows you to enable composter automatic item splitting. The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system. ultimateindustrialfarm.farm.tools_converter: Enable automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more. (or use group instead role) ultimateindustrialfarm.industrial.fishtrap.disable_damage: Disables damage to Survival Fish Trap ultimateindustrialfarm.farm.planterbox.disable_food_spoilage: Disable food spoilage in Planter Box container ultimateindustrialfarm.farm.chickencoop.disable_food_spoilage: Disables food spoilage in the Chicken Coop ultimateindustrialfarm.farm.chickencoop.enable_eggs_auto_hatching: Enable automatic egg hatching
FOR INDUSTRIAL
These permissions enable the use of Storage Adaptors on the various entities.
ultimateindustrialfarm.industrial.nostorageadaptorrequired: Allows you to place Storage Adaptors without having them in your inventory, if used via command, or not to use storage adaptors present in your inventory. ultimateindustrialfarm.industrial.all: Enable use on all industrial entities ultimateindustrialfarm.industrial.beehive: For the entity Beehive ultimateindustrialfarm.industrial.furnace: For the entity Furnace ultimateindustrialfarm.industrial.hobobarrel: For the entity Hobo Barrel ultimateindustrialfarm.industrial.fireplacestone: For the entity Stone Fireplace ultimateindustrialfarm.industrial.mailbox: For the entity Mail Box ultimateindustrialfarm.industrial.dropbox: For the entity Drop Box ultimateindustrialfarm.industrial.planterbox: For the entity PlanterBox ultimateindustrialfarm.industrial.hitchtrough: For the entity Hitch & Trough ultimateindustrialfarm.industrial.fridge: For the entity Fridge ultimateindustrialfarm.industrial.fuelgenerator: For the entity Small Generator ultimateindustrialfarm.industrial.composter: For the entity Composter ultimateindustrialfarm.industrial.mixingtable: For the entity Mixing Table ultimateindustrialfarm.industrial.cookingworkbench: For the entity Cooking Workbench ultimateindustrialfarm.industrial.recycler: For the entity Recycler ultimateindustrialfarm.industrial.barbeque: For the entity Barbeque ultimateindustrialfarm.industrial.cursedcauldron: For the entity Cursed Cauldron ultimateindustrialfarm.industrial.campfire: For the entity Camp Fire ultimateindustrialfarm.industrial.fishtrap: For the entity Survival Fish Trap ultimateindustrialfarm.industrial.autoturret: For the entity Auto Turret ultimateindustrialfarm.industrial.samsite: For the entity SAM Site ultimateindustrialfarm.industrial.flameturret: For the entity Flame Turret ultimateindustrialfarm.industrial.guntrap: For the entity Shotgun Trap ultimateindustrialfarm.industrial.snowmachine: For the entity Snow Machine ultimateindustrialfarm.industrial.fogmachine: For the entity Fogger-3000
ultimateindustrialfarm.industrial.auto_recycler: Automatically start the recycler when it receives items via the Storage Adaptor
FOR FARMING AUTOMATION
These permissions enable farming automatizion on the various entities.
ultimateindustrialfarm.farm.all: Automatize all farming entities ultimateindustrialfarm.farm.chickencoop: Automatize Chicken Coop entity ultimateindustrialfarm.farm.hitchtrough: Automatize Hitch & Trough entity ultimateindustrialfarm.farm.beehive: Allow Beehive customization
STORAGE ADAPTER AUTOMATIC ATTACH
Storage Adapters can be automatically connected when the entity is generated.
This feature can be enabled via permissions or groups in the configuration file.
Via permissions:
ultimateindustrialfarm.auto_attach.storage_adaptor.all: Enable auto attach on all industrial entities ultimateindustrialfarm.auto_attach.storage_adaptor.exclude_from_limit: Storage adapters will not count towards your limits if limits have been set via group configuration. No limits for auto attached storage adapters.
ultimateindustrialfarm.auto_attach.storage_adaptor.beehive: For the entity Beehive ultimateindustrialfarm.auto_attach.storage_adaptor.furnace: For the entity Furnace ultimateindustrialfarm.auto_attach.storage_adaptor.hobobarrel: For the entity Hobo Barrel ultimateindustrialfarm.auto_attach.storage_adaptor.fireplacestone: For the entity Stone Fireplace ultimateindustrialfarm.auto_attach.storage_adaptor.mailbox: For the entity Mail Box ultimateindustrialfarm.auto_attach.storage_adaptor.dropbox: For the entity Drop Box ultimateindustrialfarm.auto_attach.storage_adaptor.planterbox: For the entity PlanterBox ultimateindustrialfarm.auto_attach.storage_adaptor.hitchtrough: For the entity Hitch & Trough ultimateindustrialfarm.auto_attach.storage_adaptor.fridge: For the entity Fridge ultimateindustrialfarm.auto_attach.storage_adaptor.fuelgenerator: For the entity Small Generator ultimateindustrialfarm.auto_attach.storage_adaptor.composter: For the entity Composter ultimateindustrialfarm.auto_attach.storage_adaptor.mixingtable: For the entity Mixing Table ultimateindustrialfarm.auto_attach.storage_adaptor.cookingworkbench: For the entity Cooking Workbench ultimateindustrialfarm.auto_attach.storage_adaptor.recycler: For the entity Recycler ultimateindustrialfarm.auto_attach.storage_adaptor.barbeque: For the entity Barbeque ultimateindustrialfarm.auto_attach.storage_adaptor.cursedcauldron: For the entity Cursed Cauldron ultimateindustrialfarm.auto_attach.storage_adaptor.campfire: For the entity Camp Fire ultimateindustrialfarm.auto_attach.storage_adaptor.fishtrap: For the entity Survival Fish Trap ultimateindustrialfarm.auto_attach.storage_adaptor.autoturret: For the entity Auto Turret ultimateindustrialfarm.auto_attach.storage_adaptor.samsite: For the entity SAM Site ultimateindustrialfarm.auto_attach.storage_adaptor.flameturret: For the entity Flame Turret ultimateindustrialfarm.auto_attach.storage_adaptor.guntrap: For the entity Shotgun Trap ultimateindustrialfarm.auto_attach.storage_adaptor.snowmachine: For the entity Snow Machine ultimateindustrialfarm.auto_attach.storage_adaptor.fogmachine: For the entity Fogger-3000
NB: No refund will be made for the Storage Adaptor if you have permission or configuration to not request the storage adaptor in inventory when placing it on the entity or auto attach.
For configuration via groups in the configuration file, read further down in the section: GROUPS AND LIMITS
The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
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SPECIAL SEEDS:
The plugin allows you to create special seeds that allow you to produce anything, you can create as many special seeds as you want.
For each Special Seed you can decide:
The item that must produce (even with a skin)
The conditions of the item (for items that have condition)
The quantity of items to produce
Special seeds can produce any item, the only limit is your imagination.
You can enable cloning of special seeds in the plugin configuration.
The basic plugin already provides configured seeds, which you can see below:
Normal:
For integration with Ganja Plugin, you can produce weed directly:
Crazy seeds 😎
USE SPECIAL SEEDS VIA SHOP, LOOT, VENDING MACHINE
You need to generate an item with a certain skin id, to get the Special Seed item.
The name of the item to use and the skin id are present in the configuration file:
Item name (The item name of the base seed to use for Special Seed). Default seed.hemp
SkinID
You can add these items to the in-game Shop, to the loot, in the Vending Machine or wherever you want, very easily.
For example, this creates a special seed to produce Blueberries:
Item: seed.hemp | SkinID: 3490773788
or
ItemID: -237809779 | SkinID: 3490773788
At the following link you can find all the skins of the Special Seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857
At the following link you can find all the skins of the Special Clones available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3575809654
Read more about the plugin for special seed giving commands and their configuration below.
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GROUPS AND LIMITS
The plugin creates 4 default groups: Default, vip1, vip2, vip3.
You can add more groups or rename groups.
For example, if you change the group vip1 to vip_elite, the permission ultimateindustrialfarm.vip_elite will be created
If you create a new group, for example vipvanilla, the permission ultimateindustrialfarm.vipvanilla will be created.
In the configuration file there is this configuration for managing groups:
Role Permission: Here you can set the configurations for the various roles: Priority. (lower = higher priority) -- Each group has its own property, the lower this number is, the more important the group is. This is useful in the case where a player has more roles assigned. In this case, the group with the lowest priority will be assigned, the most important group. Negative numbers are also allowed.
Settings
Enable Composter Auto Split: Allows you to enable composter automatic item splitting. Default False (The "Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance." parameter must be set to true to use the auto split system)
Industrial Settings
Enable Customization: If set to true, enables Industrial customization. Default False
Industrial Conveyor, Maximum stack size to move. Greater value = more items moved: The size of the stack to move, the larger the value, the more items will be moved. Default 128 (vanilla value)
Industrial Conveyor, item movement frequency. Lower value = faster movement (value is an interval measured in seconds): Frequency in seconds to move items. The lower the value, the faster the items will be moved. Default 5 (vanilla value)
PlanterBox Settings
Enable Customization: Enable planter box customization. Default false
Limit of planters box that can be automated. (-1 no limit) (0 disable entity): Limit the number of planters box that can be automated/customized. Default 0
Enable auto seeding. If set to true the seeds will be planted automatically: Enable automatic seeding. Default false
Enable automatic harvest. If set to true, plants will be automatically harvested: Enable automatic harvesting. Default false
Production Mode, if set to TRUE allows to change the type of automatic production: Harvest, Seeds, clones. If set to false only Harvest will be enabled: Production Mode. If set to true, the player can change the production mode via UI, for each Planter Box, choosing between: Harvest, Seeds, Clones. Default false
Production Mode, allow use Auto Seeds Refill: If set to true it allows the use of the option: Automatically refills seeds using part of the harvest, when the seeds are almost finished. Only in HARVEST mode. Default true
Tools, if set to TRUE allows the use of farm tools, example: Planter Box Conversion Tool: If set to true, allows the player to use farming tools, such as: Conversion Tool, convert Berries/Clones to seeds, honey to Jars of Honey, and more. Default false
Harvest plants when they have at least this Ripe value. Value between 0% and 100%: Harvest plants at this RIPE value. Default 1%
Planter Box container size. Value between 6 and 48: Planter Box container capacity. Default 24
Light Exposure at 100%: If set to true, sets the light exposure to 100%. Default false
Water quality. Value between 0% and 100% (-1 disable): Minimum water quality always available to plants. Determines the minimum level of water always available to plants. Default -1
Ground, minimum value always available. Value between 0% and 100% (-1 disable): If set to true, sets the minimum terrain quality always available. Default -1
Temperature at 100%: If set to true, sets the temperature to 100%. Default false
Overall quality. Value between 0% and 100% (-1 disable): Minimum overall quality always available for plants. Determines the overall quality of plants. Default -1
Harvest Production Multiplier: Apply a production multiplier to automatic Harvest. Default 1.0
Seed Production Multiplier: Applies a production multiplier to automatically produced Seeds. Default 1.0
Clone Production Multiplier: Applies a production multiplier to automatically produced Clones. Default 1.0
Collect fibers from crops or dead plants: If set to true, sets fiber collection during auto collection. Default false
Disable food spoilage in the container: If true disable food spoilage in Planter Box container. Default false
Storage Adaptors Limits: Here you can set the limit of Storage Adaptors that you can add to the entity. You can set the limit for each entity and/or enable auto attach of the Storage Adapter.
LIMIT:
0 disables the use of Storage Adaptors for this entity.
-1 you can add Storage Adaptors without limits
AUTO STORAGE ADAPTORS SETTINGS:
Attach Storage Adapter automatically: Enable auto attach Storage Adapter on entity. Default false
Exclude from Storage Adapters limits count: If set to TRUE, auto attach Storage adapters will not count towards your limits. No limits for auto attached storage adapters. Default true
No Storage Adaptor required in the inventory: If set to TRUE, allows you to auto attach Storage Adaptors without having them in your inventory. Default true
Farming Automation Limits: Here you can set the limit of how many farming entities can be automated.
You can set the limit for each entity.
0 disables auto farming for this entity.
-1 auto farming for this entity without limits.
More for Chicken Coop:
Enable Chicken Auto Pet: If enabled, the chickens will have Auto Pet, so that the chickens always have the love at its maximum, and make them happy automatically. Default False
Enable Artificial Sunlight: If enabled, the chickens will have artificial light automatically, so that they always have maximum sunlight, and make them happy automatically. Default False
Artificial Sunlight Value, from 0 to 100: If Enable Artificial Sunlight is TRUE, you can set the value of artificial sunlight to a value between 0 and 100. However, if for example you set the value of artificial sunlight to 40 and the chicken receives 50 as real sunlight, then the value will not be changed. You can think of this property as the minimum value of sunlight below which the value cannot go. Default 0.0
Enable Eggs Auto Hatching: If enabled, eggs will hatch automatically. Eggs to be hatched will be automatically taken from the eggs produced, or they can be manually inserted into the appropriate slot. Default False
Eggs Production. Minimum minutes between production: Minimum time in minutes for egg production. Default 10 minutes
Eggs Production. Maximum minutes between production: Maximum time in minutes for egg production. Default 50 minutes
Eggs will be produced in this time interval.
Disable food spoilage in the container: If true disables food spoilage in the Chicken Coop. Default false
More for Beehive
Force Beehive Outside: Forces the Beehive to always be considered outside, even if placed inside the base. Default False
Disable Humidity: If set to true, disables humidity, so that humidity is always at the best value. Default false
Temperature, from 0 to 50 (0 do not modify). 23 is perfect value: Set the temperature you prefer. If the value is 0, it does not change the temperature. The optimal value is 23. Default 0.0
Growth rate of the honeycomb in the hive and directly affects the rate at which honey is generated: Change the growth rate, to increase or decrease production. Default 1 (vanilla value)
Configure the speed at which hives produce honey. A lower value would make hives produce honey faster: Change the production speed, to increase or decrease the production time. Default 120 seconds (vanilla value)
Multiplies honey production (if value is less than or equal to 1, does not change production): Apply a multiplier to the honeycomb produced. Default 1 (vanilla value)
How much the Nucleus's XP should be increased per honeycomb generated: Changes the number of XP to be increased at the Nucleus for each honeycomb produced. Default 2 (vanilla value)
Nucleus’s XP start grade: Changes the grade of the Nucleus’s when inserted into the Beehive. Default 3 (vanilla value)
NB: speed produce, the value for the production speed does not directly indicate the time to produce 1 honey. In Rust Vanilla, it basically takes about 5 cycles of 120 seconds to produce honey, so 1 honey every 10 minutes.
If you set the speed to 20 seconds, it means that it will take you 1:40 minute to produce 1 honey.
You just calculate the seconds * 5, and you get the production time.
Once the group is created, you will need to assign the related permission to the player, for example: ultimateindustrialfarm.vip1
In this case you can avoid assigning permissions for each individual entity.
If the limit for an entity is different from 0, the player will be able to add the Storage Adaptor to the entity or automate the entities for farming without the need to assign permissions for the individual entities.
When he reaches the limit, he will not be able to add new Storage Adaptors for the entity or automate other entities for farming.
The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
PLANTER BOX LEVEL
For planters box in addition to groups/permissions, it is possible to create planters of different levels, with different configurations, based on the configured skin id.
By default 3 levels are created, but you can add as many levels as you like.
The possible configurations are the same as those possible via groups/roles but with the addition of a section where you can specify the skinID to use for the various planters box for the various levels.
Custom planters box based on level can be created in the configuration file, in the property: PlanterBox Settings by Levels
"Level Name": "Level 1", "SkinID": { "3482073279": "Large Planter Box", "3482079353": "Small Planter Box", "3482085291": "Triangle Planter Box", "3482090118": "Rail Road Planter", "3482093630": "Triangle Rail Road Planter", "3482100135": "Minecart Planter", "3482097188": "Bath Tub Planter", "3482102785": "Single Plant Pot" }
Level Name: The name of the level, e.g. Level 1, Level 2, Planter Bronze, Planter Gold, etc... SkinID: Here you define the skinIDs for the planters box for this particular level. You can specify the skinID for each type of planter box and you can use any skin you like. There are some predefined skins that you can use, and they are available at the following link: https://steamcommunity.com/sharedfiles/filedetails/?id=3482077360
Here is an example:
The ultimateindustrialfarm.use permission is always mandatory and must be assigned to the player
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COMMANDS FOR PLAYERS:
Commands can be typed in chat (by putting the / character in front of the command)
/uif help -- Print help information. /uif ad or /uif adaptor -- Adds the Storage Adapter to the entity you are looking at. /uif fm or /uif farm -- Automate farming/Apply custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif unfm or /uif unfarm -- Remove the Automated farming/Custom configurations, of the entity you are looking at, if the entity is enabled for farming. /uif farm_convert or /uif fc -- Automatic conversion tool. Convert Berries/Clones to seeds, honey to Jars of Honey, and more.
COMMANDS FOR ADMIN:
Commands can be typed in chat (by putting the / character in front of the command), from console or Rcon.
To use these commands you must have the role: ultimateindustrialfarm.admin
/uif.give <skinID> <quantity> -- Allows you to give the Special Seed item to yourself. You need to pass these parameters: skinID of the configured special seed
The quantity of items.
/uif.give <skinID> <quantity> <steamID> -- Allows you to give the Special Seed item to a player. You need to pass these parameters: skinID of the configured special seed
The quantity of items.
The SteamID of the player to give the items to
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CONFIGURATION:
In the configuration file, in addition to the section for RolePermission, these properties are present
TimeZone: Default: Europe/London
Chat Command: Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console.
ChatPrefix: Chat message prefix.
Use Clan/Team. If TRUE allows placing Industrial Storage Adaptor or Automatize Farm on clan/team member entities: If set to true it allows you to place the Storage Adaptor or Automatize Farm on clan/team member entities. Default True
PVE Mode. Allows loot, harvesting, cloning, etc., only to the entity owner: PVE MODE can be enabled which allows loot, harvesting, cloning, etc., only to the entity owner. Default false
PVE Mode. Allow also Clan/team members: If set to true, allows loot, harvesting, cloning, etc., also to clan/team members. Default false
ShowMessageInfo (If set to TRUE, show a message info to the player, when place an entity for farming that can be automated): If set to true, show a message about how to automate the entity when an entity that is enabled for auto farming or customization is placed. Default true
Show UI to enable auto farming or view auto farming/customization information: If set to true it displays a when opening an entity for farming which can be automated or custom configurations applied, if you have permissions. Default true
Show UI even if you don't have permissions. Only as a preview if for example it requires VIP: Show the UI also to players without permissions, as a preview. They will not be able to perform operations, this is to show the existence of this option if for example permissions are only available with VIP. Default true
Auto farming/customization information does not show default values: If set to true, do not show default values in the information screen. Default false
Farming Automation. Interval to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Beehive, ecc.): How many seconds should it handle the process to perform checks for automated farming. (ex. refilling water, food, collecting eggs, Chicken Coop, Beehive, ecc.). Default 20 (seconds)
Enable usage of composter auto split? Set this value to false if you do not use auto split, to improve performance: Set this value to true only if you want to use the auto split system of the composter, so as to improve performance if you do not use the auto split system. Default false
Improve performance by disabling some checks during auto split. If set to true, it may cause some fertilizer to fall out of the composter in some cases: Improve performance by disabling some controls during the auto split of the composter. It increases performance a lot but it may cause some fertilizer to fall out of the composter in some cases. Default false
Disable Survival Fish Trap damage: If set to true disables damage to Survival Fish Trap. Default false
Disable hooks call during Planter Box auto-collection: Disable hooks call during Planter Box auto-collection, for example disable the call to the OnGrowableGathered hook. Default false
Enable Ganja plugin integration. Enable Planter Box automatic weed harvesting (Only in HARVEST mode): If enabled, integrate the plugin with the Ganja plugin and the Planter Box will automatically automatically harvest weed. Default false
Debug Mode. Print debug information in console: If set to True, prints warning/error messages to the console, for debugging problems. Default False
SPECIAL SEEDS/CLONES CONFIGURATION:
The configuration for Special Seeds is present in the file: SpecialSeeds.json
Enabled: If set to false, the item cannot be given or used in production. If an item exists and then Enabled is set to false, the plant will not give any items when harvested. Default true
DisplayName: The name of the special seed the player will see
Description: A description of the Special Seed item. It has no effect on the player’s Item, it is just for internal use to remind you what this Item does.
Base seed Item name (The item name of the base seed to use for Special Seed): The name of the item that must be used to create the Special Seed. Default seed.hemp
Special Seed SkinID: The skinID of the Special Seed. This ID is used to give items via command. Example 3490773788 for blueberries
Item name to produce: Here you enter the name of the item that the special seed is to produce. Example blueberries
SkinID of item to produce: Here you can enter the skin ID that the item produced by the special seed will have. Default 0
Produced Item, custom Display name. Leave it blank to use the default product item name: Changes the name of the item produced by the special seed. Leave it blank to use the default name of the item produced. Default “”
Minimum Condition of item to produced. Value from 0 to 100%: The minimum conditions that the item produced by the special seed will have (if the item has the condition). Default 50%
Maximum Condition of item to produced. Value from 0 to 100%: The maximum conditions that the item produced by the special seed will have (if the item has condition). The produced item will have as a condition value a random value between the minimum and maximum. Default 100%
Produce the same amount as the basic seed. (If set to true, ignores Minimum/Maximum quantity to produce): If set to true, the items produced will be the same amount as the base seed's production. For example, if the hemp seed produces 40 cloth and the special seed uses the hemp seed as its base seed, then the special seed will produce 40 items, ignoring the Minimum and Maximum production settings. Default false
Minimum Quantity to produce: The minimum amount of items the special seed must produce. Default 2
Maximum Quantity to produce: The maximum amount of items the special seed should produce. The maximum amount of items produced will be a random value between the minimum and maximum amounts. Default 6
Use Planter Box Production Multiplier: If set to true, uses the production multiplier associated with the Planter Box. Item production will be multiplied by the multiplier set on the Planter Box. Default false
Clone settings for Special Seed. (Only if Planter Box Production Mode is set to CLONE or manual cloning): Settings to enable the production of clones from special seeds and other settings:
Enable Clone Production: If set to "false," the special seed cannot be cloned or used for production. If a special clone exists and "Enabled" is set to "false," the clone will not produce anything at harvest. Default false
DisplayName: The name of the special clone the player will see.
Description: A description of the Special Clone item. It has no effect on the player’s Item, it is just for internal use to remind you what this Item does.
Base clone Item name (The item name of the base clone to use for Special Clone): The name of the item that must be used to create the Special Clone. Default clone.hemp
Special Clone SkinID: The skinID of the Special Clone. This ID is used to give items via command/loot. Example 3575812073 for blueberries.
Produce the same amount as the basic clone. (If set to true, ignores Minimum/Maximum quantity to produce): If set to true, the clones produced will be the same amount as the base clone's production. For example, if the hemp clone produces 4 clone and the special clone uses the hemp clone as its base clone, then the special clone will produce 4 clones, ignoring the Minimum and Maximum production settings. Default false
Minimum Quantity to produce: The minimum amount of Special Clones to produce. Default 1
Maximum Quantity to produce: The maximum number of Special Clones to produce. Default 3
Use Planter Box Production Multiplier: If set to true, uses the CLONE production multiplier associated with the Planter Box. Special Clones production will be multiplied by the multiplier set on the Planter Box. Default false
At the following link you can find all the skins of the Special Seeds available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3490783857
At the following link you can find all the skins of the Special Clones available by default: https://steamcommunity.com/sharedfiles/filedetails/?id=3575809654
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LOCALIZATION:
The plugin is translated into the following languages:
English
Italian
Spanish
French
German
Dutch
Turkish
Chinese (Simplified - zh-CN)
Chinese (Traditional - zh-TW)
Translation files are located in the /oxide/lang or /carbon/lang folder, here is an example of a /oxide/lang/en/UltimateIndustrialFarm.json translation file.
You can add translations for other languages by adding them to the folder: /oxide/lang or /carbon/lang
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NEW FEATURES:
These new features are planned to be added:
Storage Adapter support for Mining Quarry and Mining Pump Jack You can also propose new features via a support ticket
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- #industrial storage adaptor
- #expand storage adaptor
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(and 38 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
- #halloween
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Comet
A powerful and visually stunning comet system that allows players to call down devastating meteors using supply signals. The plugin creates dramatic visual effects with chain explosions and temporary impact effects, adding an exciting new gameplay element to your Rust server.
FEATURES:
Unique signal for calling down comets
Configurable cooldown timers for meteor summoning
Customizable comet trajectory with diagonal fall paths
Spectacular visual effects and explosions
Dynamic chain explosions and secondary blast effects
Configurable building and player damage
Temporary effects at impact sites
Admin commands for spawning comets and distributing signals
PERMISSIONS:
comet.admin -Allows use of admin commands and spawning comets
comet.use -Allows players to use comet signals
COMMANDS:
/comet -Summon a comet at your location (admin)
/comet here -Summon a comet at your crosshair location (admin)
/givecometcaller [player] [amount] -Give comet signals to a player
/givecometcaller [amount] -Give yourself comet signals
/givecometcaller reset [player] -Reset cooldown for a player
comet.summon x y z -Console command to summon a comet at coordinates
comet.give [player] [amount] -Console command to give comet signals to a player
comet.giveall [amount] -Console command to give comet signals to all connected players
CONFIGURATION:
Comet Appearance: Control how comets fall using the Speed Scale, height and horizontal offset (higher values create more diagonal fall paths).
Damage Settings: Configure impact radius, base damage, and separate multipliers for building and player damage. Higher values create more devastation.
Visual Effects: Adjust the number and timing of chain explosions, secondary blasts, and post-impact effects to create spectacular visual displays.
Signal System: Customize the signal name, time before impact, and cooldown periods for players.
CONFIG:
{ "Comet Configuration": { "Falling Speed Scale (lower = slower fall)": 0.5, "Minimum Height for Comet Spawn": 900.0, "Maximum Height for Comet Spawn": 950.0, "Horizontal Offset for Comet Spawn (0 = above target, higher = more diagonal fall)": 800.0, "Impact Radius": 7.0, "Base Explosion Damage": 500.0, "Building Damage Multiplier": 1.0, "Secondary Explosion Damage Scale": 0.75, "Maximum Chain Explosion Length": 5, "Delay Between Chain Explosions": 0.3, "Fall Speed of Chain Explosions": 5.0, "Number of Secondary Explosions": 20, "Initial Explosion Count": 10, "Post Impact Effect Interval": 3.0, "Post Impact Effect Count": 5, "Time Until Impact Site Cleanup (0 = never)": 10, "Player Damage Radius": 30.0, "Player Damage Amount": 20.0 }, "Signal Configuration": { "Signal Name": "Comet Signal", "Time Before Comet Falls (seconds)": 30.0, "Cooldown Time (seconds)": 300.0 } }
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Oregon: Land of Dead
Oregon is a state in the Pacific Northwest region of the United States of America. On this map, it is an island of size 4000. Oregon has an incredibly diverse landscape, with forests, deserts, lakes, mountains and cities. Oregon is home to some of the rarest genera of flowers on the planet. These plants were used for the virus that consumed this world and most people turned into zombies. Also, these plants contributed to the production of injections (injection plugin from KpuctaJl). On the map you will find the laboratories of NERO, in which you can find super drugs for temporary improvement of their characteristics. Also on the map you will meet many predatory species, such as bears, martens, wild boars and wolves (which were considered extinct in Oregon before the outbreak of Freaks). Wild deer are also common. Oregon has a diverse climate, with very hot, dry summers and cold winters. Frequent rains. A huge variety of custom monuments, from cities to atmospheric villages. There is a second tank on the dam.
Added custom configuration for custom monuments, for those who use the "Better NPC” plugin (The plugin is sold separately)
How can I view the map?
You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an "administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.
Custom Monument:
Marion Forks (City) Camp Sherman (City) Lost Lake(City) Celdera Hydro Project (Dam) Army Base Chemult Oil Desert Horse Lake Proxy Falls Crater Lake Dead Gorge O.Leary Mountain Teller Cabin Radio Tower Camp Burnt Mountain Scientific Base Farm Station Red Rocket Water Channel Entrance Metro Underground Military Tunnel Monument Facepunch:
– Launch Site - Radtown - Nuclear Missile Silo - Ferry Terminal - Airfield - Power Plant – Outpost – Junkyard – Harbor – Bandit Camp – Sewer Branch – Lighthouse – Fishing Village – Ranch – The Dome – Satellite Dish – Quarry – Roadsite Monument – Desert Military Base – Underground Tunnels – Underwater Lab – Arctic Research Base - Water well - Ziggurat Required Dependencies: https://github.com/k1lly0u/Oxide.Ext.RustEdit